Posts for Bukki

Experienced Forum User
Joined: 1/3/2006
Posts: 3
Saturn wrote:
A very interesting theory hero which should be tested someday. The problem of this is that the screen moves to the right only if you are almost at the Super M. Block yourself and the Super Missile is just too fast to rech it in time so I highly doubt it would be possible even with a fast mockball because you still need some acceleration to gain the speed here. But I would be glad if I'm wrong.
It's possible, Saturn. I have seen it done in a movie before.
Experienced Forum User
Joined: 1/3/2006
Posts: 3
This game would be good for a TAS because you can eliminate having to slowly align things such as the cannon and just go to the perfect coordinates instantly, making the challenges go by in a very short time.
Experienced Forum User
Joined: 1/3/2006
Posts: 3
Just finished watching the first report. A couple of things I noticed: 1. In the train section, at the second door, it seems to take you longer to break it down than the other doors do; perhaps you could eliminate that slight delay. 2. You seem to make an extra, unnecessary stroke at the end of the ectoplasmic boss battle. It could be necessary and I somehow didn't notice, so if that's true, let me know. Second report: You make the boss battle here pretty entertaining with quick strokes to keep the hands off the screen most of the time. The boss' death animation here is distinctly Phantoon-esque. :) Third report: This is the best level yet. The music here goes so perfectly with the mood of the level, and the way you bounce the character in time with the music is a great touch. Fourth report: You appear to get slightly stuck on one of the beginning steps; the jump could have been made a bit cleaner. The boss battle in this stage is very clean. Fifth report: While the way you dodge the enemies in this stage is cool, it might have been more entertaining if you had killed a lot of them. The stage moves to the right at a fixed speed, so you wouldn't have lost any time by dropping some of those witches. ;) Sixth report: Nothing in particular to comment about. Seventh report: A lot of optimization is needed in this level, but you seem to address that already in your post. General comments: Jumps in this movie could be optimized more (for example, not hitting walls when you jump [ex. stairs]), but for a "first draft," I found the movie to be very entertaining. :)