Posts for Bullfrog

Experienced Forum User
Joined: 1/13/2008
Posts: 3
I'll give it a shot. Each globe has between 10 and 12 hp (it's hard to tell, as your bullets magically miss sometimes, and other times the carry through the target). If I only loose a few frames to add entertainment, then I think it's worth it. If it costs more than a second, then it probably isn't. I'm thinking about starting my real run in a few days. I'll make one version with, and one version without and we can decide.
Experienced Forum User
Joined: 1/13/2008
Posts: 3
I can beat this game in less than 20 minutes without tool assistance, so that shouldn't be a problem. There are four different variations of the overhead levels, so I hope that will help to alleviate some of the repetitiveness. There is the slow "destroy the enemy fortress" which is what is shown in my current WIP. Then there is a "drop supplies", "rescue the scientist", and a "destroy the enemy fortress" that happens at twice the speed of the regular one. The only problem I see are all of the "Shoot down enemy planes" stages, but I have some ideas to make them more interesting. Right now everything does look like someone with really fast reaction time, because that's basically all it is. My plan was to play through this way, then take detailed notes as to the positions and frames when enemies appear to make a more exciting run. Once I know where the plane needs to be at a certain time, I can play around a little more. Plus I'm still learning how to use the emulator, and trying not to delete my movie every time I start to record again :) I will go ahead and proceed to the halfway point in the game, as that will show an example of all the different play types, and see if you think that repetitiveness will still be a problem. I will also practice making things more interesting, as right now the movie is more like watching surgery than watching art. EDIT: The first half of the game is finished. The link in my first post will download the new WIP. Hopefully I'm getting better as I go, but what you see is all the variety that game has to offer. You basically repeat the 4 levels shown, but increase the difficulty for the last half of the game. When I redo this run for real, I will do my best to make things a little more interesting. I will try to keep the F-14 in constant motion and get as close as I can to the walls and other dangers without actually hitting them.
Post subject: Captain Skyhawk
Experienced Forum User
Joined: 1/13/2008
Posts: 3
I have been a lurker on this site for many, many years. I finally decided to get off my butt (in a manner of speaking) and try to make a TAS of my own. This is my first attempt, and I am well aware that this video, in its current form, is no where near the standards required for submission. What I am curious about is whether or not people think that this game is suitable for TASing. I have completed the first "level" in this video to give a decent showing as to the make-up of this game. Captain Skyhawk WIP If people think this game would be a suitable TAS, I plan to continue my current run. Consider it a test. I will use it as a guideline for a real run at sometime in the future.