Posts for Cakemaphoneige


Experienced Forum User, Published Author, Player (138)
Joined: 3/15/2013
Posts: 11
Location: Australia
Yeah I'm having the exact same problems as that post. Applying a custom size fix's most of the problems, but then yeah it then spawns the top menu bar out of windows bounds and you have to do a bunch of witchcraft to get it back in bounds. Not the worst thing i've had to deal with when tas'ing (there's always something) but is annoying. Edit: Dragging the bottom edge of the window down to the bottom edge of the screen will get windows to do the auto resize thing and solve the problem the quickest, making this a slight inconvenience.
Experienced Forum User, Published Author, Player (138)
Joined: 3/15/2013
Posts: 11
Location: Australia
How do i stop bizhawk automatically adjusting the window size during certain loading points with PSX, seems to have started doing it since changing to the Nymashock core.
Experienced Forum User, Published Author, Player (138)
Joined: 3/15/2013
Posts: 11
Location: Australia
Ahh ok. Yeah i can see under Emulation it had loaded Octoshock despite the setting under Config>cores>psx being set to Nymashock. I loaded a Eu bios and it still read "bad" under firmware, but it seems to have loaded nymashock core now(when i start a new tastudio project). Hmmmm well probably time to redo entire TAS we will see how much of it is resyncable. Thanks for the help
Experienced Forum User, Published Author, Player (138)
Joined: 3/15/2013
Posts: 11
Location: Australia
2.8.0.0 (downloaded april 2022) One thing i've found is that bizhawk is saying some of my firmware is bad. The game im playing is PAL
Experienced Forum User, Published Author, Player (138)
Joined: 3/15/2013
Posts: 11
Location: Australia
Nymashock (which i assume is default, i haven't changed this setting)
Experienced Forum User, Published Author, Player (138)
Joined: 3/15/2013
Posts: 11
Location: Australia
Am getting a desync on my Shane Warne Cricket 99 PSX TAS. My later states work fine but if i replay the tas from start it desyncs halfway through :(
Experienced Forum User, Published Author, Player (138)
Joined: 3/15/2013
Posts: 11
Location: Australia
I deleted the lag reports > 11407 (by unzipping editing and re-zipping), at first it didn't work but then i played around with the cursor thing again and loaded a few times and it worked. Thanks for the help. Overall i still think there is some kind of issue occurring, but for now i have more methods to combat it. I am still mostly routing my tas and stuff for now so its not such a jam but hopefully later it can be fixed when i'm really in my flow, as thats when i produce my best TAS work. I understand Nintendo DS Emulation/TAS'ing isn't the most popular yet but i think there is a lot of potential there and i hope it can improve somewhat.
Experienced Forum User, Published Author, Player (138)
Joined: 3/15/2013
Posts: 11
Location: Australia
I reproduced fixing it by turning follow Cursor> Always scroll Off. I then restarted Bizhawk it to double check and this time it didn't work. After some messing around i restarted Bizhawk again and toggled follow Cursor> Always scroll On and it worked? weird but maybe there's a toggle issue, im not sure. How do i delete lag reports past a certain frame? I will try that next.
Experienced Forum User, Published Author, Player (138)
Joined: 3/15/2013
Posts: 11
Location: Australia
I can but where should i upload it? its 114mb I'll Pm google drive link
Experienced Forum User, Published Author, Player (138)
Joined: 3/15/2013
Posts: 11
Location: Australia
Keep getting an error opening my TAS project. I've had the error a bunch of times now and usually i just restart/reload project a bunch of times or restart my computer and it goes away. Its kinda getting annoying now though. This error blocks out the input editor from working. Game is Spider-man web of shadows/DS emulator Bizhawk Version 2.8 ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at BizHawk.Client.EmuHawk.TAStudio.TasView_QueryFrameLag(Int32 index, Boolean hideWasLag) at BizHawk.Client.EmuHawk.InputRoll.SetLagFramesFirst() at BizHawk.Client.EmuHawk.InputRoll.SetLagFramesArray() at BizHawk.Client.EmuHawk.InputRoll.OnPaint(PaintEventArgs e) at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer) at System.Windows.Forms.Control.WmPaint(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Also is there a possibility of TAStudio Lite? many of its functions are redundant to me and just slowing down my computer to a near halt. All i use are the functions that are like Lsnes, basic save states and input editor. I know of other people who would benefit from this too. Normally i would just avoid Bizhawk but its the only DS emulator with input editor. I think a great reference for what im talking about is Lsnes, it has the perfect balance of everything and has the best workflow.
Experienced Forum User, Published Author, Player (138)
Joined: 3/15/2013
Posts: 11
Location: Australia
Here is a new Super Metroid TAS i made "RMODPRK" https://youtu.be/tTQW6oifw4I Details in description.