Posts for Callmewoof


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Joined: 5/11/2006
Posts: 71
Very entertaining run, but it should be renamed to "Goo Toss" :-)
Samus taught us that a girl doesn't need brains to be successful. Brains are giant, evil, and vulnerable to missiles.
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Joined: 5/11/2006
Posts: 71
I can now go to work today happy because of this run. THANKS!
Samus taught us that a girl doesn't need brains to be successful. Brains are giant, evil, and vulnerable to missiles.
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Joined: 5/11/2006
Posts: 71
Bag of Magic Food wrote:
I'm surprised so many people don't like the music! I think it works in a Mario kind of way.
That mario/dizzy remix music... is now engraved upon my soul. I'm either really enjoying it, or I want to cry myself to sleep. Maybe both.
Samus taught us that a girl doesn't need brains to be successful. Brains are giant, evil, and vulnerable to missiles.
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Joined: 5/11/2006
Posts: 71
Thumbs up for awesomeness!
Samus taught us that a girl doesn't need brains to be successful. Brains are giant, evil, and vulnerable to missiles.
Experienced Forum User
Joined: 5/11/2006
Posts: 71
LOL So bad its funny. Loved it. Good TAS, BAD game!
Samus taught us that a girl doesn't need brains to be successful. Brains are giant, evil, and vulnerable to missiles.
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Joined: 5/11/2006
Posts: 71
Gotta get to school so I'll watch this later but OH MAN it sounds so good. P.S. They need to invent a "TAS submission writeup of the year award" just for ones like this.
Samus taught us that a girl doesn't need brains to be successful. Brains are giant, evil, and vulnerable to missiles.
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Joined: 5/11/2006
Posts: 71
Incredible. Brilliant use of the triple blade glitch. Absolutely loved it, I was glued to my screen the whole run!
Samus taught us that a girl doesn't need brains to be successful. Brains are giant, evil, and vulnerable to missiles.
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Joined: 5/11/2006
Posts: 71
Great run. Watching this made me glad that I never bothered to play this. It would put me to sleep if this wasn't a TAS. But again, great skill playing this.
Samus taught us that a girl doesn't need brains to be successful. Brains are giant, evil, and vulnerable to missiles.
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Joined: 5/11/2006
Posts: 71
Can't wait to watch the encodes. And now, lets take a quick moment of silence to honor the encoders who donate their CPU cycles for the greater good. .. Thanks!
Samus taught us that a girl doesn't need brains to be successful. Brains are giant, evil, and vulnerable to missiles.
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Joined: 5/11/2006
Posts: 71
Instant wily? Automatic yes vote :) great job!
Samus taught us that a girl doesn't need brains to be successful. Brains are giant, evil, and vulnerable to missiles.
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Joined: 5/11/2006
Posts: 71
Forget everything I said. After watching the current SDA run, theres just no real way to compete with a calculator run. Sure, you could save time at the start by just pressing forward (instead of JP farming), but you'd lose the advantage quick. Turn 1 > Ramza w/ MP switch > Flare CT5 > everything is dead in one shot. No amount of critical hits, teleporting, counter, etc, can compete. Sadly, its not so much a matter of "calculator is substitute for TAS precision", but more like "calculator skills nuke the entire field in 1 shot". And frankly, I'd never want to see a Calculator TAS. It'd just be too boring, wouldn't have any entertainment value, and would just be X minutes faster than the current SDA but mirror it. Having said that, I'd love to see a "no calc" run, or a "single class only" or "single CHARACTER (ramza) only" run. But those would probably be shot down as arbitrary, since they aren't as fast as a calc run. The only other option, which I'm sure wouldn't be allowed, would be a TAS run of the 1.3 patch version of this game. For those who don't know, it completely changes the game and makes it near perfect balanced. It removes the JP scroll glitch, removes "broken" skills, makes enemies very well balanced (enemies with actual reaction abilities? gasp), and a whole bunch of other stuff. Basically, you couldn't cheese your way through it if you tried. But, it's a patch, and probably not well enough known by people to understand why its a GOOD patch, not just some random hack. Too bad, because IMO a patch run would be amazing since it actually makes the game hard (or at least, forces you to THINK instead of just cheezing your way through).
Samus taught us that a girl doesn't need brains to be successful. Brains are giant, evil, and vulnerable to missiles.
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Joined: 5/11/2006
Posts: 71
Just dropping by with an opinion or two.. Counter and (its been a while, so forgive me if Im wrong) Hamedo would obliterate everything. Screw JP when you just crit-counter punched someone's face. Counter works on monsters, Hamedo works on humans (hits before attack and cancels theirs? I think? been a while). Mechanically, theres so much to abuse in this game. Martial arts + anything that increases PA + counter/hamedo can result in OHKOs. Speed can be abused to no end, and the JP scroll glitch to unlock some fun stuff too (teleport! 100% success rate in a TAS :P). I'd think that calc's would just suck overall. Too long to unlock, too slow (literally, ingame speed), too long to train up. On assassination battles, they'd be even worse. Personal note: I'd love to see someone use throw stone to knock someone off a ledge and kill them that way. Sorry for the disjointed thoughts, I haven't been in this thread in a long time and am feeling renewed interest in this. Someone mentioned a new version of a recording emulator coming? Whats that about?
Samus taught us that a girl doesn't need brains to be successful. Brains are giant, evil, and vulnerable to missiles.
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Joined: 5/11/2006
Posts: 71
Feels like this should have been saved for April Fools. STAIRS... THE GAME! Voting meh
Samus taught us that a girl doesn't need brains to be successful. Brains are giant, evil, and vulnerable to missiles.
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Joined: 5/11/2006
Posts: 71
Even worse than AVGN made it look. That said, yes vote - glitchy and beats a crippled game.
Samus taught us that a girl doesn't need brains to be successful. Brains are giant, evil, and vulnerable to missiles.
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Joined: 5/11/2006
Posts: 71
Freaking amazing. Just A M A Z I N G
Samus taught us that a girl doesn't need brains to be successful. Brains are giant, evil, and vulnerable to missiles.
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Joined: 5/11/2006
Posts: 71
Freaking amazing! I'd love to see an updated full "non instant-win glitch" run, but this is still great. YES VOTE!
Samus taught us that a girl doesn't need brains to be successful. Brains are giant, evil, and vulnerable to missiles.
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Joined: 5/11/2006
Posts: 71
adelikat wrote:
Callmewoof wrote:
Excitedly waiting for an encode. Sounds amazing though!
Uh, there's a youtube link in the submission text. But I can understand how you missed it given all that text. Anyway, I watched it, and I loved it. I thought maybe it would be too boring (1841 rooms!) but you managed to glitch away so many and blow through the rest so quickly. It got especially more interesting towards the end when you got to feature a powered up alucard.
LOL thanks. Yeah, the GIANT WALL OF TEXT obscured my view, undoubtedly. :-)
Samus taught us that a girl doesn't need brains to be successful. Brains are giant, evil, and vulnerable to missiles.
Experienced Forum User
Joined: 5/11/2006
Posts: 71
Excitedly waiting for an encode. Sounds amazing though!
Samus taught us that a girl doesn't need brains to be successful. Brains are giant, evil, and vulnerable to missiles.
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Joined: 5/11/2006
Posts: 71
WOW AMAZING! I've been playing civ since civ 1 on dos on through civ 4 and I must say that this was outstanding! YES VOTE!
Samus taught us that a girl doesn't need brains to be successful. Brains are giant, evil, and vulnerable to missiles.
Experienced Forum User
Joined: 5/11/2006
Posts: 71
Archer needs food badly! Seriously, great run. Now I know what a zelda-gauntlet hybrid would look like. :-)
Samus taught us that a girl doesn't need brains to be successful. Brains are giant, evil, and vulnerable to missiles.
Experienced Forum User
Joined: 5/11/2006
Posts: 71
A SSCC sounds awesome, but no matter how you manipulate it I just see it taking... hours. 5+. And I apologize that this second topic was created, I didn't know about the other one when I made this (a long time ago). :)
Samus taught us that a girl doesn't need brains to be successful. Brains are giant, evil, and vulnerable to missiles.
Experienced Forum User
Joined: 5/11/2006
Posts: 71
O M G AMAZING! I think I had a stroke when I watched the woodman stage. BRILLIANT! P.S. Dragon boss in wily castle 2 was icing on the cake :O
Samus taught us that a girl doesn't need brains to be successful. Brains are giant, evil, and vulnerable to missiles.
Experienced Forum User
Joined: 5/11/2006
Posts: 71
WONDERFUL run! I cried from laughing at the music video at the end, it was masterfully done. Great glitchy run too. And holy crap what a messing game! OH!
Samus taught us that a girl doesn't need brains to be successful. Brains are giant, evil, and vulnerable to missiles.
Experienced Forum User
Joined: 5/11/2006
Posts: 71
I agree with both of you, both in that TAS'ing can outpace "the best human method", and that calcs are overpowered. My HOPE is that with alternate methods, skipping calc would be faster because you don't have to spend the first hour of the game with boring skill spam. And yet now I start to fear that however you accomplish it, a TAS that uses calcs (in the least boring way possible) would still possibly be faster. ...UNLESS, doing some kind of forward-progression manages to be faster just because it avoids skill spam. It'd be hard to test without doing it both ways, unless somebody knows of a better way. I dread attempting TWO of these things at the same time since I'd still expect total play time to be in the 3 hour(?) range. It would sure be exciting to get discussion of theories rolling like this and beyond! :)
Samus taught us that a girl doesn't need brains to be successful. Brains are giant, evil, and vulnerable to missiles.
Experienced Forum User
Joined: 5/11/2006
Posts: 71
Well, the game was poorly designed in many aspects. For example, Mediators get a reaction that blocks all Talk skills the enemy uses on you, and to my knowledge theres only ONE enemy in the entire game's story battles (and like, only 2 maps in random battles) where an enemy mediator appears.... let alone uses Talk skills on you. Likewise, there is a 'move on lava' ability, and again, only ONE map in the entire game that has lava. Point being, to my knowledge you'll never, EVER have an enemy calc. And if there are any, they won't calc-skill on you. I've never, ever heard of the enemy calc'ing on you. So the no-calc stuff would apply. The reason I didn't just say 'no calc anything else goes', is well, I guess I did say that, but I was trying to supply some suggestions beyond that. I didn't feel it was right to make a topic saying "somebody do a TAS plz no calc". There may be other ways of approaching this, probably involving summoner or blackmage but I was trying to find a fast, powerful, and entertaining solution. One of people's biggest complaints about the thought of this TAS is the early grinding where battles last 20 minutes of you running around doing the same skills forever. I was trying to find a method to avoid this.
Samus taught us that a girl doesn't need brains to be successful. Brains are giant, evil, and vulnerable to missiles.