Posts for Cardboard


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Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Phfor wrote:
The game itself is just not that interesting. 95% of the time, all you do is crawl to the right.
Unlike say, Mario? Except he runs and not crawls. And spends 99.9% of the time going to the right. This game is quite neat and the actual design of the game made me laugh every now and then. Yes vote.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
I got 42:00 once as well unassisted but nothing lower, and it was a "bad" fight where he blocked quite a few of my punches.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Dudes. Robocop. Duh.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Indeed. I'm at level 9 now (Out of 10), using the hints given by SprintGod, it'll end up... faster. I dare to say that it will be 4 digit frame-improvement.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Yikes, the Martin Thorning from Eskilstuna, unless I'm mistaken? Hello and merry Christmas says the old DDR-buddy Nexus o/ As for the run, haven't watched it yet, but I'll do it later, after the gift unwrapping. Very nice to see you here, and a huge welcome to you.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
The problem with Level 7 is that it contains some enemies standing in such positions that I have to shoot the slow grenades really really early, and then if I try to make a say, high jump I need to hold up for a few frames, which messes up their movement etc. Then again, glitching is probably very possible since the handgun has the same physics as the laser gun. Right now, I'm having huge trouble finding ED209's HP :( Also when a lot of enemies die (Mostly the mounted guns), they shoot a lot of bullets, but maybe that is something one have to live with.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
The level 5 boss is the most improvable, unless the last one is even more improvable (Got 511 frames from level 5 boss this far). Also the laser makes level 7 possible to make it through by keeping sanity. Boss 2 also could be shot with the handgun a few times before getting close enough. But yeah I am redoing this stuff because I have nothing else to do, I asked adelikat to delay it for me. Thanks for the addresses, those will help me in this quest. However, the last levels (Particularly level 7) contains too much enemies for the grenade launcher to be used since the grenades go haywire every time I move, unless glitching is done, of course. EDIT: Also isn't the plasma rifle more powerful than the grenade launcher? The PR one hit KOs Terminators, while the GL does not.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
HURRY HURRY! RUN RUN! HURRY HURRY! RUN RUN! I wonder what the designers really were thinking when they added a spaceship in the end of the game. Oh well. Yes-vote.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
I think you only have to press select during the door's opening/closing sequence to trigger a grenade before the boss has any HP. The boomerang/jumping is just for making it look good.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Here's the deal. ziggy is the "rookie of the year". AoS, HoD and Simon's Quest are no pushovers in no way. Also I find it hilarious that the guy with the most TASes are the "better" one. Quantity over quality? That being said, Randil has been doing many good TASes this year but adelikat has done much better ones. No offense against Randil here, but... well you know my opinion on many of your obscure game choices :D Of course this is just my opinion in both matters. Cheya. EDIT: Italic:ed for added respect
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
In my opinion, the SNES-version is far inferior to the Genesis-version of this game, due to it having less blood (Well big surprise there, way to go Nintendo), "not-as-good-sound", and being overall more slow paced. Of course, a run of the SNES-version could be fun as well, what do I know, I never played that one.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
http://youtube.com/watch?v=dlPVuIDsCag DK64_MASTER made me do it.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
D: I vote yes. By a lot. \_______________o_______________/ That much
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Yeah alright. Half-weak yes vote. It started off amazingly with the mushroom house and stuff, and then got weaker, but I was still entertained enough to probably watch this again.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
It was okay, but not more than that. Still good job achieving this.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
<Cardboard> I have reasons to believe that the Super Turrican-run is tastier than a desperate high school girl
I was right. This is the clearest Yes-vote I have given since the SMW-Small Only. Amazing.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
"Real", as in... tool-assisted? Or... real as in... ... no, I am sorry, I can not figure out any other way a TAS can be real. Please explain.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Holy shit thank you for making my life complete. Yes a lot.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Saturn wrote:
I just wanted to save people from wasting their time on something that is technically not possible anyway.
Neither was improving your Chrono Trigger...
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Jag håller med JXQ. Also VBA20 desynced my AoS-run (Which isn't a GB-issue, but bleh at posting this in the New VBA-Download-topic and increase my post count) which is awesome and another reason not to work on it and stick to CotM I guess.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
http://slowbeef.com/immortal/ That might help. Possibly. Not. But I am trying to be useful.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
IT TOOK 4 MINUTES OF MY LIFE!!! ...and I enjoyed it.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
1 player only could most likely create 3000000 hours long boss fights since the sword can not be brought to any boss except for like, the first one, which would let level 1 - 2 be non-Tigerisch, and of course level.. uh... 3 - 1? has one as well but overall the bosses would have to be killed with a weaker weapon if only 1 player was used.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Bisqwit, the real ROM name was 0045 - Castlevania - Circle of the Moon (U)(Cezar).gba but I decided to remove the (Cezar)-line for some reason, this is the same ROM as I've been using for all of my CotM-TASes and I think the checksum matched the one that OgreSlayeR had in his. Kinda.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Yeah that is being worked on but I found some new shit when doing this run = total redo from the beginning in that one :( EDIT: I basically found the totally random last 2 frames in the second room (Cleverly enough named "fall room") and had already messed up a frame in the Potion Room and 3 frames felt like too much to ignore.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
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