Posts for Cardboard

Experienced Forum User, Published Author, Skilled player (1606)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Nice, well done.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1606)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
So I redid level 1, without friendly fire. Turns out this bastard of a game is a rabbit season-game. Each time you land after a jump, you stop for one frame, unless you jump again, hence rabbit season. Also for the river, to the best of my knowledge, the soldiers can't be shot unless they aren't shooting themselves, and jumping too high causes them to attack again. Might be something more to this. Also turning off friendly fire has helped a lot. Also the WIP. Might have been using bizhawk 1.91 for this one. I intend to add level encodes in this playlist: https://www.youtube.com/playlist?list=PLuhcTHvUXxRVrXkKHcRxz1uEgGO5Hh5vs Questions, comments and/or suggestions?
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1606)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
I sure am back. I have, no kidding, 131 games to go through and see if they are TAS-worthy (This and another of my real projects not included). I suppose my best bet is to go through each level to try to find secret areas turning into shortcuts then :) Anyway, I intend to play the game on hardest difficulty, two players at the same time, friendly fire off. Any objections on the friendly fire?
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Post subject: Doom Troopers - The Mutant Chronicles
Experienced Forum User, Published Author, Skilled player (1606)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
So I bet there's an old topic for this game but I'm not really into necro-bumping 3 - 4 year old topics. I made a test-TAS of this awesomess. http://youtu.be/xKHBafHKtxQ . Also the encode is absolute crap. For the real TAS, I intend to turn off friendly fire since that'd allow Mitch to do all the killing from the back rows. Unfortunately, there seem to be no place for Max to kick an enemy in the balls so hard his head explodes. This test-run is made (almost) without RAM watch so there's probably some sub-pixel or frame rule bull hanging about which I am yet to find out. Anyway, there seem to be a few shortcuts via hidden rooms, so I'd be grateful if everyone who knows anything about this game wouldn't mind sharing their knowledge. Cheers!
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1606)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Awesome! I have kinda sorta been interested in checking this out myself but it's been treated by good hands now. Very well done. Love it.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1606)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
I'm questioning the level of optimization. There's a lot of climbing ladders only to later jump down again. In the final level, there even was a crouch to dodge a bullet which I really can't see how it can be justified.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1606)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
I really can't believe you're keeping the worst part of my TAS, the massive mine-spamming in the beginning... :( Anyway I am sitting on an even faster TAS than this but I intend to redo it using Bizhawk so it's gonna take a long time before that happens. It's a bit sad on the emulator choice here. That being said this is an improvement and I think it should be published.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1606)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Is that the theme from Jaws playing when a random encounter is about to start?
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1606)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Holy fucking shit this movie is straight out of the 10/10-archives. Very much yes vote.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1606)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Dwedit wrote:
Also, which 4 losers voted no on this?
That's an unhealthy attitude.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1606)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Luigi2011SM64 wrote:
(P.S. Who are the noobs who said no?)
Buddy, that's not really a good attitude. So this run contained more than 30 seconds of nothing happening, so I have to vote no. Actually just bullshitting. While I did not find the run itself the least entertaining, the technical feat alone warrants this a yes (yeah, technical achievements makes me entertained). Good Excellent job!
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1606)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Comicalflop wrote:
I was under the impression that people are allowed to have their own opinions
Really? Have you seen what happens when someone dislikes a Mario64 or Zelda64-TAS? They get lynched. If you think people are hard on you now, try saying that OoT doesn't make a good TAS. Ok I finally got around to watch this. I think it's awesome enough.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1606)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Hey there! We're 43,3% through! There's still time to find that single 45 second improvement!
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1606)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
http://hansomspelartvspel.se/NinjaFive.mp4 Airport 1 down. The green door is entered incorrectly in this encode but is fixed in the vbm. Also I forgot to add subtitles to this encode so please don't distribute this one to people not knowing what a TAS is.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1606)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
I wonder why comicalflop made a long list about a N64-TAS a page back.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1606)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
feos wrote:
I am all for making the rating system more sensible. But that's what you get with the current one. And why aren't you surprised or objecting towards giving this game both tens? It's still perfecly legit, right?
No. Entertainment is objective, I am all for allowing every single digit there, and to the best of my knowledge, this run is a technical monster. That being said, I wouldn't rate it 10 on entertainment because I don't feel it deserves a 10, but that's me. I wouldn't give it a 0 either, because I don't feel it deserves a 0.
jlun2 wrote:
Ratings should not be taken seriously, since anyone could go around giving 10/10's to their favourite TAS's.
But for those of us who want to create a great, technically superb TAS, you have to rely on something to determine if the TAS you are trying to improve was well made or not. Entertainment I don't give a flying ice cube about, but I'm all for making optimized TASes and therefore have to take help from something.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1606)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
That would force the rater to have played, and even better, TASed the game to be able to have an opinion in the matter, no? Or are we trying to make educated guesses, which is a really, really bad idea as history will tell?
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1606)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
So technical rating stands for what, encode ratio? And yeah. I want to create well performed TASes. I do want to know what I should have done better in terms of optimization.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1606)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
As one of the authors of this movie, I'd like to know what looks so suboptimal that it warrants a tech rating less than 8.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1606)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Actually the title screen frame is the one that sets the whole TAS up so yeah. Seems legit enough.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1606)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
CoolKirby wrote:
Hm, let's apply E.T. Yes voters' logic: "So short it's entertaining. Sure it's a bad game, but it's also infamous, and will draw so many people to the site. Bad game does not equal bad game choice. Yes vote for the reasons provided." Now let's see how this one's judged, since it's basically the same situation as the E.T. run.
Let's apply the viewers logic here. Somebody before me stated stuff that I don't know jack about, and now I use those words to represent my own opinion, despite the total lack of knowledge in the matter. Oh I forgot! This only applies when voting against something, or when suggesting games that are total train wrecks for TASing, like pornographic games or games that contains sequences of "running to the left for 5 minutes straight with nothing happening". It's obvious that a lot of you aren't even trying to be mature about A26-TASes.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1606)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Pitfall would contain a 5 minute run to the left (which is preceeded by a 3 minute run in the same direction). But perhaps that is what is considered good TASing material, considering all of the suggestions given here. For the record, Pitfall ends when you've collected all the treasures, see http://tasvideos.org/forum/viewtopic.php?t=13378
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1606)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
I would desync.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1606)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
I too have looked into this game. I find it incredibly boring and it makes a more or less useless TAS, despite this run being a really really amazing technical effort. I gave up watching after the first long stretch (some almost 8000 frames) but I suspect there might be a second one, longer going on. Despite this being a true technical effort, this is just a horrible game for TASing.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1606)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
boct1584 wrote:
Now we need a run that crashes the game
That can actually be done.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!