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Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Level 2 completed and wrapped up with 40-isch frames faster (Than last WIP) boss fight. http://dehacked.2y.net/microstorage.php/info/926953926/W%26W%20DA%20Level%202%20completed.fcm I might try to redo that fight later on before going to level 3. Also, I will start my vacation this Friday, and will be gone for several weeks, and Rick will leave in about a week, so progress will be slow from this point.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
The best thing (imo) to do if anyone wants to do this game by going straight from Iron Golem to Hugh: Get A LOT of Mind Ups from the Mudmen and Spirits in the beginning and Will O Wisps on the Outer Wall 1, as well as two Magic Gauntlets from the Poison Worms (They do drop them (Yes the worms themselves), I have seen it myself) then get the Silk Robe from a Fox Archer to get optimal INT before trying to climb the Outer Wall using summons. I will not try this, I do not like heavy glitching like this in general, and would rather try to improve my old run the "old" way, since there are a handful of spots to improve. Well, good luck with this luck-manipulation mayhem, whoever decides to try it. EDIT: And the Brain Floats in the outer wall as well, of course.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
It makes Kuros jump faster and higher. Very good stuff. Also yes at the blue door, managed to get that 18 frames faster, but more HP lost. I don't think that the HP is much of an issue though, this might even be better. Too bad that this game do not accept hex-editing :( But it will be redone. Thanks for the feedback Update: http://dehacked.2y.net/microstorage.php/info/574096454/Kopia%20av%20W%26W%20DA%20Stage1-Tree.fcm 96 frames faster due to the randomness of this game which makes it kill my soul. Once again thanks Bisqwit.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
-- frame ~575, suspiciously long pause before you jump again here...
Actually A is being pressed on the first or second frame after landing.
-- frame ~837, is it not possible to land with any more horizontal velocity so that you will reach the blue door faster?
Hm, that might be possible yes. I'll look into it.
-- Aren't blue bottles a good thing? I was able to get a blue bottle at frame 1775 where you got a pink one. Just hold B starting at frame 1762 for 3 frames or more. The slow pause when you killed the bird was very suspicious, hence I tried.
The pink bottle is needed to get up from the nest where the Force Boots are located, and also to be able to nail the rhino-lookalike...thing...stuff for the extra 2 gems before getting the chest.
- Dealing with the small bats in level 2 boss did not seem optimal.
Damage had to be taken upon killing the last boss to be able to kill the last huge bat as fast as possible, if that is what you mean. This boss battle was redone 3 times using 3 totally different styles, all making Kuros leave the room on the very same frame, so... I dunno.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
http://dehacked.2y.net/microstorage.php/info/781683218/W%26W%20DA%20Boss2.fcm Here's the first WIP: http://dehacked.2y.net/microstorage.php/info/5855/W%26W%20DA%20Boss1.fcm We end up with 2HP and 102 gems for minimal HP-countdown, and, in this level (Due to the strange placement of the very last gem in the stage) "optimal" Gem-count. After leaving blue door, we get an extra gem. Later on, it turned out that we _really_ did not need that gem, but, waiting for the bee to catch up and act trampoline (Seriously, this game has some weird ass physics) took actually longer time, but that was due to little testing. It would still probably not be faster. This game is very hex-edit hostile (Not only unfriendly, but truly hostile) so any findings can be reported as soon as possible, that'd be great, mmkay? Any comments before moving on to stage 2 are very appreciated. UPDATE: Second WIP: http://dehacked.2y.net/microstorage.php/info/781683218/W%26W%20DA%20Boss2.fcm The second stage can be redone somewhat easily, so if anyone has anything to say about Level 1, now is the time to do so.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
comicalflop wrote:
That is sooooooo not true! Interestingly, I now have 1 published, 1 rejected, 1 cancelled, and 1 new run. Now I need one additional run that is delayed, and then I can have the full gamut of possible statuses for a submission. Unless there is another I'm missing.
1 obsoleted? Well this was quite interesting, but... I shall watch it at not 3:44 AM to be able to truly see what is going on, eventhough I suppose I know what to vote.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Try to avoid damage, enemies get killed by ramming into you, which I assume gives you points which eventually gives you HP-up, which kind of kills the idea with minimalist-run.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Bain wrote:
I'm trying to make a minimal-speedrun
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Don't forget level 1 (Real Level 1) boss...
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Atma wrote:
A miserable little pile of secrets.
No, that's a man.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Yes, the 100% run is the only one which is being prioritated here. Rick has found some crazy, by-me-overseen route ideas which are like... totally amazing. We are progressing through the test run now.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Atma: I would also assume that real blue robot boys with Mega Blasters not really *like* to run through enemies ;) At least we stayed away from death abuse >_> Chamale: I would assume at least 2 more minutes. Probably even more, and due to already reptetive nature, I dunno. ventuz: We first tried to run the game using 1.51, but it desynced almost instantly. Also, hex-editing a run of this game causes severe desyncs. Also Ignition Factor was a choice but... due to no bosses and... other factors, it seemed like an even worse game choice. TGM: I would assume that you would have to put out ALL fires, except for what bosses leave after them, but I am not sure. Seeing how this is quite a bad game choice, making a 100%-run would only make it much longer, and probably even more reptetive. Also yeah, more of the strafe-walking could have been used... but, I blame my keyboard layout for not allowing me to walk diagonally while holding R or L (Which we all know is bullshit, laziness is the truth...)
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
It did :( Both the... not-by-moozooh altered one, and the altered-by-moozooh one.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
I edited the Author Info on a .smv-file (Only opened the file and did a save-as) , and removed some text, but as I tried to play the movie, it desynced, even though the input remained the same. Any ideas what went wrong? The same desync happened when I added text to the Author Info. This is probably due to TAS Movie Editor, because moozooh managed to fix it later, [19:11] <Cardboard> So which topic should the whine happen in? [19:11] <moozooh> tas movie editor. because i managed to edit the field without affecting anything using hiew and virtualdub.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
I lasted 45 seconds \o/ Then it felt like it did not look like it was a single input file, killing the purpose with the run. Voted no, not that it matters, but still.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Kill him using 2x EXP-DSS. I doubt he can be killed as a Skeleton then though since I think the big bone disappears when a new DSS is triggered. If not however, then it should be rather easy to perform. But still there are better areas to skip, if one should use this trick, like going straight to the observatory tower after Iron Golem.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
I was served an avi of it on a silver plate, but... well yeah that is a good trick, but it looks a lot like the glitched run. And now I see what klmz meant. This way, one can skip Camilla as well by going directly from the Outer Wall to Hugh after getting Kick Boots. However this would also require some level-up work, unless one glitched the EXP-giving during Iron Golem. If people don't think that this is too much glitching to be compared to the glitched run... well, maybe it cna be used the next time.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
For some reason this happens when I try to play the movie, so I can not see what you are doing.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Oh. That sucked :(
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
That looks sweet. Care to create a .vbm to show how it is done?
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
It's not possible, as far as I know. You must kill Adramalech to rid the green statue preventing you from entering Underground Waterway, and without killing Camilla, no Roc Wing, which means no access to the Observation Tower.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Wow that was fast :O (The encoding) Thanks people o/
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
I used it in my old run as well >_> Actually jimsfriend showed me the hovering, thought it would be useless, but I found some uses for the hovering itself, and I tried adding bombs, and it made it more fun. But yeah, it could never have been done if it weren't for jimsfriend, so he so is the man. But good thing that people turned into happy pandas.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Cancelled because I'm almost finished with the improved run.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
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