Posts for Cardboard


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Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Voting no for improving a run I liked a lot >:( (I did of course vote yes)
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
I didn't remember that Kid Icarus was an auto scroller. Yes vote.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
I came up with ideas for improvements which will work, yes. Since I only kill like 5 (Boar, things in the lake and Skeleton) overworld enemies in the game, there's no reason to carry the Long Sword the entire time, since all it does is making me slower. I'll also try some new stuff against the Boar, such as a Bow of some kind (Locksley Bow is in that very room and causes 20 DAM, compared to the sword's 8 on Level 1). I'll also try to have less characters alive during the overview fights, since that makes me face less enemies (I'll of course still need to have enough players alive to make the battle itself fast), and also see if Level Up in any way affects my DAM and speed in the man-on-man-battles. I'll also see if I can find some way to skip the horse scenes, since they... well... sucks.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Lol wtf at the second Zeta. There were some strategic and route choices which I doubt they were optimal, but no big deal. Oh my god poor Queen. Yes-vote. And you might want to fix that re-record count >_>
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
It is tomorrow now D: Bring 'em out!
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
I got the honor to watch this run before it was submitted, and all I have to say is: IT STOLE 2 HOURS OF MY LIFE!!!!!! ...but on the other hand, I do not want them back. Sick friggin' entertaining all the way through. Me like. Me vote much much and more yes. Ice cream.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Chamale wrote:
Would anyone be interested in a run of SMB3 without getting any mushrooms? So far I'm partway through the first airship - I'll post a WIP later tonight.
How about finishing another of your ideas first?
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Huffers wrote:
Cardboard wrote:
I really don't know what to think. While most of the stages where you actually drove were awesome, the circling ones were just... not at all entertaining. Bowser's Castle in the Flower Cup was probably among the more boring scenes I have seen in a long time. Well, overall, I suppose I will grant this with a rather weak yes.
Good points. Ideas on how to make those levels more entertaining are very welcome.
Personally, I'd like it better if at least ONE lap per track were "real" and actually completed the track, like the first lap of each race, and then circled around on the remanining 4 laps, but that is just me. It would, of course, make the run a few seconds slower per stage as well, but, in my opinion, more entertaining.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
I really don't know what to think. While most of the stages where you actually drove were awesome, the circling ones were just... not at all entertaining. Bowser's Castle in the Flower Cup was probably among the more boring scenes I have seen in a long time. Well, overall, I suppose I will grant this with a rather weak yes.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
I'm gonna go ahead and vote yes on this, mmkay?
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
So I decided to give this another shot, and, well, here we go. http://dehacked.2y.net/microstorage.php/info/5430/It%27s%20WIP-time.vbm The largest (2 digits) gains this far has been
    Climbing the room after the first earthquake - 22 frames there The first room with Spike Balls - 59 (yes) frames Second Spike Ball - 20 frames Second Metroid fight - 21 frames (Lost 10 in the room after though, so 11 gain, still 2 digits) Last room in the WIP - 75 frames, but, fewer missiles. I hope to be able to correct this after killing the last Metroids here
The no-touch-ground-after-getting-missile-tank in the Bomb room is more cosmetic than effective. It only gains me 2 frames, I really believed it would gain more, still one move I think looks excellent.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
quietkane wrote:
Is it sad that I noticed a move that yielded at most 5 frames' improvement in Area 9, but I can't tell what's been improved in Area 12?
The Zig-Zag-rooms gained us like a second (Quite amazing, seeing how the sparks go on a timer which defines hate and horrible tasting food (Don't ask)), and then some random frames in the elevator-rooms.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
A minor trick, when you reach Queen, and she spews the attack-thingies at you, shoot those with missiles, and they disappear, thus she can be hurt earlier. If you have enough missiles, which I assume you will have. Maybe you even did that in your last run, I forgot. But if not, there's a few seconds (possibly) improvement. (For me to do that, I'd need an extra pack)
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
You broke the poor game to the point where it really is bleeding :( Cruel man. Also voting yes.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Phil wrote:
Telling there are errors is stupid? Voting No is stupid? And improving a movie is stupid?
No No No Not telling where the mistakes are and keeping them for yourself so you eventually (And sometimes ending up not improving it at all, which means that the movie will be left unoptimized because secrets were not revealed (However you are not the only one keeping secrets here)) end up with the improved movie is stupid. Like the rest of my post said. Some members say "There's the mistake, can you do something about it", while others say "There's a mistake. Not telling you where it is. Period." Like in Zelda I. Sometimes you must wait 1 - 3 frames to get the enemies right in the next room, and to get an optimal outcome of that next room. See if one did not know that, and just said "You stopped for a frame in that room. Mistake. Voting no" or "You ran around totally unoptimized, voting no" without asking WHY (To you as a player, stopping for a frame or 2 is justified, to an observer not knowning anything about the game, stopping seems unjustified) the player stopped, would you think that it is okay? I, personally, do not think that such behaviour is okay (I.e. claiming something to be a mistake without asking about it). Then again, I'm (almost) from Gothenburg, Sweden.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Sick fucking man. Voting very much yes with a huge LOL to back it up.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
I want to throw a stone as well. Phil, what some people might mean when they say that you play for ego rather than for the common good of the community is that MANY other users (Not all users though) write "At frame xx'xxx, you did blabla. Wouldn't it have been faster to do blobleblu? Still voting yes though/Holding my vote until you can explain this" in a random submission when spotting an improvement. You, on the other hand, write "Obvious mistakes, voting no / meh" and then aim for improving the movies yourself, which is totally stupid in my mind, since that will take you at least 3 - 5 weeks, and it would (hopefully) only have taken the author 1 - 2 days to hex-edit it if you would have told them about it. This behaviour is confusing me, and makes me believe that you are playing for pride and ego, rather than for a greater good. Then again, keeping improvements hidden from others maybe is your way of helping. In a distant, twisted Pinhead-kind-of-logic, I might be able to see how that helps. Not now, however. Prinsesstårta.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Voting hell yes here. Murderous rage!
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Haha. I think I actually used my camera to take a picture of the screen to get this one, so the quality is kinda lame.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
HOLY SHIT I LEARNED ANOTHER SOOOOOOOOOOOOONG
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Kles wrote:
Comicalflop, to be blunt, if you don't finish your run, you're a damned fool.
Master-D himself could not have said it better.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
No. We spent about one evening each trying that, but the game seem to treat the elevator shaft as a strange area where you must stand on the elevator :( Edit: Actually, the elevators have quite a freaky physics/attraction level overall, so I suppose that was the problem here. They seem to always throw Ladd upon them :/
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
I admit that Kasumi has boobies and body to set me on fire. And I was very disappointed with the girl playing her in the movie. Also that was lame Kasumi-picture, but perhaps people don't like boobies (WHO AM I KIDDING?) linked to on the forums. However, her face is cute as well, so it's not just the body (WHO AM I KIDDING?) .
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
What TorZelan said sums up my opinions pretty well. If the versions are virtually the same, and if the text is skipable (= You will never see it, either in a J, U, E-run), both J and U can work. If the text is not skipable, and you must see it, might as well use the U-ROM so we have a chance of actually following the story. And if the text is 8 seconds longer, don't cry about it and use fast forward, which I assume one would do anyways, if the text was in a language one can not read/understand.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Keeping the 3-Way saves around 100 frames in the level alone. While it is true that the boss fight takes a lot longer time, we save 498 frames on not resetting, and loses 384 on the boss. EDIT: On the other hand we could have saved around 47 frames on the boss using the RL compared to Genisto, so that makes the gain smaller. Nevertheless a gain.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
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