Posts for Cardboard


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Indeed it can be improved, but it nevertheless worth published, because it is too hard to make Metroid-fights really good, and would take forever to redo them all just because it "seems improvable". Me and herooftheday has a few ideas of things that might make Queen-fight faster, among other stuff.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
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I only got approx 24'300'000 hits when googling for "cardboard" :(
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
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AKA wrote:
I thought this game was impossible to complete without pressing Y or X and I was indeed proved right. Looking at the input counter it Y is being pressed or held all the time. I would have prefered if it was only pressed for the absolute minimal number of frames, which would be refering to pick up keys and beating Bowser. The submission doesn't do what it stated so I'll vote no.
NesVideoAgent wrote:
* y/x are still pressed in this run, but only for holding items, never to increase mario's speed(except for underwater) Left/right and Y/X are never pressed at the same time on land or in air. This puts mario's maximum speed at 21, where the normal running speed is 49 and flight is 51. However, we manage to exceed the 21 max speed on a few occasions through various techniques.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
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Great Scott D: Yes indeed. And I also say
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
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This is how it started for me. Well, after a few failed test runs, of course.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
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JXQ wrote:
I miss xebra. :(
2nd says Cardboard 19 days later :(
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
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Spring Ball has (Probably) regained everything it cost me, and most importantly, it allows me to do some strategic changes later on which kicks ass, and I preffer to keep them secret to make it a little more impressive to watch when I'm done. Also, it makes Samus bounce, sweet.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
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Latest news: Acid dive done blablablabla. Also Spider Throwing while doing the acid dive is THIIIIIIIIIS much out of the picture. Not that it didn't work or anything, but feel free to try it yourselves to find out. Once again, might work in the 100%, but not in my run.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
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Eddie, you let me know if you want any help with this, and I'm on it \o/
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
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It would probably save time, but getting there without Varia will hurt, and I'll have to pick up another Missile Tank, since the one I'm grabbing is on my way out of the Varia Sector, and this one is one of the few that's not off-route by a lot. Maybe it'd be easier, and better in the 100% run though.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
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Here is my very last WIP. I have no idea how many % of the game I've played or anything, but I know one thing, enjoy this one for as long as you can, because this run will take a long while to finish (And please, no "I think Cardboard will make it under 0:44" or anything. I hate expectations), since Metroid-battles are pain in the arse to optimize to the point where I'm satisfied. Also had to redo a lot of frames yesterday, since I learned the hard way that you can cornercut as a Morphball. http://dehacked.2y.net/microstorage.php/info/4546/SamusIsHawtForRealAndBouncy.vbm And worry not, I have enough missiles, despite not following my plan.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
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Actually JXQ still encounters the critters. They "teach" him how to do a walljump, so he didn't mess up the story in Fusion. Also, they deserve it, but for the love of all that's holy in this world, spare the walking trash can! That one is supposed to make me a millionare!
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
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Spider-Waffle wrote:
This is how speedruns are timed at SDA too.
Too bad that this isn't SDA then. If Goldeneye 64 had a built-in frame counter, I'm pretty certain that SDA would use it to time their runs.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
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I use the spinjump instead of the high jump glitch if Samus triggers the "weeeeeeee high jump"-thing, since the spinjump doesn't keep me airborne for as long time as a high jump-glitched jump, so I land earlier, and can jump earlier. If you mean that I should Spider Throw again around frame 21000, then no, that would be slower. Spider Throwing without the Spring Ball is basically just effective when moving up or down during the Sprider Throw itself.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
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Doublepost to get some attention. http://dehacked.2y.net/microstorage.php/info/4467/03%20-%2030000.vbm My first 30'000 frames. I'm about 500 frames ahead of my test run (And I was still trying up until this point in my test run). I'll probably stop with the 10000-frames WIPs after 40000 or 50000 frames and only show WIPs to a handful, so there still will be some surprising effects in it. If anyone want to take part of the non-public WIPs, let me know.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
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You sick bastard. Hell yes.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Post subject: Re: Huuuuge post
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Cardboard wrote:
...
02. Get Bomb and Missile Tank in Bomb Sector. Missiles at this point: 39 (How is that possible? Hint: It's not)
....
I just realized that I couldn't do that, since 30 missiles were my maximum before getting to that point, and the door took 5 missiles to open. Heh. I'll lose a few frames later on to make up for this missile-incident, but I can live with that. I'm about 2100 frames away from my next WIP (Just got the Spider Ball, and yes, I did remember to jump out of the room), but those 2100 frames contains a Metroid fight with and escapeable death animation, so it will take time to optimize, I'm afraid. Stay tuned for more updates. I'm a little (Around 3 seconds) ahead of my test run now, but I'll lose that pretty soon, since I'm about to pick up 2 Missile Tanks that I didn't get in my test run (Of course, these will pay off when I reach Varia Sector...) EDIT: http://dehacked.2y.net/microstorage.php/info/4439/02%20-%2020000II.vbm - More frames.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
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I'm voting yes, pretty much as expected. While I still see lots of improvements, it's still solid, and has quite a neat entertainment value. The way you handled the Gamma when you were running really low on HP towards the end of the game was just hilarious. Also, about the beam pickup at the end of the game was soooo female. "No, I don't like the color, get me another one" Awesome. Edit: Hooooly hell at the Queen. Hahaha.
KRocketneo wrote:
Is anyone doing the any% run.
I am.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
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Good job Alter! Looking forward to the submission. So here's my unfinished test run, http://dehacked.2y.net/microstorage.php/info/4402/SamusIsHawt.vbm Like I've stated earlier I've done almost zero testing, once a jump is done, it's done, and I haven't bothered to check if there's a faster way. I'll test for the next version, though. This run contains A LOT of obvious errors, especially frames 73000 - 80000 are full of them due to being very tired when playing. - One of the most obvious is me running out of Missiles in Sector 3. This won't happen next time. - All of my Metroid fights are just "one takes", I suppose I can gain a serious amount of time in those fights (Look at the one around 73000). - The Spider Throw could probably have been used a lot more often. - The way I cut through the Sand Seas in the beginning is just amusing to watch. - Getting the High Jump-boots is out of the question. They are WAY off route. Getting the Spring Ball however, is not out of the picture just yet (Since the Metroid Bouncing around frame 89700 didn't work, I think the Spider Ball could have helped a lot there, or maybe not. I dunno, hah). - I could have done a lot more corner cutting, I know, thanks. - A lot less space jumping, a lot more precision jumping. - I really stopped caring around frame 35000 and really just wanted to get through the game to see if my route was okay or not (Hint: It wasn't, therefore the run doesn't finish). Now for individual frames: 4800: I should have grabbed that missile. 5600: I shouldn't have made high jumps. 18000: Alter pointed out that jumping could be a good idea. I agree. 22600 - 22800: This is just embarassing to look at. I know I screwed up here. 35400 - 36400: Missile refill! 57800: I don't need to visit that Restore Point, since I pick up a E-tank later on. 67700: I really don't know if this is faster than going via the ground and later on the wall. Like I said, I barely did any testing. 70100: There's a spike wall, and I'm not using it. Why? I'll be damned if I knew. 93500: Bad extra jump. 100000 and beyond, just screw it.
    I'll be posting WIPs for like each 10'000th frame for my new run, so you really don't have to watch my test run and make comments on it. Save your ammo for my real run instead.
Now with the old run out of the picture, here comes the new run: Here's the deal. For my real run, I'm gonna pick up more Missile Tanks to avoid the happening in the Zeta-sector. herooftheday and I believe that a total of 100 Missiles would be optimal to have before entering the last sector. Also, I only need one E-tank to perform the acid dive, but I strongly believe that 2 are optimal for the entire game. As for the Ice Beam, I haven't decided yet where to pick it up. The first area is out of the picture, since freezing enemies is a bad way of killing them. If the Spider Ball and the Spring Ball together is enough to make a super spider throw, as Alter has been showing in some WIPs, then that's probably reason enough for me to get the Spring Ball. If I however need the High Jump Boots as well, then the Spring Ball would lose a lot of its purpose. Anyone knows if the High Jump Boots affects Spring Ball? I've decided to name the sectors to make it easier to know which one one is reffering to. Sector 1: "First Sector" - The one with the first Metroid Sector 2: "Bomb Sector" - Where I find the Bomb Sector 3: "Varia Sector" - Where Varia Suit is located Sector 4: "Space Jump Sector" - Where I find Space Jump Sector 5: "Acid Dive Sector" - The sector which I reach due to the acid dive Sector 6: "Zeta Sector" - The sector which contains Zeta-Metroids, and the way to this sector Sector 7: "Re-run sector" - The area where the player have to fight one Alpha and one Omega-Metroid Sector 8: "Oh-my-ga sector" - The sector with 3 Omegas Sector 9: "Last sector" - Rest of the game Now I intend to pick up 7 Missile Tanks, 2 E-Tanks, Bomb, Spider Ball, Varia, Space Jump, Ice Beam and MAYBE Spring Ball. As for the Missile Tanks, 3 in the Bomb Sector, 2 in the Varia Sector, 1 in the Space Jump Sector and the last one in the Zeta Sector. The E-Tanks will be picked up in Bomb Sector and Space Jump Sector. As for my route planning...
NOTE: Amount of missiles indicates the least amount. I count each drop as 4 missiles, since I intend to use 1 to get a drop, and each drop contains 5 missiles. 
X01. Get to and kill first Alpha Metroid, leave, kill jumping thing, get missiles, leave First Sector with 29 missiles.
X02. Get Bomb and Missile Tank in Bomb Sector. Missiles at this point: 39 (How is that possible? Hint: It's not)
X03. Get E-Tank, and then Spider Ball. Go kill the next Alpha Metroid. 34 Missiles.
X04. Get back to the entrance of the Bomb Sector. Grab 2 Missile Tanks along the way. Missiles at this point: 54.
X05. Go through first Sand Sea to reach 3 Alpha Metroids. Missiles at this point: 58.
06. Kill the 3 Alpha Metroids. 43 Missiles.
07. Make it back to the entrance of the Bomb Sector. Missiles: 51.
08. Enter Varia Sector and kill first Alpha Metroid. Missiles: 46.
09. Make it past the Dragon Robot, get missiles along the way, amount: 54.
10. Get Missile Tank number 4, Kill Alpha Metroid and get Varia. Missiles: 54.
11. Get to the lower parts of Varia Sector, kill 2 Alphas and 2 Gammas. Missiles: 14.
12. Get back to the Water Area, climb wall, get one missile drop. Missiles: 18.
13. Kill Alpha Metroid behind the bombable block, climb to the second one and kill it as well. Missiles: 8
14. Get Spring Ball. Missiles: 3.
15. Get next Missile Tank. 13 Missiles.
16. Leave Varia Sector, get three missile drops. Missiles: 25.
17. Make it to Space Jump Sector. Get Space Jump. Missiles: 25.
18. Get the E-tank to the right of the Complex. Make your way down, kill Gamma Metroid. Missiles: 15
19. Enter Complex, kill first Gamma, proceed towards the Alpha. Missiles: 5.
20. Pick up Missile Pack, reach and kill Alpha. Missiles: 10.
21. Return and kill the last Gamma inside the Complex. Missiles: 0.
22. Reach Missile Depot near entrance and refill. Missiles: 90
23. Progress through lower regions of Space Jump Sector. Kill 5 Gammas and 1 Alpha. Missiles remaining, 35.
24. Acid Dive! 35 missiles AND 190 Health.
25. Kill Alpha Metroid and restore Health. Missiles: 30.
26. Kill Gamma Metroid, restore missiles. Missiles: 90.
27. Kill stray Gamma Metroid. 80 missiles left.
28. Enter Zeta-sector. Kill the first Gamma, go through/underneath the Complex. Missiles: 70.
29. Kill Zeta Metroid. 50 precious exploding things left.
(29,5. Get Ice Beam, 45 missiles left)*
30. Kill Gamma Metroid. 40 (35) missiles left.
31. Climb the outside of the Complex, reach and kill Gamma Metroid in Sand Sea. 30 (25) missiles left.
32. Drop down the Complex as a Morphball, place a bomb and Spider Ball-attach to the wall to reach the next Zeta Metroid. 30 (25) missiles left.
33. Kill Zeta Metroid, then leave the Complex the same way as you entered, and get to the Depot to refill. Missiles: 90.
34. Reach the last Gamma and exterminate its kind, then get the Missile tank in the screen before the fight. 90 missiles remaining. 
35. Proceed to the last Zeta, kill it. 70 missiles left.
36. Proceed to Re-run Sector. Get a few missile packs. Missiles: 80.
37. Kill Alpha-Metroid, run around area. Missiles: 75.
38. Kill the first Omega. Missiles: 50.
39. Get to Oh-my-ga Sector. Missiles: 50
40. Kill off the last 3 Omegas. Missiles: 0
41. Refill Missiles in Last Sector, and make sure HP stays above 150. Missiles: 100 **
(41,5. Get Ice Beam)*
42. Kill the 8 Infants and enter Queen's Chamber. Missiles: 60
43. Kill Queen (Duh). Missiles: 0
44. Get out.
45. Shoot against the tiny bastard.
46. End game.

* I'll only get one of these Ice Beams.
** If there are enemies enough along the way to Last Sector to restore my Missiles to 100 (Or 70), then that'd be wonderful. We'll see. I never got that far in the test run. 
This run will probably take A LONG time to finish, I spent 2 hours on the first Metroid, and seeing how there are... a lot of Metroids in this game, well, you're seeing where this is going. Any suggestions on which of the Ice Beams to get would be appreciated. Right now, I've killed the first Metroid, and I'm one missile short, but I hope to be able to fix that as I progress in the Bomb Sector. Edit: First 10000: http://dehacked.2y.net/microstorage.php/info/4409/SamusIsHawtForReal.vbm
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
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Ya, we know of the no-bounce-style. Some of Alter's state saves are starting from save states because he's showing certain styles etc. So, are you doing any%?
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
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I just made it through the acid dive, I won't post any more WIPs or anything until the test version is done, but I thought I was gonna inform you guys about my progress. This far, I've picked up 4 Missile Tanks, 2 E-tanks, Bomb, Spider Ball, Space Jump and Varia. I expect to pick up a few more Missile Tanks, maybe one more E-tank, and of course the Ice Beam. The thing is that only one more Missile Tank comes more or less free, so that would be the only one I pick up, and then I'd have to critical strike the 3 Omegas, unless I can restore missiles between them. I'd be forced to bomb the Queen a handful of times, since I'll lose 40 (?) missiles by killing the Metroid Infants. Well, I'm moving on at least. Edit: It's not that I found some badass style that I want to hide from you Alter, it's more that I just don't want people to go all "This and this and this and this can be improved" over 3, 4 new WIPs. If you want to see my work, let me know and I'll PM you a link.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
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Alter I suppose you already figured this out but the Spider Throw must not be activated when Samus lands, just, sometime during a bounce has effect enough. Not that it really matters since it cuts off both speed and height but... well. Good stuff to know.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
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Are you seriously almost done? Wow I'm damn excited to see your run :) Remember to quit your movie while Samus is falling into her ship to end input as early as possible (Maybe by throwing her off the ledge with a Spider Throw? Unless you pass on that entirely), unless you have to do extra input after the landing on the ship, of course :/
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
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Haha right. Silly me, haha. Well I'm not exactly rushing with this one, but I'm getting on, slowly, but I'm on my way at least. I just cleared area 2, so it's time for the second earth quake now.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
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Haha, slick. I doubt I'll get the Spring Ball though, so I won't be able to do that. Basically I found this useful if the area looked like... uh... "Fall land on ledge fall some more climb up on another ledge"-style, since you would bounce from ledge A to B without landing in between. Would a jump at 18000 really be enough? Because I never tried that, heh. I'll try it the next time though, thanks. Well this is just my test run, I know a lot of things that can be improved up until this point, mostly jumps and... eh... the Metroid battles. I don't really try to optimize too much, I just try to get through to get something to compare to when doing the real run later.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!