Posts for Chamale


Chamale
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That hasn't happened to me... When someone else gets it, they should say if it happens to them, too. Anyone know any causes and fixes for this problem? Every dialog-clearing button press in the movie is optimised, so I suppose going off by one frame anywhere could cause problems.
Post subject: Votes needed
Chamale
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There's only 1 vote for this *ahem* mistake-free movie. So, I need some votes because there's sorta NO CREDIBILITY to be published. As for the problems pointed out by Sigma 7, those are unfixable quirks in the game. The staircases can only be climbed by that method which looks like it does, but does not, cost time. In level 5 he can only leave the water by stopping in midair.
Post subject: Top 10 TAS moments
Chamale
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Nominate the best things ever done in a TAS. Having seen less movies than many people here, I can't nominate as many, but I do nominate 4: The crazed jumping around in Super Mario 3, world 8, for all those 1-ups. http://video.google.com/videoplay?docid=5776742897741139176&q=super+mario+3+genisto Super Mario 2, level 1-2, Toad throwing that sprout at Birdo, running through her, catching it, throwing the sprout again, catch, throw. http://video.google.com/videoplay?docid=-8762035193267440683&q=super+mario+2 Super Mario 1 no warps, level 5-1, "dancing" to the music. http://video.google.com/videoplay?docid=-645727537800814824&q=super+mario+no+warps Aaaannnndddd... Many Megaman speedruns, for "zipping". This example is Morimoto's. http://video.google.com/videoplay?docid=7625378742479412059&q=megaman+TAS LOL, a lot of Mario there. What can I say, it's a fun game. Post #50!
Chamale
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I bet a bot could make a perfect run of mario 1, because it is never necessary to get powerups, which I think a computer might not be able to handle. I remember hearing somewhere that Mario has speed which varies slightly, and when it maxes out the value can be preserved by jumping. Is this real or am I nuts? If it is real, the bot could hold -> and B, jumping to avoid stuff of when the speed value maxes out. If I'm wrong, then I think current runs are perfect. But to get this "magic run", I would like a game that would be impossible to perfect by bot or human... Rampage world tour! Despite what all the skeptics say, I think a half-hour extravaganza of buildings being flattened would be rather entertaining. I'd also like to see perfect runs of the Pokemon series, out of curiosity (luck-manipulation can theoretically be done without wasting time, but it's way too close to impossible to be done by a human).
Chamale
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Well, you've all been great... Thank you for your helpful comments on the crappy submission #1417. This movie improves by 28 seconds (You said it could be improved by 5 seconds... HA!).
Chamale
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Can't make an extensive analysis right now, but some things: For level 4, there is an annoying glitch which makes massive jumps inefficient. He won't jump any higher next time. As for ledges, the only time I recall jumping too high was when he needs to go over a mousetrap. Otherwise, I found that he has points where the system means altering the jumps is impossible, because a 1-frame difference becomes too short. EDIT: I honestly think this doesn't deserve to be published. I'm working on a new version, which is 125 frames faster at the end of level 2. I'll send in that when I'm done.
Chamale
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This is my first movie. I voted "yes" for myself, and on behalf of my dad, who saw it and said he liked it. I voted yes because this movie uses a lot of various tricks for going at top speed. It employs a lot of bouncing off the walls and enemies to go forward. One of the most impressive things, IMO, is that he jumps over so many gaps without ever falling. Also impressive is how half the time he lands on an exit sign instead of running right to it.
Chamale
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Here's a problem: I looked at the no-warps run, and it has a final score of 662800. You need to score more than 10000 extra points per level. You need to (for example) get 2 fire flowers, grab 30 more coins and smash 51 extra bricks to get that much in an average level. Of course, some levels might have higher reachable scores. I found a nice little guide at http://www.neoseeker.com/resourcelink.html?rlid=62237&rid=57598 Adding up the total scores the player got for each level, I found that they do add up to more than 1 million. However, subtracting the points for time at the end of castle levels, and for red coins and yoshi eggs (this is the deluxe gameboy edition, not the NES) it is less than 1 million. However, it shouldn't take much (brick busting, anyone?) to clear that mark. Or, preferably, hit 999,950. I think that 999,950 would look best. Some arbitrary 1,000,000+ number would not seem as impressive as 999,950 or even 1,000,000. This is because achieving that precise figure looks like luck, but then they realise how hard it must have been to do it. I think 999,950 is more impressive than 1,000,000 because if the viewer was anything short of an expert at Mario, he would think that anything more, i.e. 1,000,000, would roll the score back to 0. 1,000,000 or 1,057,250 (random number) imply that a higher score could be reached.
Chamale
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Here's another possibillity: Raticate. His cry is as short as Snorlax's, and he has more speed and almost as much attack. However, when glitched at level 100, he'll only know 1 decent attack: Hyper fang. However, hyper fang alone can be a deadly weapon. I found that against the last 2 gyms, hyper fang can 1HKO every pokemon except Goivanni's Rhydon, which it can 2HKO. Since Gyarados has an advantage against these last 2 gyms, it could be a lot more effective to simply use Gyarados against these gyms, THEN use Raticate. However, I'm saying "Could". I don't think that's really the case. One defectiveness of Gyarados is that he levels up nearly every other KO. So Raticate is best, quite probably better than Snorlax. Hyper fang has 15 PP, a respectable amount, but not enough. Against Giovanni's gym and the rival, Raticate can use it 14 times, minimum. But against Blaine, there's a problem. Solution? Quick attack. The attack sucks, but with critical hits it can actually get 1HKOs. Using quick attack wherever possible, Raticate can just make it to the Elite 4. Once you're at the elite 4, Raticate has to use Hyper fang a minimum of 21 times. Against Ghosts, I plan to use Gyarados. It takes some time, but it works... ish. For those extra PP, I plan to pick up a max Ether. Where? There's a little place en route with a hidden max ether. With this many variables, there's only one thing to do: A test run! Confident Raticate can beat Snorlax, I plan to see if it can beat Gyarados.
Chamale
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Wow... It's a little like my run-in-progress for pokemon red that wastes about 1 minute to glitch a pokemon at level 100 and blaze through the game! Or, at another point, it takes 95 frames to name the rival a name that saves 154 frames overall. Heehee, just a little advertising. But seriously, I was really curious about how the trick worked when I remembered that pipe only leading to a bonus room. Thanks for the explanation. I love old, glitchy games.
Chamale
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What I meant was, you have X points at level 7-4. Then you blaze through world 8, earning only Y points. X+Y=999,950. It'll seem like coincidence, but it's not!
Post subject: WIP downloading
Chamale
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You need to update the link for the WIP. The link takes you to some "This domain is expired" page.
Chamale
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Er, sorry, but how do you post WIPs? I'm such a n00b on this site. I need to give a LOT more thought to use of Snorlax or rare candies. I'm currently making a run off your. It's identical up to around frame 272 000, at which point I use the Missingno glitch. I think I might submit the result as a "dual effort" between me and Primo (If that's okay with him).
Post subject: DV memory address
Chamale
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Sorry for the double post (is that even a rule here, no double posting? I've never seen it enforced). My question is, what memory address contains info on DVs? I've looked in a lot of places, and I can't find it. I won't be able to do this run without that info. FYI, I'm currently 95 frames behind Primo's run because of a move expected to save 150 frames overall. So the net gain is around 55 frames. There's a route mistake where I can save 19 seconds, so it looks like I will beat this by a minimum of 20 seconds. Wheeee.... I'm still up in the air about Missingno. The only real way to find out is to test it. But I can't test because I don't know the memory address for DVs!
Chamale
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Sorry about the quality. The red route is the route taken. The green one is what should be done. I know about the 21-frame rule, but this might save more than 21. It does seem pretty serious. Even if it is irrelevant, it could still be used to smash a goomba or two and get a few more points by the end of the run. Just something bugging me. Also, what about that point around 3:10 into the run where you slow down to bounce off a koopa and under a brick? Shouldn't you jump over the bricks and speed up a little?
Post subject: Methodology
Chamale
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I think that instead of max points on a level, it should be the fastest time to reach 999,950. And no abusing "repeat" glitches, like turtle+stairs or that thing on 3-2. Ooh! How about ending the game with EXACTLY 999,950? THAT is entertainment! And you could establish the score in such a way that it would be given at the end that you would have 999,950. I mean, established like 3 levels beforehand so it would seem like a fluke that you made it at 999,950. You need to get 860900 points on top of what is there. If you played every level on top of what has been done (remember only 8 levels are run in the recordholder), you would need to average 35870.8333333333333333333333333 points per level. The other levels would be run just like in the current run.
Post subject: Hypothetical question
Chamale
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Suppose there was glitch in an RPG that let you commit a huge sequence break and obsolete the old run by half an hour or something like that. Should the old run be removed entirely? Or should the new run be considered its own category? Personally, I think there should be a new category made, IE, "Major sequence breaking".
Chamale
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One time there was a fire drill... and so they evacuated. It was a real drill BUT: They were mixing chemicals in the lab. So while everyone was outside, the chemicals burst into flames, and JUST as we went in the drill went off. They put out the fire, but everyone was out for like an hour in freezing weather (It was december, in Canada).
Chamale
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not bad. Some of the random posts here could be used in a cartoon. Or you could mock the people who think that there are secret messages in songs played backwards. Those people are fools. I mean, there are SOME real messages, but the others are just luck. Here are a couple "reversals" with dumb words: http://www.keegster.net/trogdor.htm http://video.google.com/videoplay?docid=4419664806636437936&q=stairway+to+heaven+backwards There is just so much mockability potential in that.
Post subject: repetitiveness
Chamale
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I've figured out that it can be done in an ABSOLUTE MAX of 90 minutes. If you can manipulate to get dynamite, more like 40 minutes. In fact, if you can manipulate for world tours and "going west" and stuff, it might be doable in something like 46 levels and 30 minutes. THAT would be a fun speedrun.
Post subject: Repetitive?
Chamale
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I don't think it would be repetitive. A good TAS has the crowd going "How the F--- did he do that?" the whole way through. I think you could take out buildings in seconds, and cities in around a minute. If there was a case where nothing could be sped up (IE, where there is one building left and there is dynamite in it) the monsters on the ground could fight, or dance or something.
Post subject: Rampage world tour
Chamale
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This game is like 200 levels long, so it could be a REAL challenge to keep it entertaining! I've heard that most levels can be skipped, so that could speed it up. I don't know if items can be manipulated. If they can be, that could be REALLY fun, with world tours and powerups at every turn. If this was TASed well, it would look like something sweeping over the landscape and owning it. For it to be truly impressive, though, it would need all 3 monsters. So the question is: Do any emulators support 3 controllers? If they do, it could be a crazy run. If not, only fairly good.
Post subject: A spin-off of the Pokemon red/blue speedruns
Chamale
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I was inspired by this movie which uses a cute little mew at level 7 to stomp the elite 4. Someone could make a "universal save state" that this movie starts from. The save state would be just inside the first room of the Elite Four, and the player would have a max-DV mew at level 7 that knew Fissure(TM 27), Horn Drill(TM7), Metronome(TM35) and Pound(Known). Fissure and Horn Drill would be modified with PP ups to have 8 PP each. The only items would be X speeds to make the mew capable of knocking out the Elite Four pokemon with the One-Hit KOs. If no-one makes this savestate or run, I will as a "bonus feature" of my Pokemon Red run. Like, there will be a regular movie and a "deluxe" where Mew stomps the elite four in such a manner. I think this could be interesting-it's a lesson for those who want to do luck-manipulation, but not ready for the commitment. Now, some terminology for the non-Pokemon-types: Elite Four: The "final bosses" of Pokemon. 5 (o_0) trainers who are much stronger than anyone else. DV: Thing that determines how strong a pokemon is. Sort of like genes. When Mew is at level 39, which it will be at the end, the difference between max and minimum DVs is about 12 stat points (Mew itself will have stat points around 80-90 at that point). Mew: Cute little pokemon that can learn any move by TM. TM: A machine that can teach pokemon attacks. If they can learn the given TM. See mew. Fissure, Horn Drill: Attacks that knock out opponent if user is faster than opponent. Metronome: Attack that randomly picks another attack to use. Pound: Near-useless attack known by Mew. X speed: Item that speeds up user's pokemon.[/url]
Post subject: Tom and jerry
Chamale
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I know there's an NES tom and jerry that has been speedran, but not the GBC version. I would like to see or make a run of this. As I am occupied by my Pokemon Red speedrun, I will not be making a run any time soon. However, I think this would be an interesting run. One reason is that Jerry doesn't accelerate in midair, unlike some other games. Another is that this game is simply a side-scroller similar to Mario, and everyone loves Mario! There are some shortcuts and easter eggs, which could be abused to an interesting level.[/quote]
Chamale
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That's interesting... surprising such a huge time loss initially can be less than all the little benefits later. But then, that's what my Snorlax run will use: Catching Snorlax takes about a minute and 35 seconds, but... I figure he gains around 2 minutes.