I never thought that Shining Force can be finished so fast. I like how Max leaves the town without his pals. I am surprised how quickly ALL the battles were finished. Beating this game without any single mage in the action is unexpected thing. And I really appreciate the huge amount of work with MatLab and disassembler.
Yes vote. I'm sure nobody would say "no".
Nice find, AKA! I never thought it's possible to land regular hits 3-4 times faster.
However, I still think that most important, damaging and exclusive techniques for 2 players run are team attacks. Let's see what Truncated says about them in his "Damage list for Streets of Rage 1" FAQ:
It means a single somersault kills any non-boss enemy on levels 1-3! Only few regular enemies on levels 4-7 (black Electras, black jugglers and red Garcias, some karate guys maybe) can survive it, but they become almost goners after it. (I've checked it out on hardest difficulty).
Note for unexperienced players: somersault and kick/tackle are not 2 different attacks. Somersault is the 1st phase of the team attack, kick/tackle is the 2nd phase.
I already explained a glitch on the level 8. If you place your character above the screen, you win. But neither Adam, nor Axel, nor Blaze can jump THAT high. To get the result, I used another glitch. At first, Blaze grabs Axel from behind. When aggressive Garcia prepares to hit, I press C on Blaze's joystick. While Blaze is located above Axel, Garcia hits him. Axel can walk freely now, but Blaze still "holds" him. Then I let Axel die, and when he appears again (in the air!), I press C, and Blaze jumps over him. She is located above the screen now. Round 8 clear.
o_O
If it's not my imagination, I've just made it on level 8 wrestler without any peppers. Still used 2 players. Now I'm trying to make the same stances without "almost invincible" GG code.
UPDATE: Yes, it's possible!!!
Let me say again: it's possible to finish round 8 MUCH earlier in 2 players game.
O_o
UPDATE 2: Streets of Rage 1, level 8.
I used cheat code to start on the level 8.
If you place a character above or below a level by changing Z coordinate, he/she losts one life. But with one exception. If you do this on level 8, the stage (and the game) is clear. I think the game processes this situation like Mr.X's trap, finishes the level, but doesn't warp you back to the level 6 (you didn't agree to become right hand man of Mr.X, and some data were not written). And you see good ending after this.
I used the following Game Genie code to jump above the screen:
001FDC:6002
Infinite jump. You can interrupt this jump by pressing attack button, though.
But then I've found some bugs which let you finish round 8 this way without Game Genie codes. The most interesting one is pepper bug (it doesn't work for regular enemies). I uploaded a comix, which explains something in my record.
P.S. You can find some useful Game Genie codes for Streets of Rage here.
Excuse me. And thanks for placing my message into corresponding topic. I will try to be more accurate in searching.
There is another video: fighting VS round 5 boss. This fight is faster than SprintGod's. I made it using Gens+... I couldn't insert a savestate into GMV.
I couldn't believe it, but it's possible to skip Mr.X part of the 8th round! Just look at the video (you need Gens+ for watching).
[Edit by Bisqwit: No reason to create new topics when an existing one will do just fine! Merged the post into existing thread.]