Posts for Civilian

Civilian
He/Him
Joined: 11/17/2015
Posts: 2
Location: Canada
JosJuice wrote:
This issue has been reported before, but I don't know why it happens. https://bugs.dolphin-emu.org/issues/9016 (By the way, setting the frame limit to Auto is better than 60 fps, because it will pick the right frame rate automatically. There's no difference between them for NTSC SSBM, though.)
Thanks for pointing this out, definitely my situation exactly. Unfortunate that there is no obvious solution. I've tried using Dolphin 4.0-5400 as well, and my problem persists. I will play with the settings such as disabling all ar and gecko codes and maybe try some other melee ISO's.
I am a noob
Post subject: Frame advance lag, Dolphin 4.0.2, Melee: v1.02
Civilian
He/Him
Joined: 11/17/2015
Posts: 2
Location: Canada
Hi I am having an issue in Dolphin 4.0.2 when working with frame advance. When working through a TAS in Melee 1.02 the first few minutes or so the frame advance works great, as in my inputs are registered immediately. After a while of working through the same dtm there is all of a sudden 1 frame of lag in the frame advance. Meaning instead of my fox shine coming out the first frame that it is inputted on the controller, it takes an extra frame to display the move. I tried using the newest Dolpin (4.0.8147) and had the same issue, with the lag even progressing to two frames eventually. Thinking it might be an issue with my fps or iso settings. As recommended I have dual core and idle skipping disabled, my frame limit is set to 60fps, as that is what melee runs at. Not sure what could be causing this issue other than perhaps Dolphin itself being unreliable. My frame and audio dumps work great and looks flawless as far as the frames go, just the issue when actually making the TAS with the one or two frames of lag. Any help would be greatly appreciated. Can provide additional information if needed.[/b]
I am a noob