Posts for Cold_Water

Joined: 3/23/2010
Posts: 2
Thanks for the reply Dromiceius. I'm going to start tinkering with things when spring break comes around. I did try some of the code you posted, and I understand the basics of lua, and I'm going to try to wrap my head around the logistics of coding again. I forgot to mention I had already take a look at the RAM Search wiki page and found some of it useful. My next set of questions is with the list of offsets I posted, do I have to translate them into Hexadecimal? Since its a list of offsets, what address is it offsetting from? I tested some of the offsets, and usually it returned a 0 as the value. Am I misunderstanding the concepts of "offsets"? My current understanding is that it represents a pointer that corresponds to a memory start address(i.e. 0x0000) + offset (i.e. 7199 (facing direction from the list above))= 0x7199 memory location.
Post subject: [Snes9x] First TAS; Help understanding/Mastering the Tools.
Joined: 3/23/2010
Posts: 2
Hi, I've been a (very) long time lurker, and I've enjoyed many of the TASs submitted over the years, and I've finally felt compelled to become part of what I enjoy. Ok, formalities aside, I'm learning how to use the tools, but I require assistance with several aspects of them. I want to play around with Robotrek and use it as a testbed for gaining experience. I made a quick movie years ago, to get familiar with frame advance and working frame by frame. It's about 2 minutes in length and mainly up to the point of making the first robot. It's probably not very optimized, but I'll get better with that in time. http://dehacked.2y.net/microstorage.php/info/511323091/Robotrek%20%28U%29.smv I would like some help with 1) figuring out how to effectively use RAM search, and 2) Using Lua to do various things (like putting boxes around npcs, objects, etc). I have programmed anything in ages, so I don't consider myself to have any basic coding skills. I did find this : http://gshi.org/vb/threads/1536-My-PAR-Code-Proof, specifically : http://www.angelfire.com/nc/ugetab/imgs/robotrek.zip, and to save anyone the hassle of downloading unknown things, I've annotated a bit of the content here. I hope that's acceptable, please take appropriate action if it's not. I have no idea if it's useful or not for scripting in Lua.
Report for Robotrek
Created by Universal Game Editor

Num.  Variable name            OFFSET  VAR.TYPE         RANGE
===============================================================
   1  Current World(2/4/6)       4541  1 byte         0 thru 255    
   2  Bonus Timer Time           4583  2 bytes        +/- 32,767    
   3  Reference Name(Boy)        4645  7 letters         TEXT       
   4  End must be 204            4646  1 byte         0 thru 255    
...
  74  LEFT(-)/RIGHT(+)Axis       7187  2 bytes       0 thru 65,535  
  75  UP(-)/DOWN(+) Axis         7189  2 bytes       0 thru 65,535  
  76  Facing Direction           7199  1 byte         0 thru 255    
  77  Equipped Item (Boy)       19731  1 byte         0 thru 255   
...
I'm sure there's a lot more I will need help with, but I hope this was informative enough to get me started.