Posts for Comicalflop


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it doesn't waste any time at all, once you touch the shard it's registered as gotten and the fadeout is time by how fast you get the shard, not on how long the fairy takes to reach you.
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I'll start Terran, and maybe try out the mouse plugin that was suggested in Command and Conquer. Although how it would work in frame advance is beyond me. I think just the biggest problem is that units have no focus when moving somewhere, they see an enemy in range they attack, even if you're pressing move every other frame.
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F9 also works? huh didn't know that.
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it's available in the Mupen64 discussion forum, right near the top. The only problem I've had running Kirby with my version/plugins is that in the 3rd world where you walk on a stream, at the part with the cart that you ride in every time you jump the color at the bottom of the screen gets messed up when you're in the air. but besides that, everything is running beautifully for me. (other versions crash/some enemies are transparent. but this is working out beyond fine for me.)
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yeah, I was rolling on the dirt path, not direct... remember, it came out when I was 9, so I wasn't quite savvy back then.
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Joseph: I'll Look into that plugin, my only question is how would such a plugin work in frame advance? I think (correct me if wrong) Nitsuja actually doesn't want/know how to fix desynchs for mupen, I've asked him before. I know he does a lot of emulator work but I remember him telling me only one guy on some other forum was the one who made it, and he and him alone could fix the problem but that it'd be unlikely.
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I use TAS plugin, not N-Rage. I don't know why it closes out at Waddle Dee, Mupen runs Kirby very well, unless you have wrong ROM because I noticed other ROM versions run it very poorly.
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and holding R to turn faster works underwater too as well, I believe.
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Maybe I start Terran campaign instead, Protoss is very hard and I don;t have motivation to finish mission 1 on Protoss due to frustrations with Zeratul not acting like a good speedrunner... Plus I'll start the mission by going in menu and increasing speed, see if that does anything. If desynchs continue, or if something as simple as Terran Mission 1 proves to be too difficult, then bummer. The thing that scares me the most about this is not just how many different options/strategies there are, but on finding the fastest possible moment to rush and end the mission, or even just mircro/macro managing. I'll switch campaigns and see what happens.
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well, there's a backwards run being worked on, but there's no way any metroid game is near conclusion, so of course this'll be published before any metroid game could be completed in time. And yeah Fractal is so close to be done, can't wait to see that either.
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I've never played this game ever, I only heard about it by browsing through a ROM site and trying it out, so I can;t help there... one thing this world is not short on is FAQs, those'll help. That's about all I can offer, if you do work on it (finish MMX 100% first!!) I'll watch your progress
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I was suprised when I saw that for the very first time, I remember always having to wait outside because I could not get to the gate in time back when I played it as a kid
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yeah strange, USB controllers are supposed to be compatible with practically everything...
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that's weird, when I got my new gamepad it took me like 3 seconds to install and works beyond perfectly for Mupen... in input settings, assuming you installed the controller to your comp it should be listed along with all other available input plugin's like N-rage, etc.
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Guybrush wrote:
Only source code of 1.4 is available. And PJ64 doesn't have built in movie rerecording. But I truly hope we will get a stable and desync free N64 emulator at some point.
agreed! and sometime soon I hope.
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no, not play the whole movie in full every time, just reload the movie file and resume from the savastate. but always reload the movie file, because a few times I did something out of order and halfway in the middle of the level the input was restarted from scratch, leading to completely different input desired from the start. My advice prevents that, by always reloading the mivie file when you switch from reviewing to recording and vice versa.
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should, yeah... although it slows physical movement because no Fire+Fire... I do have a theory for skipping one of the required combos for getting a shard in world 2 however
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I assume that, when finished recording a section and making a savestate, just either close the program, or load the savestate many times to assure the input ends on that frame, and just playback the movie and it'll end on that frame. resume recording, I assume after reviewing, is tricky because soemtimes it creates a whole new input thing starting from the savestate which messes things up. My advice: whenever switching from reviewing playonly, to recording or vive versa, always reload the movie file and select read only to view after recording, or after reviewing reload the movie file with read only toggled off and resume recording. avoids all problems. Sorry if that didn't directly answer your question.
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oh no, you can set it to the highest difficulty from a reset I believe.
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moreso than Kirby? hehe, I appreciate the positive thought... I dunno, I could move those chess pieces pretty fast, and beating the hardest setting would look impressive, even if you did use chess programs to help. Maybe Virtual Pool is better?
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it would indeed. I say try it. Go for highest difficulty setting.
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i looked at that and you can change how quickly the opponent responds, you cannot however get rid of the annoying animation that comes after any pieve is taken plus I suck at chess, I couldn't even beat the comp on easiest mode
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yeah, i notice that many games use it, and most/all that do desynch frequently. or maybe it's the controller pak, can't remember... it's one of those
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yeah a teensy bit over the edge... we all feel the same way but we keep it in our pants and to ourselves where it belongs lol
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I know, but how many others would? maybe not many because it wasn't a popular game due to the decrease in gameplay from previous Kirby games. maybe just world 1 is boring, I'll keep going and see what happens since I'm halfway through world 2 level 1.
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