Posts for Comicalflop


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I just realized none of the Banjo games runs correctly for me, so I'll just have to wait for AVI of completed TTC....
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you can't keep all focus on the games, so you need at least 1/12 elsewhere or else your mind will explode lol no that was just a miscalculation, I meant to write 1/3 but I guess this is funnier
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I think that they'll be done seperately:
Bisqwit wrote:
comicalflop wrote:
Correct, they all can be played individually without needing to complete the others. My started WIP skips all the way to #4, which is the first one of the sequel PC game. The thing is that more than one campaign are good (#4 and #5 are the favorites, with #6 also potentially good), so would seperate submissions of this game be acceptable since they are all different campaigns? submission #1: Campaign #4 submission #2: Campaign #5 submission #3: Campaign #6 submission #4: Campaign #1 submission #5: Campaign #2 submission #6: Campaign #3 (these are in order of preference of completion)
I don't see why not. But of course, they all _need_ to be good in order to be published... and hopefully significantly different from each others.
so that's settled, tackle each campaign seperately in the order that I mentioned. And that way they can be sliced together if anyone desires, but for the website 6 seperate submissions of roughly 1 hour each average.
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I just found some new controls that will help- R+C- make a unit group, Z+C select a unit group this creates a select group that you can easily highlight all units, no matter where they are. especially useful in missions with one hero that you want to keep alive L+D- screen bookmark, D select screen bookmark while Z+ scrolling is fast, this makes one part of the map become saved, and the press of a button you instantly go there- very helpful with bases, as you can instantly go to up to 4 bases without scrolling to them Repeatedly press B on a building to make it build faster If this does indeed work.... Turbo B anyone? :P R- select all units of one type, pressing R alternates between different types of unit on screen Edit: Woopsies some of these already listed
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I will finish this later. Desynchs, projected 4 hour movie time, and a new TAS with faster action to my liking led to my temporary no work status on this one. If starcraft doesn't work the way I want it to I'll get back to this, but with the desynch problems it's kind of a bummer... i think a lot of effort should be put into fixing Mupen to deal with this problem, we'd have so many more N64 TASes
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I find that it is impossible to see everything at once... However what I've found is you can keep 2/3 focus on one run and the other 1/4 concentration you can get an idea of what is going on in the other games. I alternate so that I can see what is going on in all. here's how: has a lot to do with peripheral and moving your eyes every now and then. find one game to keep an eye on for, and watch the corner closest to the center of all 4 games , this way periphally you can still see most of the other games. after 3-5 seconds, move your eye slightly to a different corner. if you're focusing on megaman 3, look at the bottom right corner of the megaman 3 screen. megaman 4, bottom left corner. megaman 5, top right corner. megaman 6, top left corner.
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I want to do the 3 Brood War campaigns since those are the best, and it'd amount to roughly 3 hours I think. I'm not sure if they'd be as 3 seperate submissions, or 3 different movies or whatnot, but let's see what happens if/when I finish the first campaign. it also feels a little weird to be doing the final 3 campaigns and skipping the first three normal starcraft ones, but maybe the first three can be a seperate submission since technically it's a different game.
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Even if that was true, how on earth would you beat him? Please stop bringing that up, it's tiresome
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nitsuja wrote:
Fixing synchronization issues, of course, is quite difficult. Especially in a relatively slow emulator that lacks debugging features.
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You could always try my method, to painstakingly do 1-2 minute sections and reviewing the movie file constantly... but you have your reasons, I might be giving up Rayman 2 for similar (plus it might be an uninteresting game) issues.
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The menus are in fact quite choppy, the waiting periods in between, not at the actual menu itself. I've found glide64 plugin to work much more smoothly for me than Jabo, so that's the one that'll be used. Here's a quick .m64 of navigating through the menus, I've decided to skip past the normal starcraft campaigns and start with Protoss Brood War. Once that campaign is done I'll do Terran BW campaign, then finish with Zerg BW, all in order (how nice that it works out that way.) TBW, PBW, and ZBW will all be represented, I think the zerg campaign will be mighty interesting and require some extreme micro/macro managing skills. It has 2 more missions, and has the best ending and is technically the end of Brood War the game so that'd be an acceptable ending I hope, despite skipping the first 3 campaigns of normal starcraft. Edit: WIP not quite working yet hmm it desynching a little and choosing normal starcraft terran campaign, I'll try to fix that Edit: Working menu navigation I barely lost any frames to get it to work, like maybe 4-5, so no biggie. Beforehand it was going succussfully to the Terran normal Starcraft campaign, but that's not what I want :P It should all work now, lemme know if it doesn't.
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shame shame. Since that's kinda what I did on my test runs of DKC2, maybe I should have recognized that... as long as the author's listed in the ROM info aren't incorrect then it's no biggie I guess
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I know, I keep thinking "Petrie do this run!!" but he said he wouldn't.... maybe if we all gave big puppy eyes O_O
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I'd hate for you to speak for him... but that's good to hear if all goes well I'll start doing test runs and see what happens, a change in avatar might be in order...
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Doutbful... but if so, it'd better be discovered extremely soon before Guano gets too far... I feel sympathetic in that many great time savers are discovered in portions of his run that's already done... The Deku Tree was great btw.
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I got a 404 for that link... I thought only the spirit, shadow, and forest temple were done...
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I was able to have this game run perfectly, the menus do seem a little problematic however I can easily skip them, and really fast and therefore I've avoided all problems. I'll consider this if my current runs fail or if no one else attempts this, I played the PC version alot when I was younger (I was a kid so of course the cheat codes were used.) My feeling for a TAS of this is to run the campaigns, those most closely follow what a TAS of this should be. I have a strong feeling all 6 should be played, although most likely I'm sure that the best one of the 6 will A) be watchable and B) be acceptable, since it's technically beating the game and C) won't drive the runner completely insane. The controls were a little weird, I'm wondering what Frame Advance will do for this game... And there are many parts of the game where nothing is happening, like building up resources and units, so interesting stuff to do during then will be required, maybe setting units up to spell words or making them do silly stuff? The more I think about this game the more appealing it's becoming to me... I'm actually thinking either one campiagn of either TBW/PBW, or just all 3 brood war campaigns, because the Zerg one, while it has 2 more missions, can lead to some spectacular zergling assaults. I'll definetly reserach this and try it, it seems like frame advance and other strategies I'm formulating in my head will make this very good. Flagitious would you mind if I end up doing this?
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They killed the Mole in the intro... as Kazooie says though, he's not the favorite character so it's ok. But still, what were they thinking?
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Edit: not needed anymore Yeah restarting is no fun (something I am quite familiar with ;P) however good results always follow
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Optimization of the current run. I don't know of anyone's plans for a TAS of 100%
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I think there's no hex editor for Mupen.
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Youtube finally decided to work for me, so saw the WIP. good/noticable improvements from the test run. TTC: Jaw dropping.
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Wow. I am stunned and amazed, I had no idea small Mario could do so much. Can't wait for more!
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It also did not work for me either, the entire *LLLLOOOOOONNNNGGG* intro played perfect and as soon as Banjo can start playing the screen went black, and I can hear Banjo doing the actions as I played them. I also think that, besides upgrading the compatability, the many games that experience frequent desynchs get solved with a new Mupen patch. I guarantee N64 TASing will REALLY pick up once that hurdle is fixed.
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I can only see source code stuff when clicking on the youtube links
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