Posts for Comicalflop


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That was beautiful and it wasn't even optimized? very nice.
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Missed a Bear coin in Blazing Bazukas? you should probably try to get that when you do Blazing Bazukas so that you don't lose 143 frames, you're run has been very flawless up until that point.
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I don't know if this has been answered before... in the current TAS I'm making the game uses the expansion pak, which I'm not 100% sure if it's nescessary to play the game, but someone suggested that the desynchs myself and everyone is getting while I'm making it are caused by this pack... Is there any way in Mupen to disable it, when I load the ROM it says no controller pak found, insert a controller and press 'A'. Is there any way to turn the expansion pak off?press start to continue without saving.
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AKA I don't remember where that is... you mean on top of a tower that's spewing out sludge? I've tried skipping cutscenes, none of the buttons make them skip... How is it possible to turn off the expansion pack? This'll be really important if it is the source of desynchs. latest WIP: Fairy Glade current WIP didn't get any desynchs from making this segment
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Mupen 64 0.5
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at what point?
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Rayman 2 Fairy's Glade current WIP ok, I'm pretty sure NO dsycnhs this time.
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Fairy Glade Current WIP This is the first WIP, done over to avoid desynchs. Edit: aaaaannnd desynched just at the last moment, when trying to jump on those accordian moving platforms. But everything up until then should be fine.
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laughing_gas wrote:
That's the problem ... when I use "save as" I name the save file, say, rayman2 for example, and when I use "load as" it doesn't show up at all in the folder I saved it in.
you need to have the filename end with .m64 I believe.
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AKA wrote:
It ran fine up until you were at the overworld section bit leading to the second level, you take ages to get through the text and your analougue stick movments keep changing during it and then you start doing funny things when you eventually get into the level. I have a feeling that you've enabled the expansion pack for this game which causes random desyncs across many N64 games, maybe disabling it might help.
How would I disable the expansion pack? I tried restarting the ROM, and in order to continue at the very first menu screen I have to hit start, and this brings to the next screen which says expansion pack detected. I got a desynch myself at that part, so I restarted that level. I'll post another WIP that finishes at the same spot the current WIP does. The reason it desycnhed for you is that I pressed A to enter the Fairy Glade, and it registered 1 frame too early, so to fix it I simply waited another frame and ot worked.
laughing_gas wrote:
I clicked the movie playback option, then selected "open read-only", but when I loaded the savestate the movie still didn't play back. Or is it when you load the rom, you have to select "open as read-only"?
When you originally played back the file, you had it in write mode, so it played out the movie as I played it until you created a save state; at that point it overwrote everything afterwards as blank, assuming that you were going to start recording from that point on, and the movie file that you now have won't work past that point. Redownload the movie file, and open it as read only.
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Yes, you have correct ROM: You don't have read-only selected. How does the route of Fairy Glade look?
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Fairy Glade initial progress WIP I've noticed exactly what caused desynchs (only got 2 so far) in this game: frame precision. I am of course checking progress every 15-30 seconds or so (basically every TAS segment) and if something desynchs, redo the section that's not frame perfect by 1-2 frames, and voila. Edit: Speaking of Desynchs... haha it desynched for me just before the level actually starts, so all the progress I had made in that level in the past few hours is gone... gar this desynch business is no fun, I just should adhere to the 1-2 frame precision thingy from now on strictly. I have patience for this sorta thing so no worry. I also noticed something in my gameplay, the analog stick is a little tricky to use in this game (or maybe all N64 games are like this) and the screen scrolls in a weird way, so making curve lines when walking is easier to do than straight lines. So maybe it's better that I restart the level, and try to find faster/straighter ways to do things.
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Alrighty, here's a rough plan for skipping some Lums and getting others... As the game gets harder obviously some Lums are harder to get, so maybe some of my suggested skip Lums are actually easier to get now rather than later: Lum #'s are referenced in the FAQ guide Lum 1-5: Skip (under water, slow) 6-7: get 8 in cage: skip out of way? 9: skip- Isolated island 10-15: get 3rd cage: 16-20 4th cage 21-25 skip? 26-27: skip? 28-35: get 5th cage: 36-38 skip? 39-48: air currents get 6th vage: Teensies Any addendums? If I skip all the ones I suggested to skip it'd be 32 Lums, which is around the average number to get for the next 3 levels to get into the sanctuary of water and ice.
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Cazlab wrote:
oh my god! this was one of the most entertaining timeattacks i've ever seen, i defiently think it deserves a star! this ending was all new to me as well, really good job!
It didn't get a star... I'm hoping that V9 will
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Watched it, loved it.
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Rayman 2 V1 Woods of Light redone Redid everything, inserted jumping into the slide which saved 100 frames, and then redid the entire Woods of Light section to be faster. Lemme know if it desynchs again. Didn't get any desynchs with this version, so high resolution it is.
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I think it may just have been related to switching to low resolution, so I'm 3/4 done with Woods of Light with no desynchs so far. fingers crossed, I'll release a WIP as soon as I'm done.
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Hm I'm starting to experience desynchs... but those have only happened with the V3 I made using low resolution. I'll try again V2 with high resolution, I'm very sure I never experienced any desynchs then, and unfortunately this might be a cancelled project if I get as many desynchs as Majora's Mask. I'll keep trying and see what happens.
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someone mentioned that setting it to Low resolution can make the frame rate better (not for me because my CPU is pretty bad) but if anyone thinks lowering the resolution will work to make it easier for everyone else to watch let me know soon
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AKA wrote:
I definitley have the right rom and settings.
ok. So I'll redo what I have, post it probably today and see if it desynchs again.
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I'll be redoing everything today anyways; if there's still a desynch there; A) you have the correct ROM? U 1.0 B) I noticed that it's a place where you're stuck running in place until the right angle where you can slide into the drainwhen it opens, so it might be very frame sensitive
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nvm I got Nitsuja's Analog stick window so I'm good with that, although an adapter would help in doing test runs of N64 games.
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Rayman 2 Woods of Light level done Still in the early stages, so noodling around to get this game perfected... Anyone notice any glaring faults? I might redo the duct pipe section again, I noticed very small places to fix but only a few frames. I think there's one ledge grab that's frame perfect (just before the mini-globoxes) but the one before that was 2 frames slower I think climbing up in between 2 slopes with frame advance is fastest (I did an initial frame test, but I haven't tried optimal normal climbing as intended) So I don't know which is faster. Again, ealry stages of the run so testing stuff out. Thoughts? Edit: This is a confirmed any% run, needing only 550 Lums to complete the game. Making it any% will A) make this long game be shorter and B) make it a little more difficult for me to find the easiest Lum locations.
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I certainly hope so, that'd be such a huge time saver
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Rayman 2 initial test run Here's an initial stab, not even getting to the first level but becoming familiar with the controls. Sliding is going to be a pain in this game, the controls are very hard when sliding (one of the last levels is all sliding, that'll be fun.) I'm not sure if jumping is faster, it certainly looks faster, and is easier to control, and I'm pretty sure that I saved a few frames by redoing that section (plus got through the hole I made faster) The intro to this game is extremely long (albeit absolutely awesome music), so fast foward to frame 11397ish and create a save state there.
Manocheese wrote:
You don't need every Lum. You need less than half of them (I don't know the exact requirements).
unless I can find a good guide that shows the minimum requirement to go to each next level, it's gonna be 100% because I don't know the minimum # Lums needed.
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