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it is very similar. It is essentially, mechanics wise the same as OoT, the only thing you'd need to do is memorize where everything is. But in TAS wise, playing the game is the same as OoT; just a different storyline, with a few new features with the masks
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I didn't know that it was made 2 months ago, but the first 1/2 looked very similar to FODA's stars in his 120
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I think the improvements in that run are good enough that it should be submitted here, some of it is FODA's methods of improvement but some are his own small increases in speed
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doing TAS as both, is the first web skip faster or this? obviously tool assisted would let you you do both faster than in the demo vids, but it does suck for Guano that yet again another time saving trick has been discovered. Guano, I say don't give up, keep working on either this or Majora's Mask. Majora's does have the same mechanics, and by the time you finish with that OoT will be fully finished with new discoveries; plus I really want to see MM as that is an amazing game
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we'll have to wait and see what it is, but I bet if it's good enough it might make Guano pull out his hair
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asteron wrote:
Well there is a history in mario of being able to slow your decent by holding a button like the racoon (tanuki) tail and cape. The wing cap also allows you to do this so maybe they just assume you know it? Actually maybe the wingcap and leaf require tapping? Im sure the cape doesnt though.
Super Mario Bros. 3 the tail requires constant tapping of A, Super Mario World for the Cape just hold A (i think becuase people complained of carpal tunnel syndrome) I don't think tapping affects anyhting at all in Mario 64.
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spockybiemmichab wrote:
Well, I think Web Woods is one level to be a hell to optimize. Squitter is extremely complex and the level is going up and down quite a lot which doesn't really help... I bet you will find faster ways in V9, but for now, I would go on for now. The lost world level looked good. PS: I still think that Web Woods looks extremely cool and amazing!
I pretty much agree. The part that needs the most optimizing is of course bonus #1 (I can probably get it a wee bit faster) and of course the friendly red bee field. I will optimize both of these in V9- plus I will get the 100% kills, there's one green jumpy dude that is extremely hard to hit so I skip him (whatever angle I tried to shoot him he just jumped up and never came back down, and it'd watse time to hit him). Every other killable monster in this levels is killed though, which I think looks very nice. Boss fight should, depending on how hard it is (not frame dependant, so I'm guessing not hard) be done tomorrow.
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Yes, V1-3 all used 1.1 and then in V4 I switched to 1.0 because everyone has it and I kept getting desynchs in Lava Lagoon from 1.1 ROM. The Emu in my signature is Nitsuja's improved- a record patch is included- and it says if you have the right ROM or not. I'm sure that 1.0 is the correct ROM you need. What are thoughts on improved Web Woods and Fiery Furnace?
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Fiery Furnace A pretty fast level... not as entertaining as Klobber Karnage or Web Woods, but this level is a fast one I guess so that makes up for it. Bobbing the barrel to the music complicated things, so instead I tried to barely avoid the bees. Some barrels look slow- but each time I go to the next, it's the first possible frame. I tested them all. Also I run slowly behind one spiny- He is positioned just so and moving to the right, so no jump will clear over him ever. What I do is fastest and most entertaining for that small section. The one thing I am not sure about is the bonus- I think I waste a few frames waiting for the bee to get out of the way, and the in-timer decided to keep going despite the fact that I was switching to Dixie (no fair!)
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Web Woods V2 improved 189 frames saved Took out the missing shot, altered how I got to bonus #1 making it more of a cliff hanger, improved bonus #1, faster red bee field (not 100% optimal, but very close. This does look faster though so I'm keeping it.) Overall killed 4 more enemies. I counted how many rerecords V1-V7 used- 14,875 rerecords for those 7 non-optimal movies. V1: 860 V2: 2995 V3: 3597 V4: 1424 V5: 656 V6: 808 V7: 4535 Considering that most of those were at least 1 world... so if I added the total of those to my current count it's 33218.
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I just thoroughly tested bonus #2 in Parrot Chute Panic, and gain hardly any frames by spitting the last bee, grabbing the TNT barrel and jumping right after I hit the bee is as fast because, by making the bee not be there I can roll, but climbing those stairs takes the same amount of time no matter what. I can't squeeze more than 10-15 frames from that- not worth it in my opinion. Web Woods I will improve though- I'll start from the point where I take a missed shot, improve bonus#1, and try and make the red bee field optimal. EDIT: just removed the missed shot, played around a little and got one less platform needed which sped things up, killed the two krows earlier, killed the kroc that fires the cannon, and still managed to get to to bonus with a fast cannonball in time (and barely, I almost miss the ledge.) In the next hour or two Web Woods should be done Just finished bonus #1, 106 frames saved
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VANDAL wrote:
Like I've said sometimes before this, the first run (of any game) is usually a backbone run for an even better run to come.
So true- I will start work on improving my DCK2 1-2% run a few months after I submit my current run. Yeah, discovering tricks late is always a drag, but honestly the run is so good as it is right now that this discovery won't hinder it too negatively. Good luck in continuing this, and finding other great stuff to apply this new trick. Any chance of an AVI of WIP? I was just able to get the emulator and ROM to see the .n64 progress, but it takes sooooo long to get to the new stuff
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yeah... but I'll not worry about it until later. One more class today and then I can start TAS crunching to get these mistakes out (and if I do it successfully and fast, probably start work on Fiery Furnace)
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I'm pretty sure that one of the versions (maybe V7?) I cheated a little and created a copy of V6, and started from the beginning... making my count be 4000 higher than it was. Shame on me. V8 is from restart, so no freebies there. I might be able to, if I had time completely calculate how many rerecords V1-V7 used, and add them at the end by loading a savestae that many times... but I'm too tired to think about that. I do know the Megaman 1 and 2 took a large number of rerecords for the bots to do their thing. Yeah, restarting 7 times was not fun, but the results are fantastic. Beyond the frustration of restarting was the people who initially told me I could not do it... I've persuaded about 95% of them (at least one or two haven't replied here ever again, but the elite converts more than make up for it.)
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That's what i thought too. I guess I have other worries, like fixing the mistakes and college such, the rerecord count should be last on my mind.
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I always thought it odd that Mario has an attack that uses his posterior... then again, Wario got the shaft when one of his moves in the upcoming Super Smash Bros. Brawl is super flatulatance
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Alright I'll work on fixing all mistakes tomorrow. Bonus #2 Parrot Chute Panic Missed shot in krow field Bonus #1 Web Woods (it can be faster) Red bee field Does anyone think my rerecord count is too low? I think that because I exclusively use Frame Advance for more precise playing and I have two runs- Sami's any% and the SDA run that I don't need to spend much time testing routes and methods- that my rerecord count is the number that it is. It might go up fast once world 6 is reached, but at this current rate I'd be surpised if I break 25000
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spockybiemmichab wrote:
Edit: I just tested something in the second bonus level in Parachute Panic: You can kill the last bee that is supposed to be killed by the TNT barrel by a shot/spit of squawks so you don't have to pick up the barrel.
....... I'm at a loss of words. *Sigh* how much time do you think it will save? Normally I'd go and hex-edit it but V9 taught me that splicing movies does not work with DKC2 the way I want it to. I actually don't think it's that much time wasted, and Web Woods was a bunch of lucky moments that I'd hate to have to reproduce... Should I leave it be?
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I'm going to restart from the spot where I did an extra shot. (if you look reeeally closely you can see it, I missed seeing it because there are so many webs flying around.) This way A) I can remove the extra shot on my own and B) I think the red Bee field can be improved, it has to look like the first bee field with many yellow bees. That first field looked really optimal (even faster than Sami's despite his shortcut?) so I'll try and make the red bee field look the same. I'll work on this tomorrow- it's late as it is, I need to do work and sleep. Look over it tonight and tomorrow during the day to see if you notice anything else- though i think the missed shot and the red bee field is it. Man, but looking at it that level was awesome... and to think I was scared of it since I started way back in July... Squitter IS a veritable arachnid machine gun
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Web Woods 52ish webs fired at enemies, even more platforms created, you'd think he'd run out :P The section with the red bees is as fast as I can make it- since I don't sacrifice any kongs at all, I can't do what Sami does so I try to be as fast as possible in that section, which unfortunately isn't as fast but I'd lose time trying to sacrifice a kong (at that point I'd have Diddy) and there are no more DK barrels, so no good. Is anyone really good at hex-editing? I think there is a few frames of input that needs to be changed during the mini krow gap- I think there might be on extra shot; if so I might ask someone who's good at hexing to remove that shot for me (really appreciated I can't hex for the life of me) or if not I'll just redo from that section (damn and that part I think is right before I pull off the fast cannonball gap crossing; but verify, do I make an extra web shot?) Besides that is it really entertaining?
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I'm actually right at that part- AND IM SO CLOSE...... I spawn the cannonball while staying as close to the right as possible, I kill the birds mid flight, there's even a platform ready for me... and just as I make one last web for one last leap, the cannonball goes off screen. ARG so close. I'll try other methods to get that fast cannonball EDIT: JUST DID IT, BOO YAH this is, by far, the level I've felt most giddy while making.
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Thanks, I had known of two but there is one hiding inside two bees. Here's what I'm doing for web woods: I am going to attempt to kill as much stuff as possible. I think that, by shooting everything I see there will be no need for shortcuts (except for a red bee or two and the fast cannonball, the fast cannonball I'm not even sure if I can chase it in air but we'll see) I just did a test run up to the part where Sami gets his first DK barrel and shooting everything is the way to go. I think that, with Dixie as main Kong, and having only one DK barrel left (I already got the first one to get Diddy, and passed by the second since I didn't get hit yet) that that is my only DK barrel left (and I'm barely halfway through the level lol). I want to end the way I am now- Dixie in the lead, Diddy as backup- so maybe sacrificing squitter is not such a hot idea. I'll keep working on this- with what I've got so far, this level might (even more so than Klobber Karnage) be the most entertaining level, but I'll finish it first (and take a very slow and meticulate time with it) and show you guys. Here's an initial WIP of getting past DK barrel #2 to show you what I mean (movie stops just before progressing to a big bee field.) Web Woods initial 1/4 done When this is all said and done Squitter will be known as "machine-gun-spider"
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Parrot Chute Panic This is the one level I am not so sure about, not in execution but in how it ends. Ending with Dixie, sans Diddy... I want to realistically end Web Woods with Dixie at the end with Diddy in tow to get the DK coin, then get to Fiery Furnace with Dixie, switch to Diddy immediatly, then use a goal switch at the end. I just don't clearly see how to play web woods to set up ending as Dixie with Diddy, unless I don't take any hits at all. Hmmm, I'll study the SDA and Sami's run to plan Web Woods throughout. Any input on route for Web Woods is appreciated.
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It's the Lost World level in Gloomy Gulch. It'll be fun because: A) it has timed barrels, I can try and play around with that (move up and down to the music?) B) It has many spots for Diddy to do great rolls through enemies C) in its bonus Arne found out how to move the G barrel outside the thorns to drastically save time
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Gusty Glade Plan: Parrot Chute Panic: Start as Diddy, End as Diddy Web Woods: Start as Diddy, end as Dixie Fiery Furnace: Start as Dixie, switch to Diddy, end as Dixie, Goal Switch Kreepy Krow rematch, start as Dixie end as Dixie This is of course depending on how many kremkoins I have, if I can enter Fiery Furnace after Parrot Chute Panic or after Web Woods. If after Web woods see above If after Parrot Chute panic: Parrot Chute Panic: Start as Diddy, end as Diddy Fiery Furnace: Start as Diddy, end as Dixie, Goal Switch Web Woods: Start as Dixie, end as Dixie Gah it's all confusing. I'll figure out once I finish Parrot Chute Panic. but that in essence is the plan. I have to test in parrot chute panic on whether or not Diddy can make it all the way through without getting hit. Um... just looked and you can't enter Fiery Furnace until you beat web woods, so... Parrot Chute Panic: Start as Diddy, End as Diddy (test if Diddy can survive, test goal switch and such Web Woods: Start as Diddy (hopefully), take one/both hits for shortcuts that Sami takes, maybe take that same take hit to get to bonus #1 fast with the fast cannonball? end as Dixie to get DK Coin Fiery Furnace: Start as Dixie, switch to Diddy, end as Dixie, Goal Switch Kreepy Krow rematch, start as Dixie end as Dixie
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