Posts for Comicalflop


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I'm loving that I'm not getting negative feedback anymore. On the one hand this topic dries up sometimes when I'm not posting WIPs or no one has anything to say, but I can't remember the last cool feedback so that's always good. If anyone can find out how on earth I save 224 frames, or 3.7 seconds in Jungle Jinx that'd be great, I suspect it's a miscalculation but if it's not that'd be awesome. Wait, I start counting frames in a different spot ok I'll recalculate Dammit I lost 21 frames. I suspect I only lost frames in the bonus, in V7 I managed to hit the dragonfly before the bee got there and in V8 I wait for the bee to get past. arg. I think the rest of the level in V8 is optimal though. But still, that means time for a redo :( good thing I found this out now before I started on Lava Lagoon. Is there any way to copy the input from a certain number of frames? I think I'll just write what I do in V7 for each given frame, but if anyone knows short of a hex editor how to do that it'd be great.
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Jungle Jinx (I have no idea how but amazed and not complaining) 224 frames saved.
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a 100% run would be very intensive... on the one hand, I'd get to see all 6 temples, on the other it would be such a long run... I'm divided on this. is your SDA run going to be single segment? the multiple segment like in Majora's mask wasn't as fun to watch, and had to download 17 different vids, as compared to one AVI
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http://www.youtube.com/watch?v=6wMEPO2lduY&NR does this have any usefullness?
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I watched this, and I wasn't familiar enough with the game to see major improvements but it did seem faster in slight ways and such good stuff
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I know I had fun (and continue to have fun) doing my DCK2 102%. It turned out good for me that no one else is competing for a completion of the run and that I improved to Sami/Arne calibre. Continue to experiment with SMW, I had to play with TASing for a month before I even started my first version of DCK2. and since then, another 2 months have gone by, and it's not until about 1 month ago that my playing became publishable quality. See a vid posted by bkDJ of a comparison between my first work and my current work in .mkv format. A few tips: This is a TAS website. Use the tools at your disposal. I played primarily at 12-24% speeds when first TASing, and since then I have become a Frame Advance convert. FA is simply beautiful- you can create savestates at any time without disrupting your playing, nothing happens until you push a button and it simply makes playing extremely precise. I exclusively use FA, you'll find it very helpful too. Play close attention to work done before you by other people. I studied three people immensely- Sami, Arne_the_great, and the runner on Speed Demos Archive who did 102% single segment. It will teach you how to play the game, by studying the physics of what they do and how, and can help you plan your run, find places to improve, and get the feel of what speed running for that particular game is like. Rerecords are your friend- use 'em. Since with emulators you can undo any mistakes, make sure there never is any mistakes. you can also test what is the first possible frame to do something (frame advance) and also experiment with different routes. I've also found the tips and guides to making TASes on this website helpful- i.e. be entertaining, be fast, try the impossible, etc. Hope this helps- you may find another game that isn't published that you like, keep searching there's a list of games not done or you may find one yourself but continue to TAS with SMW until you get a feel not nescissarily for the game (because what's done is done, I don't think it can be improved for a long while) but for TASing in general.
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I know what it's like to start TASing, and improving drastically despite a lack of other people's support (see my DCK2 102% run/topic with it's 7 restarts from scratch.) But I have to agree with everyone here, I don't think a minimalist run of this is a good idea, Fabian and JQX have already got the 11 level and 120 exit runs, and they are near flawless and practically impossible to improve on.
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Kannon's Klaim 7 frames saved, there is very little room for improvement for this level in general, I shaved off as much time as I could
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Hothead Hop Saved 72 frames, mostly from trying to find spots to skip the brown kroc-heads. and tried to smooth things out a little.
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World 1 done now only 184 frames slower than Arne's (66 due to switch to Dixie), much better now I think team throwing up to the nest is not a good idea, so I'll test that and see fi that is where the 184 frame difference is. Not throwing up to the nest saved 39 frames, so now it's 145 frames slower, or 79 frames. I really don't know where that last second comes from. Nonetheless, for the finished run world 1 is done. spockybiemmichab, be sure to remind me of Cranky Kong in Krazy Kremland AND Funky Kong in Gloomy Gulch.
Kles wrote:
Very good improvements by Comical, wow. Also, thanks for making me realize my headphones were on backwards.
haha yeah I realized I did that too.
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Didn't get any TASing in yesterday, I started testing frames today for Kreepy Krow, first possible frame to enter is 23203, I'm on frame 23223 and still no perfect frame. I might redo some levels to see if I can enter Kreepy Krow on an earlier frame. Or, is there a funky Kong along the way in later worlds? Edit: Funky Kong is in fact on the way in Gloomy Gulch, in the middle of the path of Parrot Chute Panic and Web Woods. I'll edit out Funky Kong enter Kreepy Krow on an earlier frame, hopefully it save frames in the long run. First possible frame to enter, without reaching funky kong, is 23010, and that's a 1,1,1,1 egg drop. Egg #3 is not the best possible placement for the egg, but I might hit the egg from the top on #3 because #4 has better placement. I'll test it again and see if any other frames give better egg placements.
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thnx I also noted that the climbing can be a little bit faster if I hold B for two frames instead of one like I do... I'll just redo the last bonus of Topsail trouble and start the Kreepy krow fight, and continue the run with better jumping, no sense going all the way back to Mainbrace Mayhem to redo 3 levels just to improve one level (if only hex-editing made sense to me sigh. I know the concept, but not how to do it). Well, I might redo, but I wouldn't call it another restart because it's only changing one small tactic, unlike the huge improvements that I always do when I restart. I redid bonus #1 in Mainbrace Mayhem and only gained 1 frame. So no restarting. I will use pressing B for one more frame for the rest of the movie however. But I won't redo for this little thing, the only real way it will help is maybe save 10-15 frames bewteeen bonus #1 and #2 and maybe in bonus #3, but I will leave this alone because it is fine as it is. Once Krem Quay comes (and thus more ropes, there aren't many (any?) ropes in crocodile cauldron.
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how do I view .mkv files? Also, does choosing stereo sound (like JXQ and many others suggested) really improve the sound in the movie significantly?
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DCK2 102% V1 7m 48s I just watched with both emulators going, it was pretty hard to sync it to see each level started at the same time, but yeah V8 was way faster.
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sync the beginning of each level, that'd be easier for comparing I think because I already know that it's 27 seconds faster can you also make a AVI of V7? I'd like to see how it'd look as an AVI movie, and use it to strategically evaluate crocodile cauldron and krem quay I'd say that, in the end a double video of V8 vs. V1 would only serve the purpose of showing how much I'm improving, but it'd be fun to see I think Also V8 visits 3 kongs, they don't factor in the level differences
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I'm not sure if emulators can run at the same time together... I know the MegaMan X and megaMan X2 was done like that. I think the emulators go idle if another window is selected, but I'll have to try it out. seeing as v7 had a 35 second improvement over V4, V1 is going to look like a complete joke. I think from now on, once in V8 as I get past Crocodile cauldron I'm going to replay each level two or three times, to see if I can improve frames because every time I play a level again I seem to do better. at the end of the weekend I'll post as much progress as I had gotten at that point. V1 had a faster enguarde dismount? I didn't remember doing it (it was so long ago. and I didn't use frame advance back then.) I deleted it, I'll have to download it and see, but I'm sure V8 is as sweet as the dismount is going to get. I just finished watching it for old time's sake, boy was it awful. Even though in V8 I visit 3 out of 4 kongs, I'm still 27.6667 seconds faster. and plus the general gameplay looked awful, I almost exclusively used 12% speed then and now I exclusively use frame advance and there's a huge difference. It was almost embarrassing watching myself months ago (was it 2 or 3 months now?) About the dismount in V1, it was faster than V7 and it's predecessors, after V1 I thought I'd take Enguarde as far charging as possible and swim up and backwards to try and hit the warp barrel. The dismount in V1 was actually just toying around to try and get V2-6 right. V8 beats all of them though.
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Pirate Panic is faster by 21 frames, differences are I roll up those stairs which initially makes me go slower but I hit the neek which speeds me up, when getting Rambi I try to charge more instantly and land closer to bonus#2, in bonus #2 I worked harder to hit every monster faster, resulting in barely hitting every monster in the front and using Rambi's big collision detector to hit the coin earlier. And in the end tried to jump at the first possible frame in order to set up the rambi dismount. I'd like to know how to make split videos, the differences between them are huge. I'll get some serious TASing in over the weekend
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I'd say that's good, seeing as you have a nice critical eye :P didn't get any TASing in today, maybe tomorrow. Most definetly over the weekend though.
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I loved the Enguarde dismount... it totally made my day, at the end of Lockjaw's Locker I'm like no way was that faster and almost a second saved Yes the climbing does look faster, and it saves 1 frame per jump which accumulates very quickly Possibly Kreepy Krow today, or tomorrow, first thing to test frames and then on to the battle!
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Topsail Trouble saved 9 frames 5 levels improved, 2 seconds saved, in one day... restarting was not such a bad idea... yeah I've played these levels 8 times, it goes by fast I have it fully memorized
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Lockjaw's Locker saved 54 frames in this level, instead of jumping across the water I landed funny and swam above the water line... faster I believe more frames saved in smoothness, better enguarde charging, overall betterness. Also dismounting Enguarde earlier and swimming directly to the warp was WAY faster
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Gangplank Galleon 26 frames saved that's exactly 1 second saved so far, not counting the skipping Cranky Kong (for obvious reasons)
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Mainbrace Mayhem 13 frames saved I will skip Cranky Kong to get him on the way in Krazy Kremland, as suggested. Hopefully I won't forget to get him in the future, or else I'l be looking at 101%. (unless getting him in the credits counts? doubtful)
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Hopefully not now that I know what I'm doing... I'll have to find that 3 second loss vs. Arne's and Kleaver's Kiln I know what to do, it might take a weensy bit of luck manipulation for cannonball #4 haha yeah I do get restless sometimes... I like it most when I'm crunching out 3-4 levels in one day, and not fretting about restarting or being stuck somewhere. 80% done with Mainbrace Mayhem, WIP when I finish that
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Pirate Panic V8 21 frames saved making it harder to obsolete, plus the fact that I'd only had 4000 rerecords by the time I was at Slime climb made me think it could be more precise; I'll redo again, and hopefully with more frames saved and mistakes removed I could acumulate 1+ second of improvement by the time I get to Krem Quay, we'll see. As long as I don't lose any frames... I'd like to thank all the supporters who have now seen through 7 restarts of the run, I commend you all for my constant redoing from the start. Let's make this the last restart, shall we?
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