Posts for Comicalflop


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Yeah I'll stick to just making full movie WIPs, too much trouble otherwise... I'll try and show my progress, I can't get any further at the part I stop at because the hooks do not come down, I'll try alternating frame entering just like Kreepy Krow to see if I can manipulate that Edit: incorrect link removed, proper link in next post
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So for example since I use a specially modded emulator, just like Leend of Zelda: Link to the Past says "requires an emulator that can press Left+Right", if this gets published it'd say "requires an emulator that can record resets"? I have 8ish hours today to work on Kleaver's Kiln and start Krem Quay, I'll start posting WIPs as soon as I finish each level BTW, now that I'm getting pretty far down the road, how do I show WIPs from a save-state i.e. at the beginning of each level? when Sami was posting his Any% the movie files were "from save-state", showing just the levels and not the previous ones, how do I show my WIPs like that? Edit: Hm this boss is harder than I thought... I'll keep trying, I'm pretty much using Arne's method of beating him though I'm trying to do it slightly differently. I am having a lot of trouble with Kleaver, when I hover to the right over the gap sans hooks, Arne hits Kleaver, hooks appear and he heads back to the left, when I do it I hit Kleaver and no hooks appear, leaving me stranded on the right side and the cannonball falls on the left side.
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Nonetheless, I've tested and if I beat K. Rool and perform a hard reset with the emulator, when the file menu is up my file will be there with 101%, an in-game timer, and I can select that file, and finish the last level and the last boss fight for viewing purposes, would you need to have an emulator that must be able to record resets (like the one I use) in order to view the entire completed movie?
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I checked, the "clear SRAM data is set to 0 seconds after input so it's disabled. So yes the game is saving automatically.
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Nope I went through and checked. I'll check again to see if the reset game function of the emulator can do it again. Yep, I went through it again and if you play throughout the entire game, and don't save at all, and reset when the credits roll, the game file will be saved and ready.
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I was just noodling around with the Recording reset function, and I noticed that if I recorded before I saved the game (via going to the save kong) then when I reset the game file itself didn't exist. By beating K. Rool, at the credits would the game automatically save or not? This would greatly affect the run, meaning if I have to save it I'd need to either A) find the next save kong along the way or B) restart the run at the first save kong to save there. It'd be so much more convenient if saved after K. Rool though, you guys know? Edit: I just played through all of Sami's move (fast fowarding) to get to the K. Rool duel and the credits, and yes in fact after the soft reset of the game the game file was there because he beat the game. Phew that saves a lot of trouble for me.
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Sqauwk's HAS to blow up in that level. Y AND X make him cough an egg, so I can't dismount. You can dismount him in Parrot Chute Panic because he's a special colored parrot. The double jump is Arne's Team-Throw 1 that he discovered, it was faster than throwing a DK barrel up at the bees and waiting to get high enough to jump there. Diddy lands on nothing, and you can start+select as soon as diddy gets the DK Coin and hits Dixie. This jump will be used most in Arne's Castle Crush, and some of my Castle Crush (I have to turn into Rambi, so that leaves less room for the team throw.)
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DCK2-102% V7 Squawk's Shaft 154 frames saved it took me months to finally finish world 1, and world 2 only took me a little more than a day lol Boss fights are not my forte, I have Arne's Kleaver's Kiln to study, I wrote down what to do at what exact part but we'll see how this boss turns out
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oh right I forgot dismounting removes that blow up thing... Lava Lagoon is unfortunately laggy like that, the monster sprites appear late and the lag happens if I swim fast, but it wouldn't save much to try and minimize lag because moving slower to avoid it is slightly slower I am kind of disappointed that I can't do a goal switch at Lava Lagoon. I tried and I tried and kept failing. If anyone else can submit a short vid of a successful goal switch there I would redo both lava lagoon and redhot ride
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DCK2-102% V7 Redhot Ride 1004 frames saved, 16.73 seconds that one level alone amounted to more seconds saved than all the previous levels combined
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Aren't there also satellite dishes that you can hit? my brother watched the WIP with me and pointed that out, at 3:13, there are like 5-7 dishes, and more at 3:19. I'm not sure if they count as points, but my brother said he remembered they could be attacked.
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DCK2-102% V7 Lava Lagoon V7 vs. V4 (the only version to previously have gotten to Crocodile Cauldron): Hothead hop: 80 frames saved Kannon's Klaim: 25 frames saved Jungle Jinxes: 403(!) frames saved Lava Lagoon: 155 frames saved Jungle Jinxes saved so many because at Klubba I keep pressing Y and B buttons and it goes to the Lost World map faster, plus the level is done better Overall 663 frames saved in Crocodile Cauldron so far. 11 seconds. Wow. I am very impressed with the results.
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I'm practically almost done with Lava Lagoon, but I'm trying to do a goal switch and can't seem to get it to work does anyone know if a goal switch in Lava Lagoon is even possible?
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DCK2-102% V7 Kannon's Klaim and Jungle Jinxes Kannon's Klaim is one of those levels with little need for improvement, Jungle Hijinxes was improved a lot though, on to Lava Lagoon
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I liked the smoothness of the level too. I'd say that Squitter is my favorite animal to watch, but not to play. I hate the pause after each time you create a web platform, many times I jump too early and he can't spit out another platform, I'm just going to looooove web woods (not) A Cranky on the way... eh yeah, not worth it I am not restarting World 1 ever again!
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DCK2-102% V7 Hothead Hop I can't believe Arne's is 183 frames faster myself. I'm pretty sure the dixie switch takes up only 66 frames, maybe it's the lag to end the fight because I checked the frame for when both of us enter crocodile cauldron. Maybe team-throwing up to the nest is a bad idea after all, I thought the coin landing faster would speed things up
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I'm actually not sure if it is frame perfect or not. I did calculations to see how it compares to Arne's fight, and it's 249 frames slower (which I find hard to believe) I know for sure I lose 66 frames from switching to Dixie but I'll recalculate again, see if there's an error. I definetly didn't get to do every move that Arne does, I tried to be as close as possible while making small changes in accordance to how the eggs dropped (most notably #3.) I also hit him differently on egg#4 so that I could do a team-throw up to the nest, when I tried to hit him backwards I didn't have enough time I'd gotten up to Squitter in Hothead Hop, but I'll look again at the boss fight and see if it can be improved Edit: no my calculations were correct, sans the dixie switch I am 183 frames slower, and it's mostly how I land on Egg#4, I'll do that part over and see how many frames I can gain Tried improving that egg, and still didn't save any frames so I'm leaving it as it is because aesthetically it still looks fast and I'm pretty far into Hothead Hop so I'm not changing it.
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DCK2-102% V7 World 1 done Kreepy Krow is done (Finally!) the fight is not picture perfect but I manage to be throw diddy up to the nest to save frames as the coin comes down. If anyone thinks the fight can be faster, by method and not by tight precision let me know, I like it as it is so far and I'm officially starting on Crocodile Cauldron
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I Found it!!! frame 23535 is the first frame possible to enter Kreepy Krow, and I tested it consecutively and the egg#3 drops very close to the ground in perfect position. I am so happy right now. I will work fervently tonight to bring about the best boss fight I can. Kreepy Krow is going down! he gave me so much grief the past month, payback time
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if dismounting enguarde earlier will in fact save frames the way I think you're getting at. I had already saved 25 frames in V7 with that level, and even had improved inside the warp (which was very tricky for me to duplicate from Arne's Any%) and I'd saved 20 frames from Mainbrace Mayhem. I'm not sure if I'll be able to reproduce the same results, and I really want to start Kreepy Krow tonight. Maybe I'll add it on the todo list if it ever gets published and if I want to improve it.
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Edit: nevermind, I have it all worked out. I have the record stuff all sorted out now. I also took a look at the WIP, and almost immediatly it desynched
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a) in V6 Rambi does scoot foward a little, I made sure it'd be faster by not moving when he landed because you can't immediatly charge if you're moving. I jump earlier to avoid the neeks completely, and at the angle if I tried to land closer to the door he'd move and thus delay time that could be spent getting ready to charge. His actual charge is faster than the little slide he does when he lands going in one direction. With a little tweaking I could get him to land closer to the door, but it's in level one so I'm leaving it alone b) yes c) enguarde's charge is faster than swimming, so I actually try to stay on enguarde as long as possible, and swim up. I did hit the other side of the warp barrel, but it would be faster to disengage like 15-20 frames earlier d) The collision detection is iffy for the DK Coin, it spins and when it's halfway around it's collision area is unfortunatly smaller
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One thing I've noticed is in order to relle obsolete a run, it has to do either one of two things: you must change the METHOD of how the run is done, i.e. faster techniques which will yield in many frames saved Or if the movie is long enough to improve the precision of the playing, for instance The Castlevania: CotM GBA. JQX's run is both better than the previous version by both methods, with faster techniques and very precise playing. Obsoleting a movie like that, especially since it's 10:31, is going to be very hard.
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on Youtube there are many vids of Majora's mask, most of the making use of a glitch using the C-buttons to float and stuff, would the use of that (if it's emulated at all) be acceptable?
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I'm trying to figure out the Record reset stuff too, a patch for SNES9x? Arne sent me a file, but it's a .diff file I don't know how to work it I have SNES9x 1.43+ v9, if I patched it to record resets would I have to record from the very beginning or would the work I've done so far be fine if at the end I use the patch to record a reset?
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