Posts for Comicalflop


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Well, Banjo Kazooie is published now. It's tied with 0 star in the N64 category for highest rated run (I'd throw in my personal opinion that it's a flawed result of the new rating system, but I'm not that mean). Should it get a star? Discuss.
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Post subject: poop jokes never cease to be funny
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Don't worry, it's like a bad case of major backed up diarrhea. It'll come out eventually, without question, when you least expect it. I'm going to a bad place when I die
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Yeah, I fail to see why so much time is being wasted setting up a slower fight; what's wrong with supersliding to the mask after Goht dies?
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You do realize "no, a saria skip is not possible" was the first thing I tried? I even backed it up with evidence and stuff. RingRush, that route is interesting. I don't think a Low% for OoT should use RBA in any way, shape, or form because that completely ruins the purpose. If RBA is allowed, then it should be used to beat the game as fast as possible, and deleting items to reduce the % makes no sense. For the low% and 100%, runs that are based on what items you have, the swapping out and memory distorting of the items themselves shouldn't be tampered with. Also, routes formulated with segments in mind are harder for TASes since there is no current acceptable way for mupen to record resets.
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Satoryu wrote:
it can't just be to see Banjo do a jiggy jig
Huh? I thought that was the point of the entire game.
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I actually have mentioned the underwater swimming before. I don't think swimming against a slope offers any increase in speed, although visually this seems to be the case. Rather, swimming along a slope does not decrease your speed at all, yet you get pushed up closer to the surface. (unlike say swimming past Clanker's gills, which has an obvious clipping.) So it's a good thing, since swimming straight will still yield rising to the surface as swimming diagonally would. However, there are many spots where the straightest path is not taken when swimming, and that has more to with holding B and R when first entering the water, and not changing the angle of swimming until Sami gets close to the end. Had he changed the angle at the start, he could take a straighter path. I guess that's just something to address in a v2. But it makes me wonder why everyone is giving 9's and 10's in technical rating. The underwater swimming is not the only thing that can be fixed in this TAS, and 9's and 10's I generally don't see as being given to 2+ hour long runs that are easily improvable.
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Both runs aimed to beat the game in the shortest amount of time possible using all currently known tricks and glitches, right? Can't you accept that this run obsoleted the old one by that definition, and by a very significant amount? And that obsoletion is in order because they both are in the same category? Now, if the old run was made in the current day and knowingly left out such glitches and skips, then you could make the argument. Obsoleting a movie doesn't make it disappear forever.
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The problem with changing the bitrate is that I'm not very familiar with fiddling with those settings; my mic (which is not external, but built into my laptop) distorts my voice enough anyways, and I don't want it distorted even more. Here's the commentary
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A 138 Mb .mp3?
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Lucky for everyone, I recorded a humorous commentary for this run, same as with Bloobliebla's OoT. Fortunately I didn't have to take bathroom breaks (which unfortunately means I can't include the humorous anecdote about the speedrunner needing to pee), but there might be some slight desynching, from when the emulator paused ever so briefly every now and then. Does anyone have a site to upload a 138 MB file (other than megaupload, which is giving me trouble)?
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The mempak settings are changed inside the TAS Input Plugin. Go to options -> Input settings. Below properties there should be two checkboxes with controller 1. the first checkbox should be checked as active, and the second checkbox, mempak, should not be highlighted.
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The fun part about mupen is that when you go to select 'movie play', it tells you right on the screen what plugins were used to play the movie.
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Do you have mupen rerecording v8? Have you extracted the .zip into the .m64 file? Do you have the right plugins? You need to be a little more specific, or else we won't be able to help much. Now, you'll be lucky (in terms of wanting to see the run) because some encoders are going to make an AVI/MKV encode of the whole run, in order to appease the lazy/whiny viewers. So, just sit tight and something will be posted to download and sent on youtube shortly.
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Nice work Sami. Another one of the great N64 titles is finally done. While long, there is plenty of action to be found in here. The overall routes are very solid, many nice tricks, and a pretty good amount of precision. As I've mentioned earlier in the BK thread, it can be improved in various small ways. But, considering it took 2.5 years to make a submission of the game, I think it's a fine first run of the game. I'm sure there's more ways to extend Banjo's hitbox to save time, and oher tricks/glitches that haven't been discovered yet. But I'm not holding that against you. I give 7.9 for entertainment, and 7.7 for technical.
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There has to be some line drawn between outrageous claims that really can't be true, and seemingly impossible suggestions that do end up true. Otherwise, you'll end up in an existential crisis, and no TAS will ever be complete because there will never be certainty in anything. Why bother making something now when it will be better in the future? And in the future, why bother doing it then, if some future of the future will do it even better? Ad infinitum. I'm going to go so far as to say, that Ocarina of time can be beaten in 10 minutes. You heard me! As soon as you gain control of Link, 3 minutes later you'll have landed the killing blow on Ganon. I've TASed this game before, and I know its limits, so surely there is some credibility. So 10 years from now, when that is finally accomplished, you can all thank me. I already gave my solid reasons for why Waffle's suggestion will most likely not work. Mostly, that the majority of areas in the game aren't connected. When you enter the bridge area from the lost woods, the cutscene doesn't load. When you enter from the kokiri village, the cutscene loads. Now, it may seem that I'm "quarrelsome", but: -I like to play devil's advocate -Very often I get into the thick of things not because I'm looking for a fight, but because someone needs a reality check.
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It's a good thing this was during a photoshoot, and not during a performance. I was copying him, not the other way around. Honest. He actually figured out how to make my watch use the indiglow background before I did.
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Post subject: the picture confirms the argument
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Teaching Spider-Waffle humility is impossible. It's nice and all when you do happen to find/suggest a new shortcut or something that's really outside the box, but for god's sake, stop acting like you are the godly, ultimate person who knows every game inside and out and that when you make a suggestion of a potential shortcut, we suffer for not following your every word. The only cost of this wonderful book is your free will! Those things are overrated anyways.
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Unless you can magically make Link go through the tunnel, not trigger the load to the bridge area, and keep walking right past where Saria is, all while the game is still loaded on Kokiri village... hell, let's skip the foreplay and just go straight to Ganon's castle.
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I don't recommend HISSing at parties though, people will think you're a snake.
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4. Just find the first frame to play the next note. Shouldn't be too hard. 5. Very few emulators have "skip to frame x in movie". Mupen does not have it; you'll have to watch your progress from the very beginning, especially to check for desynchs. If you want to see how a room looks, you can keep one savestate at a beginning of a level to see that level, but you won't know if it desynched or not.
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Sometimes I use my chin.
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Long overdue update. I just beat Orange in Moon 2 using a new strategy, and I'm currently 158 frames (2.6 seconds) ahead of my old attempt. Woah, I really have been working on this movie a long time.... huh.
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So then how is freezing the camera in place going to help Link get up to a place he normally cannot get to? UP denotes height. I so far see the glitch being used to get past something, not above something. The new glitch gets past an obstacle, but the type of obstacle is different for the fishing pond in trying to skip the scarecrow song.
JSmith wrote:
The glitch seems to be an effect of the triggered dialog rather than the crawl space.
If this were so, why was the trick found in Kokiri forest, and why do both methods- Navi text, and the sign- require you to, you know, crawl through the hole in order to achieve it? Otherwise, someone would have found this back when ISG was discovered, because according to you, those requirements (activating a text) are all that's needed.
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The fishing pond is an obstacle by way of height, not on whether some CPU is blocking the way. Also, the glitch requires a hole to crawl through (of which only 4 places have, Lake Hylia not having one), so suggesting this new technique to be used everywhere is sillyness.
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Yay you are finished! Now you can retire: Good job. I've watched all the WIPs, and good improvements all around.
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