I think the run shows poor planning in addition to some poor precision. Also, I do not personally think the game is fully entertaining (although I think it's entertaining enough for the site) because it's long, has many pauses in the action from cutscenes, transitions, and wastes time making you learn the game. The speed is nothing impressive, the jumping isn't particularly note worthy, and the only 2 things that seem cool are: spamming the level 1 drill to cut through things faster, and the bouncing sequence breaks Pekopon has demonstrated (which were obviously not here.)
More problems:
-Uses the J ROM because couldn't find the U ROM; this is inexcusable. Many cutscenes and stopping during the action to get information on how to play the game sucks even more when you can't even read it. No time is saved by using the J ROM, not even because texts scroll faster. IF the run was of high quality, I could see the rule being overridden so that it could be published, but since it's so improvable I think not (I don't think it should be rejected just because of ROM choice, same reason why it shouldn't be rejected because of ROM choice if it was a good run.) A new run made with the U ROM is the best scenario.
-Misses MANY shortcuts that Pekopon has been posting about publicly in the thread and youtube account. I got the feeling that no research was done into the game's routes/sequence breaks, and was completed blindly. This is most evident by:
"Buy things:Thanks to the game,I didn't collect the chips on purpose but I still got 263 chips after finishing the stage 4-2.I realized I had to buy the bettery until I almost got to the end of stage 5-1 so I had to go back to play this stage again...The battery makes the HP double and running into the bombs is so cool."
Replaying an entire stage because of poor route planning is not what this site is about. That may be acceptable in a long run in SDA where you make a route mistake, but most definitely not acceptable here. You should make a test run first to structure the fastest route, then work on the movie that will be submitted. That way, you don't have mistakes like that.
-Poor luck manipulation with enemies, as you mentioned.
-Boss fights were ok and seemed to show some understanding of boss fight techniques (such as getting hit to be invulnerable and get the next hit on the boss quickly), but again not bothering with luck manipulation could make the bosses faster if their actions are controlled more.
-The fact that you found a new trick at the end for faster movement I sympathize with, since it's something many of us have to deal with, but it's a trick that would save a lot of time as you mention and I'm sure that an entire redo of this run should be made, using the U ROM, being more precise, testing different routes, searching for the most optimal way to progress past enemies/obstacles, and using Pekopon's shortcuts.
-The general precision, i.e. when you're playing/boosting along and such, at face value seemed ok. I didn't see blatant use of turbo for movement, only for dialogue, and the actions did kind of blend together as a TAS should in that you didn't miss the first frame to move and such. But, as you mentioned you didn't do the fastest methods of traveling, nor I bet test different routes/strategies per room. I'm guessing, a run this long made with so few rerecords, you kept the first result you got, not bothering to beat the result. A TAS should be about systematically beating your own (or someone else's) progress until potential perfection is achieved.
Pekopon is right in that this can be improved, and I think by a lot based on how many shortcuts were missed and in playing one stage twice. I don't think on a playing precision level this was atrocious; as a first timer, I think you did pretty well for general movement, and especially with spam drilling. I highly recommend you redo, because accepting this movie as it is would be against the site's goals.
As it stands, I vote no. I would vote yes on on a new run if all of the problems were addressed. If the task of redoing the whole thing is daunting turtle, I recommend asking around the forums to see if anyone with some experience wants to do the run with you. Many people have requested seeing this, and I wouldn't be surprised if someone offered to help. The forums are also a great place for showing WIPs (works in progress), where we can judge the movie every time you release progress so that we can point out mistakes or make suggestions so that you can fix them there, then proceed to the next point, rather than have us all point out the flaws when it's submitted.