Posts for Comicalflop


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Cpadolf wrote:
So why is this game so hard to TAS? My guess is shoting eggs.
There's that, in addition to so many other elements. Bag: In theory, yes he should be able to use the SNES WIP to compare to, since all the levels are ports. Again, which is why I'm against using the GBA, since you'd mostly be copying what spezzafer has done with his 100% WIP so far, and I'd so much rather wait for Baxter or Arne or Deign or whomever to finish the SNES 100% run.
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Shinryuu looks like a Luxan! The chin part, at least.
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I wouldn't recommend it. Not only are you thinking of starting of one of the most difficult to TAS games, you're thinking of doing it with the hardest category. 1) I don't think Yoshi's Islands needs to be represented with both the SNES version and GBA, since GBA is mostly an identical port, excluding the few extra levels you mentioned plus the alternate ending 2) Have you listened to the music/sound compared to SNES? Horrible! 3) Maybe this is just me, but the GBA version looks slightly slower than the SNES. 4) Probably not the same glitches, or there are more glitches on GBA that are not as useful. I just don't think it's a good idea, despite there being the alternate endings and few extra levels.
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Your .m64 desynched right at the very beginning, by not entering the normal mode. Instead, easy mode is entered. You shouldn't be experiencing desynchs like that, and one that early on should have been fixed. If you want, you can use meepers' or my .m64, both of which synch to get into the first level, and you can start from there, because a .m64 that desynchs that early will never be published. You said above that a higher score is gotten from a boss the more time you have left. So why not do what meepers did, and kill the boss as fast as possible, and killing all stray enemies, rather than waiting a very long time to kill the boss? it will probably be more interesting, net in a higher score, and be faster all around. Overall, it looked good except for the things that I mentioned. I encourage you to either use hex editing to fix the desynch, start over again ensuring it synchs, and using my suggestions with the boss. I believe this game is of high TAS quality, but unfortunately it will not get onto the site as it is for two reasons; One, it doesn't synch, and Two, it has unclear goals and wastes time at the bosses. I am, however very impressed with the 2nd level. The way you handled the bird ruffians and the crab ruffians +crab boss was genius, I didn't think it was possible to never miss any of them like that.
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Bablo wrote:
Rayman would make of a good TAS.
I downloaded some of them, and they don't seem to be as fast paced and interesting as Rayman and Rayman 2: the great escape (which has a TASable N64 version) were.
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Quad run was a yes vote for me, but this is meh. An even more incredible achievement in theory, but the end result is not as good as the quadrun.
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Wrong again! You'll find that Sidehopping's speed starts off faster than backwalking at the start of the sidehop, in the middle it lowers, and then at the end it goes higher. Sidehopping uphills is faster than backwalking because one of the fast parts of a sidehop, the beginning, is repeated via ground cancelling.
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Post subject: no, I actually don't have a problem with the fast publish.
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yay+ yes vote for movie being awesome, boo for it getting on the site faster than it needed to. Seriously, kittens die when that happens. Think of the kittens you trigger happy publishers. You have their untimely demises on your hands.
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Wait, hang on, really? SDA has a 100% speedrun? I didn't know that! SARCASM was used in this post. For more details, see http://en.wikipedia.org/wiki/Sarcasm.
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And we don't like dishonest people here (I'm looking at you, Saturn.) So, pack your bags and go elsewhere. Bye.
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This guy friended me on facebook. For a while I thought I must have clicked on myself to add friend by accident; many google searches had led me to believe I was the only Josh Nyer in existence. Also, when my older brother went to Israel with a bunch of kids from Boston, he said one of the Boston kids looks exactly like me. I wish I still had the photo, but it was uncanny how much he looked like me.
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The thread should be deletable; but there's no reason to delete the wiki, I can keep it updated if you send me tricks and pictures.
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They'd be very handy to have. A picture is worth a thousand words, no matter how well I utilize my verbal diarrhea.
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Weird. In your encode of Nitsuja's 2nd movie, the sound does wonk out after sky sanctuary, but not after sandopolis 2's boss.
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Swordless Link wrote:
Nice trick, but visualising it optimised in my head, I don't think it'll be faster than the current strategy.
It may seem faster in theory, but keep in mind: -You have to wall kick and grab onto the same ledge, which is kinda slow -The elevator positions are really bad when you arrive Now, with the areas that it skips, and if done optimally, and if the elevator positions are better, it might save some time.
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Post subject: new sia tricks page created, thread no longer needed
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I've made a page for ya. PM me a bunch of pictures to go with the trick descriptions. (this thread canbe deleted now.) Also, generally tricks pages are made for very popular games or where a lot of different people are competing/working together on it, so that anyone new to it can learn the ropes or a database can be made for reference.
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Kuwaga wrote:
I guess he's pausing for luck manipulation there.
No. These are both cutscenes (the first where sonic+tails fall after the sandopolis boss into the lava level, and second when they're running up the spiral staircase into the death egg) where the sound totally wonks out. Watch it and see.
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At around 24:19 the AVI has a little hiccup with the sound. And again at 28:59.
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So I completely forgot to mention this earlier, but I hope you are ducking underneath all doors that raise up when possible, like you did in TWINE and like how Rising Tempest forgot to in GE. And Rescue is awesome, because that's the one where you push the NPC's to speed things up right? You can probably strafe them all the way to their destination. That'll look cool. Er, rescue 2? whatever.
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So zOMG, you're looking forward to half of the temples being essentially skipped with major glitches, even though the medallion/what have you is collected at the end? Yeah, I can see how a few seconds of the temple and the entire cutscene at the end would be entertaining and all. I think Bloobiebla knows what he's doing, and that we should all shut up and see what he does. Now if only I could get the settings to work again, this run is always desynching on me in the deku tree no matter what I do.
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As old as time itself. Chaos, I meant "as intended" obviously not getting every single silver key and such, but not using some clipping glitch to beat the temple in less than 4 minutes. Playing most of the mini bosses, getting most of the items, getting the boss key, etc. You know what I mean.
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I think the point of Bloobiebla's run, which is to complete all temples, is lost when you beat the forest temple as a kid in 20 seconds like in SwordLessLink's video. As I stated earlier, I think if you're going to take the time to beat all the temples, you may as well do so as intended and beat the temples fully, rather than skipping most of them just to save time in a run where the fastest time is not the goal but showing off the entirety of the game.
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Awesome! Muchas Gracias. My plan is to have all answers be one digit, which would save time. The other goal to achieve a higher in-game time is to have more questions, which raises the score; the higher the score, the more in-game time is reduced. Thanks a bunch, I just tested and these addresses work perfectly; they even appear on the first frame possible for you to grab them, which also saves me a huge amount of time. They helped me to confirm everything I suspected for how the mathfun event works; I should be able to manipulate a perfect mathfun event now. Progress wise, I just finished the Ball event, and I think that it is one of the major highlights of the run so far. Now is the mildly easier MathFun, then shave lots of frames off the Cat-Tatrosphe fight, then optimize the new strat for Cerebus Alpha, and then it's on to new territory in World 4! Wee!
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You'll notice Pekopon was making one game request as well, not something universal. Meh.
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I don't see what's so hard with this request in making VBA visually show the hitboxes. It certainly looks doable as Upthorn shows.
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