Posts for Comicalflop


Editor, Experienced Forum User, Published Author, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
stickyman05 wrote:
*musical nostalgia drools from orfices*
Careful! You got some on my shoe.
Homepage ☣ Retired
Editor, Experienced Forum User, Published Author, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Hey! Those be my input animations! :-p This is twice now where I've been the person to guide the TASer who completes the EG run through the day long process (yes, both times it only took less than a day to complete.) Thank god this time didn't involve me staying up from 9 pm all the way until 6 am with no sleeping. I couldn't visually spot the improvements, but 24 frames is good enough. I'll throw a yes into the pot. Note to self: don't make any more short runs or else the Deign Boogieman will come to steal them away.
Homepage ☣ Retired
Editor, Experienced Forum User, Published Author, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
You know, I never thought to fire the seekers at the ATST's head back when I felt like playing this for giggles many months ago. I just remember spending a good 10 minutes in that one room trying to figure out how the hell to beat that thing as he was firing my ass to smithereens. I hope the future stages that are played in ships are more fun. That test run wasn't bad, and I noticed napalm only had that square orange shadow so graphically it looks better, but I get the sneaky feeling that the type of gameplay may get boring or some people who haven't played it may not find it entertaining. Many old school gamers find their molasses slow NES games to be better than the run of the mill N64 playing, their loss. I say, keep up with the test run, complete it to the end. We need more N64 runs on the site. edit: you shall remember to climb walls like this
Homepage ☣ Retired
Editor, Experienced Forum User, Published Author, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Ooolay Ooolay Ooolay Ooolay Ooolay OoolayOoolay Ooolay OoolayOoolay Ooolay OoolayOoolay Ooolay Yes vote.
Homepage ☣ Retired
Editor, Experienced Forum User, Published Author, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Bisqwit wrote:
Xkeeper wrote:
This run is boring. However, only if watched in long bursts. I find it becomes immensely enjoyable if you take a break from it every 5 minutes or so to talk on IRC for about 30 seconds, then resume the movie.
That's what it must be like to be ADHD, I guess.
Not everyone who has ADHD has trouble watching long movies. I always am watching movies of great length all the time. In fact, I find it hard how people do get bored of movies longer than 5 minutes, even though I too have ADHD. Just like people are unique, ADHD is unique with each person.
Homepage ☣ Retired
Editor, Experienced Forum User, Published Author, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
It might be your card, goldeneye runs 100% perfectly for me. That sky looks beautiful.
Homepage ☣ Retired
Editor, Experienced Forum User, Published Author, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
gln64 is what I used, and it also seemed to work fine. Just in case jabo's 1.6 doesn't work for you. Also, that page that meepers' posted was originally supposed to be a concrete list of the best plugin to use for each game, but two things happened: 1, my main site where I kept the info expired, and 2, the new glide64 napalm release pretty much runs 99.5% of all N64 games perfectly.
Homepage ☣ Retired
Post subject: Re: I am okaygo
Editor, Experienced Forum User, Published Author, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
okaygo wrote:
Right now Glide64 Napalm looks like an awesome choice for windows users.
I can confirm this. Bomberman 64, Goldeneye 007, and many, many other games that had graphical problems are now rendered much better. I highly recommend anyone starting a new N64 TAS to check napalm.
Homepage ☣ Retired
Editor, Experienced Forum User, Published Author, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
DaShiznawz wrote:
You are probably right. Do you think it is worth testing both ways or not.
Yes it is worth testing both routes, no questions asked. What's the point of having these fancy rerecords and frame counts if we don't test the fastest possible route?
Homepage ☣ Retired
Editor, Experienced Forum User, Published Author, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Well, personally I saw stages where you were better than Huffers, and some stages were Huffers was better. I think if both of you worked on the project together, you could achieve a level of perfection never before seen for this game. Overall, the amount of improvement is significant enough for me to vote yes, but I think you should contact Huffers to work together on a v3.
Homepage ☣ Retired
Editor, Experienced Forum User, Published Author, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Samoht wrote:
Is a low% a possible category in TAS, or is it not accepted?
It's an acceptable category, since you can beat OoT with a minimal amount of items. Super Metroid has one, as does Rygar. I don't see it being an entertaining category for OoT, though.
Homepage ☣ Retired
Editor, Experienced Forum User, Published Author, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Aha Deign! Now I can put a face to the guy that's always trying to obsolete my runs. I hope you always wear that Hat when TASing. I know I would. jimsfriend, you are genius.
Homepage ☣ Retired
Editor, Experienced Forum User, Published Author, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Good show 'ole chap. Every now and then I'd spot something different, but it's been a such a while since I last saw Bisq's movie, it wasn't apparently obvious. I'm sure one more yes vote won't hurt.
Homepage ☣ Retired
Editor, Experienced Forum User, Published Author, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
There's already a topic, on the front page as well. A glitch was found that lets you go through walls, which definitely ruins the fun since you can glitch your way to the end in 3 seconds or less each course.
Homepage ☣ Retired
Post subject: WR bom chika wow wow
Editor, Experienced Forum User, Published Author, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Nearly one month later, and Migen is finally done. Ugh, that boss always takes me more than 3 weeks each time I visit him. And he always takes me forever to complete. And I think this is the 3rd version out of 9 where I've fought him.... Thankfully I am now done with him and all of world 1+2. Edit: current progress at 3-10, ball event. Urg. If anyone is good with ROM disassembly, reverse engineering how the luck works, or anything else like that, now's a good time because trial and error is making my head explode. Elvis_Maximus, any luck on those videos? Edit edit: if anyone cares, just today I got a console WR for 4-05, Rescue Act 2, 28.47".
Homepage ☣ Retired
Editor, Experienced Forum User, Published Author, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Thought of another feature that would be tasty: A basic bot. Of course, it might be tricky with the analog, but still if it was included to test randomness and stuff it'd be really cool.
Homepage ☣ Retired
Editor, Experienced Forum User, Published Author, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
I'm guessing that "test a game" means checking to see if graphically the game looks ok, and if it plays at all. I don't think the testing goes all the way to beating the game. If the problem is with the ROM, then there's no way that it can be fixed since mupen is playing the game the way the ROM intends, just not allowing to get past that. If it's a plugin/emu problem, then eventually it will be solved once the source of the problem is found. Until the source is found, I wouldn't blame the testers since they probably did not think to go past the first level, as their job is not to play throughout the entire game.
Homepage ☣ Retired
Editor, Experienced Forum User, Published Author, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
I currently work at Starbucks as a Barista, during the summer I'm a camp counselor at a summer day camp. College wise, I'm undecided and just rumbling through, but as of recently I've had a lot of inspiration to declare a major in communications, seeing as I've had two communications classes in two semesters that really impress me. I don't know where it'll end up, but broadcast writing, radio, voice over, communications stuff, mass media, whatever; they're all appealing. This is a good thing since I'm the kind of college student who would go through 4 years not knowing what the hell I want to do with my life. Also, isn't this thread a little, obsolete, given that in forum user's profile pages there's a space for profession?
Homepage ☣ Retired
Editor, Experienced Forum User, Published Author, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Boo! Why does Linux get the uber special treatment when many willing testers use Windows? >:-( I already detailed an extensive graphical/playing errors list (on the compatibility wiki) that occurs with current plugins and mupen rerecording v8. You can be sure that those games I mentioned are the ones that most people are going to be looking at for improvements, and will be testing the most. I can assume that the games that currently run perfectly will continue to do so? Can you describe really quickly: -Whats being done to solve desynch issues? -Why 3 plugins are given heavy focus as the main plugins that mupenplus will be using? will each individually be improved? why were they chosen? Will all 3 combined guarantee emulation of every N64 game? -Is the OoT pause bug going to be fixed? -Will DK64 and Blast Corps be playable?
Homepage ☣ Retired
Editor, Experienced Forum User, Published Author, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Can't program for beans. Don't have Linux. But I can make a ton of suggestions for what features should be available in the emulator, as well as make "complaints" for the game compatibility thingie. If a new mupen can be made available without having to wait a very long time, and it fixes many of the things that need fixing, I will be a very happy TASer indeed.
Homepage ☣ Retired
Editor, Experienced Forum User, Published Author, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
I would love to encode and upload to the youboobtube, but sadly after the point where you made the Co-op TAS I haven't been able to make any of your.m64's play back correctly.
Homepage ☣ Retired
Editor, Experienced Forum User, Published Author, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
I merely state this fact over and over again because a judge, who determines whether runs should be published or not, looked at how that mupen records resets. The reset command is given to the emulator, not the ROM itself, which is opposite to how all other accepted record reset emulators work. So, a mupen which does not record resets the way the judges want them to, likely will produce runs that will get rejected because of this.
Homepage ☣ Retired
Editor, Experienced Forum User, Published Author, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Well then, you know what you're doing more than me. Carry on.
Homepage ☣ Retired
Editor, Experienced Forum User, Published Author, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
I think that really detracts a lot from the run, don't you think? There has got to be some other way the entire run can be recorded. I remember L4yer had no problems at all in getting to the next level. Also, in order to record the resets, are you using the record reset mupen? (I thought you were using the anti-desynch mupen...) You know the resets offered by that mupen is not accepted by the judges, right?
Homepage ☣ Retired
Editor, Experienced Forum User, Published Author, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Interesting little game. Link shoots bubbles! 2 questions: -you walk faster when going down hill. What happens when you jump at the bottom, does your speed increase at all? Can you preserve momentum in any way? -When going up the lifts, you seem to move faster than normal. It may be better to, instead of jumping at the first possible moment, to jump at the LAST possible moment, so that you can have gone a farther distance with a faster speed, and not have to jump so high to land, since it looks like jumping is slower than normal walking.
Homepage ☣ Retired