Posts for Comicalflop


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Cpadolf wrote:
But still there is a difference, the torizo skip was really close to being possible
From what I remember, Hero was really close from using another missile to shake the screen, and was 1 pixel away from getting it to work.
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I liked the old warp run, and this was just beyond awesome. Yes vote. Hey zggzdydp, want to try the full Maxim run for HoD?
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1. if you don't know how to improve it, maybe you shouldn't have made a run of it. 2. If you weren't serious about the first few levels, why submit if you didn't fully put effort into it? Guess what, we have real life stuff too, but yet we put man hours into the TASes to make it optimal because what's the point of having tools that let us achieve perfection if we don't try to make perfection? And hey, you can always let speedruns.net leech and encode your movie for their site, if it's distribution you want.
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Guybrush wrote:
Also, I don't think this game is suited for speed running.
Fixed. Otherwise, I agree with you.
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You know you apply too much of the TASing tricks specific to games when: -you jump when running downhill (sonic) -start hopping when at max running speed (Super Mario World) -Hold the gun really close to the screen at arcades to get in more shots (Megaman) -brush past people to get damage boosted -Try to wobble back and forth every other frame -When starting to run, you face backwards a few times (Yoshi's Island) -You triple Tap the gas pedal to go faster, and triple tap brake to slow down faster (Mario Kart 64) -When going north or west, you try to wobble to go faster (ALttP) -When you jump onto a ledge, you start to curl to spindash (spnic 2, 3) -When falling from a huge height, you have an urge to do a flip and land on your butt to avoid damage (Super Mario 64) -You pump your arms up and down when running (Super Metroid)
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Raiscan wrote:
Judging by how the cycle of this topic works, I assume someone's going to pick it up and try it shortly, just because they feel theres high demand for it and they can be famous.
Shhhh! don't encourage.
upthorn wrote:
But why does it matter that the publication would fall into the concept demo category? How is it relevant to whether or not that type of run should be done?
Do you like to answer all questions by repeating the previous question, as if I haven't answered it? Good thing for you I'm in an ok mood. Basically, the way you and CrossDressingBrushy are acting as if this game doesn't deserve to be published. I am going to overlook this incredibly "lacking of double standard" that you hold, and say this: assuming that this were any average game that you'd have no problem getting published, the type of run that waztango is describing would fall under the concept demos category because it is not a speedrun trying to beat the game but demonstrating the multiplayer mode that looks cool when Tool Assisted. You may think "but wait what about the mortal kombat and killer instinct and stuff" but those games are fully beating the 1 player mode while showing off weird things, but SSB already has its own 1P mode, and the multiplayer thing is more of a playaround goal.
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wazkatango wrote:
I've got a cool idea for a non-speedrun. Instead of trying to beat SSB as fast as possible, you would instead do a multiplayer VS match between two or more characters. It would aim to be the most visually amazing fight. As an example, Mario VS Luigi, four different Yoshis going up against each other, etc.
I think you need to see antd's youtube page. Everything you're looking for is there, no need for any submissions to show what antd already does.
Guybrush wrote:
ZeXr0 wrote:
That would fall in the concept / demo category
What does it really matter?
IF a run were to be made and published (unlikely though), that's where it would go, since it doesn't fully complete the game and go to credits. There's nothing wrong with ZeXr0's statement. Honestly, just because you're an asshole doesn't mean you have to act like one ALL THE TIME. Yes, this game is plagued by way too many lame submissions as Raiscan pointed out. 1P fastest (antd's was doing pretty well and has a good chance of being published) or as I've now said for like the 5th or so time, BtT/BtP run with the 8 main characters, have an equally good chance of getting published.
Raiscan wrote:
This means a new 1P run is coming up though, which I look forward to watching while hoping it won't make me vote 'meh' or 'no'.
Wait so there's a newer 1P run in the works?
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It's only against the rules if the TAS is submitted when there is a current WR that is faster. If a new WR time is achieved that is faster than an already published TAS, that is perfectly acceptable.
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filefront, yousendit, rapidshare, mediafire. any uploading site really. Don't use microstorage, that's for movie files only.
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Wouter Jansen wrote:
pretty meaningless fact if you wander off and on all the time. how about an exact amount of hours :p also I think it's fair to say that mk64 is tons harder to perfectionise.
pretty meaningless that I wander on and off? I'm sorry, I apologize for having ADD and being naturally distractible, for not being nitsuja or adelikat, for failing at school and working part time now, and not being at college having endless hours to TAS. I'm also sorry that MK64 stresses me out when I TAS it, and I'm sorry that I'm working on a different game at the moment that I truly enjoy working on, and sorry everyone has had to wait for 10 months and MMF is still not done, and yeah. You don't want to know how many man hours I waste with TASing, and not just on MK64 alone. I can't give an exact amount of hours because who can really keep an accurate amount of how much time one spends on the computer? I sure as hell can't. But I'd figure that roughly 2-3 solid months went into it MK64 alone. Perfectionise ain't a word (perfect would have been better, with annunciation on the 'fect'), but yes MK64 is difficult, especially with a certain someone telling me to redo all of the time. However, I regard 007 as equally hard, so don't use that as an excuse... and it still miffs me that this run got beaten by some speedrun WR's (which a TAS should not do, it's in the rules), which is silly because the WR's have existed before this run was made. There is a kid's song, "Anything you can do, I can do better..." and this applies here.
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Atma wrote:
Out of curiosity, I'm guessing the movie is savestate anchored isn't it xenos? I dont think such a movie could actually be submitted (despite its awesomeness), although I may be wrong.
You can in fact access death race mode from a power on I think. But the hardest difficulty track courses in TT and GP come from completing the normally hardest difficulty, and not all drivers are available at first. You can however use the password that unlocks absolutely everything, drivers, courses, all of it, so it's 100% feasible to have a .m64 that inserts the password (I have an old .m64 that does this), plays the death race mode, finishes in 8 or less seconds or what have you, and then is done. (although when to end input seems uncertain. should the name be entered?) However before a submission was made, I would heavily check to see if the absolute fastest strat is used and the lowest possible time is achieved. And yes, moozooh is absolutely correct. The death race is only one mode, king bounty is technically beating the whole game.
Andypro wrote:
Was anyone else immature enough to notice the words "S***" and bug in the video ID of the youtube link?
Haha awesome
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Concept demos maybe, because it really is too short even though it fully completes one mode. But yes, I agree.
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Remember the last time you created a new forum feature that people could exploit and warned people not to abuse but they did anyway?
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That was majorly awesome
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Dan_ wrote:
Yes, something similar did happen to me once. When I was testing around the cave level, I got hit by one of the axe men and he sent my flying just how you described. I wasn't able to duplicate this ever, and I wasn't recording at the time either, so I understand how you feel. If you could find out how it works, it would be pretty cool.
Ok, so when trying to remember Dan's words "merman boost" sounded like he was referring to this mega damage recoil that pirate and myself were talking about. Turns out it's not as you stated, but Dan has had this happen to him to so there must be something there if 3 different people have had a mega recoil happen in 3 different ways.
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Well, I think it is at least, or just what it's supposed to look like. Neither Zurreco nor Dan ever gave a very detailed description of what it was they were doing or what it looked like, so every time I got hit by the bull and get sent flying I assumed that's what happened to them with other monsters.
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I remember it being a "Merman Boost", the kind that looks similar to when you get hit by that stomping bull thing in stage 1, a much more significant boost than when you normally get hit by an enemy.
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Wyster wrote:
But what if you add some perspective, the-elite has the most maxed wr's in any game(maybe mario kart or something is better), so overall even by not beating the world records the run is still way more optimized then let's say Diddy kong racing run which actually got published. Of course i realize you want all world records to be beaten but as i said, the difficulty in doing that is very relative to which game your TAS'ing and how the game works.
Mario Kart 64 is I'd agree the other heavily tight WR community. However, do know a few things: -After 10 months, my MK64 run is still not done with the 2nd course. 3 months have been sunk into my Mischief Makers TAS, and I'm once again back at the beginning. Perfection takes time, especially when you choose a highly competed game like 007. -It IS stated in the rules that you should not be beaten by realtime speedrun records. There are very few exceptions, usually ones that have to do with timing differences or emulator problems or what have you. -WR's are beatable. One of the tightest fast lap for Mario Raceway in MK64, which is arguably the least improvable fast lap in the game, was beaten by Fried by 0.20". So it is possible. Granted, 007 only has a second timer and not microseconds, but you still should not end up with a time slower than a speedrun.
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yay! I'm in both graphs! :-D jimsfriend, don't you have the post/day ratio graph? I think that one makes more sense...
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Kitsune: the published run was 100% like the SDA one. Whiny people complained about long and boring, so the new version will get to the end of the credits and stop there, so any% is the new goal. Is that correct Xenos?
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Hooray for publish, unfortunately there is a very major problem with the AVI. The music is completely off in the stages. Many instrument pieces are completely missing.
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Even translated to english it's very good.
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Of course I know that, having watched veysey's/reik's/TheCape's vids for months. I know for a fact that the only stage on console that has unnatural lag is the hurdle event in the day of. I'm curious if it's the ROM because some ROMs have been known to be created (dumped) incorrectly... for instance, DK64 (U) doesn't run, but DK64 (J) does. Also, not a single plugin that I've tested doesn't have those laggy stages in 2-03, 2-08, and events.
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Hey, it's alright, I'm back in world 1 again anyways, so the timetable got extended even more. Do what you gotta do, pressing issues always come before less mandatory ones. One question though: do you know if the massive lag in 2-03, 2-08, and dash events are caused from the ROM or the plugin?
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You'll see it in the workbench when it's done I'm assuming.
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