Posts for Comicalflop


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Link. Get it? Bad pun! I blame the espresso I ingested from work this morning. I still can't stop moving around.
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There is already the 100% speedrun segments by Yautja Elder over at SDA. if you have already checked that out, many months ago I once felt like doing 100% OoT but for various reasons decided not to. It's just such a mammoth task that is made difficult by desynchs, various different routes that need testing, and the fact that the record reset mupen is not fully accepted. Plus, when you watch the speedrun there is a lot of movie time where not much is happening. A 5+ hour movie with that is a major putoff for many people.
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Yes... I simply meant that I rarely check NES submissions, because of all the systems that we TAS, the N64, GBA, Sega, and SNES runs interest me the most, with GB, NES, and SMS runs interesting me the least. I don't know where you got the idea that I 100% only prefer 3D games... I'm not even running a 3D game at the moment. Neither do I have any published 3D games... in fact I haven't even truly submitted a 3D game yet. So... yeah. Pegged me wrong, you have. Ok, so I giggled at the first dancing segment. Speedy, good improvement, bullets everywhere, yes vote.
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Aqfaq wrote:
I actually logged out from the messenger just to watch this without getting interrupted by some girls.
Be sure to pass me their number(s), I don't mind getting interrupted by chicks who dig TASers. :-p From what I'm reading, maybe this is a NES run I should check out.
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Well, what must have happened is I didn't watch in read only mode and pressed a savestate somewhere, and ended up with a .m64 that ended prematurely. *shrug* oh well, I have the full thing encoded now and trying to get it uploaded now.
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Wyster wrote:
I didn't even know there was an in-level frame counter. Anyways, 4 frames should be possible, but i don't really know where it could be saved. Ok so explanations for the times that are slower than current world record: Dam - I have no idea how to manipulate the double gates. Runway - Because of the sky i chose not to throw grenades upwards which would've lead to more boosts and therefor wr. Streets - I tried but manipulation the grenade launcher dude was impossible, also i chose not to use lookdown in this run since so many poeple around here didn't like it, meaning more lag and worse time.
nfq mentioned in the 007 thread that he found the memory address for the in-game time. Also, the reasons you stated for why you got slower times equates to fail. TASes shouldn't be beaten by currently existing real time WR's. Dam: you should have PM'd RT on how he manipulated the double gate. Or, if the Speedrun WR did it, you could have did what they did. Don't make a TAS of a competitive game without knowing how to beat currently existing records. Runway: you made a conscious decision not to look up to use grenade boosts, simply because of the sky. Bad move. Streets: lookdown is not supposed to affect lag as much as on console, according to RT's tests. If you should have used lookdown to turn corners better or something, maybe that could have been done. Also, just because you can't luck manipulate the grenade launcher at first doesn't mean it's impossible. Does the WR speedurn do it? if so, it's possible. Try to vary what frame you end the cinematic, that helped luck manip for facility in the 00A run. No offense, but that post makes me regret voting yes.
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Wouter just pointed out to me that there's actually more to JRB than in my video. Oopsie! I'll try to fix that and make a new download link.
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I hate fuzzy goals too. Veysey and I are 100% dead set on not using the trick at all. It will be mentioned, and a video posted of the trick in the submission, but I am going to avoid using it except for in 4-04, because that gives a speed boost for Teran besides stopping the clock. Bad news: I'm back in world 1 again. Good news: I shaved even more time on the first 5 stages. Many of the next 16ish stages should be directly hexed in, and if all goes well be back to Migen's Brawl in no time. Also, I've yet to hear back from 'le dude who's making a new plugin, but one of his goals is to reduce the lag that is found in a few of the stages.
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Post subject: AVI ready for download captain
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Shall do. Fires up mupen. JRB in all its incomplete awesome 120 star goodness File size is higher than I wanted, but I still haven't learned multipass and all that encoding pizazz (audio seems to deynch for me more often with multipass encodes than single pass.) Whatevs, enjoy.
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I guess I don't mind so much the easier difficulty, but really I enjoyed RT's run more because of the extra objectives he had to complete. The 00A run is a 9/10 in entertainment for me, and this is more 7/8, TBH. Although your control was really good, but too many of the stages were not as fun compared to the 00A run because of less objectives. I also don't as easily see two Goldeneye runs on the sight, especially since many members don't hold a double standard (i.e. of course we can have 50+ categories for Super Metroid and Castlevania AoS, but a N64 game? no way!) So I think you did a great job, I give a yes and I'd be very willing to encode the stages individually for youtube/the-elite.net and such, but I'm going to be realistic and say I don't see this easily becoming published for the site.
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But you just posted like 9 amazing tricks/shortcuts/techniques in less than a few days. I say go for it (if not for the fact you're already working on something. Tackle this next then is what I really say.)
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I'm blown away. Keep it up, this is exactly the kind of precision in the 120 star that I've been expecting. The surprise factor is also really nice, so I highly suggest a minimal amount of (or no more) WIPs to really surprise audiences.
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nfq wrote:
shit... why is no one doing the oot run anymore? can it go sub 1:40?
Read around and you'd notice that SwordlessLink is working on OoT, and is a good deal faster than Guano and I where he's at in the Deku tree. It might be abel to go sub 1:40, Guano and I used sub 1:45 as a projected goal, but who knows.
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Fano wrote:
I meant what TAS of Super Metroid would be the most entertaining.
Well then I can't help you there because I no longer find SM to be entertaining.
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CrispyYoshi wrote:
Maybe after I FINISH AT LEAST ONE OF THE 8978932705789327 WIPS I HAVE!
Oh man, you have no idea. For sheer "gets distracted by 100 different runs at once" the title goes to me... for largest amount of unfinished WIPs check out GuyBrush. I have a very, very solid piece of advice: find one game, stick to it. When you're done with that one, proceed to the next. I wish I adhered to that philosophy when I started last year.
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Fano, the most entertaining TAS by far would be Frontline, be sure to check that out. And I'd change your signature... only the senior members who have a badass attitude get to directly attack other members in their signature and get away with it.
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I am impressed both with this game and your performance. Not a bad first submission I say.
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I have a question. How does MHS read the addresses for snes9x? does it still do it in the same format as 1/2/4 bytes, and signed/unsigned? Let's say I have a long string of addresses I already use for a SNES game... how can I easily find the corresponding addresses for MHS?
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OgreSlayeR wrote:
I thought I should say that this should finally take CotM's Star. It's super optimized now and definitely more entertaining due to the sheer speed and variety.
I'm in full agreement with this, and have always been.
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My (rough draft-ish) first chapter for the anthology is done. Highly recommended to at least watch the movie Castle in the Sky before reading. http://download316.mediafire.com/ngz5odjt1mtg/dji11p11m3i/The+Anywhere+Ship.doc
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Not going to lie, playing it for 5 minutes and it seems kinda interesting.
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Holy shit Kine swims fast.
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Research Paper on Autism Persuasion Essay Those are two essays I found when scrounging around my old documents I wrote in college last year. Hopefully soon I'll have the first chapter for my anthology ready (finished basic character bios, need to start actually writing it and figure out how to start it.) Chamale, your writing I took a quick glance at, so I'll give some feedback: -I know it's 1,703 words, but I really would have like a full chapter out before posting work. Especially here, where you're touching upon something and before I take one breath foomp the reading is done. -I'm not sure how original this storyline is (it seems familiar/already touched upon in a few sci fi books) you might want to think about how differently you can approach the same subject. -Who is the main character? We don't even have a name attached to him. -It's one thing to have good ideas... it's another to have them down on paper in such a way that the readers can visualize what you're saying. There is precious few descriptions or visual sentences here; I'm forced to think quite hard on what is going on. There'ye hiding in the clouds, there's a city beneath them; but like, these are aliens: what do they look like? what does their ship look like? what kind of clouds are they hiding in? what does the computer that is talking look like? -You have about 5 different things all cramped up into less than 2,000 words. each of these 5 significant points: -being positioned over a city, hiding in the clouds -the narrator/s are aliens, not humans (you actually go by this detail too fast, as if it's normal.) -they're on an advanced spaceship -Theyre's an advanced AI that interacts with the aliens on board the ship -They're going to find somewhere to land undetected, and are surveying the world beneath them. These can all be lengthy paragraphs on their own, but they're scrunched up.
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I didn't find it, I was just posting it here. But maybe this means you can cross even larger gaps by being higher up on the ground on one side of the ledge; just drop a bomb beneath your feet, then do if for that extra little bit of distance that comes from being a little bit higher.
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That is old. I found a more useful one: http://www.youtube.com/watch?v=fy5gJMsKapM do super flips even while in hover mode.
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