Posts for Comicalflop


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nitsuja wrote:
I would say Rainbow Road counts as well, being a slight variation on the same trick used in the first two races.
Hm, this is true. Although to be sure, it hadn't been seen before, especially not in any TT or demonstration vid, and is not just "drive a certain route through some polygons/over fences" but makes incredibly clever use of items to accomplish this goal, which was ordinarily thought only possible with another player/CPU. However, I know for sure that people were wondering just how short Rainbow Road would be, and despite the method would be most curious about the final time for all 3 laps, given how long the course is even using the TT spiral shortcut.
upthorn wrote:
This is incorrect. A pride movie is a movie which is done for the purpose of gaining glory from the community, rather than for the purpose of having fun, and/or being innovative. Think for a moment on whether this means your MK64 thing is a pride run. If it does, then stop the run, and do something for your own entertainment, instead of to gain recognition. If it does not, then you will finish this run and submit it.
Does this automatically mean that anytime you post a WIP, and someone says "oooh I love it!" that it automatically becomes a pride movie? In fact, even if not posting wips, but submitting, and it's accepted by the community and published, is that the run gaining attention from the community and thus pride based?
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Michael Fried wrote:
Obvious no vote. Are the shortcuts the only thing you people care about? I thought optimization was an important part of TASing, and all 3 tracks except for YV are painfully unoptimized. YV isn't quite as bad as the others, but still obvious that it's unoptimized. The DK run can be improved by at least 2 seconds, maybe 3 or 4. The BB run is much sloppier than the non-TAS WR vids, so I won't even try to count how many seconds were lost, but it's a lot. RR, I'm not sure since I haven't tested that shortcut at all. If a certain idea I have works then a lot of time could be saved. If not then probably still a few seconds. I think it's still worth doing the 100% run. There are still plenty surprises left. We're likely to find a good shortcut in KB. Changes will be made to the KD strat. The non-shortcut part of TT will look very cool, possibly the coolest non-shortcut racing we've seen so far. Changes will be made to the CM strat. WS will be very cool for obvious reasons. RRa, warp glitch 3/3, or possibly other shortcuts. BC, there's a GP shortcut.
This was something I did not touch in my first post, but yes the run is frames/seconds improveable. However, that does not give me a major motivation to do my run; as I've stated, MK64 is slow progress to get perfect, and why bother doing a full run which will take me forever when just to increase the precision.
Xkeeper wrote:
comicalflop wrote:
[...] 'every level done this way?' you want every course to be the same? I prefer variety, but maybe I have entertainment inclinations closer to what this site wants than you do.
"Done this way" as in "beaten in unexpected, fast, and generally non-intended ways". Like Megaman. Every level is beaten in the same genreal way: somehow do something the developers were really not counting on, end up bypassing a ton of it and suprising people, and then finishing.
Take the shoe out of your ear so you can actually start listening. Stop misquoting me. I have every right to state my opinion, and counter yours. "blabbity blah" is an immature way of ending an argument in your favor by saying I'm taking too much. Quite frankly, I have a lot to say tonight, and am fully justified to so so. Megaman is so different. Guess what? the game has been run plenty of times, that at this point improvements on the runs for that game are to save frames or when a short new discovery is made. This game is very new; we're not at the "only needs frame improvements", but more at introducing many awesome shortcuts and components that I wanted my run to demonstrate, which it now can't.
nitsuja wrote:
This made me think it's sad an all-cups run would also have to end so anticlimactically. Out of 4 races, 3 of them are essentially "drive around in circles at the start to win", and the most impressive trick was on the race that didn't let you do that. I can't decide what outweighs what here (short and impressive + repetitive and low on action) but the bad things seem to be beyond the author's control given his goals.
2 out of the 4 courses are drive in circles. In my opinion, special cup is not the most ideal for any%, even though BB and RRd are great watches, the first two courses detracts from that a little. The other cups have only 1 course (excluding mushroom) that has only *1* lap glitch anti-climactic shortcut. Because this is only 4 courses, and 2 of those are anti-climactic, further shows that a full run of all 16 courses in one go shows all of the courses at their best, even the 4 anti-climactic ones, in a very smooth flow that leaves audiences with plenty of variation would have been the ideal first submission for this game.
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I do. a pride run is a movie that you make for your own benefit, maybe something not to share with other people, or as a "nyah nyah, look what I can do compared to your movie!" or to show off their own skill, instead of entertaining the audience. yes, *my* run is deflated now. people won't be surprised by *my* run. but in this sense, *my* only refers to the fact that it belongs to me. I am proud *of* the movies that I make. But Stanki's statement that I should do it to make myself proud is not why I do them. Audience comes first, and this submission spoils it for my audience.
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Xkeeper wrote:
comicalflop wrote:
self-pity
Stop misquoting me immediately. It shows you are being childish, when you were trying to show that I was originally; but it only proves that you are. I do not deny I have human emotions, but I have a pedagogue to display them in rational ways, and to make my arguments clear (which I did) not resort to name calling (I did not call anyone names) and to avoid easily flawed points. I have spent a long time typing to prove that I'm not. I recognize that "I quit TASing/the site" is something heard many times and that people don't take seriously, but it's not something that I say in a tantrum kind of way to get what I want, which is what others have done. I say it with seriousness. I am considering it, but not decided and would prefer if everything worked out ok. I would not be happy if I were to leave. This site has given me so much. I want to know people's opinions before I make a decision. These are all mature ways to approach such a claim.
Xkeeper wrote:
A-bloo-bloo-bloo. Shock value comes from being able to see every level done this way. Most people (like myself) haven't. Just because some of the tricks have been shown means nothing. In short: stop whining.
'every level done this way?' you want every course to be the same? I prefer variety, but maybe I have entertainment inclinations closer to what this site wants than you do. And also, you say 'shock value comes' as if you speak for everyone. I know topics upon topics of people being surprised by seeing work for the first time. It is a common human trait to be surprised by something the first time they see it. People are not goldfish.
laughing_gas wrote:
Yeah, I'm sure HotD's super metroid any% run stole all of JXQ's thunder and now JXQ is sobbing in his shack.
except that the difference between 100% vs. any% is different for this game compared to others. hotd's super metroid doesn't collect all items. it has different routes. JXQ had that nifty input animator, and had a level of precision hotd's almost had. This run, and the demos/other test runs posted show exactly what will be done in my run, except I'll be saving frames. Strat wise, you are NOT going to be seeing anything new unless something new is discovered. "any%" for this game is just playing 4 our of 16 courses exactly the same as I would. My run would obsolete this if finished; that is generally not a characteristic shared by other games with any%/100%.
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laughing_gas wrote:
Wow. What a glitchfest. Definite yes. @Comicalflop: stop throwing a hissy fit. Weatherton's run is any%, and yours is 100%. I'm sure that the other courses will have just as interesting shortcuts. Just because we've watched this already doesn't mean we won't be eagerly awaiting your run.
Xkeeper wrote:
comicalflop wrote:
whining
Anyway, downloading the AVI made right now. I really hope the wait is worth it, though, but judging from the comments I should have no problem.
Read disclaimer at bottom, and try to read through whole thing without going "yawn, he's whining." I tried to make it as thought-out, non-whining as possible. It is very easy for you to say "suck it up" but if you read through, you must see through my perspective if you're to understand what I'm going through. yes, you may think I'm a spoiled little girl that had her lollipop taken away from her, but the truth is I HAD my lollipop taken away, and I'm venting and being frustrated in a gentlemanly way.
stanski wrote:
comicalflop: You should be doing a run for your own satisfaction and to make yourself proud, not for anyone else. Otherwise, you will be dissapointed.
No, I make my movies for the site and everyone on it. The people here are my motivators, and who I make the movies for. "don't make pride movies" is one of the submission rules.
hero of the day wrote:
comicalflop: You shouldn't let this discourage you. If anything, this run will serve as a bar to work off of. Besides, the Donkey Kong JP and Yoshi Valley tricks are old and well known by now, very few people will be surprised by them. The banshee boardwalk trick should have been obvious to most viewers. The only thing about this run that really showed me something new was the Rainbow Road trick. I am not trying to downplay the coolness of this run, but I am trying to say that your 100% run would not have that many shock and awe moments anyway. I think the prestige of your run would be the fact that it is superbly optimized, not so much these "semi-obvious" tricks. I encourage you to continue your run, because it will be a full run. You seem to forget that the other 3 cups are of any importance. Even if you think the tricks in those cups aren't as cool, they should still be included on this site.
Many people who have not seen the TT vids will look at DK and YV and not have known that was possible. BB, not many people have looked on the first page of this thread and seen the 2 player boost. it was theorized impossible in single player GP. Rainbow Road is worth the amazingness on its own. Nobody has seen anything like that done by one kart alone, nor seen any times that are about 1/3rd in total of what the TT sc flap is. As I stated, shock was THE major part about my GP run, both for what audiences wanted to see and why I wanted to make it. The whole point is that all the tricks for all 16 courses are all cool, and that now none of them are unknown. Unless something is discovered by myself, Fried or Weatherton, my run will offer nothing new shortcut wise.
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Long post time. Beyond Yes vote. watched through all of it beforehand, and the shortcuts shown are beyond description. There is no reason this should be rejected. Now, unfortunately, time for a massive opinionated post about how I feel about what this submission (and not the author himself) inadvertently does to my TAS: It completely ruins almost everything about my run. (IRC members can skip, I'm repeating a few things said there.) When I started my run back in February, I did something which was sub-optimal for Luigi's Raceway. It was highly appreciated by the TASvideos.org site, but frowned upon by the mariokart64.com site. I took one month redoing, accepting the help of Michael Fried and Andrew Weatherton, who would become key members in my project. The course was taken from 46 seconds down to 37, in ways that weren't expected of even the professional karters. It was frothere that my run became highly anticipated by both sites, because of the high amount of extreme optimization that went into the courses, and of course, because of the insane tricks and shortcuts that were being pulled off and conceived of that are nowhere near possible to be accomplished in real time (for the most part.) I was majorly excited with the run. I had never worked on something that was so eagerly anticipated by two sites. I was on the road to make a run that was long deserving to be an addition on the site, and which, based on the expressed opinions of posters, would be widely enjoyed by all. Mario Kart 64 is one of the most popular N64 games of all time, and continues to be played competitively to this day. So my motivation was off the chart as I started Moo Moo farm. However, the ETA for the run is over a year. Luigi Raceway took 1 month to do, and currently it's been 40 days and Moo Moo Farm just completed it's 1st lap. so the progress on this was extremely slow. sometimes I get lazy, or I don;t have the energy to work on this. beyond that, the game is incredibly difficult to optimize, testing tricks takes days on tis own, and worst off Michael Fried had me redo segments on an almost daily basis. So this run had become the biggest, most optimized, most anticipated run that I had ever worked on, and it pushed me through each day to work on it to finally show to both communities. One of the biggest motivators for me to work on this was the secrecy. through the combined work of Weatherton, Fried and myself, we concocted ideas and came up with new shortcuts that were never before even thought possible. Each course was going to be incredibly new and exciting for audiences, as after a month each they would see one new of their favorite courses beaten in ways not thought possible. when it comes to good runs on the site, it is my opinion that the best way to show progress is some at the beginning to create interest, a little in the middle to show the flavor of the run, and then stop about mid-way until submission to keep audiences eagerly waiting. (megaman quad-run is a perfect example of this process.) I wanted my run to do just that; to stop halfway and not reveal any progress in order to keep people peeing in their seats waiting for the eventual submission. And this contributed to more than 50% of my own motivation. I was working on a run that was revolutionary, would be completely unexpected among audiences, and surprise them beyond imagination. However, it seemed that once Luigi Raceway was shown, progress slowed, and many people got impatient. to the point where the beginning of my run slowly losing it's surprise factor would start to kick in. Andrew Weatherton is one of the most incredible people I have worked with. He has turned his kart addiction into one to find every conceivable shortcut imaginable in this game. There is not a single course and idea that he has not explored, and has come up with the majority of shortcuts that would be used in my run. He was fully testing almost every single course ahead of time so that by the time I got there, all I needed to do was TAS it and worry about perfection. However, due to maybe lack of communication or misunderstanding, a few courses/techniques were revealed by Weatherton. I had not made any statements, but I had wanted the project to not reveal anything until the course was complete, and any trick in the last two cups to not be shown until submission. this would create, in my opinion, the greatest amount of surprise to the audience. but first a few minor vids were shown of techniques. then some fastest lap demonstrations. before I could fully control the situation, full test runs of *cups* were being posted, against my wishes. No longer could the new stuff discovered be kept secret until the course was posted, which is what I believed to be for the best for the run and its audience. People's memories are very sharp. watching a TAS for the first time can never be undone, unless you have amnesia. the second time can never fully bring back that awe in watching the first time. and this submission, in a roundabout way, has utterly removed that from my run, for which I am very disappointed. These vids show techniques that I was going to implement in my own run. I've watched over the flower cup test run and this submission, and most show 95% of what I'm going to do. (because that's what was intended, since they are test runs that ended up being very successful.) Mushroom cup only has one course not know, KTB, because we haven't worked it out yet. Flower cup is fully revealed. Special cup is fully revealed. the only one safe is star cup, but most of those courses won't offer too much new and what's to stop weatherton from posting the test run of that cup? also I'd have to post wips of special cup, so I can't keep star cup a secret at all. now, what does this run do to me emotionally? It makes me feel very angry, but worst of all it makes me incredibly unmotivated. The big question going through my head right now is: Why the fuck should I continue? I can't find a good reason. The surprise is totally gone. all my run would is make what's shown be frame perfect. This game is incredibly difficult, and will take me very long to make, and I do not see myself enjoying doing so JUST to make a frame perfect run. I wanted a frame perfect run that SURPRISED people. I don't have that anymore. why should I waste a year just to work on frame perfections? I have other runs that I could work on (although that would be very depressing to me, I LOOOOOOVVVED this run and wanted to eventually finish it SO bad). as I said earlier, my main motivation for this was the awesome secrecy and shortcuts. I have no energy to simply redo what is now shown publicly and make it frame perfect. No, if you watch this run my run will not surprise you as much as if you had not watched it. people who join the site in a year will be surprised, but everyone reading now will watch my run and know what to expect, which is very depressing to me. This has me very angry and hurt, and ok, yes my ego is deflated by a lot, but that's to be expected when my own favorite run that I love working on the most becomes ruined so. "suck it up CF" Guess what? I will not suck it up. This is a major blow to my emotions and my run. I REALLY wanted it to go a certain way, and now that is not happening. "I will be surprised, I promise!" I'm taking psychology classes. I guarantee you can never be surprised twice unless you are medically forgetful. "Just forget about it and work on your run" This is not something easy to forget/forgive. This is my run, and what it means to *me* is important. "You're stealing Weatherton's thunder" No fucking way am I. He is my friend, my partner. He had every right to have submitted a run, especially since he started the topic, got me motivated in the first place, and made a promise of sorts to Martin that he would complete a run one day. I would have preferred that it be a different run, or something made after mine, but it's his .m64, that he made, in memory of his friend. It is very unfortunate to *me* that his run hurts mine so, I would have it not be the case any day. "So quit you whiner" I may. This is very depressing to me. I'm fully addicted to TASing, but if a run that was at the center of my heart has been spoiled so much, I don't know what to make of it. "Don't quit!" I do this all for you guys (another reason why I'm disappointed my run can't surprise you all.) I love this site, this community, my strong online friendships, and I'd be as disheartened as you too if I quit, I'd have nothing to do with my time and be very sad. But honestly, the main reason I was working on mario Kart 64 has been completely ruined, and I don't know what to do. Edit: read through everything with open mind first. Picture yourself in my position and imagine what it must be like. Walk a mile in my shoes. I probably should have made that clear at the beginning.
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My problem is 0% to do with weatherton and 100% to do with what he plans on submitting. you'll see when it comes.
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mmbossman wrote:
Weatherton wrote:
Note to all, you may want to check the workbench later on tonight...
WOOHOO!! I knew you were going behind Comicalflop's back and making your own MK64 run to submit before he has his perfected ;)
Ugh, that's A) not what happened, and B) something that actually makes me INCREDIBLY aggravated. Expect a lengthy, opinionated article as soon as said thing becomes submitted.
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I am stunned no one has mentioned Lara Croft yet: If only they didn't cancel StarCraft Ghost....
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After much thinking, I've decided that in the way future when I get back to working on this (it is every intention of me to have this game completed, it makes for a very entertaining 2 player TAS in my opinion), I am restarting from the beginning of Vela's levels. My reasons for doing so is that there is a lot of missed shots, obvious mistakes, and many missed entertainment opportunities that I could have taken, and a general amount of imprecision. I can do better. This is of course in light of the fact that Mario kart 64 has taught me so much about creating perfection in the TASes I do. For some strange reason, the Juno stages do not look like as much room for improvement as do the later worlds, which conflicts with my personal habit of improving as time goes on. So I'm not back to working on this yet, but when I do, I'll be way back in Sekhmet. I hope you all can understand my reasoning for such a decision. Edit: Change that to starting all the way from the very beginning. I found a frame saver when going through each doorway that loads to a new room, plus I've thought of more ways to improve in the early stages. So except a completely fresh v2. Once, you know, all the other stuff I have to finish gets done first.
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As one of 'dem "camera hatahs" I'm going to say much better camera work on this level, I have no complaints this time around. In fact, one of the frozen positions of Mario in mid jump, when he does the 180 turn-around jump to get a star was very amusing. And this stage was played through very fast, you used all the slopes and walls to your benefit to speed Mario along.
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Difficulties with the savestates, I believe. You have to test out all the different video plugins yourself. I believe there is a webpage that lists the "recommended" plugins for each ROM, but that's outdated and mostly geared towards PJ64, not mupen.
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I reckon the game is privy to massive a host of desynch issues. Also, IIRC, there's scads of incorrectly emulated graphics and polygons. I think antd took a look into it and noticed that one of the characters was standing near a car, and the car was placed inside the road, and things were just out of whack. The game's TASability I'm not doubting, but it's emulation/runnability I worry about. try out a few different plugins. Good luck! if this doesn't pan out as you hoped, PM me, for I have a whole wealth of other N64 games to try out.
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Nice explanations, and good job on taking the time to have explored all these and record it into one play through of flower cup. I just heavily tested the star strat that was suggested. It is FAR slower. I was a good 3 seconds behind most of the time, and really lost out at the end... I got a star to last all the way to the 4th set of item boxes, but at that exact time, I had, using mushrooms, completed the 1st lap. I also have some good news: The Special cup test run is also pretty much complete, and is just as amazing as the flower cup one. This means that almost every cup has a test run already made, so that less time has to be spent in mapping out certain routes and ideas. Star cup is the only one without a concrete full run through test run yet, but that has some very difficult courses with many routes and ballsy, untested strats. Also, KD is pretty much mapped out, but KTB is still one massive question mark, but MMF progress is I'm delighted and miffed to say is back to being worked on diligently, but still is way behind schedule since the 1 month per course benchmark was passed 10 days ago. Edit: 3 frames saved in MMF, and most likely many more, as I completed the lap without the shroom, and was only 0.08 seconds behind the version I posted where I did use the shroom. So it looks like progress on this seems to speed up the more I work on this, and also with the less projects I have to worry about. This is a good sign I can tell.
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Lubrication is a 2 way road huh? perfectly correct answer, but now I wish I hadn't inquired. and call me cliche, but a master chief would still have a just as good, if not better ending than a master chiefess.
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Bisqwit wrote:
Raiscan wrote:
<Samus> Need I say more?
Reminds me of http://www.thelastboss.com/post.phtml?pk=2651 An excellent amateur animation. Features Samus.
That was awesome. except for the malfunction in Master Chief's crotchular region when Samus removes her armor, which conflicts with the ending. Also:
Raiscan wrote:
Need I say more?
I'm sure you'd love Hero of the Day's version of that picture even more.
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laughing_gas wrote:
I would have preferred a time-based[/b] goal like "fastest to reach 100,000" but this is okay.
Huh? This is 1 minute challenge, it ends in 1 minute, what can be closer to a time based goal? get max score in this amount of time. A "reach xxxxxx score" would be classic mode, playing the game until the maximum score is reached, in order to test the limits of the game, because the levels get progressively harder and the pieces fall faster and faster. but no worries, glad you liked it. edit: fastest to reach unless this is what you meant by time-based. well, I don't think this game really offers this conventional goal, but more each mode creates a different goal; highest score in 1 minute, highest score in 5 minutes, play handicapped, play with 300 pieces, etc. The only true open ended mode is classic, where I suppose "fastest time to max out the score of the game", like the Tetris and Tetris Attack runs, because the game normally expects the player to mess up at some point.
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welcome! Bisqwit is the owner of the site. JXQ is a TASer (and a methodical, hardworking one at that.) truncated has a few TASes, but he's more of a judge for submissions. Nostalgia is what got me on this site near a year ago, so I remember the feeling. You never know, the process of changing from a watcher to a TASer comes more unexpectedly than you might think ;-p
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12.8%. Give or take. Of course, that's based on the number of laps in the game total. The laps themselves will all vary in terms of time, so it's hard to accurately say.
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AKA wrote:
The run I felt was personally too short, i.e. the nature of the challenge selected didn't really allow for interesting situations to build up late into play. I can certainly spot that this is tool assitsted without the need to watch any real time WRs. Would the author consider doing the 5 min challenge instead? I'll hold back my vote until the author gives me more info as to why the 1 min is the best option for this game, since I don't want to see 2-3 different score attacks on this game.
More info? Certainly, although I feel I've got everything in the submission and posted so far. And there's interesting solutions present in the run, but they were probably too fast for you to see :-) "I chose 1 minute mode because the pieces fall faster, and the timer is shorter, so it doesn't last that long. The pieces falling faster looked more entertaining to me, IMO. For those interested, here is a .m64 demonstration of what 5 minute challenge looks like." This game offers many modes of play, and I decided that 1 minute was the ideal one to do a TAS of first. The main reason for this is that it's the mode where the pieces fall the fastest, which leads to the most visually pleasing mode when TAS'd, and it's less than a minute long, so it there will be no way anyone is bored with the run. In essence, I figured it was the perfect introductory mode for this game to TAS. Edit: oh, the reason 1 minute is faster is because it is set at level 10, and 5 minute is set at level 5. Interestingly, classic mode, if level 10 or higher is passed, will become the fastest, but it has to take a long time to do so. unassisted, it took 15 minutes to get to level 5 in classic. The other modes certainly hold TAS potential. There's Classic Mode (Pro start at level 10), and that would be oriented at exploring how far into the game you can go and what the max score is. (max score so far in that mdoe is 105 million.) 5 minute challenge is the same as 1 minute, except 5 minutes, and the pieces fall slower, as shown in the demo .m64 I included in the submission. There's also modes with a limited number of predetermined pieces, so it might be interesting to use savestates and calculations to find the absolute highest scores in those modes. I think this game is open to more than one run with different modes (similar to any%/0%/100% different modes for other games) I see why this game is no exception. It also offers competition much like how Umihara Kawase had, both with TASing between 3-4 authors to reach the limit to get the fastest time and with real time records of individual levels. I'm certainly willing to make more TASes for this game (not now of course, I hear MMF sobbing in the background); 5 minute challenge and Classic Mode (find the max score) interest me the most, but I don't think they should replace this run at all. I also know Vidar is waiting to see how this run is received before giving this game a try. Edit: Oh, about Rainbows: the 1 minute challenge board is the smallest of any mode, and Rainbow is based on having a huge lake taking up most of the board, so the bigger boards of other modes are better suited for getting a rainbow.
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Hm, it would appear there's a few things to say.
Hina98 wrote:
it's hard to tell what exactly is going on, even after reading the submission text.
I should probably put in the submission text what my strategies were, unless people like being confused more. But there is method to the madness.
Mukki wrote:
You're right, this is like Tetrisphere. My problem with that run was that it was too long and repetitive for what it offered and the concept was confusing. I like this game more. I've never played it, but it seems quite interesting. It's also a much shorter movie which is good and I never really got bored here. However, it does seems somewhat too short and anti-climatic (yet I think 5 minutes of this would definitely be too much). The score is also astronomical when compared to the WR which does make this more impressive and a good example of a puzzle game TAS. I'll give this a yes vote, but I'd rather have seen a MMF WIP :P
This is why I chose 1 minute instead of 5 minute; faster and less repetitive. Tetrisphere was my inspiration, and I wanted it to capture the good parts of that run, and not the longness/repetitiveness. Yeah it's 50 seconds, but many other games have short TASes. This is not a boring 50 seconds for sure :-p I also want this to possibly open up other runs of this game. With this done and prioritizing of projects means that MK64 gets full attention. Whatever the case, don't let my projects list get in the way of this submission.
Deign wrote:
Firstly...I'm a big fan of this game...on the PC. I didn't like the N64 one because of the control scheme. After watching your video, I'm positive that your score can be beat with either better placement of pieces or if luck manipulation can be controlled. This could also be the obsessive compulsive in me talking though. I just like my board to be clear of clutter and the center to be clean. Was nice to watch the game controlled in such a way however. Will get a yes vote from me. P.S. I dont think 15mil is the human record, unless thats for N64. Cause i swear i've broken 50million at one point in time. I could be mistaken though =P
Time Challenge is different from classic; it's more about "throw difficult stuff at the player, and his skill determines if he survives or not." So it's much more difficult to make the board "pretty, and organized" and in getting the rainbow. Luck cannot be manipulated in the way you're thinking, as I pointed out in the submission text. I tried making this as optimal as possible, but I want to get the ball rolling for competition as I mentioned. It's more complex that it seems actually; give it a try! Especially holding A throughout. I looked, highest score in classic is 105,000,000. For those interested, Here is a video of what 'normal' play looks like.
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yes, and will do so based on minutes saved, not improvement in entertainment. A waste, I say.
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My only gripe is that if the angles were better, it could be faster AND still retain the same entertainment as the old run, but well thought out use of camera angles was carelessly thrown out of the window.
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Based on the huge camera debate, the decision for speed only, not so much entertainment was already made. This is not sacrificing any frames for entertainment (and IMO, is not using entertainment when it wouldn't waste frames) and is making unorthodox camera positions.
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