Posts for Comicalflop


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Spider-Waffle wrote:
When it's on the work bench be sure to let us know.
you can keep an eye on the workbench yourself, it'll be easily spot able. Also, the wiki recent changes keeps track of new submissions. And try to avoid multiple posting, editing the content of those 3 pages into your latest post should suffice.
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no can do. However, I have decided to post the 1st lap of MMF as soon as its completed, because (barring any further tests I do) the next 2 laps should look pretty identical. So as soon as I tighten up the last shroom and complete the lap I'll post a .m64 just for those patient viewers who have waited 1 month with no course completed. (am real sorry that happened guys. :-/) Edit: Hey about that, I finished the 1st lap! 22"42! (this will not be the ending strat. The 4th shroom will be redone at a different angle, and I need to check everything with Fried first.) MMF 1st lap .m64 AVI This is all to give viewers something to see. enjoy the little tidbit!
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eh, I'm not so sure about a run like this. It really makes it seem that Julius's abilities make the game too easy, and Julius's form of movement that sounds like "ooleh" got incredibly annoying in a very short amount of time.
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I'm going to redo the runway encode because the mission time was scrolled through too fast. Luckily, I have all the .m64's to do so, expect it hopefully by today or tomorrow. I might want to re-encode facility because the GE WIP that has both damn and facility that was posted can be a little better quality IMO. Edit: Facility Runway re-encoded
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wait, on surface 1 did you remember to switch weapons to zip up the ladder at the end? I remember that being done in the 1.50, but not done this time around. is there a reason for this? Will try to encode facility as well, because the 52 encode can be done better. Dam already has a crisp avi since it wasn't redone, so no need to do that.
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Is it just me or have I once again failed to realize what I do or do not need to get for 100%? Apparently the 3 hearts I need to collect are big hearts, and all three are found on the 2nd page of 1-1. the tiny hearts are heart fruits, and they grant invincibility, and since they're not needed to make the melons or hearts appear and I don't need to be invincible, they're not necessary. and I get one. So I'm going to have to redo yet again (though not from the beginning), but here is my progress up until I realized my blunder. Edit: Here's some uses for the heart fruit: 1. It saves you a ton of eggs. If you pound the ground next to a fruit trapped in a bubble when you are invincible, the fruit will break open! 2. It makes your tongue much longer, helpful for getting enemies from a distance. 3. Lastly, if you pound the ground next to a shyguy while you are invincible, the shyguy will turn into fruit! Except for maybe #2, useless to my needs.
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Deep Loner wrote:
Rising Tempest wrote:
Me being yellow and offensive:
FIXED!!! : D
is it just me or does RT look like Antonio Banderas?
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As per request, fresh crispy AVI goodness! Runway Surface
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The movie must begin from console power-on The movie must begin from the game power-on state (no loading of saves). We do not allow save-anchored movies.[5] Exceptions for verified saves (or for a demonstration of something fancy) can only be allowed under special permission. In general, movies that begin from saves are not accepted * We want a standard starting point for movies (power-on). Saves are not standard as there are many of them and may cause the game to go faster or slower than without power-on and hence are difficult to compare. * Saves can be hacked, allowing cheating.
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Bag of Magic Food wrote:
Well, you could always do 4 fast run-throughs from a fresh game, then play Trial Mode. Right?
Correct. But why play through the game 4 times just to do that "Score run, plays through the game 4 times in order to get to this mode"? Better yet, once mupen supports start from SRAM, have a separate run that starts right where the 100% leaves off and go for high score.
Bag of Magic Food wrote:
And I could turn your earlier statement around by saying that "one hundred percent" is trivial when it's basically a high score run that avoids that fun strategic coin-collecting jazzamatazz.
You could. But you can get a higher score in Trial mode with the unlocked Yoshis, which you can't get unless you play through the game. Time Trial mode is most oriented for score, and you can't play in a level in that mode unless you beat that level in story mode. In essence, the best runs for power-on no SRAM (which currently is the only form mupen can support) any% and 100% are ideal. Score would be idea as soon as start from SRAM is omplemented.
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Very good. BUT WHY ARE YOU NOT HONKING TO TAUNT?! hehe, you don't have to honk if you don't want, but it's kinda funny and wastes no time.
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Correct. and currently, there is no way for mupen to start from SRAM, and starting from savestates is not allowed. So the game must start fresh. And 100% works better for that than high score. if start from SRAM were added, you can take a completed 100% .m64, with black/white yoshi unlocked and all levels played, and go straight to Trial Mode, which is more suited for attaining a high score.
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SRAM is the file that gets saved in the mupen directory that saves progress. it's usually saved as a .srm, or .eep, or whatever... TASes start from complete power on, clearing all SRAM, making as if playing the cartridge for the first time on a system for the first time. having a SRAM file with certain things unlocked can mean when you power on, those are accessible (like harder modes, certain things unlocked.) TASes shouldn't start from savestates. They can start from SRAM in other emulators, but mupen does not support it. Hope that helped.
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However, Black or White Yoshi's have every fruit be their favorite fruit, and every enemy color be their favorite color, ergo being able to access those colored yoshis during Trial Mode is best for getting the highest score. which emans start from sram for a score oriented run. which means no go for mupen.
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hey, shifting sands was a very good level rikku! again, one point or two you brought the camera WAY too close, but overall there was lots of improvement and Mario kept an insane pace throughout all 7 stars. good job!
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I'm not so sure, the best way to do score is in Trial Mode, which requires you to beat the level which would require sram, and also is best with the black or white Yoshis, which also requires sram. Unfortunately, perfect score in story mode is collect every single fruit (which by the way you cannot do, once you get 30 you're done and move to the next page, realistically for highest score you'd collect 30 melons anyways), kill every enemy, and collect every coin. So I see a score based run as trivial compared to 100%, because you'd just be collecting more coins and killing all enemies.
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I realized a major mistake that actually stemmed from a minor one. There's too many coins in the game to make it worth collecting for 100%, since it only increases score, there's no defined number of how many coins there should be per stage, and the locations of all of them are not known. in my .m64 that I'm playing around with I gather all the coins on the way, but the only place where it lost time was at the very beginning in pounding for 2 coins in the ground. so that's the only mistake in removing coins from the goal, and yet it requires a redo (which is a shame, I had just finished the race mini-game. but I found a few improvements, which I will implement.)
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I made a 100% demo vid to see what the difference is inside the levels between any% of collecting many different fruits as fast as possible vs. all melons, coins, and heart pieces. Turns out, they both look just as entertaining. Only thing I'm wondering about the content is if getting the warp sisters is needed for 100%; I probably should check the walkthrough I found and see if it's required or not. Swordless, how's world 3 coming along?
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Post subject: moley moley mole!
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Yep, moles straight from the matrix. Update: MMF got bumped back a little, have to restart the last shroom I did. The karts move fast, progress does not. However, on a very happy note Weatherton just completed a full test run of Flower Cup, and it kicks ass straight up into the throat, it's that good, so I'm excited that those four courses are 97% mapped out and strat ready.
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How do you discover something like that on the console I wonder?? Tubular was a good demo level to show, but the other should've been VD2 for sure :-p awesome stuff, and the better improvements are going to be even BETTER?! someone pinch me!
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But then you won't be able to see the fastest time. You gotta think of all the consequences in such decisions.
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JXQ wrote:
"From the guy who hates ranks?" Not sure what this had to do with anything.
i.e. there should be no difference from "player" with published runs and a TASer who has wips but no published run yet. I blame stress and a recent lack of KRocketNeo posting for the strange amount of bitter nitpicking back and forth in the OT topics as of late.
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From the guy who hates ranks? "Most Prolific Female Player" to me equaled any female TASer, so if this topic meant only members with published runs, my bad.
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Vidar? why have I not seen her name mentioned at least once? you should all be massively ashamed. and I think from the "how old are you thread" that many statistics were present, average age 21ish, oldest member 40's.
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