Posts for Comicalflop


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damn, you got 7:01! everything was incredibly tight and smoothly executed. Puss in Boots picture FTW! (inside joke)
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I hate to be the killjoy, (and I hate repeating myself from 1st reply of topic) but why are we still strategizing? The camera movement does not work in any mupen video plugin.
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and why can't 4 player N64 fast moving cross hairs or killer japanese shooters be cool? answer me that mon ami!
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Spacecow wrote:
There are some videos from Stefan Mahrla here. Check out the "Sky Diving - Fast Landing" video for an example of how corners can be cut quite drastically--and it's probably possible to open your chute even later!
Bukki wrote:
This game would be good for a TAS because you can eliminate having to slowly align things such as the cannon and just go to the perfect coordinates instantly, making the challenges go by in a very short time.
well, here's two quotes that say the other two bonus games would be interesting, so that's 3 out 3 bonus games that would be cool. That, plus the mention of how difficult getting perfect scores, the hassles of planning an any% route would be, (and maybe Tragedy's initial interests) leads me to believe that a 100% TAS first would be ideal.
Mukki wrote:
Another thing you should look at is ROM size. The larger the ROM the more likely it is to desync. I assume that this is because desyncs are caused by savestates not recording the last few frames when it is made. If the ROM is larger then one could argue that the savestate has more data to save and hence there is more chance of final frames being lost. Working on my experience: the SM64 ROM is only ~5Mb (very stable), Majora's Mask ~30Mb (very unstable). This idea has been reasonably consistent across all ROMs I've researched.
PilotWings is 8 mb, so i don't know if this is why it is desynching...
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AKA wrote:
I was gonna ask this now its been published. What has to be done in order to obselete this run? would you have to do optimal boosting while attaining 100%, or would you have to do something which makes it better on more subjective terms, which would simply be impossible becuase it would be unfair to produce a run thats gets that achives the same goals and obseletes the other one because its "more entertaining", just a thought.
This is a good point. This runs gets 100%, which you cannot beat. This aims for entertainment, which is subjective. there is no clear definition of how to make a run that improves entertainment, since it's not a quantifiable value. To my knowledge, I don't know of any submission that beats a run purely to make it more entertaining without any gain in time. If memory serves, this uses boost whenever possible, and some pretty damn fast boss fights too. For the route that it takes, it might be the fastest possible. This makes me wonder as well if it's obsoletable, it has no clear reasons for improving beside running a different route.
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theenglishman wrote:
Rail games = suxxors. Period.
*COUGH* Sin and Punishment *COUGH* Knife's Edge: Nose Gunner *Cough* Starfox 64 *COUGH* oh look, I horked up 3 different excellent TAS candidate railed shooters. How about that?
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Vidar wrote:
As unpromising as this sounds, I'll take up StarFox 64 again.. and Tsumi to Batsu. :/ Gee, I sound like a broken record player. ;-; Anyone wanna take bets on how long it takes for me to burn out? =P I'll probably redo the first level on SnP (no.. not Snakes n Planes..) then fiddle with Meteo, go back to second level of SnP, and stuff. I'll try to go back to where I am on Meteo if I ever manage to redo Corneria.. having some extra bombs and some extra points would make me waaaay happy. ^^; P.S. GAUNTLET LEGENDS 4P NETPLAY WITH DEHACKED GOGOGOGO Edit: wait im stupid :( sry
the beginning of Meteo could probably do with some bombs, as well as some other tactics I've been playing around in my head to not miss anything in the first 20 seconds.... and as the person working on Corneria is finding out, gaining more points compared to yours is incredibly difficult might not even be possible, but who knows, having 2-3 more points might be slightly possible)... and if netplay ever works with mupen, I already have dibs with DeHackEd to play JFG together.
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Super Mario 64 is known to be an incredibly stable game. for PW and FD, are either of those ExP Pak? if not, then: you might be making/loading savestates too fast Or more likely, the game is dropping random input frames, which can cause desynchs when TASing frame precise movements. I know that you have made test runs for both games using some rerecords and not frame precise movements, which is the kind of "desynch test" I make for games that I study. If you keep getting desynchs, then most likely it will be a problem for you. if you want I can make desynch test runs for both on my own, and see if the problem is on your end or the game's end.
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Is turbo A swimming faster or not?
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I'm actually more referring to the plethora of N64 games that have actual automobile cars, like the kind you drive in the present. To, me, they all seem the same so I'd be bored out of my mind to test them all. F-Zero X is more of a futuristic racer, and is already tested but is still surprisingly not taken yet.
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Bag of Magic Food wrote:
I think it helps if you save and load an extra time after the last frame! But maybe not.
This does in fact work. if your move ends on frame ####, make a savestae on ####, use frame advance a couple of times, then load the savestate at ####, and the move file should be ####. I notice this consistently works when uploading to microstorage or for submitting.
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Added this "test run" to the tas.shtuff Fighter's Destiny page. tonight or tomorrow I will download the ROM and take a look at it, and give my verdict on what I think of the game and if it might have potential. It'd be nice to have more N64 fighting games join Mortal Kombat, but inevitably some might be worthy while the rest fall under the Super Smash Bros. category of great game, not so great TAS.
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a request for me to test Ridge Racers N64 has me wondering.... There's a ton of Racing car N64 games, anybody feel up to testing all of them to see which is best? I myself do not appreciate car racing as much (having not played any), which is ironic considering what game I'm working on. needless to say, one of them someone might become interested in running.
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No other N64 emulators are rerecording at the moment, sadly.
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you can tell by the vote results that exactly 2 people have watched it and voted. which really makes the entire thread so far an excuse for people to be making arguments about something not related to the submission at all, but the submitter's name and the qualms it raises in people.
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Tragedy wrote:
Would an all-perfect run be more entertaining? Or should I just do an any%?
I'm not sure, having not played the game enough on my own to know the difference... I saw mentioned that increased speeds by bouncing can be achieved at the cost of points, so in that regard an all perfect points run would be slower. But I don't know enough what constitutes any%/100% in this game to give a final verdict. If you described what the differences would be between the two goals, and what the projected speeds attainable and overall movie length are I could help more.
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DLH112 wrote:
Ya, its around 3:50. I was estimating from the fact that I was at the ranch at 3:25. I had slowed down time in my head when i made that estimate, I forgot how much faster regular time is. Edit: Can someone tell me what order to shoot the aliens? I thought I took care of them all and they still took the barn.
there is no order. you probably weren't paying attention, and one snuck in from behind. Also, they move slower when time itself is slowed down, which makes it easier to not miss one. in normal/sped up time, they move faster, making it way more likely that one sneaks in form behind and steals the cow.
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Unfortunately, I don't think this can be TAS'd. http://tas.schtuff.com/pokemon_snap
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I linked the wrong .m64, so I fixed it. reclick the link and it should be the correct one. and try not to double post. (it was rikku's JRB wip that was first linked.)
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Arms opened wide, the masses eat the manna from my hands.... enjoy! edit: oopsie, I gave the masses the wrong .m64...
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kirbymuncher wrote:
It would be really neat if you could manipulate them to stay away long enough so that you don't have to shoot any.
Missed entertaining TAS opportunities there my man.
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"SRM" is the SRAM file. There probably should only be one in your save directory, namely the one I linked way back at the start of the WIPs, the one that has 150cc unlocked.
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AngerFist wrote:
I skipped replaying Huffers WIP and tested playing myself. Surprise surprise, the game freezes now and then, I couldnt even start racing. Am I cursed?
However, this part confuses me because a few people (more than just Angerfist) have reported this. any ideas on why some people have the ROM simply freeze, even in normal playing?
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You need to beat the aliens in a humiliating, entertaining and awesome way, if nothing else than the fact that they scared the crap out of me when I played as a kid, and deserved to be punished for doing so. my 2 cents.
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Koopa Troopa is bouncing Jesus! My guess is that the shortcut removed any possibilities for long boosts? Respect indeed!
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