Warhippy it is interesting how we both did something with the map.
https://puu.sh/F1d7x/8cac8deaca.png
I had realized the warp early, and then discounted it due to having to wait for the birds for orbs. Then the lack of sword of orbs made it slower. Should have gone back and tried it again.
Anyway, here is some stuff DrD2k9 and I had found.
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Extra Jump Height in Small Form -
Jump with Turbo, basically alternating jump and not jump will allow extra height.
Wall Jump in Small Form -
On some vertical walls pressing L when you up against a wall will then allow you to jump. I suspect the left and right widths are not exact so if you switch quickly you embed yourself and the game thinks you are in the ground allowing an extra jump.
Upward Vertical Wraparound in Small Form -
If you are able to get enough height you can actually jump up and around vertically.
Fall / Death Plane Bypass After Killing Flying Dragon in Small Form -
Suspect this has something to do with lag from all the generated sprites. After killing the dragon and all the pieces break apart if you fall into the pit you will instead do the wraparound from the bottom.
https://www.youtube.com/watch?v=9MMQIvT8TLQ&feature=youtu.be
Jump into Edge of Moving Blocks in Small Form -
You can do extra jump on the side of the moving block to gain extra height. In fact you can also do this for a time on the underside of the blocks...even though that makes no sense. Ex: if you jump up hit the bottom of the block with the turbo jumping you can still move forward while on the bottom of the moving block for a time.
Damage Boosting through Blocks in Small Form -
Think everyone found this. Enemies that move through the object and do not allow you to escape back out are ideal.
Short Vertical Jump in Large View - Under some circumstances in Large Form your sprite will be half embedded in the floor. After getting damage boosted forward it is possible to get jump while half in the floor which can be used to boost of a couple enemies low to the ground more quickly.
Roof Boost in Overhead View -
While it did not seem any use it is possible jump into the white tiled roofs and then get boosted forward if you do not get stuck. These tiles are destroy able which might have something to do with the behavior.
Yoshi Lure - If you hit him after he first appears he will much more quickly start spinning after you.
Yoshitsune Double Bounce -
This seemed to be faster than the single damage boosting, but the heights of Yoshi's jumps vary. Anyway with this you essentially smack Yoshi while he is on the right side at a certain height. This will make him jump higher. If you then position yourself correctly you can then do a damage boost, then an additional bounce that does not damage you further. Second form of Yoshi.
Benkei skip? -
DrD2k9 believed he had found a skip for this guy when he had the rod...but I think for some reason he lost the inputs. Kind of hesitant to put this here since it was up in the air if it was a legit skip or not. I had messed with trying to damage boost past him but was not able to get it to work.