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CoolHandMike
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I wonder if there is some way to brute force a higher score solution using all the words that the dictionary has with the letters available.
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CoolHandMike
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Mikewillplays wrote:
I feel like not waiting on the flagpoles was done for entertainment purposes
When going for low% or "lowest score" it is expected to take as long as needed to get the lower percentage completed or to complete with the lowest score. Also that is the single largest factor for score here.
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CoolHandMike
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If we look at the goal there are some issues. "low%" typically means completing the game with the least amount of content or items collected while trying to be as fast as possible. However, temporary powerups and coins are not really considered items. Also as far as completed content goes this is also "warpless" while a "low%" would try to complete as little of a game as possible. So "low%" does not fit as a goal. In that case what about "lowest score"? Well this cannot be lowest score either, because there is no waiting at the flagpoles. So the goal is ""lowest score but not waiting at flag poles" + "warpless"", and that unfortunately does not work as a good goal. The closest tas seems to be this #2908: HappyLee's NES Super Mario Bros. "lowest score" in 14:32.80, but that one uses warps. One that came up while talking internally was a "minimalist" goal which might work. What are people's thoughts on this tas and its goal?
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CoolHandMike
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Crash41596 wrote:
So I plan on making a medievil "No DGS" TAS. It's been nearly 2 1/2 years since I made my all chalice TAS, and there are a bunch of new interesting developments in the game. I have a few concerns about the movie and one specific trick that would cause the run not to be submit able. I do still plan on making the movie whether or not it could be accepted. I think it would be a great addition to the site, even if it's classified as playground and or other. So basically there is this trick called the void launch which requires you to enter a certain level and then quit to the main menu. What this does is set an address value from 3 to 0 (0x00). The void launch is a trick that shoots you across the level Scarecrow Fields pretty much, the value indicates which direction it will eject you. The trick is used in RTA runs by entering the ghost ship level and then quitting game , starting a new game, and pretty much a run. Now if this would be allowed in any way shape or form to be used, how would I got about doing it? Would I use saveram, start the movie from the title screen? I honestly don't know the best way of going about this, but regardless the movie will be made. Thanks in advance for any help. Void Launch vid 0x00
My thought is that it would have to be one continuous submission for Standard, meaning new game, then proceed to a certain level, quit to main menu, and then restart the game and play through to the end. The idea is that you are just modifying an address in ram and not unlocking content. Although starting from a in game saveram or savestate would be acceptable to Playground : "Runs that start from an in-game save file (SRAM) or an emulator savestate must provide recreation instructions, ideally in the form of a verification file."
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CoolHandMike
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Sounds like a cool package. I don't have that setup, but would be cool to see if more modern windows games could be tased.
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CoolHandMike
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KusogeMan wrote:
Link to video is this the same game that appears in the video? this looks faster
Yea it is. I did try that spin kick but it was slower. But that sure did more damage in that video then when I tested it. Could be a combination of those factors like headshots and if that enemy was attacking? Interesting. Getting an enemy in that crouching state might not be faster since they usually run and jump around but definitely worth a try at some point. That spin kick would have to the last move of the match too since it does a knockdown which characters are very slow to recover from.
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CoolHandMike
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I don't believe this is a game.
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CoolHandMike
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EZGames69 wrote:
Is there any chance either one of these DS Chrono Trigger runs could be reconsidered in some capacity? I know one of them was placed in playground but maybe there's hope for the other run? https://tasvideos.org/Subs-List?GameId=2605
#4888: Fortranm's DS Chrono Trigger in 6:16:21.87 goals do not work well together and I agree with that judge so keep rejected. #7349: Fortranm's DS Chrono Trigger "all bosses, glitchless" in 6:23:13.96 might be ok for Alternative now.
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CoolHandMike
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Cool tas. Enjoyed the platforming sections which seemed well done if very brief. Couple things though. 1) So this is technically a prototype since this was said to be unfinished by the developer. I see that according to the rules Wiki: MovieRules "Prototypes are only allowed if gameplay is significantly different to the release version, or if there is no release version at all.". And you stated in the Annotations that "Though the build is considered unfinished I could not find any significant differences from the official release." Which goes against the previously stated rule. 2) This is NG+ as well that uses a savefile to access a character. According to the rules there needs to be a verification movie that recreates that save. 3) Is this prototype available anywhere else besides directly from yourself?
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CoolHandMike
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Have not watched all of it, but this is very nice! This seems like it would also satisfy the "maximum score" branch too. Funny to see every ball getting into the pockets on the first hit. Is something like this possible with the normal friction with perfect score after perfect score?
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CoolHandMike
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eien86 wrote:
CoolHandMike wrote:
eien86, should I go ahead and judge this as is, or are is there work being on this and I should wait?
Hi CHM, as far as I'm concerned you can go ahead an judge as is. The work that Alyosha and Bigbass are doing may result in a proof-of-sync movie, but not necessarily one that replaces the submission. But perhaps it's better to wait and see what's their opinion on this.
Alright I will just judge this as it is sometime soon.
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CoolHandMike
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eien86, should I go ahead and judge this as is, or is there work being done on this and I should wait?
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CoolHandMike
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Alyosha wrote:
CoolHandMike wrote:
This was fun to watch. Curious though if either this version or the previous one can be console verified.
Not syncable to NESHawk, even the first 2 shots, so no way it will work on console.
For both versions? Too bad.
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CoolHandMike
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This was fun to watch. Curious though if either this version or the previous one can be console verified.
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CoolHandMike
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Very cool skipping to credits using incorrectly loaded and executed scripts!
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CoolHandMike
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Found a small improvement for another judge to take this one over. https://tasvideos.org/UserFiles/Info/638732364915673845
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CoolHandMike
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JD wrote:
So I was looking at Soig's 8 rejected runs today, and of those runs, #3183: Soig's Genesis Contra: Hard Corps "2P & best ending" in 18:57.87 and #5656: Soig's Genesis Contra: Hard Corps "100%" in 1:17:21.79 stand out to me the most due to being rejected before the rules on the number of different branches were loosened up.
#3183: Soig's Genesis Contra: Hard Corps "2P & best ending" in 18:57.87 might be ok now. #5656: Soig's Genesis Contra: Hard Corps "100%" in 1:17:21.79 is multiple ending goals in a single movie which is not acceptable. However Soig does not want anything of his published on this site any further.
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CoolHandMike
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Looks like a small improvement, but what was improved? The submission description is rather barebones here. Is there a time stamp for improvement(s)?
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CoolHandMike
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This is very superhuman looking with the paddle teleporting all over the place and very fast clears. Despite that it seems to me that certain levels should be able to be done a little faster. Some levels look amazingly fast with all the balls zipping and bouncing off blocks rapidly and everything coming to a close about the same time. However a couple stages it seems the balls kind of struggle at the end to get the final block. Some levels also seem like it would be faster if more balls were shot through holes to bounce off the top of the map and the top of the blocks since the bouncing distance is less than the distance between the paddle and the nearest blocks on the bottom. I don't know if there is a way of directing the bot, but could be something to consider (or if improving is even possible). Still looks great though!
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CoolHandMike
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CoolHandMike
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Thanks Asumeh I will check those out!
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CoolHandMike
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CoolHandMike
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Induviel Darkman425 EZGames69
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