Posts for CoolHandMike

CoolHandMike
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CasualPokePlayer wrote:
CoolHandMike wrote:
What is the recommended way to play this back in Bizhawk or encode a video for it from Bizhawk? Taking a look at the bk2 file and it is 68.7 million frames long.
You just play back the bk2. Set to unthrottled. Optionally disable host rendering (Config -> Display -> Misc -> Absolute Zero) and sound output (Config -> Sound -> untick Sound Master Enable) for more speed. For encoding a video, just do AVI Writer with native resolution and upscale later with AVISynth or whatever. Don't use the FFmpeg Writer, it will not be happy with the subframe input spam. Also of course use Sync to Audio (default) for encoding.
These instructions worked great. Once the file is replaced by a senior judge I will judge this.
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CoolHandMike
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Noxxa wrote:
CoolHandMike wrote:
Noxxa, was looking at that Flashman and I cannot seem to replicate that pattern. I tried making all the same decisions you had and also using the MetalMan attack at the start, but he teleports oddly. Is there something I am missing there?
I have no idea. I don't recall doing anything special for that fight. Might just be emulation differences (this was made on an ancient PSXjin version), RNG differences, or maybe even ROM revision differences. I'm not sure what exactly you mean by "teleporting oddly" - is it something that significantly hampers the fight?
Right after messing with that fight for a while, I think it is really that you just got really good rng for that fight and not any oddness. Specifically for most of the time in your fight you are able to really rack up damage since he stays in place to try and fire. Once I am done with this I can post the file in userfiles. Then if someone else wants to modify tas could be adjusted. Aiming for April Fools submission similar to what you did Noxxa. Hoping this newer submission goes a little better than this unfortunate one with ludicrous rejection reasons like "I rejected it for hurting the user" lol. Just verified the emulator is using the correct J bios too.
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CoolHandMike
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What is the recommended way to play this back in Bizhawk or encode a video for it from Bizhawk? Taking a look at the bk2 file and it is 68.7 million (sub?) frames long.
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CoolHandMike
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Noxxa, was looking at that Flashman and I cannot seem to replicate that pattern. I tried making all the same decisions you had and also using the MetalMan attack at the start, but he teleports oddly. Is there something I am missing there?
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Post subject: Super Adventure Rockman
CoolHandMike
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Came across this game <https://tasvideos.org/3513S> Super Adventure Rockman for PSX which has three discs, and decided to try tasing it. After switching to the second disc realized that the second disc straight up allows you to select "New Game" or "Continue" from the main menu. "Continue" allows you to keep your items and weapons from the first disc, but if you select "New Game" then you start with no items. However both options have the same starting point on the second disc. Now, here is the part where I am questioning things, and if this really should even be a single game. Skipping straight to the third disc, and just completing that I consider to be incomplete normally, but here the main menu on the third disc says "New Game". Probably makes sense that it is necessary to go through all the discs to considered complete however. Let's go with completing all the discs. But what does that actually entail here? I would like to tas from beginning to end, from the start of the first disc all the way to the end of the third disc. So as far as a stopping point when switching discs should it be the very next frame after I press fire to defeat the last enemy in the first disc? Should it be the very frame after the last save point? Or should it be after the credits? And yes, each of these discs has its own credits as though they are individual games. Discs 1 to 3 https://www.youtube.com/watch?v=AAjNCG51Hy0 https://www.youtube.com/watch?v=JEW0TSRWvPk https://www.youtube.com/watch?v=AeLn3PGTVfY Each disc has its own equipment and items that you do not even need to play the next disc. In addition to that each disc has its own credits. After starting each new disc there is a long intro video that explains the events of the previous disc(s). I have played other multidisc games and this is not typical. Usually what happens is there is a prompt of some sort to switch discs after saving, and that data is necessary to continue with the next disc. Here you could complete any disc from its start and get their own unique ending credit sequence. These act more like sequels than individual games it seems. Also each disc has its own episodic title as well https://megaman.fandom.com/wiki/Super_Adventure_Rockman. If you buy the game all three discs come together in a single package so that is one argument for it being a single game though. https://www.ebay.com/itm/204944303395 Questions 1) Are each of these discs individual completable games? 2) If not and if these should all be considered one long contiguous game, then at what point should I switch discs from 1 to 2, and from 2 to 3?
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CoolHandMike
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People are starting to repeat a lot of ones that were already brought up. Before bringing up any new ones, review these posts and make sure they are not in there. At this point I think there are PLENTY listed for any interested judges to take a look and see if any are acceptable under new rules. Once more have been decided upon either way a new single updated list to look at can be made. Note: There are couple loose ones in other posts not in these.
  1. https://tasvideos.org/HomePages/DrD2k9/RevisitingRejectedSubmissions
  2. https://tasvideos.org/Forum/Topics/22780?CurrentPage=4&Highlight=533194#533194
  3. https://tasvideos.org/Forum/Topics/22780?CurrentPage=4&Highlight=533446#533446
  4. https://tasvideos.org/Forum/Topics/22780?CurrentPage=4&Highlight=533532#533532
  5. https://tasvideos.org/Forum/Topics/22780?CurrentPage=4&Highlight=533576#533576
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CoolHandMike
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Randomno wrote:
What version of the hack did you try? Based on the submission it would be version 0.2, can only find 0.3 and 0.4 though.
I tried 0.3. Ok on a casual search not seeing 0.2 come up anywhere either.
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CoolHandMike
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Can anyone assist with instructions on how to get this to sync?
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CoolHandMike
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CoolHandMike wrote:
Compared to current published runs this is missing lots of tricks and glitches. Not surprising for a 14 year old submission. If it was re-judged it would be found un-optimized.
So old submissions that are being re-judged are not considered "new" for judging so new tricks after the original submission should not really count against the submission. This means this submission is still up in the air since I had still thought this would be unoptimized considering the newer tricks. So this is really open for re-judging scrimpeh had some interesting notes about this submission above as well.
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CoolHandMike
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IgorOliveira666 I cannot get this to sync atm. This seems to not be the using the same version of the game as the warps submission. Could you give me instructions on how to get this to sync?
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CoolHandMike
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Twisted_Eye wrote:
Fun run! This was a nice compact showcase of crazy Genesis-era Sonic gamplay, taken to another level. That said, shouldn't this have been done on the hard difficulty? I'm not familiar with the hack at all, but it sounds like you use "skip the hard parts" monitors in a couple of stages, too, which might be fine for general speedrunning but seems contrary to TAS goals. Or do you plan on submitting a run for the other game mode too so both styles can be shown off?
It is allowed for a standard branch to have three branches. Easiest, Hardest, or an additional difficulty branch that is faster than the other two. In this case Casual should be Easiest from what is described.
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CoolHandMike
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Bad Apple is now the standard for arbitrary code execution lol. Yet another system bad appled. Excellent work!
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CoolHandMike
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Twisted_Eye wrote:
wow this run really reminds me of my high school years! Not because that's how old I was when I played this game, no...Because most of the time was spent staring at the floor
Rofl!
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CoolHandMike
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feos wrote:
Some time ago Masterjun suggested a neat solution to this problem that would prevent complete chaos. Allow third-party approved savegame files if the respective community considers it legit and relies on it, but if a movie is made on a full verification movie, it'd obsolete. We haven't decided anything yet, for example can the latter even be slower and still obsolete, but this case sounds like a perfect reason to start this discussion for real.
I have differing opinions on third party saves for ones that are solely used to unlock a character or mode, versus a third party savefile that uses data like carryover equipment and abilities for NG+. Also do not want a slower tas to obsolete a faster one unless there is some emulation or regional difference reason. 1) Third Party saves that are used just unlocking characters or modes without a verification movie should be acceptable. Very low chance of hex editing since it is only unlocking a mode or character and nothing from the savefile otherwise would effect the time of the tas. 2) Tases that use a third party save that carry over equipment or character statistics and abilities I do not want to be acceptable without a verification movie. I would suspect them of hex editing especially if there is a long period of grinding. Think Chrono Trigger NG+ for example. Would still want a verification movie since I would not trust it. There is a large incentive for the player or taser to try and make the "optimal save". They could make the save then post it to the community for use and after a period it would be "legitimized". Basically laundering hex edited saves to make them legit. While in certain cases obsoleting a faster tas exists, but those are for reasons like emulation or region differences. Here it would just be a matter of trust. I know if I was a new user I would get really upset if one of my tases was obsoleted by a slower tas just because my savefile which I had trusted was seemingly deemed unacceptable after publishing. As a judge I would understand, but thinking those kind of obsoletions would just spread confusion and anger. We know most users do not even read the full movie rules and it is foreseeable that drama would result from allowing slower tases obsoleting actual faster ones. I would be open for tases that use a third party saves that carry over equipment or character statistics and abilities for the non-publishable playground class though.
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CoolHandMike
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Threads of Fate aka Dewprism. Excellent playstation 3d platformer. Only issue is that it is quite lengthy. However over the years there is a lot of information about the game and how to do a fast run. Would think it great to see a tas of this. English RTA https://www.youtube.com/watch?v=7r7BOZuqBqs&t=3625s&ab_channel=NiteNite Japanese RTA https://www.speedrun.com/threads_of_fate/runs/ywr851pm Walkthrough https://www.youtube.com/watch?v=NYxr0_VcU1A&ab_channel=NiteNite
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CoolHandMike
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What game are you trying to play?
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CoolHandMike
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Eumeus14 wrote:
As for the version, when I use any series 2 version of bizhawk, clicking into any of the tools windows such as the virtual pad defocuses the emulator. This makes me hotkeys not work unless I click back into the main emulator. I find this incredibly aggravating to work with and I have a lot less patience to push sections to their limit when I need to deal with that.
Thanks for the link update for the techs. If Virtual Pad is getting in the way of tasing I understand.
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CoolHandMike
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Going to have to watch this in pieces when I can! Got a couple questions. In the banned list of actions some of them I don't understand like Down A or Delay Collection. Could you link a resource that explains the banned techs? Also noticed that Bizhawk version used is pretty old at this point. Was there any particular reason why such an older version was used?
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CoolHandMike
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Anyone able to sync this, or better yet make an encode?
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CoolHandMike
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I wonder if there is some way to brute force a higher score solution using all the words that the dictionary has with the letters available.
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CoolHandMike
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Mikewillplays wrote:
I feel like not waiting on the flagpoles was done for entertainment purposes
When going for low% or "lowest score" it is expected to take as long as needed to get the lower percentage completed or to complete with the lowest score. Also that is the single largest factor for score here.
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CoolHandMike
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If we look at the goal there are some issues. "low%" typically means completing the game with the least amount of content or items collected while trying to be as fast as possible. However, temporary powerups and coins are not really considered items. Also as far as completed content goes this is also "warpless" while a "low%" would try to complete as little of a game as possible. So "low%" does not fit as a goal. In that case what about "lowest score"? Well this cannot be lowest score either, because there is no waiting at the flagpoles. So the goal is ""lowest score but not waiting at flag poles" + "warpless"", and that unfortunately does not work as a good goal. The closest tas seems to be this #2908: HappyLee's NES Super Mario Bros. "lowest score" in 14:32.80, but that one uses warps. One that came up while talking internally was a "minimalist" goal which might work. What are people's thoughts on this tas and its goal?
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CoolHandMike
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Crash41596 wrote:
So I plan on making a medievil "No DGS" TAS. It's been nearly 2 1/2 years since I made my all chalice TAS, and there are a bunch of new interesting developments in the game. I have a few concerns about the movie and one specific trick that would cause the run not to be submit able. I do still plan on making the movie whether or not it could be accepted. I think it would be a great addition to the site, even if it's classified as playground and or other. So basically there is this trick called the void launch which requires you to enter a certain level and then quit to the main menu. What this does is set an address value from 3 to 0 (0x00). The void launch is a trick that shoots you across the level Scarecrow Fields pretty much, the value indicates which direction it will eject you. The trick is used in RTA runs by entering the ghost ship level and then quitting game , starting a new game, and pretty much a run. Now if this would be allowed in any way shape or form to be used, how would I got about doing it? Would I use saveram, start the movie from the title screen? I honestly don't know the best way of going about this, but regardless the movie will be made. Thanks in advance for any help. Void Launch vid 0x00
My thought is that it would have to be one continuous submission for Standard, meaning new game, then proceed to a certain level, quit to main menu, and then restart the game and play through to the end. The idea is that you are just modifying an address in ram and not unlocking content. Although starting from a in game saveram or savestate would be acceptable to Playground : "Runs that start from an in-game save file (SRAM) or an emulator savestate must provide recreation instructions, ideally in the form of a verification file."
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CoolHandMike
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Sounds like a cool package. I don't have that setup, but would be cool to see if more modern windows games could be tased.
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CoolHandMike
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KusogeMan wrote:
Link to video is this the same game that appears in the video? this looks faster
Yea it is. I did try that spin kick but it was slower. But that sure did more damage in that video then when I tested it. Could be a combination of those factors like headshots and if that enemy was attacking? Interesting. Getting an enemy in that crouching state might not be faster since they usually run and jump around but definitely worth a try at some point. That spin kick would have to the last move of the match too since it does a knockdown which characters are very slow to recover from.
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