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CoolHandMike
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Hello, could you please describe more about what is happening throughout the tas? It is rather hard to follow considering that I have not tried Yugioh in many years. Could you also explain how those minigames and motorcycle sections work?
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CoolHandMike
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McBobX wrote:
CoolHandMike wrote:
Also made an temp encode for this.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO I just made one myself :(
Lol. At least people will not be spoiled for temp encodes!
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Post subject: temp encode
CoolHandMike
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Also made an temp encode for this. Link to video
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CoolHandMike
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So even though entertainment is not a factor this submission needs to remain rejected, because this submission is Incomplete as the author also noted. A full speedrun is over 26 minutes:<https://www.speedrun.com/bcbab/runs/yo7xjj5m>.
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CoolHandMike
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After the round is over and if you press start the next Uno match begins. This does not seem complete compared to even this https://youtu.be/j-le_WCtSh8?si=x2rJjTYevQdMz-aL&t=1988 which gives a "You win" message and restarts the game. If you get that green checkmark does it give a "You win" message and restart the game instead of just starting up the next match?
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Post subject: God Shattering Star cover
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Post subject: truncated file needs review
CoolHandMike
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Hello, played back your movie and noticed that you are including the entire ending in the movie file. You can stop once you reach the last input needed before the movie would end normally. I made a truncated file that ends on the final Start that skips the last cutscene before the credits. You should check out to make sure it properly ends: https://tasvideos.org/UserFiles/Info/638703113870736758. If that file is correct and works for you I can replace the existing file in the submission with that one.
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CoolHandMike
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Think I actually need the "Super Mario Bros. Deluxe"...which is the previous version of Super Mario Bros: Enhanced, version 1.2. I cannot find this 1.2 version on romhacking, smwcentral, or on another random site. https://www.romhacking.net/reviews/11276/ Is the closest thing to it, but it is version 1.3 and I think that is why it is not syncing. It desyncs very early as well. If someone could link the correct patch for this submission then this could be re-evaluated properly with the new rules. Info from CasualPokePlayer: Correct emulator version is https://code.google.com/archive/p/snes9x-rr/downloads with file name snes9x-1.51-rerecording-v7-win32.zip.
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CoolHandMike
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This should remain rejected due to being unoptimized. While I was unable to run it through Bizhawk 1.40, I just searched the internet and found an encoding of the original. Then found another fastest completion tas by the same author done a couple years later that they never submitted. The new movie looks faster and cleaner. There are lots of spots where the author does not move as fast as the newer one. Ex: orig: https://youtu.be/Fu7Yahvr-DE?si=BK0fFD-nCKbWYRs2&t=1120 Newer: https://youtu.be/7svcLmeYATU?si=sWMVG4gWqquhGYvN&t=961
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CoolHandMike
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So if this was re-judged it would fit into no class. This is an incomplete submission with no particular objective goal relative to the game being completed. Would love to see an actual complete submission of this however.
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Compared to current published runs this is missing lots of tricks and glitches. Not surprising for a 14 year old submission. If it was re-judged it would be found un-optimized.
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JD wrote:
A few moments ago I took another look through Gruefood Delight, this time focusing on the "Hacks/Homebrews" category. #2003: max12187566's NES Super Lion King in 05:24.38, #2042: HappyLee's NES Full Moon Mario in 05:11.58, and #2544: True's NES Somari in 24:14.09 all look enticing at first glance, but the first two were submitted 16 years ago and the optimization on the latter was deemed to be less than par. The one that sticks out the most to be is #4563: IgorOliveira666's SNES Super Mario Bros. Enhanced "warps" in 11:02.71, which I believe was judged during a time where the site was much more strict on romhacks than it is now. Then I took another look at Gruefood Delight's "Alternate Goals" category. The runs there that stick out to me the most are #872: Genisto's GBA Mario Kart: Super Circuit "Playaround" in 43:49.38, #1660: Hongbaichaoren's NES Super C in 12:35.93, #1783: Genisto's SNES Super Mario World "playaround" in 52:39.23, #1801: Genisto's SNES Super Mario World "playaround" in 45:30.42, #1991: AngerFist's NES Mega Man 1, 2, 3, 4, 5 & 6 in 02:42.90, #2624: MUGG's GB Super Mario Land "walkathon" in 15:00.23, #2704: Felipe's Genesis Sonic the Hedgehog 2 "Without SpinDash" in 22:29.52, #2828: scrimpeh's NES Castlevania "no subweapons, no damage" in 13:18.44, #3556: Brandon's NES Super Mario Bros. "minimum presses" in 05:48.04, #4121: Sam's N64 The Legend of Zelda: Ocarina of Time "Ganonless" in 31:13.17, #3952: coconou's SNES The Smurfs "Pacifist, No Damage" in 24:10.30, #3965: c-square's NES Super Jeopardy! in 25:28.57, #5656: Soig's Genesis Contra: Hard Corps "100%" in 1:17:21.79, and #6774: Baddap1's NES Extra Mario Bros. "bad ending" in 05:26.78. Wow, that's a lot more games than I thought I would list here.
So took a look through these and these are my brief thoughts on these.
  1. #2003: max12187566's NES Super Lion King in 05:24.38 - Reviewed this and it was unoptimized since new wall clip trick
  2. #2042: HappyLee's NES Full Moon Mario in 05:11.58 - Only rejected due to poor viewer response. Looks like a good candidate for re-judging.
  3. #2544: True's NES Somari in 24:14.09 - Originally rejected for Optimization so that won't change from then to now. Rather it probably is worse now since it has been 14 years since this was submitted and new tricks were probably found.
  4. #4563: IgorOliveira666's SNES Super Mario Bros. Enhanced "warps" in 11:02.71 - Hacks and homebrews are less strict nowadays so probably a good candidate for re-judging
  5. #872: Genisto's GBA Mario Kart: Super Circuit "Playaround" in 43:49.38 - Since this is a playaround it goes for entertainment and this was rejected due to not being entertaining enough.
  6. #1660: Hongbaichaoren's NES Super C in 12:35.93 - [3239] NES Super C "1 player" by Xipo, feos & Koh1fds in 11:50.40 was published and faster than this.
  7. #1783: Genisto's SNES Super Mario World "playaround" in 52:39.23 - Since this is a playaround it goes for entertainment and this was rejected due to not being entertaining enough.
  8. #1801: Genisto's SNES Super Mario World "playaround" in 45:30.42 - This has probably not aged well since 2007. The judge comments that this looked similar to the published movies. I would want a playaround to show a wealth of glitches and this probably does not come close to [4685] SNES Super Mario World "glitchfest" by IgorOliveira666 in 2:54:33.62. Very skeptical this would be acceptable now.
  9. #1991: AngerFist's NES Mega Man 1, 2, 3, 4, 5 & 6 in 02:42.90 - This might fit into Playground?
  10. #2624: MUGG's GB Super Mario Land "walkathon" in 15:00.23 - Cancelled submissions by author cannot be accepted. Also author cancelled because of optimization reasons.
  11. #2704: Felipe's Genesis Sonic the Hedgehog 2 "Without SpinDash" in 22:29.52 - I agree that is a rather arbitrary goal. Also 2010 so probably outdated. Maybe Playground? *EDIT: fsvgm777 (Stella) just noted that the Felipe user is banned indefinitely so this tas cannot be accepted.
  12. #2828: scrimpeh's NES Castlevania "no subweapons, no damage" in 13:18.44 - Goal seems a bit arbitrary, and there is a note that improvements were noticed and this was in 2010 so probably outdated as this point. Can look at re-judging.
  13. #3556: Brandon's NES Super Mario Bros. "minimum presses" in 05:48.04 - We do have some minimum some button presses, but this seems kind of different. Goal might still be an issue, but the question for this could be raised. Can look at re-judging.
  14. #4121: Sam's N64 The Legend of Zelda: Ocarina of Time "Ganonless" in 31:13.17 - Cancelled submissions by author cannot be accepted. Also, there is [4324] N64 The Legend of Zelda: Ocarina of Time "game end glitch" by homerfunky in 06:37.33 which does the same thing but in 6 and a half minutes.
  15. #3952: coconou's SNES The Smurfs "Pacifist, No Damage" in 24:10.30 - Goal is a little complex, and this is a 2013 tas. This looks like a candidate for re-judging.
  16. #3965: c-square's NES Super Jeopardy! in 25:28.57 - This sounds like a playaround based on the description and it was rejected for entertainment reasons.
  17. #5656: Soig's Genesis Contra: Hard Corps "100%" in 1:17:21.79 - While it says 100% this is really multiple separate tases linked together through resets for this "all endings" goal.
  18. #6774: Baddap1's NES Extra Mario Bros. "bad ending" in 05:26.78 - Not sure about this one. The reason for rejection was "entertainment", and entertainment for alternative tases (besides playaround) was removed with newer rules. However there is a question about whether this is "bad ending" is an actual ending or not. Worth a re-judge.
----- ----- In summary these ones below are probably good to re-judge. However a lot of these are dated and they may just result in an "un-optimized" result. Copying lines from above just to keep the ones to judge and the notes I wrote together.
  1. #4563: IgorOliveira666's SNES Super Mario Bros. Enhanced "warps" in 11:02.71 - Hacks and homebrews are less strict nowadays so probably a good candidate for re-judging.
  2. #2042: HappyLee's NES Full Moon Mario in 05:11.58 - Only rejected due to poor viewer response. Looks like a good candidate for re-judging.
  3. #1991: AngerFist's NES Mega Man 1, 2, 3, 4, 5 & 6 in 02:42.90 - This might fit into Playground?
  4. #2828: scrimpeh's NES Castlevania "no subweapons, no damage" in 13:18.44 - Goal seems a bit arbitrary, and there is a note that improvements were noticed and this was in 2010 so probably outdated as this point. Can look at re-judging.
  5. #3556: Brandon's NES Super Mario Bros. "minimum presses" in 05:48.04 - We do have some minimum some button presses, but this seems kind of different and seems strange. Goal might still be an issue, but the question for this could be raised. Can look at re-judging.
  6. #3952: coconou's SNES The Smurfs "Pacifist, No Damage" in 24:10.30 - Goal is a little complex, and this is a 2013 tas. This looks like a candidate for re-judging.
  7. #6774: Baddap1's NES Extra Mario Bros. "bad ending" in 05:26.78 - Not sure about this one. The reason for rejection was "entertainment", and entertainment for alternative tases (besides playaround) was removed with newer rules. However there is a question about whether this is "bad ending" is an actual ending or not. Worth a re-judge.
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CoolHandMike
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dekutony wrote:
Here's the input file with the actual time and rerecord count, if anyone cares: User movie #62393769510609968
Hello dekutony. I was looking at this submission today. Was this submission supposed to be for fastest completion or was it showcasing something else? If it was for fastest completion couldn't you have manipulated rng to complete it in a single turn?
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As part of re-judging some submissions checked out this game. This game plays terribly. Enemies are small with small hitboxes and hit you off platforms constantly, the attacks are slow and feel terrible. You can even attack with special attacks but if you do it again too soon the attack animation goes off but no attack occurs and often leaves you stuck for awhile in place. This submission no go on optimization. Author did not check the damage on the boss. Instead of using the spin attack which does 2 damage he used the normal slash that does 1 damage. So lost around 3-4 seconds per extra hit and he needed 7 extra hits so lost about 21-28 seconds. Stays rejected. There is also a "ROM header is invalid" warning that pops up in DeSmune 0.9.11 even though it works. This game also does not work in MelonDS standalone or in BizHawk's MelonDS 1.0, it just gives a black screen. This movie needs the sync settings the author noted to finish the movie. Config -> Emulation settings -> (uncheck) Enable Advanced Bus-Level Timing Config -> Emulation settings -> (uncheck) Use dynamic recomplier
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CoolHandMike
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So this morning I just finished watching this https://tasvideos.org/Forum/Topics/5934?ViewPollResults=True #1678: zggzdydp's GBA Castlevania - Circle of the Moon "100% map completion" in 46:58.05 and it looks unoptimized at this point. There is a new route so-called "Nuclear" which seems like a very appropriate name https://www.speedrun.com/ccotm/runs/meevdg2m. After setting up the glitch everything takes 9999 damage on screen upon entering rooms. While the initial MP cost drains mp, but after 10 minutes in the RTA it is negligible. A Completionist RTA run which does everything is only an hour, while the 100% map completion TAS is almost 50 minutes. So it should stay rejected due to being slower than it should be with new glitches. Weirdly enough I do agree with Truncated, the original judge that I did not like the goal as far as entertainment goes. Since just running around looking at the rooms but not picking up the stuff hurts my metroidvania loving soul. But the goal should be fine for Alt now i feel since it does seem like people like that and there are videos with that goal. Also entertainment is not taken into account for a goal like this that is not a playaround that aims for entertainment only.
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CoolHandMike
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So as part of the process of looking at older submissions this game came up. First this is a bootleg and more information can be found here https://bootleggames.fandom.com/wiki/Super_Lion_King. There are actually two different versions of this bootleg, the most noticeable difference is whether the bug toss mini-game is present or not. This particular submission is the bootleg version that does not contain the mini-game. After looking at this submission and comparing it to the WR on https://www.speedrun.com/super_lion_king?h=Any&x=q25757wd there is a newer trick to clip through a wall that saves about 15 seconds over this tas https://youtu.be/yAMKXB_1Yy0?si=5AU2E6oscyneyRum&t=182. Due to this, this game would fail on optimization if it was re-judged as is due to this. That flying trick also seems like it could be used more often, but I am not exactly clear how that is done and the submission notes do not describe how it is done either. There is also a discussion to be had about the acceptability of this obsolete FCEU 0.98.12 emulator for these submissions being re-judged as well. I could spend time testing whether this older game would work on acceptable FCEUX versions to bypass that issue, but since it would not pass optimization anyway it is not needed.
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CoolHandMike
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Cyorter assisted in sharing the sync settings which I placed in the Sync Notes. Furthermore he uploaded a file which gets to the next screen past the initials which is Round 6 scoreboard <https://tasvideos.org/UserFiles/Info/638698736177292784>.
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CoolHandMike
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Niczur wrote:
The issue with this truncated version is that Sonic dies and the boss restarts after the last hit. Normally the homing attack is used to return to a platform so that sonic does not die, and credits can be played
Oops! Yes you are right. Will leave the existing file as is.
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CoolHandMike
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Could someone find and post sync settings to get this game to playback on Dolphin? I have not been able to get the movie to playback with an error at the start about a Fatal desync. I would like to re-evaluate this tas under the new rules.
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CoolHandMike
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Hello Niczur, could you please try this truncated version of the file to see if this works for you? This should be about 30 frames shorter by truncating the input. Boss seems to die at the same time as original post. https://tasvideos.org/UserFiles/Info/638696561493001294
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JD wrote:
#1572: mr_roberts_z's N64 Super Mario 64 "Coinless-Cannonless-Capless" in 1:03:10.80 and #2976: Kaylee, MICKEY_Vis11189, Moltov, Nahoc, SilentSlayers, snark, sonicpacker & Eru's N64 Super Mario 64 "16 stars" in 13:28.40 are two Gruefood Delight submissions that I believe should be revisited due to the loosening of the branch restrictions. They're both very old submissions, and thus could benefit from further optimizations, but they should suffice for now.
For the first coinless cannon-less capless one, [4490] N64 Super Mario 64 "1 key" by Tyler Kehne, mkdasher, sonicpacker, snark, SilentSlayers, ToT, Plush, Dabs, Gaehne D, Eru, sm64expert, dar gos, Superdavo0001 & IsaacA in 04:18.98 outright makes that category unneeded since it does the same thing.
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CoolHandMike
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Wobmiar wrote:
JD wrote:
This run appears to be about two minutes slower than #6222: Wobmiar's GC Final Fantasy Crystal Chronicles "all dungeons" in 1:52:04.20. Why is that?
You are right. Now that I see it, maybe my route diference was a mistake. I'm gonna cancel my submission so I can check better where are the differences
In the future, if you wanted more time to check some things you should set it to Delayed instead of Cancelled if you just want to delay it.
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CoolHandMike
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Wobmiar wrote:
CoolHandMike wrote:
Is the fruit bonus thing patched in later Japanese versions?
There's only 1 japanese version, but yes, it's patched in every other version of the game
Ok so it could be considered to be a version difference perhaps?
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CoolHandMike
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Is the fruit bonus thing patched in later Japanese versions?
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CoolHandMike
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Could you link a Full Completion speedrun video that does the same things you do?
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