Posts for CoolHandMike

CoolHandMike
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CoolHandMike wrote:
SJ wrote:
CoolHandMike wrote:
I like this Crazy Taxi submission, but noticed that the length of this movie is too long. The movie ends a bit after the timer hits 0. Could you submit a movie file that ends input at the earliest point for the finish you are looking for?
is this good my friend? https://tasvideos.org/UserFiles/Info/638674570119324825
This is better, but this new movie ends exactly on the timer being 0. You could shave off some more frames from the total movie length. Like while the taxi is falling off from the wall drift trick the input could be stopped a little earlier.
Ignore that request for a further truncated movie above. Replaced movie with new one SJ posted where it ends when the timer hits 0.
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CoolHandMike
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SJ wrote:
CoolHandMike wrote:
I like this Crazy Taxi submission, but noticed that the length of this movie is too long. The movie ends a bit after the timer hits 0. Could you submit a movie file that ends input at the earliest point for the finish you are looking for?
is this good my friend? https://tasvideos.org/UserFiles/Info/638674570119324825
This is better, but this new movie ends exactly on the timer being 0. You could shave off some more frames from the total movie length. Like while the taxi is falling off from the wall drift trick the input could be stopped a little earlier.
discord: CoolHandMike#0352
CoolHandMike
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I like this Crazy Taxi submission, but noticed that the length of this movie is too long. The movie ends a bit after the timer hits 0. Could you submit a movie file that ends input at the earliest point for the finish you are looking for?
discord: CoolHandMike#0352
CoolHandMike
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I do not think it is boring but not interesting enough for me to watch the whole thing after a couple minutes. Not as interesting as the playaround imo.
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CoolHandMike
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Kusoge I made a new truncated file for you that ends on the final hit on Akuma. The game naturally restarts so the submitted file that inputs the name entry does not need to be the actual submitted file. It can be the file that is published though. Could you verify this file looks good to you? https://tasvideos.org/UserFiles/Info/638663072342864001 Original file with name entry (For publisher). https://tasvideos.org/UserFiles/Info/638663071354753561
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CoolHandMike
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SJ wrote:
CoolHandMike wrote:
Sorry on the late reply, been busy lately. Noticed that the input really should end when you achieve $20,000 since that should be enough to get the ending. Could you provide a new input file with it truncated?
try this updated movie: https://tasvideos.org/UserFiles/Info/638658335284941393
Hello SJ. I have uploaded a truncated version here. This is what I meant with ending early input. Your new file was 16787 frames in length. this is 15858 frames in length which would cut off a significant chunk and still get the ending. https://tasvideos.org/UserFiles/Info/638659694070056090 Please review this file. Does this look correct to you? if it does I could replace the current version with this one.
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CoolHandMike
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Sorry on the late reply, been busy lately. Noticed that the input really should end when you achieve $20,000 since that should be enough to get the ending. Could you provide a new input file with it truncated?
discord: CoolHandMike#0352
CoolHandMike
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I enjoyed watching your Crazy Taxi TAS. I need to ask about the Wall Drift bug however. When you start the final Wall Drift with the final customer you have about $7500 and only about 10 seconds left on the clock. When that remaining time you abort the Wall Drift with 3 seconds to go yet you end up with about $22000. So that means in only 7 seconds of Wall Drift you were able to get about $14500. This makes me question the length of the TAS. The first customer gives you 60 seconds on the clock. If the rate of money is the same where you can get $14500 in 7 seconds after getting the combo rate up, why not spend 20 to 25 seconds (or whatever it takes) Wall Drifting with the first customer and get well over $20000?
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CoolHandMike
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osha1985 wrote:
So a new ff7 skip was discovered that skips most of disk 1. https://www.twitch.tv/kumatv__/clip/ElegantMoldyPhoneMoreCowbell-_iVJ8HXI80ROyixE
Woah! Is there an explanation for this?
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CoolHandMike
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Why are there multiple parts linked in the submission?
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CoolHandMike
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Just write out your questions here, or ask in the discord server. Link to discord can be found here https://tasvideos.org/DiscordServer
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CoolHandMike
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For newcomers to the thread I would like to point out that the news announcement https://tasvideos.org/Forum/Topics/8694?CurrentPage=11&Highlight=532024#532024 has information regarding new changes to the site. Changes were discussed among staff and developers and a lot of them were kicked into motion by this thread which was a call for change to improve the site.
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CoolHandMike
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KusogeMan wrote:
in the first section of the final dungeon in the game i took a different route to douse a flame and then go back to the city: still i dont think player points are needed for such minimal work, i understand the rules allow for that but i rather have my name in my own work as i didn't find the skip myself and it's the TASers work that allows me make this insertion of inputs, i don't have the skill to TAS a lenghty RPG like this one
So the single skip cut off 3 minutes and 10 seconds? Pretty significant. Were no other improvements in here? Could you link where this skip is documented since right now the submission notes are about as barebones as it gets.
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CoolHandMike
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This is an unusual goal and I cannot say I like watching it, but at the same time I can appreciate this going for something slightly different. For rhythm games getting complete perfects would interest me more though. As is this is hard to really be sure how the scoring works even after watching so hurts entertainment imo. Voted meh.
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CoolHandMike
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That konami code being considered an Easter egg should be fine. Especially since there are actual cheats the maker considers illegitimate. I am fine with this just being accepted as in game easter egg or trick rather than a code.
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CoolHandMike
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Thanks for the encode feos. This is a weird one. Those ninjas seem like they were somehow ripped from Streets of Rage 2. The ninja in particular while looking downgraded for Game Gear uses the same animations. The big fire breathing fat guys from SOR2 also seem like some of their animations were copied too in particular their knockdown animation. Besides that the gameplay is rather stiff and the lack of music and a lot of sound effects are just nonexistent. There are environmental hazards like pits and large blocks that are used to defeat enemies which is interesting. The weirdest thing in this game though is the jump. Bruce Lee can basically fly up what looks like multiple stories in a single jump when he wants lol.
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CoolHandMike
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A video of this would be appreciated :)
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CoolHandMike
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nymx wrote:
Hopper262 wrote:
The article states the starting boards are randomly generated, with "over 500 possible initial configurations for each pattern." Is this true? If so, can RNG be manipulated to get a quicker-to-solve board? I glanced at the code but my C64 BASIC skills aren't good enough to follow the logic.
Well, you got me thinking all day. Came up with another plan and was able to find an RNG seed that cut 401 more frames. I'm going to continue seeing if I can find another one, but this program is written in B.A.S.I.C. and its much harder to do this kind of manipulation, as it is very slow.
Let me know when you need a file replacement.
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CoolHandMike
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How can you even tell what you got at the end of these Rhythm games? I see no rating. Like on the one where they are plucking out hair the only text i see at the end is "とりあえず" and nothing else.
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CoolHandMike
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Hello UwUme. Could you please check to see if this syncs on Bizhawk 2.9.1? Right now you have the emulator version as BizHawk_tempbuild_master_9dcb8433 which is not an obvious version to acquire. Also casually watching through this there are many spots that make me question whether this could be done faster. At many points like 3:53 or 5:13 you wait a lot when it looks like you could just run through. Not sure about the flagpoles in this either.
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CoolHandMike
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McBobX wrote:
EZGames69 wrote:
I would like to make an endorsement for replacing the star for [1851] N64 The Legend of Zelda: Majora's Mask by MrGrunz in 1:29:32.02 in exchange for [5637] N64 The Legend of Zelda: Ocarina of Time "All Dungeons, Temples & Ganon Trials" by homerfunky in 1:28:02.63. Both movies are still great, but I feel that the Majora’s Mask movie has suffered a bit from age, as many of the tricks and routes have been outdated for quite some time. The newest publication for Ocarina of Time is a more modern version of some of the crazier things you can do in the OoT/MM engine. Ultimately I feel this star should be used on a more modern movie.
I do agree on this one. Ocarina of Time is truly showcasing glitches better than Majora's Mask on the site right now, and if a new updated movie for MM is published, I feel OoT deserves it more.
I think that Majora's Mask one is quite impressive even though it is older. The newer routes for Majora's Mask make the run shorter but that also means there is less of the game to see. At the moment Majora's Mask RTA WR only has something like 10 minutes of actual gameplay to see due to the credit warp. Also it is not like stars are a limited resource so let it keep the star. If someone did update the Majora's Mask with all the dungeons using new glitches and routes then I would be more amenable to moving that star.
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CoolHandMike
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If you provide an encode people would be able to more easily provide feedback for your tas.
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CoolHandMike
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"Not a lawyer" TM, but that person's usage looks ok to me according to tasvideos licensing. Like here <https://www.youtube.com/watch?v=BLJBYPnVSAA> he links and gives credit and leaves that intro there. https://tasvideos.org/WelcomeToTASVideos#LegalNotice
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CoolHandMike
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Induviel wrote:
In the sand stage, there's a sandtorm that appears periodically, at that point, if you are not close to a wall to cover form the wind you'll be swept backwards, that's slow, so at 7:00 I'm just waiting it out, doing some twirls to pass the time. You can see at 7:56 how The Rock is being swept backwards since there were no convenient spot to prevent it. On the water level, if The Rock is fully submerged he'll instantly drown, and die, there's no swimming in this game, so you have to wait out the cycles to continue unfortunately.
Ok thanks for the explanation.
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CoolHandMike
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Could you explain a little more about what is going on in the stages? Like in the sand stage, because I do not understand why a lot of actions are being taken. A good example of this is around 7:00 when the character just stands there twirling the sword, at another part shortly later kind of sinks in the sand then jumps out again, and another just kind of hangs around a block for a couple seconds then moves on. Not sure what to make of all these odd movements. Also in the water level what happens if you jump into the water?
discord: CoolHandMike#0352