Posts for CoolHandMike

CoolHandMike
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KusogeMan wrote:
in the first section of the final dungeon in the game i took a different route to douse a flame and then go back to the city: still i dont think player points are needed for such minimal work, i understand the rules allow for that but i rather have my name in my own work as i didn't find the skip myself and it's the TASers work that allows me make this insertion of inputs, i don't have the skill to TAS a lenghty RPG like this one
So the single skip cut off 3 minutes and 10 seconds? Pretty significant. Were no other improvements in here? Could you link where this skip is documented since right now the submission notes are about as barebones as it gets.
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CoolHandMike
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This is an unusual goal and I cannot say I like watching it, but at the same time I can appreciate this going for something slightly different. For rhythm games getting complete perfects would interest me more though. As is this is hard to really be sure how the scoring works even after watching so hurts entertainment imo. Voted meh.
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CoolHandMike
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That konami code being considered an Easter egg should be fine. Especially since there are actual cheats the maker considers illegitimate. I am fine with this just being accepted as in game easter egg or trick rather than a code.
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CoolHandMike
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Thanks for the encode feos. This is a weird one. Those ninjas seem like they were somehow ripped from Streets of Rage 2. The ninja in particular while looking downgraded for Game Gear uses the same animations. The big fire breathing fat guys from SOR2 also seem like some of their animations were copied too in particular their knockdown animation. Besides that the gameplay is rather stiff and the lack of music and a lot of sound effects are just nonexistent. There are environmental hazards like pits and large blocks that are used to defeat enemies which is interesting. The weirdest thing in this game though is the jump. Bruce Lee can basically fly up what looks like multiple stories in a single jump when he wants lol.
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CoolHandMike
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A video of this would be appreciated :)
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CoolHandMike
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nymx wrote:
Hopper262 wrote:
The article states the starting boards are randomly generated, with "over 500 possible initial configurations for each pattern." Is this true? If so, can RNG be manipulated to get a quicker-to-solve board? I glanced at the code but my C64 BASIC skills aren't good enough to follow the logic.
Well, you got me thinking all day. Came up with another plan and was able to find an RNG seed that cut 401 more frames. I'm going to continue seeing if I can find another one, but this program is written in B.A.S.I.C. and its much harder to do this kind of manipulation, as it is very slow.
Let me know when you need a file replacement.
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CoolHandMike
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How can you even tell what you got at the end of these Rhythm games? I see no rating. Like on the one where they are plucking out hair the only text i see at the end is "とりあえず" and nothing else.
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CoolHandMike
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Hello UwUme. Could you please check to see if this syncs on Bizhawk 2.9.1? Right now you have the emulator version as BizHawk_tempbuild_master_9dcb8433 which is not an obvious version to acquire. Also casually watching through this there are many spots that make me question whether this could be done faster. At many points like 3:53 or 5:13 you wait a lot when it looks like you could just run through. Not sure about the flagpoles in this either.
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CoolHandMike
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McBobX wrote:
EZGames69 wrote:
I would like to make an endorsement for replacing the star for [1851] N64 The Legend of Zelda: Majora's Mask by MrGrunz in 1:29:32.02 in exchange for [5637] N64 The Legend of Zelda: Ocarina of Time "All Dungeons, Temples & Ganon Trials" by homerfunky in 1:28:02.63. Both movies are still great, but I feel that the Majora’s Mask movie has suffered a bit from age, as many of the tricks and routes have been outdated for quite some time. The newest publication for Ocarina of Time is a more modern version of some of the crazier things you can do in the OoT/MM engine. Ultimately I feel this star should be used on a more modern movie.
I do agree on this one. Ocarina of Time is truly showcasing glitches better than Majora's Mask on the site right now, and if a new updated movie for MM is published, I feel OoT deserves it more.
I think that Majora's Mask one is quite impressive even though it is older. The newer routes for Majora's Mask make the run shorter but that also means there is less of the game to see. At the moment Majora's Mask RTA WR only has something like 10 minutes of actual gameplay to see due to the credit warp. Also it is not like stars are a limited resource so let it keep the star. If someone did update the Majora's Mask with all the dungeons using new glitches and routes then I would be more amenable to moving that star.
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CoolHandMike
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If you provide an encode people would be able to more easily provide feedback for your tas.
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CoolHandMike
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"Not a lawyer" TM, but that person's usage looks ok to me according to tasvideos licensing. Like here <https://www.youtube.com/watch?v=BLJBYPnVSAA> he links and gives credit and leaves that intro there. https://tasvideos.org/WelcomeToTASVideos#LegalNotice
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CoolHandMike
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Induviel wrote:
In the sand stage, there's a sandtorm that appears periodically, at that point, if you are not close to a wall to cover form the wind you'll be swept backwards, that's slow, so at 7:00 I'm just waiting it out, doing some twirls to pass the time. You can see at 7:56 how The Rock is being swept backwards since there were no convenient spot to prevent it. On the water level, if The Rock is fully submerged he'll instantly drown, and die, there's no swimming in this game, so you have to wait out the cycles to continue unfortunately.
Ok thanks for the explanation.
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CoolHandMike
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Could you explain a little more about what is going on in the stages? Like in the sand stage, because I do not understand why a lot of actions are being taken. A good example of this is around 7:00 when the character just stands there twirling the sword, at another part shortly later kind of sinks in the sand then jumps out again, and another just kind of hangs around a block for a couple seconds then moves on. Not sure what to make of all these odd movements. Also in the water level what happens if you jump into the water?
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CoolHandMike
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While I have no context for the game, it did interest me towards the end so gave it a yes vote.
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CoolHandMike
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It is an interesting idea to have the tas information in the tas itself, but there should also have text in the description. The practicality and readability is lacking here. Every new description edit would require a new encode. Many times the text is covered up with animals. The single letter changing can be hard to put together into words. Non English speakers cannot use a translation tool for this to understand. This is also more time consuming to have to watch the tas to acquire information about the tas rather than some text. If you had links in the tas I must have missed them, but that too is an issue since people cannot just click a link but have to manually copy it.
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CoolHandMike
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GJTASer2018 wrote:
(no please don't force me to TAS all 134217728 levels, I am not Blue Sphere Guy)
Wouldn't that be longer than the Desert Bus submission, which was already itself problematic to handle? I don't think any sane person is going to be asking you to do that. :)
So....do you think you could do all the levels? j/k
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CoolHandMike
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Only two spots stood out to me even if they do not save a lot of time might as well point them out. Whether or not these spots are improved or not won't have a bearing on the judgement. 1) Around frame 20100 there is this barrier preventing passage out of the section that needs to be damage to proceed. Noticed that if you switch to the missiles you can destroy them faster without waiting. 2) Around frame 46500 there is a part where to avoid a bullet you roll down, then jump up twice. Instead if you wait, then jump you can only have to jump once. This does not save time at all, but one odd thing I noticed is that around frame 51800 you can roll down the stairs to the left then if you try to proceed right, you can jump and fall into the water. The game respawns you on a ledge to the right, but you cannot proceed. You have to jump far to the left back into the water to get respawned back into an area where you can go back up the stairs. Was thinking it was possible to avoid that forced fight, but no.
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CoolHandMike
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Interesting insert character that has some unique moves that plays differently from sonic, tails, or knuckles. Liked this one! I can also verify this syncs to the end since I watched it in gens11b. No camera hack version or anything needed to sync. Gens11b looks available on this page https://tasvideos.org/EmulatorResources/Gens. The patch can also be acquired here https://www.romhacking.net/hacks/1018/. The tool used to apply the xdelta patch can be found at https://www.romhacking.net/utilities/704/.
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CoolHandMike
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Enjoyed that tas. Think that is a very solid run and gun game. Good job, you really went through that quickly!
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CoolHandMike
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Lol over 6 hours of bouncing. More permanent link to hack. https://romhacking.com/hack/desert-mario-64
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CoolHandMike
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I agree that there should be some degree of curation or moderation at least. Just I do not think it needs to be a process that blocks a submission from being on the site. Or even that everything needs to be curated. Like if we have playground type stuff that could just be there on its own like SFII single fight playarounds for example. Just need to be upfront with what the movie is, and where it is in the process with all flags set (whatever we could decide they are). About publication...honestly I would be fine if people just linked their own youtube videos on it. Here is an idea for a process.
  1. Submission. User selects game and game region. Video link inclusion possibly required.
  2. Verify correct game. Submission goes to temporary area where a judge would verify it is the right game. But NOT check goal and sync at this point.
  3. Set flags. Set "to be curated", "video not verified" "sync not checked" "goal not verified" and then it would be archived to the correct game.
  4. Judge checks Sync OR Goal. Judges can select which ones to check goal or sync.
  5. After either of those are done then mark that flag.
  6. When both are complete the rest of the flags like fastest completion could be set if it satisfies those criteria if someone wishes.
  7. Publication.
---------------------- Publication has had some ideas. Publication needs to be manageable and I am not sure what that would look like. However personally I would advocate for something that is not so dependent on staff to get a more streamlined approach. Publication process ideas summary abbreviation. Think I got the gist of the ideas here.
  1. Include Alternate tasvideos channel where the submitter or other community member provides the encode. main channel could host for example the fastest character "any%"
  2. Be more restrictive on what could be published so publishers can handle the workload. Such as only publishing "Staff picks".
  3. Still have publishers continue to try to publish everything
Feature Ideas to assist publication
  1. Streamlined tools to help with publication for members.
  2. Youtube integration for scheduling publication
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CoolHandMike
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ikuyo wrote:
* And most important to this discussion, I believe all of these goals, most of them concordant with the site's original mission, can be best accomplished without the submission and publication system currently in place. As such, I believe TASVideos should no longer have its submission or publication process.
Interesting take.
  1. If we abolish the submission process then how exactly should things be verified to even be complete submissions or to be correctly assigned to a goal? Would anyone look at these submissions at all?
  2. Without the publication process would the tasvideos youtube be rendered nonfunctional?
I do think this needs to a more cohesive process flow to really see what kind of end point you are aiming for. But would the idea of less or no judging at all, and judges becoming more of a content moderator type position be more inline with your idea? Or something like speedrun.com's process be more of what you are thinking of? Maybe something that just automatically puts the new run in the submitted category or creates a goal if it is a new one and just appends it to the game they selected and it all gets voted on by users without anything obsoleting other runs? The title was provocative and click bait-y enough for me to click it lol.
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CoolHandMike
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phoenix1291 wrote:
Battletoads has no sound. Many games dont load. Missing files have been created.
Sounds like you are using merged zips when you need to use non merged zips. Take a look at the link below. https://tasvideos.org/Bizhawk/MAME/VideoTutorial#DifferenceBetweenMergedAndUnmergedGameZips Battletoads also required two files so you need to use the Multi Disk Bundler to load it into Bizhawk. http://adb.arcadeitalia.net/dettaglio_mame.php?game_name=btoads&arcade_only=0&autosearch=1 Metal Slug 2 also needs multiple files. http://adb.arcadeitalia.net/dettaglio_mame.php?game_name=mslug2&arcade_only=0&autosearch=1
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CoolHandMike
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£e_Nécroyeur wrote:
FractalFusion wrote:
This doesn't obsolete the 4 CPU's run?
It most definitely should.
Judges spoke about this and decided that this was different enough to the 4 CPUs, as well as having great positive feedback with all yes votes. There is also not a lot of Alternative publications for this game. Considering those points we decided to accept this as its own Alternate branch.
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CoolHandMike
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Curiously I have been recommended lots of videos on youtube against this initiative. This is despite me liking this initiative. I originally thought the algorithm was just recommending anything regarding Stop Killing Games, but no, everything youtube is trying to make me click is against it for some reason. I did click through one to see the points against it, but they push back using false information. Like "games will die if it passes" which is blatantly false at all levels. It seems that the corporate shills are pushing against Stop Killing Games.
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