Posts for CoolHandMike

CoolHandMike
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Toploader do you have a video encode for this tas?
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CoolHandMike
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I watched about half of the tas so far, and a couple things have caught my attention. 1) I noticed that you are not making full use of the various items like the giant iron bar, or the concrete pole. When playing you can jump at them and hit them in mid air then on landing pick them up for use. See https://youtu.be/9nhRkhXSDNM?si=mx2dGgHFDRtXr0Kh&t=49 . These weapons are very strong, but you do not make use of them at multiple points which loses a good amount of time. In fact not using it in the first level might be why you miss the Crusher at the end of the first stage for a quick stage 1 boss kill. 2) I have not seen any instances of the Button 1 + Button 2 special attacks. This would be faster to get a knockdown on enemies especially if you need to knock one in a hole. 3) One spot with some friendly fire was on frame 34000, where it looks like the motorcycle could have been killed faster. 4) Noticed how sometimes you should use other characters that are closer to enemies, but stick to using one character for the main attacking like at frame 34600 instead of a character that is closer to an enemy. I have not seen this stated anywhere else so this would not count against the submission, but when I was testing the game I noticed that if you have two players that pincer an enemy you "catch" the enemy right after it takes a strong hit while the enemy is in mid air. Meaning instead of having an idle character at points the third one could get ready to jump in to do more damage.
discord: CoolHandMike#0352
CoolHandMike
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somyeol wrote:
Mistake by me, i should change it "all boxes and minigames" This tas does not do 100% because im still missing 1 vehicle that you can only get after uncovering the map and reading all the signs, something i would have to painfully route.
Thanks for the clarification.
discord: CoolHandMike#0352
CoolHandMike
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somyeol wrote:
Oh thats so hard to say, do you mean for races or the whole tas? If you mean for the races then it would maybe be something like 80-90 seconds? 1 minute alone could be saved on the Desert Race by just picking a flying vehicle. Maybe 5 seconds by not using the torpedo on the first "go down the hill without booster" minigame. If you mean for the whole tas then i could not give you an exact time, but lets theoretically say i kept using the same flying vehicle for all of it, i could have saved 5-10 minutes?
I would say 90 seconds is an acceptable tradeoff for an hour and half tas that tries to do everything. Got a question about the branch name too. You wrote "Before we make a route, we need to set our goal first, which for me is 100%", so why not just call the tas 100%?
discord: CoolHandMike#0352
CoolHandMike
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About how much time do the entertainment tradeoffs add to the tas for the extra used vehicles?
discord: CoolHandMike#0352
CoolHandMike
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Evan0512 wrote:
After about two months of TASing a Super Mario World ROM hack called Super Dram World 3 (available on SMW Central), I finished the all exits run. I have questions related to the submission of this movie. For example, I started at version 1.2, before the hack was published into the list. However, there is a crash in the middle of the level which rendered the game unplayable, so I decided to use version 1.3 to finish the rest. By the time it was finished, the SHA1 was different, and it syncs over version. User movie #639057941111627144
If it syncs completely on 1.3 from start to finish it would be fine.
discord: CoolHandMike#0352
CoolHandMike
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xTASz wrote:
CoolHandMike wrote:
Liked the wizard minigame where the guy randomly turns around and blasts lightning everywhere lol. Very unusual how the art style seems to change around a lot. Wonder how this game was produced.
From off the top of my head, I’m quite curious about how this game was even possible to make, too. Sure, Konami probably had the fair use copyright infringement to use anime from those eras and smash them together into a whole Arcade game. And did you also notice that boy from the wizard game in those familiar clothes we see in today’s image? Basically we had a Mario way before Mario was the world’s famous Nintendo character.
Huh I had not noticed that. I guess the character looks different enough, but the clothes and the colors looks really close to Mario.
discord: CoolHandMike#0352
CoolHandMike
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Liked the wizard minigame where the guy randomly turns around and blasts lightning everywhere lol. Very unusual how the art style seems to change around a lot. Wonder how this game was produced.
discord: CoolHandMike#0352
CoolHandMike
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jhztfs wrote:
CoolHandMike wrote:
Only the tops of the heads are shown from behind for the "audience", but the voices are high pitched but could be adults. The background kind of looks like a Japanese school too so might be kids. I do understand that this is done in a slapstick manner with a lot of censoring(?) mosaic and odd animals over the waist area, so it is implied rather than explicitly showing anything. There are a lot of "nude" comedy in shows / movies which maybe this is what the game was going for, but have not seen anything quite like this. A decision needs to be made about whether this should be allowed on the site. If it is allowed a content warning might be warranted too. Personally I am on the fence here, because it is not clear what exactly is going on due to the way the game frames this minigame.
Perhaps I can provide some context. In South Korea during early 2000s (the country & era this game was released in), awareness of sexism and sexual assault was... not great. This scene is a reference to 바바리맨("Burberry men"), a form of flashers in Korea typically wearing Burberry trench coats, usually targeting women and children. While undeniably a crime, they hadn't been taken seriously and were mostly ridiculed during this era, to the point of being used as a comedy material like in this game. The background says 은비여고("Eunbi(name) Girls' High School"), so yeah, they are kids. When searching for more context, you'll have better chance with using the Korean word rather than English.
Not great. Thanks for the context.
discord: CoolHandMike#0352
CoolHandMike
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HappyLee wrote:
CoolHandMike wrote:
https://tasvideos.org/Forum/Topics/22959 has it ending on January 15th, 00:00 UTC. Did you miss voting?
The link in your post is posted in 2021/2022, not 2025/2026. No, I, myself, didn't miss voting, but there could be some people who did miss voting, and that can alter the end result. If the polls ended early than it supposed to be, who can really trust if the end result is truly accurate?
That is the link that the 2025 awards post goes to so probably been the same link for awhile. I do see that maybe some people could have missed voting if it was ended earlier than expected.
discord: CoolHandMike#0352
CoolHandMike
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HappyLee wrote:
Why did the voting end hours sooner than it supposed to?
HappyLee wrote:
It says: "Voting will be open until, at earliest, 23:59 UTC on January 15th, 2026." Right now it's 19:26 UTC on January 15th, 2026.
https://tasvideos.org/Forum/Topics/22959 has it ending on January 15th, 00:00 UTC. Did you miss voting?
discord: CoolHandMike#0352
CoolHandMike
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Only the tops of the heads are shown from behind for the "audience", but the voices are high pitched but could be adults. The background kind of looks like a Japanese school too so might be kids. I do understand that this is done in a slapstick manner with a lot of censoring(?) mosaic and odd animals over the waist area, so it is implied rather than explicitly showing anything. There are a lot of "nude" comedy in shows / movies which maybe this is what the game was going for, but have not seen anything quite like this. A decision needs to be made about whether this should be allowed on the site. If it is allowed a content warning might be warranted too. Personally I am on the fence here, because it is not clear what exactly is going on due to the way the game frames this minigame.
discord: CoolHandMike#0352
CoolHandMike
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Natethebasedgod7979 wrote:
So the arbitrary code to call the ending of the game is... 10 14 12 61 82 26 12 58 24 84 66 99 40 A4 2E 9E 59 A0 49 90 03 08 Are new arbitrary code to jump to the debug level select menu is... 10 14 12 61 82 26 32 58 24 84 66 99 40 A4 2E 9E 59 A0 49 90 03 08 I just basically change 1 number... 12 to 32.. the programmers room is still crashing... but we are now in the level select debug menu... getting that to load correctly was the hardest part... I just need to tweak the code a bit more... so we are making progress... ... That is not just a loading screen.. I can hear the noise it makes when it loads the debug level select menu.. And I'm controlling it with the GamePad pressing up down left right stuff like that.. You can see I turn into Richter for a second when it's trying to load the prologue.. And that's why the tiles are changing.. It's trying to change the tiles to match the room it's going to load.. We almost got it.. getting that part to load was the hardest thing,. Link to video (fixing video... music got a copy write.)
Very cool. Nice to see some progress on this!
discord: CoolHandMike#0352
CoolHandMike
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Is there a way to make the Address 0D8A4C cheat into something like an Action Replay code? Not sure, but that might be ok for Alternative? Poking a value into an address then freezing is rather avant garde for tases for the site and could really only be Playground.
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CoolHandMike
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eien86 Darkman425
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CoolHandMike
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HappyLee M3 Avouca passere Lil_Gecko despoa arukAdo McBobX
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CoolHandMike
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berrimeow Geinuhayst hellagels p4nc4k3
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CoolHandMike
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nymx DigitalDuck Darkman425 Twisted_Eye Merl_ scrimpeh zggzdydp
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CoolHandMike
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eien86 MUGG CasualPokePlayer inconsistent
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CoolHandMike
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This submission has a final Start among other inputs on the last frame which pauses it as Mario jumps for the star. Could someone please post a userfile for this submission that matches the video in the submission? Edit: synced by DrD2k9
discord: CoolHandMike#0352