adelikat: Linking this here in case you didn't know it lists submissions by reason: Submissions/RejectionReasons
This page is my personal, on-going monitor of https://tasvideos.org/Forum/Topics/22780
I'll try to keep this list as up-to-date as I'm able.
Forum Post | Submission(s) | Date Re-evaluation Requested | Reviewed Yet? | Rejection Changed? | Reason/Notes |
---|---|---|---|---|---|
Forum/Posts/508465 | #5799: Flip & ajfirecracker's Genesis Disney's Aladdin "demo glitch" in 00:02.64 | 9/9/21 | Y | Moved to Playground on 6/24/24 | Might be interesting to some; also may be considered acceptable as a branch at some point, but I'm not currently going to make that call. feos changed branch name to "demo glitch" instead of "game end glitch". |
Forum/Posts/508465 | #2614: FatRatKnight's NES The Guardian Legend "Password" in 00:03.31 | 9/9/21 | Y | N | Uses an auto-hold feature of the emulator which effectively inputs that button press on every frame. In my opinion, that makes the actual input longer than what is reported in the submission itself. It also uses an in-game code to create a special setup; not sure if this would be acceptable with a proper input file anyway. Even if it were, I personally think the primary issue with this run lies in the auto-hold not being counted as input; and I suspect that if the entire time that the A button is pressed was counted toward the time, doing other actions besides holding A may yield a faster run. |
Forum/Posts/508465 | #5218: FatRatKnight's NES Overlord in 03:57.34 | 9/9/21 | Y | N | As mentioned here, a run has since been accepted. |
Forum/Posts/509633 | #5656: Soig's Genesis Contra: Hard Corps "100%" in 1:17:21.79 | 11/4/21 | Y | N | Soig doesn't want anymore runs published here |
Forum/Posts/509741 | #5239: Fortranm's DS Castlevania: Portrait of Ruin "Sisters Mode" in 24:42.75 | 11/8/21 | Y | Changed to accepted by ViGadeomes on 6/27/24 | save based movies are now acceptable |
Forum/Posts/510203 | #6033: NhatNM's PSX Monster Rancher 2 in 58:54.55 | 11/28/21 | Y | Changed to Accepted by Samsara on 7/16/23 | Lots of discussion in the submission's thread. |
Forum/Posts/511328 | #3658: Anonymous6327's Windows Super Mario XP in 13:20.00 | 1/5/22 | Y | N | Original rejection reason included technical issues; this is still a valid reason until someone proves otherwise |
Forum/Posts/513846 | #5997: EZGames69's Uzebox Melli's Retro Land in 04:38.92 | 4/24/22 | Y | Changed to Accepted by DarkMan425 on 4/30/24 | Rule changes allow for homebrews to no-longer require be a "high quality and notable game with a strong following" |
Forum/Posts/513999 | #5293: MarbleousDave's NES Tetris "Mode B, PAL" in 00:38.55 | 4/30/22 | Y | N | No change in Rules allowing for PAL along side NTSC without adding something new. Also sub-optimal based on Tetris standards. |
Forum/Posts/514002 | #6795: Spikestuff's NES Road Worker in 06:11.19 | 4/30/22 | Y | Changed to Accepted by DrD2k9 4/30/24 | Now definable as a game and triviality is no longer an issue. |
Forum/Posts/514002 | #2037: DarkKobold's SegaCD Dragon's Lair in 10:45.65 & #5888: Spikestuff's SegaCD Dragon's Lair in 10:48.95 | 4/30/22 | Y | N | In my opinion, these are now acceptable. Spike plans to re-submit when BizHawk 2.10 is released due to core updates. |
Forum/Posts/514002 | #5289: Spikestuff's NES Mario Bros. "1 player" in 07:39.79 | 4/30/22 | Y | Changed to Accepted | Standard rules now allow for minimum # of players as a standard branch |
Forum/Posts/514002 | #5553: Spikestuff's PSX Digimon Rumble Arena in 05:39.26 | 4/30/22 | See Note | N | Not actively reviewed; spike doesn't want this run re-judged see Forum/Posts/529069. |
Forum/Posts/514337 | #5854: ThunderAxe31's GBC Toki Tori in 42:20.21 | 5/15/22 | Y | Changed to Accepted on 10/1/2024 by DrD2k9 | We now accept all Standard class branches of a game; therefore we no longer supersede simply because the entirety of an any% run is included in a longer standard branch like "all stages" unless for the following types of situations: - playing all modes in one movie will obsolete individual mode movies - reaching a farther ending point in a game without an ending, will obsolete the earlier ending one |
Forum/Posts/514656 | #7181: InfoTeddy's Linux VVVVVV - Dimension Open in 03:16.86 | 6/1/22 | Y | Changed to Accepted by Memory on 6/10/22 | From Judgement note: "derivative game content can now go to standard" |
Forum/Posts/514686 | #3537: arukAdo's PSX Castlevania: Symphony of the Night "E3 Version" in 11:58.82 | 6/3/22 | Y | N | The submission was originally cancelled by the author, not staff. It should be left as cancelled unless the author returns and un-cancels. |
Forum/Posts/515155 | #4105: kuja_killer's NES Rockman 3: Burst Chaser in 24:16.32 | 6/26/22 | Y | Changed to Accepted by DarkMan425 on 3/10/24 | restrictions on hacks have been lessened |
Forum/Posts/515155 | #2805: woabclf's NES Rockman: Deus Ex Machina "Normal" in 27:02.51 | 6/26/22 | Y | Changed to Accepted by DarkMan425 on 9/8/23 | restrictions on hacks have been lessened |
Forum/Posts/515155 | #3273: kaizoman666, TheFinalBoss726 & Fethy75's SNES Kaizo Mario World 2 in 19:26.47 | 6/26/22 | Y | Changed to Accepted by DrD2k9 on 10/19/24 | restrictions on hacks have been lessened |
Forum/Posts/515513 | #7096: GMP's DOS Prince of Persia "no major glitches" in 18:50.82 | 7/11/22 | Y | Moved to playground by slamo on 7/11/2022 | |
Forum/Posts/515853 | #2717: aglasscage & woabclf's NES Rockman Exhaust in 24:26.19 | 7/28/22 | Y | Changed to Accepted by DrD2k9 on 10/1/24 | Our policies on what hacks are acceptable have relaxed |
Forum/Posts/515990 | #7153: Craigelbagel001's PSX Crash Bash "200%, no memory manipulation" in 5:21:19.83 | 8/5/22 | Y | Changed to Accepted by DrD2k9 on 9/6/24 | Fewest players, major skip glitch avoidance, and full completion are now all Standard eligible |
Forum/Posts/516978 | #7019: Winslinator's INTV ABPA Backgammon in 01:50.31 | 10/15/22 | Y | Changed to Accepted by DrD2k9 on 10/1/24 | Board games are now acceptable. Entertainment isn't required for Standard Class |
Forum/Posts/517257 | #5902: Hoandjzj's SNES Super Metroid: Kaizo Edition in 1:17:59.24 | 11/1/22 | Y | Changed to Accepted by DrD2k9 on 10/19/24 | restrictions on hacks and entertainment threshold requirements have been lessened |
Forum/Posts/517639 | #7077: FractalFusion & Spikestuff's SNES Tic-Tac-Toe "Hard Mode" in 00:11.33 | 11/19/22 | Y | Changed to Accepted by DrD2k9 on 10/19/24 | board games and homebrew are now acceptable under our declared definition of a video game without requiring prominent notability |
Forum/Posts/517962 | #4247: Denial140, negative_seven & chatterbox's NES Superfast Mario Bros. "warps" in 01:09.07 | 12/3/22 | Y | Changed to Accepted by feos on 2/19/23 | the rom hack is now listed in a database |
Forum/Posts/518575 | #6321: Spikestuff's A2600 Bowling "perfect game" in 01:25.71 | 12/31/22 | Y | N | current publication is faster, no need to un-reject |
Forum/Posts/527379 | #6300: tendog's Windows Deltarune "Chapter 1, NewGame+" in 25:37.67 | 1/8/24 | Y | Changed to Accepted by feos on 6/7/24 | various rule changes allowed acceptance |
Forum/Posts/515155 | #5655: Cyorter's Wii Fast Draw Showdown in 10:41.27 | 6/26/22 | Y | Changed to Accepted by CoolHandMike on 12/15/24 | Triviality rule no longer applies |
Forum/Posts/518575 | #5886: Spikestuff & MESHUGGAH's Vboy Nester's Funky Bowling in 01:24.30 | 12/31/22 | Y | Changed to Accepted by CoolHandMike on 12/21/24 | Triviality rule no longer applies |
Forum/Posts/518575 | #6969: Spikestuff's SNES Super Bowling in 01:41.13 | 12/31/22 | Y | Changed to Accepted by CoolHandMike on 12/21/24 | Entertainment rule no longer applies |
Forum/Posts/531844 | #5205: Dark_Noob's Arcade Garou: Mark of the Wolves "playaround" in 19:30.60 | 9/21/24 | Y | Changed to Accepted by CoolHandMike on 9/25/24 | Changed to playaround, and this had a good level of entertainment. |
Forum/Posts/532360 | #6415: Juarez's Genesis Sunset Riders "1 player" in 10:02.54 | 10/16/24 | Y | Changed to Accepted by CoolHandMike on 12/16/24 | Entertainment rule no longer applies, and we also allow minimum and maximum number of players for Standard branches |
Forum/Posts/532863 | #7100: Mizumaririn's NES Super Sheffy Bros. 3 "all levels" in 10:18.03 | 11/21/24 | Y | Changed to Accepted by CoolHandMike on 12/17/24 | Rules on Rom Hack choice have been changed since then becoming more lenient on uniqueness and new content. Entertainment is also good on this submission as well. |
Forum/Posts/519024 | #6684: dekutony's GBC Uno "Fastest Uno" in 01:01.01 | 1/8/23 | Y | N | Incomplete submission so not acceptable. |
Forum/Posts/519024 | #5890: dekutony's GBC Blue's Clues: Blue's Alphabet Book in 02:33.58 | 1/8/23 | Y | N | originally rejected for being edutainment/joke. CoolHandMike note: This is actually Incomplete, but the rejection reason is Joke. |
Forum/Posts/524429 | #3811: jlun2's GBA My Little Pony Crystal Princess: The Runaway Rainbow in 24:04.59 | 8/6/23 | Y | N | originally rejected for not standing out from un-assisted play. CoolHandMike note: Already have a faster publication [6207] GBA My Little Pony Crystal Princess: The Runaway Rainbow by CasualPokePlayer in 24:06.34 due to emulation differences |
Forum/Posts/530498 | #4779: xy2_'s DS New Zelda in 02:41.05 | 7/15/24 | Y | N | originally rejected for Game Choice (homebrew), but there were also questions about optimization. CoolHandMike note: This submission no go on optimization. Author did not check the damage on the boss. Instead of using the spin attack which does 2 damage he used the normal slash that does 1 damage. So lost around 3-4 seconds per extra hit and he needed 7 extra hits so lost about 21-28 seconds. Stays rejected. |
Forum/Posts/531561 | #1678: zggzdydp's GBA Castlevania: Circle of the Moon "100% map completion" in 46:58.05 | 9/8/24 | Y | N | originally rejected for Goal Choice. CoolHandMike note: Alt Goal should be acceptable now, but it is Unoptimized at this point. Ex: New "Nuclear" glitch kills everything on screen by just walking once setup. |
Forum/Posts/532862 | #2003: max12187566's NES Super Lion King in 05:24.38 | 11/21/24 | Y | N | Originally rejected for game version, poor audience response, and skepticism over ROM version. CoolHandMike note: Unoptimized now due to not using a new wall clip. More general details about this hack here Forum/Posts/533152 |
Forum/Posts/533193 | #3556: Brandon's NES Super Mario Bros. "minimum presses" in 05:48.04 | 12/18/24 | Y | Changed to Accepted by CoolHandMike on 12/19/24 | Entertainment rule no longer applies |
Forum/Posts/533193 | #2042: HappyLee's NES Full Moon Mario in 05:11.58 | 11/18/24 | Y | Changed to Accepted by CoolHandMike on 12/19/24 | Entertainment rule no longer applies |
Forum/Posts/533193 | #4563: IgorOliveira666's SNES Super Mario Bros. Enhanced "warps" in 11:02.71 | 11/18/24 | Y | N | Originally rejected for game choice. This cannot be judged because the patch for the hack cannot be found on any of the popular hacking sites. |