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#7181: InfoTeddy's Linux VVVVVV - Dimension Open in 03:16.86 Rejected for bad game/level choice. It should probably go in Playground.
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Info Teddy wrote:
#7181: InfoTeddy's Linux VVVVVV - Dimension Open in 03:16.86 Rejected for bad game/level choice. It should probably go in Playground.
I think it even fits Standard these days, it's just that unrejection of hacks would be a HUGE undertaking, and we're trying to focus on the current queue for now. PG unrejections are also a part of this plan.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Memory
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I think revisiting large amounts of submissions every time we make a rule change is a pipe dream. I think the most reasonable course of action is to do them gradually alongside the queue. I'm not opposed to revisiting derivative content (hacks, custom levels, etc.) now that we have a better games system in place, but I'd like to see some updated rules, docs etc.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
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Rules for hacks have been updated tho.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Memory
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welp I completely forgot lol
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Fortranm
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Spikestuff
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WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. These colours are pretty neato, and also these.
ViGadeomes
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These are probably not acceptable right away because seen as trivial with little user creativity but I hope it will become acceptable one day : #4237: RealMyop's SNES Super Road Blaster in 17:21.21. #5655: Cyorter's Wii Fast Draw Showdown in 10:41.25. I know that hacks are just begun to be revisited but I'll list the ones that I'm pretty sure are acceptables, found them on smwcentral and romhacking dat net : #4105: kuja_killer's NES Rockman 3: Burst Chaser in 24:16.32. #2805: woabclf's NES Rockman: Deus Ex Machina "Normal" in 27:02.51. #3273: kaizoman666, TheFinalBoss726 & Fethy75's SNES Kaizo Mario World 2 in 19:26.47.
GMP
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#7096: GMP's DOS Prince of Persia "No Major Glitches" in 18:50.82 There was a very brief discussion about the possibility of moving this to Playground. I didn't know about this thread back then, so felt like I would make a request here.
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I agree, it's been moved to Playground now.
TheKDX7
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ViGadeomes wrote:
These are probably not acceptable right away because seen as trivial with little user creativity but I hope it will become acceptable one day : #4237: RealMyop's SNES Super Road Blaster in 17:21.21. #5655: Cyorter's Wii Fast Draw Showdown in 10:41.25. I know that hacks are just begun to be revisited but I'll list the ones that I'm pretty sure are acceptables, found them on smwcentral and romhacking dat net : #4105: kuja_killer's NES Rockman 3: Burst Chaser in 24:16.32. #2805: woabclf's NES Rockman: Deus Ex Machina "Normal" in 27:02.51. #3273: kaizoman666, TheFinalBoss726 & Fethy75's SNES Kaizo Mario World 2 in 19:26.47.
#2717: aglasscage & woabclf's NES Rockman Exhaust "Rockman Hack" in 24:26.19. Looks like there was also this hack rejected for "bad game choice"
Spikestuff
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Right. Bash. #7153: Craigelbagel001's PSX Crash Bash "200% No Memory Manipulation" in 5:21:19.83 The movie that was rejected just before the introduction of Standard, and the death of Vault. Despite it being pointed out that there was suboptimal issues, it was still going to be accepted. Under whatever the ruleset was back in August most of that has changed, meaning the clause of it having to be a "2 player, 201%" TAS has basically been pretty much null and void. A good way of looking at an example is the recently accepted N-Tranced submission which pretty much almost a 1:1 comparison to the now recategorized "N. Tropy" category. And because of this I can point out that there used to be an old argument of having to have more than 50% unique content in the old site logic, without getting into it (because I'm borderline using information I shouldn't be using) that was going to be a point against the Bash TAS. Under how the site is currently presented, logically and feel free to correct me, Bash is fair game with these categories for the site (MM - Memory Manipulation):
  • 200% (1 player)
  • 200%/201% (MM)
  • 201% (2 players)
  • any% (MM)
"Percentage Max is the preferred choice" does not work with this game since without Memory Manipulation present as there are unique strategies used in going solo, and playing in co-op. The only argument of it has to be 201%, can not be considered an argument due to both reaching the same credits, both reaching the main goal, and both actually being 200% in the European version of the game possibly due to some oversight. However, in writing that bit. I'm pretty sure that rule actually got nuked in the rewrite.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. These colours are pretty neato, and also these.
Fortranm
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Fortranm wrote:
#5239: Fortranm's DS Castlevania: Portrait of Ruin "Sisters Mode" in 24:42.75 Does this quality under the new Standard rules by any chance?
Bringing this one up again in light of the SRAM related rule change.
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EZGames69
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#5902: Hoandjzj's SNES Super Metroid in 1:17:59.24 pretty decent attempt at a Kaizo TAS, game can be pretty slow due to the nature of it being a Kaizo game but still worth looking into.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Spikestuff
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With the acceptance of these fine four TASes we don't have to go far back to find another one that's recent, meaning it's optimal. Tic Tac Oh No. #7077: FractalFusion & Spikestuff's SNES Tic-Tac-Toe "Hard Mode" in 00:11.33
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. These colours are pretty neato, and also these.
adelikat
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Mike Tyson's Punchout, clock stopping glitch: #6742: McHazard's NES Mike Tyson's Punch-Out!! "clock stop glitch" in 18:52.92 surely this could be an alternative pub class publication now? or at the very least, playground
It's hard to look this good. My TAS projects
Mizumaririn
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#4247: Denial140, negative_seven & chatterbox's NES Superfast Mario Bros. "warps" in 01:09.07 standard letsgo it is optimised, looks impressive, surely superhuman
pronouns: Mizu/Mizu
Post subject: HEY NIKO, IT'S YOUR COUSIN. LET'S GO BOWLING.
Spikestuff
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The time has come, to revive the three: #5886: Spikestuff & MESHUGGAH's Vboy Nester's Funky Bowling "Perfect Game" in 01:24.30 #6321: Spikestuff's A2600 Bowling "perfect game" in 01:25.71 #6969: Spikestuff's SNES Super Bowling "Perfect Game" in 01:41.13 With the other 3 currently on the bench that was delayed for a clause that prevented bowling. These three return with the triviality clause that held them back removed. So. A proper game of bowling. Where does that end up? Will the other 3 join the reject bunch or will there be 6 acceptable "Perfect Games"? All I know is one thing. Bowling.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. These colours are pretty neato, and also these.
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#6684: dekutony's GBC Uno "Fastest Uno" in 01:01.01 Still unsure about this because of that green checkmark thing but either way I enjoyed making this. #5890: dekutony's GBC Blue's Clues: Blue's Alphabet Book in 02:33.58 Maybe this one since educational games are now allowed on the site..?
Here, my YouTube channel: http://www.youtube.com/user/dekutony
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Dimon12321
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Pretty optimized and interesting run. It can be published with an alternative goal #5489: Uroboros's GC Resident Evil 2 "Claire B" in 49:51.20
TASing is like making a film: only the best takes are shown in the final movie.
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#3383: SuperMario12's DS WarioWare: Touched! in 29:50.84 Even though the vast majority of microgames in this game have a fixed timer, some of them can end early if you're fast enough (as far as I remember...).
Here, my YouTube channel: http://www.youtube.com/user/dekutony
OceanBagel
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#6300: tendog's Linux Deltarune (Chapter 1) "Any% NG+" in 25:37.67 was rejected under a few different rules that have since been changed. This includes the acceptability of demos, starting a movie from a save file/saveRAM, and using an unofficial Linux port of a Gamemaker game. I made a more detailed post (Post #527366) in the submission thread outlining each part of the judgement that has changed, and I also made a verification movie for the submission (User movie #638402543939765159).
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Could #7086: Dacicus's DOS Sorry Ass in 05:07.73 be published under the latest version of the rules?
Current Projects: TAS: Wizards & Warriors III.

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