Posts for CoolHandMike


CoolHandMike
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Joined: 3/9/2019
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1. Is there a particular reason you keep adjusting your angle on the way rather than immediately?
There are a couple points where I do not do that well I think one is after killing Shadow. The problem is that Axel does not change angles gracefully. Today I tested the analogue and that does not seem to do anything. So if it is impossible to get the specific angle from far away I need to do it closer to the target or get it perfectly while Axel changes angles in slow increments like when he is moving slowly. On the other hand there are other instances when I do this deliberately. On Hard it is rare to be able to attack a car from head-on. Twister and Hammerhead seem to be the only ones I have done this successfully so far. So like the RTA players I attack from the side. At the last moments I may need to adjust slightly for better collision damage. Another instance is for Spectre. He is really hard to catch without using ice. Here he is also on a different height. If I just roll off the edge I will hit the wall only so I jump to land on him. Doing that is very specific especially if you want damage. Bizarrely many times I would do no damage or get hit with a missile the moment I landed on him and I would do no damage. I have to essentially perform a fake out just to catch Spectre here. He speeds away the moment it looks like you are gunning for him. Come to think of it some "angle adjusting" may actually be me inputting the Advanced Attack commands to do the Freeze Missile. Some of these inputs have Left and Right as part of the codes. Ice is Left, Right, Up. To get the game to recognize it you have to press each direction a minimum of three inputs with some buffer space surrounding the Advanced Attack input. Due to invisible lag may need to adjust this sometimes to get it to work and input a fourth later I suspect.
2. Is there a way to manipulate the enemies to converge on your location sooner so you can, say, kill two at a time (even if it takes slightly longer to engage them)?
Getting groups is something I am currently struggling with. I evaluated about 20 different layouts and the cars seem to be spread out across the level. Another problem is that I have been killing cars before they can group together. There seems to be some different car personalities. Heavier more aggressive cars seem to be more loners than others. At least so far in my testing here. I will certainly test if delaying engaging could result in better groups and faster overall kills.
Huh, I expected more from this game.
Also could you explain further by what you mean by expect more of this game? There will be more tactics used but bumping works amazingly. The damage is extremely high. Actually the damage seems to be the single most damaging thing in the game. With some prep I did an amazing 60 damage of Mr. Grimm's 65 health, with an average of like 30. He is the most squishy so other cars usually max out at near 40 for a perfect hit. Average damage for average armor cars is mid 20's it seems. More on collision later. The best collision damage is the most inconvenient since it seems like the highest is when corner impacts a corner so both cars go flying off in different directions. To give you an idea of damage the most powerful missile, the Power Missile does 18 damage. Remotes will be used as well as ricochet later. I am in conflict trying to get a handle on Turbo use. Turbo is so critical that I want to use it constantly, but it is expensive to use and the late levels in this game are large. Especially Hong Kong. Not sure of how to balance it out yet. Thanks for responding.
discord: CoolHandMike#0352
CoolHandMike
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I am not extremely familiar with the game so any advice to create an optimal run per level would be amazing. Here is a WIP. Please tell me anything I have missed or should get to make the overall run faster. https://www.youtube.com/watch?v=UiE6a-AkgIs&feature=youtu.be If you have locations of remotes and other weapons I should get or be using don't hesitate to tell me. I would hate to create a run, and then missing basic pickups, features, or strategies. I am going to try Axel since he can kill things even without pickups, and has an AOE special. Getting pickups is expensive. Shadow has great anti-group potential, but his is bad at individual guys compared to Axel. Thumber is great at killing individual guys but has no AOE. Spikestuff already mentioned about looking at analogue so that is on the list.
discord: CoolHandMike#0352
CoolHandMike
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Thanks XTREMAL93 and nymx!
discord: CoolHandMike#0352
CoolHandMike
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Joined: 3/9/2019
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thanks nymx
discord: CoolHandMike#0352
CoolHandMike
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Well played! I take it you cannot stay on the truck as it continues moving?
discord: CoolHandMike#0352
CoolHandMike
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Very entertaining. Love all the OOB stuff!
discord: CoolHandMike#0352
CoolHandMike
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I think more information would really help here. It is not really entertaining to watch so are there technical aspects of your tas that I could appreciate? 1) What are the objectives even in this game? 2) What efforts were made to get optimal spawns? 3) Any glitches or frame tricks used? Also when approaching planets it looks like you are adjusting while approaching. I would think approaching in a straight line would be more optimal. Does that even matter though in this game? "Your name will not be forgot forever and ever." lol credits
discord: CoolHandMike#0352
CoolHandMike
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Joined: 3/9/2019
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Enjoyed that spastic left and right movement
discord: CoolHandMike#0352
CoolHandMike
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Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (641)
Joined: 3/9/2019
Posts: 584
I love unusual stuff like skipping straight to the credits. Can't vote yet, but if I could...yes.
discord: CoolHandMike#0352