Posts for CoolHandMike

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CoolHandMike
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It is an interesting idea to have the tas information in the tas itself, but there should also have text in the description. The practicality and readability is lacking here. Every new description edit would require a new encode. Many times the text is covered up with animals. The single letter changing can be hard to put together into words. Non English speakers cannot use a translation tool for this to understand. This is also more time consuming to have to watch the tas to acquire information about the tas rather than some text. If you had links in the tas I must have missed them, but that too is an issue since people cannot just click a link but have to manually copy it.
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CoolHandMike
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GJTASer2018 wrote:
(no please don't force me to TAS all 134217728 levels, I am not Blue Sphere Guy)
Wouldn't that be longer than the Desert Bus submission, which was already itself problematic to handle? I don't think any sane person is going to be asking you to do that. :)
So....do you think you could do all the levels? j/k
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CoolHandMike
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Only two spots stood out to me even if they do not save a lot of time might as well point them out. Whether or not these spots are improved or not won't have a bearing on the judgement. 1) Around frame 20100 there is this barrier preventing passage out of the section that needs to be damage to proceed. Noticed that if you switch to the missiles you can destroy them faster without waiting. 2) Around frame 46500 there is a part where to avoid a bullet you roll down, then jump up twice. Instead if you wait, then jump you can only have to jump once. This does not save time at all, but one odd thing I noticed is that around frame 51800 you can roll down the stairs to the left then if you try to proceed right, you can jump and fall into the water. The game respawns you on a ledge to the right, but you cannot proceed. You have to jump far to the left back into the water to get respawned back into an area where you can go back up the stairs. Was thinking it was possible to avoid that forced fight, but no.
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CoolHandMike
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Interesting insert character that has some unique moves that plays differently from sonic, tails, or knuckles. Liked this one! I can also verify this syncs to the end since I watched it in gens11b. No camera hack version or anything needed to sync. Gens11b looks available on this page https://tasvideos.org/EmulatorResources/Gens. The patch can also be acquired here https://www.romhacking.net/hacks/1018/. The tool used to apply the xdelta patch can be found at https://www.romhacking.net/utilities/704/.
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CoolHandMike
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Enjoyed that tas. Think that is a very solid run and gun game. Good job, you really went through that quickly!
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CoolHandMike
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Lol over 6 hours of bouncing. More permanent link to hack. https://romhacking.com/hack/desert-mario-64
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CoolHandMike
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I agree that there should be some degree of curation or moderation at least. Just I do not think it needs to be a process that blocks a submission from being on the site. Or even that everything needs to be curated. Like if we have playground type stuff that could just be there on its own like SFII single fight playarounds for example. Just need to be upfront with what the movie is, and where it is in the process with all flags set (whatever we could decide they are). About publication...honestly I would be fine if people just linked their own youtube videos on it. Here is an idea for a process.
  1. Submission. User selects game and game region. Video link inclusion possibly required.
  2. Verify correct game. Submission goes to temporary area where a judge would verify it is the right game. But NOT check goal and sync at this point.
  3. Set flags. Set "to be curated", "video not verified" "sync not checked" "goal not verified" and then it would be archived to the correct game.
  4. Judge checks Sync OR Goal. Judges can select which ones to check goal or sync.
  5. After either of those are done then mark that flag.
  6. When both are complete the rest of the flags like fastest completion could be set if it satisfies those criteria if someone wishes.
  7. Publication.
---------------------- Publication has had some ideas. Publication needs to be manageable and I am not sure what that would look like. However personally I would advocate for something that is not so dependent on staff to get a more streamlined approach. Publication process ideas summary abbreviation. Think I got the gist of the ideas here.
  1. Include Alternate tasvideos channel where the submitter or other community member provides the encode. main channel could host for example the fastest character "any%"
  2. Be more restrictive on what could be published so publishers can handle the workload. Such as only publishing "Staff picks".
  3. Still have publishers continue to try to publish everything
Feature Ideas to assist publication
  1. Streamlined tools to help with publication for members.
  2. Youtube integration for scheduling publication
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CoolHandMike
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ikuyo wrote:
* And most important to this discussion, I believe all of these goals, most of them concordant with the site's original mission, can be best accomplished without the submission and publication system currently in place. As such, I believe TASVideos should no longer have its submission or publication process.
Interesting take.
  1. If we abolish the submission process then how exactly should things be verified to even be complete submissions or to be correctly assigned to a goal? Would anyone look at these submissions at all?
  2. Without the publication process would the tasvideos youtube be rendered nonfunctional?
I do think this needs to a more cohesive process flow to really see what kind of end point you are aiming for. But would the idea of less or no judging at all, and judges becoming more of a content moderator type position be more inline with your idea? Or something like speedrun.com's process be more of what you are thinking of? Maybe something that just automatically puts the new run in the submitted category or creates a goal if it is a new one and just appends it to the game they selected and it all gets voted on by users without anything obsoleting other runs? The title was provocative and click bait-y enough for me to click it lol.
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CoolHandMike
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phoenix1291 wrote:
Battletoads has no sound. Many games dont load. Missing files have been created.
Sounds like you are using merged zips when you need to use non merged zips. Take a look at the link below. https://tasvideos.org/Bizhawk/MAME/VideoTutorial#DifferenceBetweenMergedAndUnmergedGameZips Battletoads also required two files so you need to use the Multi Disk Bundler to load it into Bizhawk. http://adb.arcadeitalia.net/dettaglio_mame.php?game_name=btoads&arcade_only=0&autosearch=1 Metal Slug 2 also needs multiple files. http://adb.arcadeitalia.net/dettaglio_mame.php?game_name=mslug2&arcade_only=0&autosearch=1
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CoolHandMike
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£e_Nécroyeur wrote:
FractalFusion wrote:
This doesn't obsolete the 4 CPU's run?
It most definitely should.
Judges spoke about this and decided that this was different enough to the 4 CPUs, as well as having great positive feedback with all yes votes. There is also not a lot of Alternative publications for this game. Considering those points we decided to accept this as its own Alternate branch.
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CoolHandMike
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Curiously I have been recommended lots of videos on youtube against this initiative. This is despite me liking this initiative. I originally thought the algorithm was just recommending anything regarding Stop Killing Games, but no, everything youtube is trying to make me click is against it for some reason. I did click through one to see the points against it, but they push back using false information. Like "games will die if it passes" which is blatantly false at all levels. It seems that the corporate shills are pushing against Stop Killing Games.
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CoolHandMike
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For those older computer games I would get download an input file from a tas for that system and then open it in TAStudio. Then you can look directly at the inputs used for those special characters to show how the game was opened.
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Post subject: Requesting Feedback!
CoolHandMike
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This game has an unusual branching system that is reminiscent of Darius Gaiden. 1. Player can jump to different paths to reach different endings except for the top-most and bottom-most paths. 2. Enemies are not exclusive to paths except the end boss. 3. Stages are not exclusive to each path. A single differing fight should not make a whole different branch. Furthermore these branches do not have exclusive bosses with the exception of the top and bottom paths. An argument was made that these branches are similar to Megaman Powerfighters but in that game each route has different bonuses and different exclusive bosses giving different powerups except for Wily's castle's bosses. The stages themselves and the enemies in them appear in other branches in this game. There are no different endings upon defeating a different ending boss here. Beating them only unlocks them. Having six different branches for each boss both for each Hard and Easy difficulties alongside whether it is a savegame or not along with other potential branches like 100% is an excessive number of potential branches. For these reasons having boss specific branches for this not suitable for Standard. With the current rule change accepting both Hard and Easy this means Hard is acceptable to Standard. This Hard setting is chosen on the character select screen. While the word "Hard" appears on the branching paths it is to hint to the player the overall difficulty of the path. This means that this game was selected to be Hard, but easier and faster "tree" route selections exist. Accepting this as "Hard, savegame" for Standard is not possible since this chooses a longer path while faster paths are known to exist. Because of these points this submission is acceptable only for Alternative. Alternative goal submissions have an entertainment requirement so this submission needs feedback to determine the entertainment part of its Alternative suitability. Right now this submission has no feedback. Please submit feedback for this submission in this thread.
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CoolHandMike
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Kind of sounds like the goal should be playaround since it is mentioned multiple times that entertainment was the goal. What does "Victory% - Lincoln" mean exactly? Also, any way to provide a video link for people to view this and vote?
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CoolHandMike
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Kusoge the tas needs to reach and play the final ending cutscene. Right now the final input only ends on the final hit on the last boss. Please provide a movie that is complete by reaching that ending optimally. Thanks.
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CoolHandMike
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KusogeMan wrote:
CoolHandMike wrote:
So around 3:45 noticed that Duskmon is teleporting away from the other opponent sometimes then going back. Wouldn't it be faster to keep attacking without teleporting away?
enemy was invencible for a while after the digivolving and i don't have full control of the teleport, it's kinda random, this is also why i dont immediately teleport back
Ok, is the Malomyotismon route the fastest route? If so, thinking we could remove the branch name for now until we get another submission from a different branch.
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CoolHandMike
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So around 3:45 noticed that Duskmon is teleporting away from the other opponent sometimes then going back. Wouldn't it be faster to keep attacking without teleporting away?
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CoolHandMike
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Could you describe a little more about the goals for various sections? I understand that several parts need keys, but why you need them or what you are doing to unlock them is unclear sometimes.
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CoolHandMike
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I wonder if an ingame reset would fix whatever is going on. Have you tried to run the tas on different emulator versions to see if it is emulator related?
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CoolHandMike
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You mentioned that you would have to redo a lot of the tas to not have the game crash after defeating Doc Oct. What exactly would have to be done to fix the tas so the end credits play?
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CoolHandMike
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feos wrote:
I made a rough comparison video by adjusting the framerate of the original game video, and adding some pauses to align the rooms (more or less). Since the route is the same due to the nature of the game, I need the audience to express their take on the 2 versions of the game. Do they feel different enough to co-exist as separate branches? Link to video
They are very similar. Couple graphic changes, one room that moved a platform, and another that made the platforms wider.
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CoolHandMike
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While I have not checked the pokemon acquired count at each point for the gyms, the final pokemon counts seems good to me. This run does sync to the end even on Bizhawk 2.9.1. EDIT: On double checking some sections and it was pointed out to me that a couple spots I thought was bad were in fact just rare candy farming. Some of those sections just have bad luck. Checking the Mauville gym fight looks like rng manips should have been used but were not for example, but not sure maybe the author could explain? There are some frames at the end of the movie that could also be truncated.
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CoolHandMike
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The filename of this submission is "DuckTales, Disney's - bad ending LOTAD v20240312". LOTAD is an acronym for "Low-optimized tool-assisted demonstration" used to describe a proof of concept. Is this the correct file that was submitted?
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CoolHandMike
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This was pretty entertaining although I have to admit i was not sure what was going on sometimes like in the ghost area and the final level. The only spot that I am questioning was around 6:25 where right before going into the pipe you jump up instead before going in. Is that spot improvable?
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CoolHandMike
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ninespaces wrote:
Great questions. Item duplication is limited to items that the duplicated character has equipped, as far as I can tell. It also can't duplicate everything. You can't, for example, duplicate the crazy weapons the glitch characters have equipped. (I think because they're supposed to be unique items, perhaps, so they have a limit of 1?) The magic leaf at the final battle gives MP to be able to use the teleport spell on the first round. As for that last question... I honestly have no idea. I discovered it by accident!
Too bad the item duplication cannot be used for everything. Thanks for explaining the other points!
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