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KusogeMan wrote:
This is a certified classic! Nice to see it here!
Thanks!
KusogeMan wrote:
Do you think it would be possible to make a TAS of you missing every single shot and demolishing the whole city or something interesting like that?
Here is a one-minute demo of what that would look like, with some breaks for entertainment like incredibly long banana hangtime. Of course, the city is not even 10% destroyed after almost a minute, with a lot of waiting for explosions to finish animating, so sticking with speed over entertainment like a Rampage TAS would be the way to go for an Alternative publication. Or a short playaround could be made by incorporating funny hits and hangtimes in several rounds of play.
As shown, the game has some abusable collision detection to speed things up. RNG manipulation may help generate shorter buildings so there's less you have to destroy. Approaching the task like a honeycomb pattern of interlocking circles might be the best strategy, as otherwise you're overlapping existing holes, wasting time, like P1 does midway through the Userfile. You're probably not the first to wonder if it's possible for the gorillas to still be standing on air. I don't plan to do any more with this game, so it's open for anyone to continue.
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It's a good suggestion, but the bottlenecks are the two Enter presses, which pad out the gameplay section to three frames. If Enter is pressed two frames in a row, it's read as holding it down once. To avoid this, input looks like Enter,(blank),Enter disregarding the numbers, or:
1. any sequential numbers + Enter to submit them
2. optionally, any numbers; cannot press Enter yet
3. or numbers here + final Enter to lock them in, end input
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This game doesn't run in DOS, so this thread should be moved to the Windows folder.
Looks decent so far. It looks like you're using the arrow keys for movement though. Wouldn't you get more fine optimization using a joystick like the WRs do?
You can also optimize the boot by shutting down successfully in your verification movie to skip the ScanDisk screen. Also, see if you can skip that Microsoft intro logo with left click, Enter, or Escape.
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Welcome back, Pietro. Well done improving every level compared to the last run, and even your English is pretty much perfect now (I didn't see any errors). Looks good. Yes vote!
Nice to see anotherTectoy game here. Compared to other Genesis games, the art style looks more like SMS or early PC to me. I like how they incorporated Woody's signature laugh into some of the music and sound effects.
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OmerAras55 wrote:
I'm planning to make a TAS for that new version too. Should I use Userfiles after I finish that TAS too?
It's up to you. You can take as long as you want on the v2.0 game's TAS. The judging will either be delayed until your Userfile is posted; or the current TAS can be judged and possibly accepted in the meantime, then you'd submit v2.0 afterward. Among other things, it depends if you want both TASes to reach a larger audience with two submissions/possible publications, or just the newer one.
By the way, good TAS! I liked the antics in 8-4, getting the shell stuck and dodging all those hammers. Bowser fight looked fast too. The original was a really fun game back in the day before I had a home console, so thanks for the nostalgia trip!
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Nice to learn about a Kirby game few know exists, good detective work there. Wish it had some music from the show or something though, even one track would've been enough.
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That was a good TAS! I liked the antics in 8-4, getting the shell stuck and dodging all those hammers. Bowser fight looked fast too.
The original version of this was a lot of fun before I had a home console. The goal tape mechanics in the original SMW took some getting used to after playing MF, though.
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That was really cool! This feels like how the game was meant to be played. The goal adds variety and lets you balance clearing dots, worrying about the aggro'd ghosts, and comboing vulnerable ghosts.
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CoolKirby wrote:
hydrideGS wrote:
Also, the BK2 file contains the ROM for the game, hopefully that's okay...? The game itself was free, but it's no longer available to download anywhere.
Never seen that before. The BK2 does still play, as BizHawk ignores the added ROM file. Though I can see uploading ROMs to our site this way being an issue for homebrew like Princess Rescue with non-fair use graphics, or worse, copyrighted ROMs themselves.
There ought to be some archive for free Itch.io games, since a fair amount of TASes here are of them, and it seems they're only available on that one site where any dev can delete anything. Archive.org doesn't help in this case as Itch's Download link is broken in their snapshots.
Even though the game .gbc wasn't present in DrD2k9's improvement BK2, which was the one that was published, I was still hoping the judge would address this.
Would this TAS have been accepted with the homebrew ROM embedded in the BK2 archive, as it was in the original submission? Not all these ROMs are popular enough to be saved and mirrored in collections like Battle Kid is, and we don't want to risk our TASes becoming unplayable because the dev one day decides to delist it.
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Good to see this finished! I was following your WIPs, and appreciated the encodes you provided so I could watch on my phone. Was hoping a TAS would be made since I used to watch AVGN, and learned about the game from there. The lion jumping looks silly, like a person in a lion suit (which is accurate to the movie, I suppose).
Good job using the bad floor detection to your advantage. Can you SC infinitely? I didn't notice there being any kind of meter that dictates how long you can do it.
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Fun little run with cute characters. I forgot to comment on your TAS of the first one but I liked it too!
If anyone else wants to watch the BiliBili encode on a phone with a Chrome-based browser (and not their app), try opening Developer Tools and appear as a desktop (I used Chrome OS). You'll still get a popup or two, but at least the video will play.
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Did not know dA had Flash games, I thought it was just pictures (and more recently... GIFs and videos?). I was going to vote Yes on this, but the last level went on way too long for what it was.
It's nice you made this for someone, I'm sure she'll be happy to see it (at least for the cute Pokémon at the end).
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Will delete once this is published:
Link to video
I couldn't get AVI to record, even following the instructions (some kind of frame-perfect trick??), so I used a screen recorder instead. No issues with sync, even on a different Game Version than it was submitted with (see Versions).
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Forgot to post earlier and say it's cool you did this game. I tried to improve the first level and couldn't hold on to my improvement, so like eien86 said, great first submission!
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SelflessVanity wrote:
Would this TAS be acceptable now with the new hack rules? It looks kinda cool.
It still needs to be judged to weigh all the factors (e.g. optimization) but I wouldn't think hack choice would be an issue now. This TAS is already on this list of submissions to be re-judged when the judges have time. Some other ongoing lists are mentioned here, along with a request to avoid suggesting runs already on the lists. I would like to see justice for all of these TASes too, but we have to be patient.
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CoolHandMike wrote:
"Hien is the alternative character which you obtain after you beat the game once. " However when I synced this I was immediately able to get this to work.
The SRAM is included in the BK2 archive, in an 837-byte file called MovieSaveRam.bin. You can see it with 7-Zip, or by renaming the .bk2 to .zip and extracting it.
BK2s that start from a savestate embed it in the same manner as SRAM.
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TASVideos staff are working on supporting more single-game replay formats, as long as they fit these criteria. One acceptable format we have already is DOOM's. Communication may be needed between the Krunker community and ours to make sure this site can properly read the game's input files. Once it's all finished, you can submit a single-game input file just like any other file.
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nightingale wrote:
The map design is poor
I'm inclined to agree. I also found the colors quite garish in many places, though some stages reminded me of other NES games like Legend of Kage. SNES Rainbow Road stage was pretty cool, and good demake of Kirby 64's Aqua Star theme in another stage. I think this hack will find its audience on TVC.