Posts for CoolKirby

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I kept checking back to see if someone added an encode I could watch on my phone. They didn't, so I made one. Not sure if this is the option, but I enabled in PSX>Settings (NymaShock settings)>Non-Sync Settings "Correct aspect ratio" and, along with FFmpeg writer with MP4, it output a single 4:3 video. I'll remove this when the run's published: Link to video Classic board game TAS goal, using the tools at your disposal and some incredible planning to dominate the AI and human Scrabble records. Little decisions like turning Oophytes into Zoophytes fit together so well to let you play that 15-letter word. This must've taken a lot of time and/or knowledge of the (board) game. Shame about the bugs in this one though, it otherwise looks like a pretty good adaptation. Not sure how BizHawk (2.9.1) calculates hashes for the various disc parts together, but here's the SHA-1s I synced with: Scrabble.bin - 9fff5f9d9f3994d901afc680a9389d37c76266c2 Scrabble.cue - e9b758e539e5564df0035af8669b91f613cccc87 (the one redump.org lists) Also, 63.4 MB seems small for a PSX game.
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I've been following your userfiles and loved seeing the hard work you put into optimizing this game. You blew our run out of the water, pun intended! Your explanation video was helpful (though I had to rewind a lot to take in both your commentary and what was happening in the run) and showed the many nuances of KA's physics you were able to take advantage of. Seems you have a knack for solving these laggy early Kirby speedruns; hope we see more from you. Someone's got to tackle a Kirby Super Star improvement, no pressure there though.
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Hi banzaiaiai and welcome to TASVideos. Since you know how to use Python and AutoHotKey, I don't think the tools I will mention will be too hard for you to use. First, there is a version of EZPlatformer made in Adobe Flash. It is open-source, but there is no compiled SWF file. You can build an SWF yourself using a guide like this one. Next, install Windows Subsystem for Linux 2 and libTAS. Here is a guide to install them. This creates a Linux environment inside Windows 10 or Windows 11. Then, install Ruffle. This is a desktop emulator for Flash Player SWF files. Using this inside libTAS is the best way to TAS a Flash game, and lets you use savestates and frame advance to make your TAS efficient and optimized. TASVideos gives you storage space to upload the .ltm file you create. Once you're sure it's as fast as you can make it, you can also submit it for publication on TASVideos so more people can see and enjoy your run. If you have any questions, you can reply here in English, or speak in French in the French section of TASVideos. By the way, when you post a link, please use [ url ], without spaces, instead of [ post ]. This is best for any link that is not a specific forum post on TASVideos.
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I agree, this was a good show for kids and the trainsets were hours of imaginative fun. We had both official Thomas trains and tracks, and cheaper knockoffs of the same. (Those train toys are still expensive today!) Good that you found some going slower to go faster tech. So you don't have control of your train's speed at all, other than choosing a track to follow? Looks like the encode is of your newer movie. Here's the link. Note that normally you'd ask a judge to please replace it for you.
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I actually played this one! Good to see it represented here. That new PC is really paying off for letting you make what you want to. I forgot the gameplay is so samey though. It was fun enough until the last third, where I had to skip ahead. I'm hoping the use of an in-game code is acceptable since it just powers up your jump and there's no other way to obtain it.
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Great to see you submit this! I watched it on your channel already. Voting Yes!
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Thanks CoolHandMike and other judges for giving many of these runs a second chance.
CoolHandMike wrote:
[*]#1094: Lollybomb's Genesis Zero Wing in 33:33.43 - So why is [2303] Genesis Zero Wing by DDRKhat in 40:05.72 published instead?
The published run has a lower framecount, but is done on the PAL version which runs at ~49.7 FPS rather than the higher (and slightly inaccurate) 60.0 FPS, resulting in a longer time. Could still be worth investigating, if there are differences between the two game versions that lead to one being more optimal. (Though the same goal choice of the same autoscroller would be more pleasant to watch without 6.5 minutes of extra time.) Nominating: #5082: MarbleousDave's SNES Pokémon Stadium in 14:51.17 - Rejected for game choice, Spikestuff said (in 2016) it looks optimized, though the author planned to optimize it further.
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I'm glad you have a PC now that can keep up with your motivation for TASing! The game looks like a fun throwback to the first three Paper games, though obviously pretty different too (and too short). Unfortunately I don't have a setup for libTAS either, but someone else will try and sync your run before it's judged.
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I was entranced by the gameplay of this, it does look fun and reminds me of Chip's Challenge. Not surprising you did a WIP of that game too. Congrats on doing the work to complete this one, I know it's not always easy.
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Really nice to see a Pokémon Stadium 2 TAS, even if it's a minigame mode. It was a fun watch, thanks Chamale!
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Evan0512 wrote:
I was confused between the only RTA run and the TAS I am working on. I encountered more lag in this game
CasualPokePlayer's response to you in the other thread confirms what I was thinking, but lacked a reliable source to say for certain. BizHawk's melonDS is more accurate to a real DS than Wii U VC. So your run and its emulated lag should be legitimate as far as we know, and okay to submit.
Evan0512 wrote:
I don't know if there are regional differences (USA vs. Europe vs. Japan) that will impact the game's performance.
I'm not a judge, but even if the run were faster on a different version, the amount of work you already put into the run will be considered by judges, along with the difficulty of redoing a run of this length.
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Interesting to see another Game Freak game and hear its music samples that sound like Pokémon Diamond/Pearl. I had to rely on the author's comments to tell what was going on, though. Seems like there would've been more of a barrier to finishing 3 levels if it wasn't a prototype, but this shows off what's there well.
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Nice run. I've been waiting for Sonic R glitched and this did not disappoint. If anyone does have interest in the PC version, it should be TASable with libTAS+PCem and the Windows 95 config.
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Welcome back, Logan! This was a good, fast TAS. Does the video's description mean you're planning to do the rest of the Action 52 (NES) games?
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Hey EZ. Like dekutony said, there isn't a time shift yet. I wonder if something went wrong in BizHawk since the subs are supposed to start at frame 0. Here's the first line of Subtitles.txt (frame # is the first 0):
subtitle 0 0 500 179 FFFFFF00 Welcome to my MKA (MKSC) All Cups TAS :D
Regardless, the .srt subs linked also have the correct timestamps. (I had issues exporting as an .srt from BizHawk 2.9.1, so I used 2.3.1.)
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Previously, open platform (PC, C64, etc.) and homebrew submissions could be rejected if the game wasn't findable through e.g. a public database or web search. This was the notability requirement, and it still applies to ROM hacks. But now, I don't see anything in the current Rules barring PC or homebrew games from publication that are only available through an unlisted link. Such as Doge's Adventure, which can't be found on Google and nowadays may only be downloadable from an Archive.org backup of the author's link. I have a userfile beating the game that I would like to submit, if it wouldn't be rejected outright for this reason. Are games with findability or notability issues acceptable today?
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Could not verify sync. I'm not sure if it's consistently desyncing for me or it doesn't complete the game. The end of input in my BizHawk 2.9.1 enters a cave, loses a battle, gets a game over and ends back in the main menu. EDIT: Submission text says this needs the libretro Gambatte core, but when I try to load the input file, it says "Movie system Id (SGB) does not match the currently loaded platform (Libretro), unable to load". It's a GB-compatible .gbc ROM run in SGB mode, and BizHawk indicates that the BIOS was disabled. A fan translation patch is applied, which I'm not sure if I can link to as it's part of a (partial) disassembly of a commercial game, but these are the hashes of the resulting ROM when it's applied. myherosecond, please see DrD2k9's judgment notes on a previous submission you made. We don't accept unassisted runs as submissions. You can post them to Userfiles, or use the tools BizHawk provides, like savestates and frame advance, to polish your run and make it into art.
Movie Rules wrote:
Fan translations are not allowed at all, even on top of other hacks.
This patch also cannot be accepted under the current rules. No reason is given, so I'll have to try and remember the reason why. Wasn't it that fan translations modify the game in subtle ways that can throw off RNG, among other things, and could lead to unfair advantages? Anyway this sounds perfect for Userfiles if you want to upload it there for people to find a playthrough with English text.
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Cool TAS, fast and interesting. I'm impressed with the detailed models, animations, and sound quality this hack has considering the hardware. Looks like BLJs were patched out? Either way, the 16 star route you chose shows off Sonic's modded physics nicely, and it seems like you picked very quick stars to collect.
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dekutony wrote:
I think the "console verified" tag is still missing from this publication.
Thanks, fixed.
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Congrats on getting this optimized and submitted! It was a nice surprise to see your Userfile pop up on the front page; I didn't know you saw my comment back then and I'm glad to hear it helped you! I like the detailed comments too, they helped me appreciate the complex strategy and manipulation you did. Well done, and I look forward to your next project! Nice to hear about your real-world experience with this game too. This wasn't my first Mario Party or my favorite, but it was the first I bought myself, and is one my family and I tend to come back to play again. They are casual gamers so for them the Wii never became obsolete; it still runs, so as long as they have their infinitely replayable games like this, Just Dance and N64 VC Paper Mario, they're happy, haha.
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iMathII, good to see you here. Thanks for the TAS and your included commentary—it adds a lot!
Dimon12321 wrote:
Sync verified. Despite the submission saying "Start type: Sram", no memory card or savestate is required to play this movie back.
Thanks for verifying sync! For the record, the needed SRAM is embedded in the .bk2 itself, so it will automatically play back without any additional files.
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dekutony wrote:
The only problem is that the subtitles are all messed up now... Sorry about that, CoolKirby.
That's fine, it's important for the TAS to beat all known records so it was a necessary change. Here's a version of dekutony's resync above with fixed subtitles, if someone could please replace the submission with this input file. Edit: A new temp encode was needed to show the two new track strategies. I added one to the submission.
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Great TAS with a variety of strategies for each level, and it's nice to see more of the miniboss fights since they go by so quickly in the any%. The abundance of clips is very satisfying to see, as again the UFO glitch run has to balance doing clips with keeping its ability (from what I understand). I was surprised to see the two Poppy Bros. Sr. in 4-2 defeated with a single star spit. Is there a trick to doing that?
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You have good taste in games, SuperSqank. Every run you've submitted has been something interesting. I thought the run was entertaining, full of action and that "what is even happening?" factor I like in glitched runs (at least before reading the author's comments and learning what was happening).
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Amazing how much time could be saved. With so little lag, it almost looks like a completely different game, or a remaster. It's too bad you couldn't get below the VBA run's time (though without the GBC BIOS screen, you already have), but it could still happen in the future. Yes vote!