Posts for CoolKirby

Post subject: Too many games, huh? Hm.
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Well, here's the games I own: NES: Super Mario Bros./Duck Hunt, Super Mario Bros. 2, Super Mario Bros. 3, Kirby's Adventure, Tetris, Mega Man, Mega Man 2 SNES: F-Zero (I don't have an SNES yet, but this game was really cheap so I got it now.) N64: Super Mario 64, Mario Kart 64, Paper Mario, Kirby 64, Donkey Kong 64, Namco Museum 64, Zelda: Ocarina of Time (v1.2), Mario Party 3, Star Fox 64 GBx: Kirby's Dream Land, Kirby's Dream Land 2, Super Mario Bros. Deluxe, Game and Watch Gallery, Frogger, Who Wants to be a Millionaire? 2nd Edition, SpongeBob: Legend of the Lost Spatula (the chip is dead, but I still have it) GBA: Mario Kart: Super Circuit, Sonic Advance 3, Kirby and the Amazing Mirror, Kirby: Nightmare in Dream Land, Super Mario Advance, Super Mario Advance 2, Classic NES Series: Ice Climber DS: New Super Mario Bros., Mario Kart DS, Kirby Super Star Ultra, Kirby Mass Attack, Star Fox Command, Brain Age 2, Chrono Trigger 3DS: Super Mario 3D Land, Steel Diver, 3D Classics: Kirby's Adventure, Mario Kart 7, Star Fox 64 3D, Zelda: Ocarina of Time 3D, Plants vs. Zombies (DSiWare), the 10 NES and 10 GBA Nintendo Ambassador games, Link's Awakening DX, Asphalt 3D, 5-in-1 Solitaire GameCube: Super Mario Sunshine, Mario Kart: Double Dash!!, Kirby Air Ride, Pikmin, Paper Mario: The Thousand-Year Door, F-Zero GX, Star Wars Jedi Knight II: Jedi Outcast, Godzilla: Destroy All Monsters Melee, Incredible Hulk: Ultimate Destruction, SpongeBob: Battle for Bikini Bottom, Super Smash Bros. Melee, Mario Party 7, Metroid Prime, Metroid Prime 2, Wario World, Need for Speed: Hot Pursuit 2, Luigi's Mansion Wii: Super Smash Bros. Brawl, Mario Party 8, Super Mario Galaxy, Super Mario Galaxy 2, Mario Kart Wii, Jeopardy!, Metroid Prime 3, Zelda: Twilight Princess, Zelda: Skyward Sword, Wii Sports, Wii Fit Plus, Kirby's Epic Yarn, UFC Trainer, Star Wars: The Force Unleashed II, Just Dance, Game Party 3, Zelda: Majora's Mask (VC), Kirby's Adventure (VC) And that should be it. I have a lot of old computer games, but I won't include those. I'm also planning on getting Kirby's Return to Dream Land, The Legend of Zelda (NES), Super Smash Bros. (N64), an SNES and some SNES games soon.
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YoungJ1997lol wrote:
all of a sudden, summer happened. so I'll work up a run next week.
If you're starting over, I would recommend VBA24-M. There's less lag (due to more accurate emulation) so your TAS would be faster.
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The new route looks awesome! No killing bugs means no collecting tears either, so this route already cuts out one of the least entertaining parts of the real time speedrun! Great job planning the route and I'm looking forward to your WIPs.
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jlun2 wrote:
G8ME01
jlun2 wrote:
Good luck figuring out what they are
Paper Mario: The Thousand-Year Door! What do I win? Seriously, though, you can just right-click those in Dolphin and go to the Info tab. It should tell you the name of all of those games. I just know TTYD's code because I've opened it so many times in Dolphin.
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I'm going to paraphrase my post from the NES Wishlist, so I kind of hope the topics don't get merged (then it would be a double suggestion). Famicom Grand Prix - F1 Race. It's a racing game with a top-down view and tire and brake "health" meters that eventually run out and make it very hard to brake and steer unless you come in for a pit stop. Of course, a TAS could race so fast that the meters never run out, or steer successfully even with the spent tires. I'm not sure if it would make an interesting run, but it's hard to control in real time and I'd like to see the masterful and precise control a TAS could show.
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rog wrote:
A bunch of things are fixed, but they may or may not affect your game(s).
My game's timing was affected somewhere between 508 and the revisions rog has been posting. I get a desync in the same spot in the savestate-compress-fix revision (652) as the wiimote-desync-fix revision (382). In both revisions, my movie desyncs at frame 13556 (at Lord Crump's "Where'd they go?" text, A and B are pressed 5 frames too early). I wanted to upgrade to the savestate fix revision, but unless this is a compilation error, I'll have to stick with 508.
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jlun2 wrote:
I conclude that the "Steer Star" is slower than the "Steer Star"
I don't understand.
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If it's a Famicom-exclusive title, shouldn't the system be FDS instead of NES?
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Nice job using subframe advance to make this game even more glitched! Huge improvement, yes vote. Though I'm not sure how I feel about this being the only current published Chrono Trigger run on the site (all others would be obsoleted). Could this could be published as a "glitched" category and the long any% run could be published again?
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That ghost looks like Kirby! However, that and the glitch itself were the only somewhat interesting parts of this run. It's not a good game for TASing, especially because of its poor quality audio, slow pace, and repetitive backgrounds and enemies. Voting No.
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sonicpacker wrote:
It is time, my friends!! We must UNITE!!
Glad to hear you'll be working on this! I hope you can beat wellbe6's three unproven single star times. By the way, would timing be done SM64-style, or using the in-game timer?
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STBM wrote:
I tested it on a wii game (tas-input doesn't matter then I guess) and... it synched perfectly ! :D
The "TAS-input" branch includes the changes from the "more-save-fixes" branch, so while you don't need the TAS input window, those save fixes probably helped the movie sync as well as it did. Anyway, it's great that you were able to make a Wii test TAS that synced perfectly. I'm starting to see the promise this holds too.
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YoungJ1997lol wrote:
CoolKirby wrote:
Have you even played Super Mario Star Road? It's a very well made hack, and way better than Super Mario 74 (not that 74 wasn't fun). There's no way an any% or 100% run of Star Road would get rejected for bad game choice.
not really.
Then don't try to speak for its quality. All of the single star runs of Star Road have been met with very positive feedback, and lots of TASers are anxiously anticipating the 100% run. Since their votes and comments are what gets it published, I think that shows what a great "game choice" it is.
Post subject: Since you broke Spades...
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jlun2 wrote:
This guy makes "Let's Play!" videos on youtube that are strangly popular with people for some reason. :P
He's popular because he's funny and a good LPer. Since we're getting into Let's Plays now, Nova is the most popular player of user-submitted Happy Wheels (flash game) levels. He also has quite a few Minecraft videos.
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That looks great! I agree that this should replace the current Game Resources section.
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Sticky wrote:
If you were on Dragons' Den, and I was one of the dragons, I would not give you money to start up this business.
Is that like Shark Tank?
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rog wrote:
No description of the one commit, and there's a ton of stuff changed, so i'm not really sure what is going on here. Of note, i see wiimote save state fixes, a desync checker (no idea how that works), and something to do with undo save state (no idea what is changed here yet, though it was interesting since it always causes a desync as is).
"Wiimote save state fixes" definitely sounds promising. I hope that helps Wiimote recordings sync.
rog wrote:
Also, i talked to skidau, and i believe he will be merging more-save-fixes and tas-input to master.
That would be great! Then if natt's a/v sync hack was merged in (if that would work), we would have a perfect official TASing Dolphin revision!
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YoungJ1997lol wrote:
No one has ever tas'd a hack before, with the exception of this. It got rejected for bad game choice. So i suggest we be careful with our TAS's.
Have you even played Super Mario Star Road? It's a very well made hack, and way better than Super Mario 74 (not that 74 wasn't fun). There's no way an any% or 100% run of Star Road would get rejected for bad game choice.
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VanillaCoke wrote:
rog wrote:
It's ok, i understand. It's a different name, so who would have expected it to be me? Most people are pretty surprised to find out i don't use the 3 letter name rog for my email address.
This made me lol hard.
Well, I figured his username would have been ffxiRog or something.
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Well, in Dolphin's case, I think that the accepted revisions for submitted TASes should be limited to the revisions after the big save state fix four months ago. There shouldn't be any reason to use the old, desync-prone revisions from before the fix.
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ALAKTORN wrote:
CoolKirby wrote:
getting new revisions often (Hourglass and Dolphin) should be exempted from a ban.
Hourglass isn’t being developed
It's not? Weren't there lots of new revisions for a while? I haven't checked in two months, but I thought there were still new revisions being worked on.
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grassini wrote:
sonicpacker wrote:
What about the case of Dolphin where it's being updated literally constantly?
don't make it a rule for ALL emulators,just the ones whose emulation is well stablished already.Basically all but hourglass,psx,64,dolphin,right?
PCSX-rr isn't updated anymore and PSXjin is updated only once in a while (like VBA), but I would think older versions of those emulators would be less accurate and should be banned. Mupen-rr hasn't changed in over 6 years, so since old versions don't exist, it doesn't fit this rule. I agree that the emulators that are getting new revisions often (Hourglass and Dolphin) should be exempted from a ban.
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stootab wrote:
can you post non-member link?
Just replace "nicovideo.jp" in the URL with "nicozon.net".
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Oh...thanks. Well then, it's a nice improvement and a nice run overall and I vote Yes!
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Hm. It's pretty similar to the published Mario run, but it has some really good technical achievements, like the mushroom jump in 1-1. I don't know what to vote yet.