Posts for CoolKirby

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There are some users here who watch TASes while at their jobs, so maybe TASes of games that contain adult content (if they are ever submitted or published in the future) should be labeled with adult content advisories. (Isn't that why the Not Safe For Work notice was created?)
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Is that just because it's running in debug mode? I haven't tried debug mode, but I wouldn't be surprised if it required more processing power than a normal instance of Dolphin.
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Sounds like it will be quite entertaining. I'm looking forward to seeing it.
Post subject: Re: What does Mario say when he swings Bowser?
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Bobo the King wrote:
According to internet lore (so take it with a grain of salt), the line was originally, "So long-a, Bowser!" in the stereotypical Italian accent that we all know and love from Mario. Because the game (and production team) was Japanese, there was some miscommunication between the writer, director, and voice of Mario, Charles Martinet. Perhaps the dash was removed, the "a" was accidentally capitalized, or Martinet just didn't know what they were looking for, and read it not as a schwa, but as the letter "A". In short, it was supposed to be, "So long-a, Bowser!" and is instead, "So long A, Bowser!" I don't know if it's true, but I like the plausibility of it.
That would also explain the "Thank you so much for to playing my game!" at the end. It sounds like 3 ("eh, Bowser?") to me though, even if that's not what it is.
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I would think that lazily done (rushed) "minimum presses" runs could be rejected for being suboptimal or unentertaining just like other submissions. Especially if the run in question doesn't actually complete the game in the least number of button presses.
Post subject: Re: REMINDER
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grassini wrote:
people who didn't play this should refrain from voting,IMO they have no right to vote for a game they know nothing about (i hope "those" people read this post)
Then a lot of submissions on the Workbench wouldn't be getting as many votes (which is bad, because runs of unpopular submissions sit on the Workbench for weeks as it is). It doesn't matter if the voter has played the game or not; what matters is if they find the movie entertaining or not, and people who haven't played a game can still find a TAS entertaining. I've played only a small number of the games that turn up in the Workbench, but I try to watch all of them anyway and I usually find them entertaining.
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OmegaWatcher wrote:
Well, then again we have Mortal Kombat movies, extremely gory. A warning should about content should be enough
Some Mortal Kombat movies do have disclaimers, like N64 Mortal Kombat 4. Most don't seem to have them though, and the really gory MK movies should have disclaimers too.
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YoungJ1997lol wrote:
mine is rated pg-13 because of the damage to marios head
Hand, not head. Mario doesn't hit blocks with his head.
creaothceann wrote:
Haven't you seen K-On! ?
No. If I had seen the show, I would probably know her facial expressions and the context of that scene.
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BrainStormer wrote:
sonicpacker wrote:
The wall kicks in TTM are actually gwk (glitch wall kicks), not hswk. However, hswk are noticeably used in the BBH star "Big Boo's Balcony," and elsewhere. We already knew this was a flaw in defining 70 Stars BLJless. This is why we pointed out that one of our goals was "no major skips."
Where else? You should have skipped this star if you were going to use HSWK.
That appears to be the only place HSWKs are used, and it's only for 10-15 seconds (to climb the mansion). It's not like HSWKs were used to clip through walls or anything game-breaking like that. "No major skips" were used, and the run still stays within the bounds of its goals.
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Patryk1023 wrote:
asutoro, as you submitted this movie here, put the link to submission on both your movies. Also, gonna look at encodes right now... asutoroは、ここでこの映画を提出したように、ムービーの両方で提出へのリンクを置く。また、見つもりには今エンコードします... (google translated)
Patryk1023, it's probably a bad idea to use Google Translate in this case. The way you wrote those sentences may not form an intelligible sentence when "translated" to Japanese. (To see what I mean, try writing something in English and Google "Translating" it into Polish. You probably won't even be able to tell what the translated sentence is saying.) The best way to translate your sentence would be to have someone like Mister translate it word-for-word for you.
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rog wrote:
creaothceann wrote:
CoolKirby wrote:
a girl who appears distressed or surprised.
Looks like "aww this is pretty/nice/wonderful!" to me...
That would be the correct answer. I don't know how anyone thought it was anything else.
Well, she's not even smiling. It looks more like "Oh no!" to me than anything else. Most of my avatars don't feature Kirby using an attack, so they're still G. The five I have of using a Copy Ability on an enemy (not counting Sleep Kirby) don't show Kirby attacking the enemy, so I suppose those are rated G as well. Overall, my avatar collection gets a G.
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Thank you Mister. This should help him answer my questions.
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No vote for using the (E) ROM. You need to use the (JU) ROM for this game.
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creaothceann wrote:
CoolKirby wrote:
a girl who appears distressed or surprised.
Looks like "aww this is pretty/nice/wonderful!" to me...
Really? I guess I can see why it looks that way to you. I'm thinking she looks more surprised than anything now.
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rog wrote:
Still awaiting a real rating.
I think your avatar should get a G rating. Nothing violent or suggestive is happening. It's just a girl who appears distressed or surprised. There's your rating.
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OmegaWatcher wrote:
Also, it's slower than the first Donkey Kong TAS ever pubished, one that didn't utilized glitches..
Thank you, OmegaWatcher. Voting No for being suboptimal. Make sure your TAS is as fast as you can make it before submitting.
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rog wrote:
CoolKirby wrote:
Oh wait, I have to watch it in debug mode, right? Never mind...
Sounds like he did it all in interpreter, so no, but it'll run at ~1 fps...
Then I'll just wait for an encode. It's not worth downloading the game and dtm to watch it at ~1 FPS.
jlun2 wrote:
I'm not sure if it matters, but the dsp.bin files are at Win32\User\GC
The DSP files will always be there. If they aren't in that directory, LLE audio will not work.
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G for me! Also, I like your Kirby avatar.
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jlun2 wrote:
CoolKirby wrote:
Try MediaFire.
It required me to sign in, and I don't think its worth signing in to share one file.
Huh, that's weird. A month ago, anyone with or without an account could easily upload files. It looks like they've changed their homepage and rules so you need an account now. Well, I guess I should've checked that first. I'll watch your WIP in a few hours (this will be cool, watching a GameCube game WIP). Oh wait, I have to watch it in debug mode, right? Never mind...
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jlun2 wrote:
Edit: Where do I post .dtm's?
Try MediaFire.
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This run is too similar to the published glitched run on the original SNES version. Since this isn't the original, and has worse audio and graphics, I don't think this game should be published either as a new movie or to obsolete the SNES movie. No vote.
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This looks even better now that it's been improved. Consistently fast speed nearly throughout. Great job again!
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Wak017 wrote:
Most TASers use either ntsc GALE-01 or the PAL version, because most melee TASers are PAL.
Thanks. My disc is GALE01. That's good, then. I can play back Melee TASes now.
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sonicpacker wrote:
It hadn't been submitted yet.
Oh, my bad. It just sounded like something that would belong in the run's thread, and he hadn't posted there yet.
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Jesus wrote:
how can I vote Yes?
Make two more posts and you will gain the privilege to vote.