Posts for CoolKirby

Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
Which version of the game do Melee TASers use? I own 1.02, and if that's the wrong version, I don't need to bother dumping my disc.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
I like the third screenshot the best, where Mario is diving to the Island in the Sky. Also, how will the N64 movies page handle a run with this many authors?
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
<turska> scrimpy: how about a 200-star "half BLJ" run? <grassini> lol <scrimpy> turska: SM64 TASers. <Kyman> collect 120 stars on file a, and 80 on file b <adelikat> sure they will make everything <adelikat> in 100 years <adelikat> a 120 star run at the quality we now expect, that takes a very long time <rog> you think they can do it that fast? <turska> adelikat: nuclear apocalypse won't end TASing before that? <adelikat> tasing will survive the nuclear apocalypse <turska> Aliens will discover the ruins and simulate us for purposes of TASing <Kyman> im pretty much done with sm64 other than trying to get sub 5 mins <turska> the spirit lives on! <DeHackEd> should be easy to hack the existing *120 run to just quickly save at the last star in Bowser In The Sky.. <adelikat> yeah, in 100 years we will have an earch emulator <adelikat> BizEarth <adelikat> EarthHawk <turska> adelikat: no, NeoUltraSrsBizEarthGreaterNorthernIceTomahawk+2 <adelikat> that's 200 years <grassini> lol <scrimpy> so now it won't be everythingjin but everythingHawk <adelikat> right <adelikat> jin is soooo 2010 <DarkKobold> JinHawk <DarkKobold> JinHawk'in off.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
mklip2001 wrote:
EDIT: When I watched this on emulator, it paused right after the movie ended. I want to disable this, but I can't find the option in Mupen0.5 to disable the pausing.
The pausing is a bug in Mupen. There's no way to avoid it; you'll just have to unpause if you want to see the game's ending. Encoders get around this by extending the movie file to when Mario touches the star, at which point pausing has no effect.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
Awesome and crazy fast WIP, VanillaCoke! Looking forward to more WIPs of this game from you. Whoa, Paused just proposed to you.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
YoungJ1997lol wrote:
sonicpacker wrote:
70 Stars BLJless run in 42:58:52 Should be submitted here soon.
liked bully the bullies, metal head mario can move, and five itty bitty secrets. does this movie have no long jumps whatsoever? EDIT: I take that back. I saw a long jump somewhere. Overall, great movie
Didn't you mean to post this in the run's discussion thread?
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
Amazing and very impressive run! Some stars, like Blast to the Lonely Mushroom are brilliant strategies! Fantastic job to all of the authors. Big yes vote!
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
Thank you NamiNami! I will ask for your help if I need it. I've been following Miles' route like you have, but there are some tricks that he mentions that I wouldn't have known how to do if I hadn't watched your speedrun, so thank you for that. And it's really good that I learned about pressing B above the ground back then; it looks better and is way faster. I hope your speedrun gets published in The Big Push on SDA this month. That is, if you've submitted it yet (I can't find it in the "movies needing verification" thread there).
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
Nice improvement! Fast-paced and entertaining, especially the last course. Yes vote of course.
Post subject: Re: What is Bizhawk?
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
Spikestuff wrote:
Time to use this with GBA games ;D
Not even the Game Boy core is good enough yet to TAS with, so you'll have to wait a while for BizHawk to TAS Game Boy Advance games.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
I think you missed Kirkq's question, and since I was wondering about it too, I'll echo it here: Why is this a playaround instead of a speedrun? Also, the battles were the most interesting part of the run. I liked that you and your friends took no damage for the entire run. However, the battle strategies got repetitive, and I was wondering...could anything have been done to make each battle different so the run would be more entertaining?
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
Stevmay09 wrote:
I tried TASing Super Smash Bros. Melee and it was a pain in the butt for me. I don't know if i had the latest version.
Yeah, Melee used to be really bad with desyncs. I don't know if it still is, but most games have no desyncs at all now that Dolphin's savestate problems are fixed.
Stevmay09 wrote:
I saw that Japanese guy's Run of this game on YouTube and i can say that your run is way better than his so far.
Yes, part of my motivation for finishing my TAS of the Prologue was to show people how horribly unoptimized his "brilliant, fast, optimal" run was.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
This sounds interesting, but what exactly does this password do, and how would you justify its use to a judge?
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
Sorry for the wait. I wanted to be here today, but I was pulled away to spend time with my grandparents all day. :\
Stevmay09 wrote:
how long have you been working on this? How long will it take to finish? (estimate)
Technically, I've been working on this since June 2011, back when Dolphin still had big problems. I was getting desyncs all the time, but I was inspired by batora's Super Mario Sunshine any% TAS (which I thought was frame-precise, silly me) and was confident I could complete the run on Dolphin r7323. But I restarted the run for the last time in late October (when the graphical glitches were fixed), so, counting all of my restarts, it's probably taken me about four months so far. As for when it will be finished, I had originally expected the run to be finished by the end of this year, but I have a lot of annoying English 102 projects and other things I have to do. I hope I can finish the run by the end of 2012, but I might end up finishing it by early 2013.
Animand wrote:
I'd try to be patient for a while and see how often he updates.
I am usually working on this nowadays. Anytime you want to know how the run is progressing, just ask here and I would be happy to tell you.
Stevmay09 wrote:
I heard a while back that it took 2 years to make the current Majora's Mask speed run, so i don't expect This run to be done any time soon.
I don't expect the run to take 2 years (that would be too long for you and me both). Though, like MrGrunz, the reason it's taken me so long to work on this is because I had to keep restarting the run over and over (because of new glitch/route findings for him, and major Dolphin fixes for me).
Stevmay09 wrote:
Sorry if i sounded rude! Take your time! It'll be worth it!
Like Bobo the King said, nothing you've said has sounded rude. I'm always happy to answer your questions and I appreciate your interest in my run. And don't worry: I'm taking my time optimizing everything to the best of my ability. I really don't want this run to be obsoleted anytime soon.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
Spikestuff wrote:
1 word: dammit
3 words: Why so upset?
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
Great improvement! Good job, marzojr and GlitchMan, for helping with the run. Yes vote!
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
Great run! This was entertaining even without ultraspindashing. I really liked the crazy jumping in Egg Rocket. Yes vote!
ThatGugaWhoPlay wrote:
I noticed a No vote... seriously???
Apparently, someone either thought this game doesn't deserve another category or prefers any% runs to "low glitch" runs.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
Stevmay09 wrote:
So . . . What progress have you made so far with your run?
I got the run completely re-synced on 3.0-508 "TAS-input". Now I'm ready to continue Chapter 1 (I'm just optimizing jumping up Kroop's stairs).
Post subject: Re: wii mote record
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
sack_bot wrote:
wiimote record whld make a lot of games possible
The devs are working on it. It'll be fixed eventually.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
sack_bot wrote:
N00b mistake. sorry
Well, that's how you learn. Just check the Dolphin Development thread every now and then and you'll find out when Wiimote recording is fixed.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
Nice improvement! 8-2 was a cool and creative solution. I still approve of the "Minimum Presses" category and this run entertained me a little more than the last one, so I'm voting Yes again.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
If you refresh the page, sometimes he disappears.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
Welcome to TASVideos, Zelkova!
Zelkova wrote:
hegyak wrote:
Was there ever a TAS of 100%? I know there's any%.
Yea, there a few you can easily find on youtube.
I just searched YouTube for a 100% TAS because I was looking forward to watching one, but I couldn't find any. I only found a 100% TAS of Stone Tower Temple and a 100% real-time speedrun. Do you have a link to the YouTube video of a 100% TAS?
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
Inzult wrote:
CoolKirby wrote:
Who even has a copy of this game?
I, uh. I do.
Um... wow. You have it just so you can say you own it...or do you actually play it?
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
Welcome to TASVideos, urbanman2004!