Posts for CoolKirby

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Spikestuff wrote:
"No one in tasvideos would think about doing this" SDA'11 THEY WERE WRONG YES VOTE
They didn't think anyone would 100% Color A Dinosaur? Well, I guess we showed them. I'm also waiting for an encode. This will be good.
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Interesting crash. I was confused until I read your explanation. I wouldn't have guessed the problem was lag, what with so few sprites on screen. Also, the repeating audio sounds like the sound effect when Kirby has one health point left/low health.
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andrewg wrote:
I am curious though, are there many other games where the credits can be accessed via debug mode? I don't know of all that many games where the debug mode can be accessed in general. This just seemed like a very rare case so I figured I'd share.
You mean a debug mode that the game allows you to use, or one that's hidden away in the code? EarthBound for SNES has a debug mode that can be accessed using either a Game Genie code or a Japanese version-only glitch. It lets you set the area of the game, and it allows you to warp to the credits.
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rog wrote:
April fool's eve is just called April Fool's day in another time zone.
Right. I just didn't know how else to describe it.
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Bobo the King wrote:
CoolKirby wrote:
That player is a genius. He just looked at the suspects and pointed at the one who did it. Yes vote just for that.
Hold on, hold on, hold on. You voted down my Carmen Sandiego run, which did the exact same thing. Only mine was clearly better because it did it 80 times.
I was kidding. This is obviously an April Fool's submission. Your movie was very technically impressive, but I found it quite boring. It's too repetitive, like you said, the same thing 80 times. Your Beetle Mania TAS is very technically impressive too, but the result is watching similar combos for around 45 minutes. It's great you wrote a bot that can complete an NES game (and an SNES minigame), but I don't think those runs should be published to a site that hosts entertaining TASes because they're not entertaining.
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Blatantly uses a password. Hmm. Even on April Fool's Day, I have to vote No. Plus the credits are pretty boring (nothing worthwhile to skip to).
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That player is a genius. He just looked at the suspects and pointed at the one who did it. Yes vote just for that.
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Interesting run by the way, and somewhat entertaining. I can't say I've seen a block of tofu run before.
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Wow, what happened to break the game?
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Wow, that's even better than what happened to me! Glad my story helped you.
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Quite impressive, yes vote. I love April 1st.
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Thanks for the encode, Valued Member Patryk1023! The Mario theme seems to have changed. You know, the pause sound doesn't sound that bad for level music. Maybe they could remix it like the Pokémon low health sound remix.
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Very nice run of a beautiful game! Good job, Bernka. This deserves to be published. Yes vote.
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I've edited my above post. -CoolKirby (my username is currently hidden)
Post subject: Re: #3536: arukAdo's PSX Resident Evil 2 "The 4th Survivor" in 06:14.73
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TASVideoAgent wrote:
The main reason pcsx-rr was used is a bug in psxjin that make the game "loop" when a memory card is attached to the movie.
Isn't this an emulation glitch? Shouldn't you be trying not to abuse those? EDIT: My mistake. Sorry, I totally misread what he wrote here. This is like the third time I've done something like this to someone in two hours. I'm going to bed already...
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Acheron86 wrote:
I saw what you edited last post :3
I know. I misinterpreted his submission text. Amaurea corrected me on IRC, so I removed my irrelevant question; it doesn't matter anymore what I posted.
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I agree that "minimum presses" should be the category name, but I'm sure he'll change it when he wakes up.
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DrJones wrote:
Not in some submission texts.
He learns from his mistakes though. I'll admit, he had me wondering about Keen's gender too.
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amaurea wrote:
Since the category is "145 presses", I guess this wouldn't be obsoleted by a 144 press movie, but only by a faster/higher-score 145-press-movie.
See Brandon's Minimum Buttons page. A TAS with 100 button presses can be obsoleted by a faster TAS that also has 100 button presses. However, a TAS with 99 button presses, even if it's longer than the original TAS, can still obsolete the faster TAS. Then, a faster 99 press TAS would obsolete the slower 99 press TAS. That's how the system works.
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Brandon wrote:
CoolKirby wrote:
I want this to be published, but it would need to be published as a concept demo, and we don't have a section for that. Maybe a new "concept demo" tag could be created for it?
Concept demo? I'm not sure I follow. We would just need a "aims for the minimum presses" tag or something, no? I was also suggesting to adelikat that I write the necessary code to track these stats on the submission page, but he strongly vetoed this. Maybe if this gets published, he'll change his mind...
Oh, I get it. This could be done for more games! That's a cool idea. Well, I hope this gets published then.
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This is great! The on-screen button press display is really nice, and the way you overcome obstacles with few presses while hardly wasting time is really impressive! I want this to be published, but it would need to be published as a concept demo, and we don't have a section for that. Maybe a new "concept demo" tag could be created for it? Yes vote anyway.
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I liked this. I haven't even heard of this game so it's interesting to see the whole game this way.
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Voting Yes because no one voted Yes yet.
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Thanks for providing an encode, jlun2!
errror1 wrote:
This isn't really a glitch. The game has a random mode where everything on the screen is placed at random, and this one just has the end close by.
Well, thanks for letting me know. I almost thought this was a serious submission, and almost voted Yes. Oh well, No vote.
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Sounds good, but I'll wait for a nice Hypercam encode before voting.