Posts for CoolKirby

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sonicpacker wrote:
Hopefully the desync issues with SMS will be solved soon as well.
That would help too. Before the input backshifting fix and nitsuja's save fixes, I remember MUGG saying how difficult (an understatement, I know) TASing this game was. It's still hard to avoid desyncs in this game even with the TAS-input revision, so hopefully some game-specific fixes will merge with this Sirena Beach fix and the other important changes to make a revision perfect for running this game.
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The Sirena Beach glitch was fixed by Dolphin revision 3.0-439! Considering this was the only thing holding people back from making a TAS, this is a historic development! Unfortunately, that revision doesn't include the incredibly helpful "more-save-fixes" or "TAS-input" changes, so we'll have to wait for everything to be merged together before TASing on this game can start.
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YoungJ1997lol wrote:
you had BETTER put 'Tooth Fairy (dwayne johnson)' in that list. That is the most funniest movie The Rock has ever done.
Comedies aren't usually found on Top 100 lists. For some reason, people don't seem to find the quality of funny movies as high as more serious films (except Young Frankenstein, which is on IMDB's top movies list for some reason). I don't watch many comedies. I haven't seen Tooth Fairy, but I've seen Young Frankenstein, and I find it a good and funny movie. It's also where the "Dramatic Look" music comes from.
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rog wrote:
MUGG wrote:
The person saying 3.0-381 (TASinput) was 100% desync-proof is wrong with his statement, it seems.
It's most likely just an issue with mario sunshine. I've probably done over a million frames with it, on multiple games, and have not gotten a single desync, ever. Whereas, before the save fixes, it desynced about once per 5-10k frames, depending on the game.
It's the exact same case with me. On multiple revisions before 3.0-305 "more-save-fixes" (which I am TASing on), my movie would get a desync just as often as rog's would, but on this revision, I haven't gotten a single desync in 57,500 frames.
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Like Twelvepack said, this is a fast-paced and entertaining run! Yes vote.
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This is really entertaining (just like the currently published run). I also like the dancing to the boss music you do. Yes vote.
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NitroGenesis wrote:
DrSaturn wrote:
I want to see a few more games done on BizHawk before I decide whether it is a good run or not.
What?
I think he meant "good emulator" instead of "good run".
DrSaturn wrote:
This run was great, but the whole thing is one auto-scrolling level. I'm not sure whether this is a good game to TAS though. Voting meh for the run.
The run is a well-done improvement, so since a TAS of the game is already on the site, regardless of the movie's entertainment value, it will be accepted anyway. That said, it's a good improvement (over 10 seconds!), so I'm voting Yes.
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Thanks for the encode, natt! Was it the wall glitch at the end of the run that saved time, Sonikkustar? It caught me off-guard and it was cool seeing you drop onto the "Round End" sign. Nice improvement! Yes vote.
DrSaturn wrote:
This game seems to be a mixture of super mario bros, sonic the hedgehog, and psycho waluigi (psycho sonic bros.?)
LOL
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I like this run. It's short enough to be entertaining. Also, I like the Captain Falcon heads in the last level (well, that's what they look like). Yes vote.
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What Warepire said, and also make sure you're making your TAS on the "more-save-fixes"/"TAS-input" Dolphin revision: 32-bit version or 64-bit version
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DarkKobold wrote:
I'm glad that the new OoT thread is actually worthwhile, and not endless iterations of how to find a loophole in the rules to allow deku on B.
Yeah, I'm glad that MrGrunz has announced that an alternative method that's a few seconds slower is being planned for any% to avoid the Stick on B issue altogether. So, thankfully, we shouldn't be seeing any more of those posts.
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Could ReneBalow's Gelato Beach 1 be improved by using your Delfino Plaza cutscene waterslide trick to get closer to the sand castle during the cutscene?
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zeromus wrote:
BHM is an airport in alabama
I didn't know that. Well, I guess that one's out. I like ".bkm" better anyway.
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Brandon wrote:
I never liked .tas, though.
Aren't you part of the project? You should ask adelikat about changing the extension (since I don't think he's reading this topic anymore). I'm sure he's open to suggestions.
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LSK wrote:
mindnomad wrote:
There are a few bugs in the game, but the creator is working on getting those fixed.
This game should probably not be TASed until there's a stable version.
The abusable kind of bugs, or are we talking about bugs that make the game unwinnable? If the bugs can be abused like the ones in Bio Force Ape, maybe a glitched TAS could be made. After seeing the trailer feos posted in the Windows TAS Wishlist thread, I'm looking forward to seeing this game TASed.
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ALAKTORN wrote:
http://www.youtube.com/watch?v=PO4hQkrQU8g
I always wanted to see a freerun of that level. And it looks awesome!
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In this case, the Japanese version of the game is used by every real-time OoT speedrunner. That was one of the reasons why DarkKobold decided it should be accepted.
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TaoTao wrote:
I don't know the cause of the desync, but anyway this movie syncs only on FCEUX.
It's probably because your run uses FCEUX's old PPU, while BizHawk uses a better version of FCEUX's new PPU. Also, I liked the run. It's fast for an RPG TAS, and it has high technical value with your manipulating all of those memory addresses. Yes vote!
Post subject: Re: Newbie TASing in Dolphin
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Welcome to TASVideos! Great to see you're working on a GameCube game (so am I!). I'll answer your questions: 1. If a key is pressed every frame for three frames, it would be the equivalent of holding that key for three frames. There isn't a way to alternate pressing and releasing a key any faster way, and the game will think you're holding the key down instead of pressing it two or three times, meaning on-off-on is the fastest pattern that the game will accept. 2. If you're trying to make an optimal TAS, I strongly advise you to use frame advance. If the run isn't as fast as you can make it, it will probably be rejected. But if you're just slowing down Dolphin to test some strategies, then I would recommend changing graphics settings, such as increasing the resolution the game runs at. 3. I don't know why the TAS input window isn't working in that situation. As soon as the window is opened, it should be the only input being recorded (as other sources of input are disabled). When you close the window, the game should start receiving input from your controller again. Does that function work for you? 4. I don't know the answer to this one, but someone who has worked on finding memory addresses for 3D games could help you (like the Sonic Adventure 2: Battle TASers). 5. Dolphin has a built-in Action Replay that can be accessed by right-clicking the game on the game select list. I tested it a little while ago on 3.0-378 and it didn't work, but I know it worked for r7719, so maybe you could test stuff out on that revision if you have problems getting it to work. 6. Yes. Please see this thread. In short, uncheck Enable Dual Core and Enable Idle Skipping, use LLE audio (you will need two files from a real GameCube/Wii for this) and please use the revision 3.0-378 "more-save-fixes". That revision has been out for a few months and thanks to nitsuja's save fixes, no one has reported any desyncs in the movies it creates. The link to that revision and the "improved TAS input" revision are in the thread I linked to. If you're using any other revision, the movie file you're currently making won't sync. Usually, you will be able to hex edit a few inputs and it will sync fine. Dolphin does not currently have any Lua support. And Wii Remote input recording is still broken, though Wii games can be TASed if played using a GameCube controller (like Muramasa). If you have any other questions about Dolphin or GameCube TASing, ask any of the Dolphin thread regulars (including me) here. We would be more than happy to help you.
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nfq wrote:
Only 5.5 seconds to improve and this will be as good as the Super Mario Bros TAS for NES.
It's already as good as SMB "warps", but an improvement of 5.5 seconds would definitely make this run as fast as SMB "warps".
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I like Brandon's suggestion of "StarHawk" as the emulator's name. However, if everyone working on the emulator has decided on "BizHawk", then I think that's fine too. By the way, I think I mistyped the extension I was suggesting: ".bhm" (BizHawk Movie) appears to be more correct than ".bkm" (BizHawk Movie?). However, looking back at it, ".bkm" looks better to me as a movie file extension than ".bhm", kind of like how PCSX-rr's movie file extension looks better as ".pxm" (PCSX Movie) than anything else. Of course, adelikat has the final say in this, but I would really like him to consider my suggestion to change the movie file extension (which appears to be a popular opinion) and change it if he agrees that it needs to be changed.
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XTREMAL93 wrote:
You want this ? http://www.youtube.com/watch?v=doX3BmuoXVw
That video was posted nearly two and a half years since anyone's posted in this topic. He probably stopped looking for it long before that video was uploaded. So you had no reason to post here.
Post subject: Re: Bizhawk or FCEUX for NES TASes
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goofydylan8 wrote:
Bizhawk (my opinion is there should be a name change)
I agree. I like the "Hawk" part of the name, but not "Biz". Maybe if someone suggested a better name, it could be changed, like how Hourglass would have been "WinTASer" if Raiscan hadn't suggested the better name? Also, I'm not sure that .tas is a good extension for the movie files created by the emulator. You said that you want BizHawk to appeal to casual gamers too, and casual gamers sometimes like making movies of themselves playing in real-time (like for Let's Plays), but those movies aren't TASes. If BizHawk becomes as popular as FCEUX and the movie file extension is widely known, people might come to know .tas as the BizHawk movie file extension. Then it might be confusing whether someone is talking about a .tas or a TAS. Plus, BizHawk's movie files aren't the only TASes; there are other rerecording emulators that create TASes, and this term shouldn't be only representative of BizHawk (people might think TASVideos only has BizHawk movies, and not visit because they were looking for an N64 or SNES TAS). Maybe .bkm (BizHawk movie, or whatever the name might change to) would be better and more representative of what the file actually is?
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I think EagleEye has it right. Also, like rog has said, the only valid argument against Dolphin is that it doesn't run at full speed, but if the site will not accept a run using Deku Stick on B done on Mupen, it's the only choice. In everything other than emulation speed and encoding, Dolphin is perfect for doing the run with this trick.
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TheFrigz wrote:
/thread
That won't work in a submission on the Workbench. TASVideoAgent or TASVideos Grue will always post after you've "ended the thread" whether it's published or rejected/cancelled, respectively.