Posts for CoolKirby

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You can easily edit what you wrote for any amount of time after you posted it. I've changed information recently in some posts I wrote months ago. Just click the "edit" button next to the "quote" button on the top-right corner of your post, make the changes, and click Submit. You have to be logged in to be able to see the changes, but it would definitely be a good idea to edit your original posts. By the way, the games you listed divided into PSX games and Non-PSX games are as follows: PSX: Crash Team Racing (Adventure, All Characters), Crash Bandicoot 1 "100%", Crash Bandicoot 2 "100%", Crash Bandicoot 3: Warped, Croc 2, Chicken Run Not PSX: Super Mario Bros. Deluxe (GBC), Mario Party 1-3 (N64), Mario Party 4 (GC), New Super Mario Bros. Wii (Wii) - all different categories, Croc: Legend of the Gobbos (GBC), Croc 2 (GBC), Luigi's Mansion (GC) - all endings, Crash Bandicoot XS (GBA), Clue (1992 SNES game or 1998 PC game?), Super Mario Galaxy (Wii), Super Paper Mario (Wii), Legend of Spyro (which one?), The Legend of Zelda: Skyward Sword (Wii) You can post the names of these games in the "wishlist" topics of their respective consoles (which are in each "Games" section, i.e. NES Games, DS Games, etc.). I don't know which game you mean for "Clue" or "Legend of Spyro", but be sure to note which one you mean for each of those in the wishlist topic you post them in.
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The TASVideos forum can be weird with keeping several games or hacks in one thread or branching them out into several threads. Super Mario World and Super Mario 64 have lots of threads for different hacks but some games have posts about hacks mixed with posts about the original game (though I can't think of any examples). Speaking of keeping the N64 Games section clean, there are lots of threads about Super Mario 64 (improvements, "16 star", etc.), some threads that aren't even about games (like "N64 analog stick" thread), and threads asking where the topic for a specific game is (like Donkey Kong 64), with only one reply from someone linking to the correct topic. And there's even a thread called "Wind Waker" (which is an incorrect name for a GameCube game). The older threads of the N64 games section are a mess and I wish that section could be cleaned up so it looks better (but I'm not an editor, so I can't do it myself).
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ThatGugaWhoPlay wrote:
I will take care of ALL THE ENCODES. I will start in Monday.
Monday, as in six days from now?! If anyone wants to make a temporary encode before that time, you should let them make one so more people can see the completed run. I think I'll probably watch the run on the emulator so I don't have to wait six days.
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Wasn't she born on August 9, 1963? If she was born in August 1964, she would have been 47 when she died. Well, RIP anyway.
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The glitches were described in detail in the submission text of the first submitted run that used them.
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I didn't find the music that annoying either. I was able to tolerate it just fine throughout the whole run. I think the run is of pretty high technical quality, and it looks like you really planned your route well and completed the game fast. Voting yes!
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I got this from the 45-question test (the most accurate one). This is definitely me, except for the dwarf part.
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Thank you for encoding the run, antd! It's easy to tell this is a homebrew game. The sprites and backgrounds appear to be taken from photographs and put on the SNES as crisp, clear images. The music is also someone singing for the whole game (that's a lot of samples!). That said, I support Brandon's idea of re-making the run with higher entertainment value. The result could be surprising. The run in its current form, though, is not of high enough quality to be accepted. No vote.
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This game is terrible, and it really doesn't lend itself well to a TAS. The ice level especially was really boring, since the level was just the same pattern over and over. And I wasn't even surprised that the ending was lame after sitting through the whole run. The jumping is laggy for some reason and the expression on Bugs' face at the bottom of the screen creeps me out. Big No vote, sorry. Please try a better game. I'm sure there are some good NES games you can find that haven't been TASed yet!
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Did you try it out with the DSP HLE plugin? That's what he recorded with. Does your movie sync for you, Rolanmen1?
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MUGG wrote:
To fix this, you need to insert frames manually, or cut the audio here and there. I used to time-stretch the audio but it's not a good solution, really...
I had to insert black or white screens for about a third or half of a second for most loading screens in my Paper Mario: TTYD Prologue encode. After some loading screens (which is basically any time the screen fades to black or white, or black bars appear on the top and bottom of the screen [cutscene]), the video would be behind by more than 2 seconds, and since the audio is running at normal speed already, I just made the loading screens as long as they are displayed for on the emulator or the console.
NamiNami wrote:
I downloaded dsp_rom.bin and dsp_coef.bin so I was able to choose LLE, forgot to mention it earlier.
That will definitely help. TASing syncs much better on LLE.
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Isn't it wonderful that we're using the site's precious bandwidth to have this conversation? I hope Nach's arm doesn't get tired...
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Bobo the King wrote:
He switched to bicycle power.
I figured he was continuously turning the crank on a generator connected to the servers.
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I'm really enjoying the site being up again for several hours straight now! Great job again, Nach!
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That's great news! Congrats on saving those frames, and I wish you luck with the rest of the improvements.
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Well, having just come back to the computer and read the IRC discussion, I think I will say thank you! ...I had wondered why you wanted me to hug you.
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So no one knows what's causing the server error?
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* CoolKirby somehow hugs Nach over the Internet
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What is happening to the server?!
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I did some testing and I don't think it's possible to skip the blue switch. The Paper Plane flight starts too low to cover that great of a distance without losing elevation. Tilting forward moves the Plane forward, but tilting backward pretty much stops the Plane's horizontal movement. In every attempt I made to fly to the platform, the Plane would be almost touching the ground when I wanted it to land atop the platform. I also have not been able to jump from the top of the gray pipe into the path that leads to the blue switch, so I don't think any shortcuts can be done for that area. So getting the hidden badge in Boggly Woods turns out to be fastest after all. I'll save whatever time I can from the second half of the Prologue and then continue Chapter 1.
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Oh, OK. So all those old previously rejected runs are getting re-rejected because of errors when they were first rejected, and only now is TASVideoAgent capable of fixing them?
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Wait...what? This movie was previously published January 28th. Why did TASVideoAgent replace the old "This movie has been published" with a new one over a week later?
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The other option is the hidden badge block in Boggly Woods (P-Up, D-Down P), on the way to the blue switch that raises the Paper Plane platform there. I was going to see if I could skip hitting that switch and fly the Plane to the other side without raising the platform. If I manage to skip the switch, then grabbing the badge here will definitely be faster (trading 43 frames for almost 30 seconds), otherwise the Boggly Woods badge would be faster to get.
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No, the problem is that I can't find 100 frames to save before the floating platform. If I could manage to save them, then I would definitely go back and save them, but it looks like I can only save about 10 frames in the beginning part (due to re-syncing the movie), which doesn't waste any time because I have to wait for the floating platform to move anyway. Right now, I'm testing whether I can get the Pretty Lucky badge and save frames before the Blooper battle, or get all the way there only to find that the platforms appear in the same place as in the current run. EDIT: So I re-synced all the way to the Blooper and directly after, and the platforms appeared in the exact same place they did before. I even tested this by pasting my old input after my new movie, and the moonwalking and jumping on the platforms was exactly the same, except Mario enters the pipe 43 frames later. I checked Miles and NamiNami's speedruns, and the post-Blooper platforms appear at exactly the same time as in my runs. This means no matter how much I improve the Prologue, I will always have to wait the same amount of time for the platforms to move, since they appear in the same (bad) position every time the game is played and Blooper is defeated. So improvements after the hovering platform in the first area of Rogueport Sewers really do count. This also means getting the hidden badge in the Sewers is out; getting the badge will only make Mario enter the pipe 3/4 second later. I did manage to save some frames from the Sewers, so I'll edit in the improvement (since it matters now) and re-sync my movie again.
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I wonder, too. Since I don't think taking the time to equip Pretty Lucky will pay off (I'll be selling it at the beginning of Chapter 3), I will have to see if it's possible to get a "Lucky" without equipping any Lucky badges. Also, I tested the floating platform in the first area in Rogueport Sewers and it can be jumped across with very precise timing: If only I could save about 100 frames in the beginning part of the Prologue, I could make it across the platform in time. I'll have to add that as a possible improvement for now though.