Posts for CoolKirby

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Hmm...the owl at the end of this game says "You have proven your wisdom, courage, and power!" and those happen to be the three parts of the Triforce. I wonder if that's just a coincidence (maybe Nintendo just likes those words).
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Spikestuff wrote:
Well the encoding was better than the Original I couldn't see much only the wheels and the mushrooms so I took safe routes
Oh, wow. Your PSXjin didn't even display the track or the walls? That must have been tough to drive in.
Spikestuff wrote:
I'm thinking of doing the tas under pcsx-rr
That's a good idea. There is probably a graphics plugin in PSXjin that emulates this game's graphics correctly.
Post subject: Saving frames in the Prologue
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I realized a few days ago that I could use some of the frames I have to waste in the Prologue entertaining after the Blooper to save some time later on. Instead of getting the P-Down, D-Up P in Boggly Woods in Chapter 2, I can use about 45 frames to get the hidden Pretty Lucky badge in Rogueport Sewers, and still make it to the Blooper in time to cross the floating platforms. So I've mostly been working on that. I also found something else - walking at two different directions through an area instead of walking straight right can save a few frames. For example, walking at 255,105 (right and slightly down) and then moving the Control Stick halfway through to 255,155 (right and slightly up), I save 3 frames in the first area of Petal Meadows over walking straight right (255,128). And the second area (with the Goombas to avoid) is faster by 5 frames by moving at 255,70 and then changing to 255,155 a third of the way through. It's weird that this saves time, and I can't explain why it does, but since it does save time, I will use it!
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Spikestuff wrote:
EDIT 2: HOLY MOLLY IM A MEMBER O_O just realised it now :D
Actually, you're an Active Member now because you just made your 100th post (right after the post I'm quoting from). I played back the movie in PSXjin and I got the same result as you did. I only watched the first race on the emulator, but it looked very similar to your encode's first race, with Dingodile, the 1 in "1st", and the purple mushroom things near the finish line disappearing and reappearing constantly. So you say you think it's a graphics card-dependent emulation glitch? That's pretty interesting. I wonder if someone with a certain graphics card (like Shadowdevil2009) could TAS this game without a problem.
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Ah, okay. I didn't think he was joking. And yeah, and I don't know much about anyone who joined over four years before me.
Post subject: Re: Against my better judgement
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JXQ wrote:
I vote yes because Swordless Link didn't do this run.
What kind of reason is that? Are you saying you'd vote No if the same run was done by Swordless Link? What if this run used cheat codes or some other unacceptable method to finish faster? Would you vote Yes for it anyway just because you apparently don't like Swordless Link? Voting or rating a movie based on bias toward the author is discouraged here for a reason. Your vote on any run should not be influenced by who the author is.
Post subject: Re: Where to find Super Mario World 2: Yoshi's Island Hacks?
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JazzyKnife wrote:
Also, does the same technique for patching roms apply to all different types of games? For example: Can you patch a rom for an SNES emulator the same way for a N64 emulator?
No. If you want to patch an SNES game ROM, you use a tool called LunarIPS, and if you want to patch an N64 game ROM, you use PPF-O-Matic. SNES ROM patches are in .ips format, while N64 ROM patches are in .ppf format.
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Superfastgamer wrote:
Amazing TAS, if I could I'd vote yes.
If you make one more post in any topic, you will gain the privilege to vote on all submissions.
Superfastgamer wrote:
Anyway, does it really save time to scroll down to "dont save, continue" instead of just saving?
Yes. Selecting "Save and Continue" causes 11 frames of lag while the game is saving, while selecting "Continue, Don't Save" takes way less time (2-3 frames?).
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I don't like how he got the game name wrong. Comicalflop says two comments above me that Blaze knows the game well, so why would he put an unnecessary "64" at the end of the game name? The game is called "Super Smash Bros.". Period.
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Why not? What's wrong with watching it for the commercials? EDIT: Oh, the commercials are out already. Never mind.
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Yeah, I think this is probably a question only Americans will care about. Maybe Canadians too. I don't care much about football, but I'll be watching for the commercials. It's the biggest advertising event on American television, and there are usually some really well-made and entertaining commercials.
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OK, thanks for clarifying that.
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hegyak wrote:
Got to save the princess!
Actually, in this game, Link's goal is to collect eight instruments and wake the Wind Fish so he can return home (he was shipwrecked on Koholint). Zelda doesn't appear in this game. Yes vote. I'm impressed that you were able to improve Swordless Link's run, bobmario511!
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There's a silver rupee (100 rupees) in a treasure chest in the Stock Pot Inn. Would getting that be faster than the first round of manipulating rupees outside Clock Town?
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I haven't ever played either of these games, and I don't know much about either one, but I like this TAS more than the published run. While not having as many apparent glitches (again, I'm a layman), I found the battles as a whole more entertaining in this run than the ones in the published run, not to mention this game has better graphics and more of the fight announcer's lines than Zero 2 Alpha. I think this movie should obsolete the published run.
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No one's shared an opinion in the last three weeks. That's a long time, considering this movie is on the Workbench, where topics are expected to get more attention since they're submissions of TASes waiting to be published. Besides, seven recent posts are about Dark Noob's English, and not about the submission at all (that's not counting the one unintelligible comment he wrote which was about this movie).
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Personman wrote:
To be very clear: runs like that add a lot more value to this site for me than almost any run >2 hours. If I were the sole judge, and I judged only on what I personally liked watching, we wouldn't have any >2 hour runs. Luckily, I'm not, and if I were, I wouldn't be that selfish.
If you were to reject any run longer than 2 hours, that would rule out most GameCube/Wii games (Super Mario Sunshine 100%, Zelda: Twilight Princess, Super Smash Bros. Brawl "The Subspace Emissary", etc.), not to mention the two games I'm working on. 2+ hour runs can be very entertaining too, and I personally find them fun to watch because they are hours of optimized, tool-assisted action!
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Radiant wrote:
So it's a month and a half later, and this is still deadlocked?
DarkKobold is still waiting for people to comment on whether the run should be accepted and set to obsolete the Street Fighter Zero 2 Alpha movie already on the site or rejected. But no one's shared an opinion because everyone seems to be ignoring most TASes in the Workbench. I haven't watched the Zero 2 Alpha movie on the site, so I'll have to do that before I form an opinion on this.
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Great job on the run! The autoscroller was exemplary. Yes vote!
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Thanks for the encode, ThatGugaWhoPlay!
Zavalix wrote:
Did someone wrote "frame war"? because I totally read frame war.
No one said it, but that's what it looks like to me. I was entertained throughout the run. The pace of the platforming is about the same as my first run (a GBC game). Voting Yes.
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jlun2 wrote:
I got a question. My computer only lets me set dates ranging from 1980 to 2099. Is there a way to set the date further back, and further ahead?
The common computer clock only has a set range in which it can operate, and that range is from January 1, 1980 to December 31, 2099. The clock function cannot operate outside that range, and cannot be set any further forward or backward. The clocks were likely never intended to last past 2099, so they weren't programmed past that year. So when the year 2099 ends, our computer clocks will stop running.
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dadixon wrote:
I had an earlier version of this and after you ran the software, the games showed up. Now i have to search for the games?
Games aren't included with the emulators we link to from this site. You will have to download the ones you want yourself.
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I usually use the first four savestates for everything (3D game TASes too). I'll use the first savestate when I enter a new level, then use the second savestate once I've done some important movements, then use the third state once I've progressed to an important point and am preparing for something big, and then use the fourth state to save the fastest completion of that level once I'm done with it (afterwards, I go back and try to improve it further, and usually succeed). After entering the next area/level and making sure it's optimized as far as I can make it, I'll save over savestate 1 and start working on the next level. The only time I deviate from this four-savestate strategy is when I need precision for something time-consuming or difficult (then I use six savestates, Ex: Paper Plane flying in Paper Mario: TTYD) and when I am testing a hex-edited movie and making it sync (I use savestates 5-8 for that since I don't have to touch my original 1-4). Not sure if I would recommend this strategy, but it works for me because I don't make a bunch of savestates that I don't know what to do with, and can manage them better. I'll know which one to save over once I succeed at what I'm trying to do, since it's easy to remember where you were in 4 savestates.
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If people on TASVideos don't find a TAS of a game like this entertaining enough for the site and reject it, your run is still on YouTube for everyone who finds it entertaining to watch. Entertainment is the goal of TASes on this site, whether they're optimized speedruns or fun glitchfests. The game being TASed just has to make for an entertaining run. EDIT: I had voted Meh by the way. I liked how it was optimized, but it wasn't very entertaining. Sorry.
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Like you said, we seem to be approaching the point where there aren't any more NES games that would make entertaining TASes. I know most new TASers like making NES TASes because of TAS Edit, but if they can TAS the traditional way, they can run GB/GBC games, which are just as short, simple, and easy to TAS than NES games, if not more so. How unentertaining does a movie have to be before you think it should be rejected? What if there was a game that had terrible graphics and music and a character with a limited moveset that moved at 12 pixels per second, and a TAS was made that was technically amazing but not entertaining at all (because of the game)?