Posts for CoolKirby

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Oh, yes, that's what I meant. Sorry.
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You could always provide a link to Dwedit's fixed ending encode in the submission. I don't think the normal encode should show something different than the replayed input file displays.
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Baxter wrote:
There is a lot of running, but that's a good thing with graphics like these ;).
Agreed. This game has amazing graphics. I found myself wanting you to run more just to make the beautiful backgrounds scroll by. I hadn't heard of this game before you started TASing it, but having watched the run in full, I'd say it deserves to be published on this site. I also liked how the act 6 boss kept foolishly eating you so you would do more damage to him. Yes vote!
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Swordless Link has uploaded songs played on the Ocarina with tools (but no software like you said). He's played the full version of most of the ocarina songs, as well as music like the Simpsons theme intro and the Super Mario Bros. Theme.
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I agree that a 100% run that uses all of the glitches, including stun and Yoshi Wing glitches, would be more entertaining. And as JXQ said, the small-only category will still be there to show nearly all of the game with no major glitches.
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I like it. At least one of my screenshot suggestions had the claw "mode" at the bottom of the screen, which is more what I was going for, but your screenshot suggestion has claws in both places, so I like it better than my suggestions.
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Didn't you try my tips and find out if they worked? The whole reason you started this topic was so someone could help you get your cheat codes to work.
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Brandon wrote:
By the way, because of the similarities between you and Kelly's avatar, I thought someone double posted. Confusing...
I've been told that before. That's my "Yes vote" avatar. It's slightly different from Mr. Kelly R. Flewin's (mine is reversed horizontally and not animated). Sorry for the confusion.
Brandon wrote:
Something other than a boss fight is preferred.
Some suggestions: 9967, 13105, 20286. I can't upload images of these screenshots because I'm at school and most hosting/storage sites are blocked here.
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Nice improvement! Like ledauphinbenoit said, the reason this game actually makes for a somewhat entertaining TAS is that it can be beaten so quickly. Voting Yes (not a double post by Mr. Kelly R. Flewin; I'm CoolKirby and this is just my Yes vote Kirby).
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Thank you for the encode, antd. I was really bored while watching this run, and that doesn't happen often when watching a TAS. This is just a bad game choice. I encourage you to try another game. If you find a game that looks like it will make for an interesting TAS, post on the forums asking other users' opinions first, then continue if we agree it would make for a good run. Voting No.
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Another TASVideos one (this happens to me sometimes): Commenting on a submission you liked and saying "Yes vote!", then forgetting to vote Yes and continuing on with your day.
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Patryk1023 wrote:
When I'll get TAS tools in real life, I'll come back to 2011 and delete the SOPA and PIPA from the USA's brain.
That would be most appreciated. Also, the whole USA isn't to blame for that. No one I know wanted those stupid bills to pass.
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Brandon wrote:
I'm failing to find a good screenshot for the publication. Any suggestions?
Maybe at around 7:40 in the encode, when Wolverine is fighting Magneto(?), is attacking with claws, and has low health. As for the run, well done! Health management and movement were both really good. Voting Yes.
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Drakodan wrote:
Saying Yes, but only so that this can be a placeholder for a 100% TAS of this game. When that happens, this movie should be replaced with it immediately.
I don't think it works that way. If it's not an entertaining run, then it won't be published. And if a 100% run is never made, then this movie would sit in the Windows thread, and judging from the posts of those who voted No, possibly be in the same position as The Combatribes (having dozens of low entertainment ratings). I also wasn't entertained by the run and didn't see anything technically outstanding. A 100% run would probably stand a better chance of being accepted. Sorry, voting No.
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I have never played a Final Fantasy game. I have never played any Sonic game other than the first one. I have never owned a Microsoft video game console. I have never owned a Mega Man game (but I've played two on an emulator).
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Which is probably the reason that's a rule.
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rog wrote:
With the more-save-fixes branch, save states are saved/loaded immediately, though the screen still doesn't update until you unpause/frame advance.
Also, with input backshifting fixed, now savestating at any frame and pressing a button the next frame is possible. When you load a savestate, however, you need to be pressing the buttons you want for the frame you're returning to, since Dolphin advances a frame when you load a savestate. VIs in Dolphin count the number of times the screen is refreshed. So if you use frame advance at the beginning of a GameCube game, you might advance one VI, but there will be about 100 more frames advanced. There was no polling for input during those 100 frames, so Dolphin just skipped them. VI does not account for lag like the Frame counter does, so by subtracting the Frame count from VI, you can tell how many lag frames your movie had.
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Like I said, both x64 builds work just fine now, so I don't have a problem with their first and second-time-run behavior.
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In both x64 builds sonicpacker posted, Dolphin crashed the first two times I opened it, then opened fine every time after that.
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rog wrote:
It's 2^(60*80) power. Or 2^4800.
Isn't it 2^(60*8), or 2^480? Though even that number is huge: approximately 3.12E144 (3.12 x 10^144) according to my Windows 7 calculator.
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Looks like it has one now.
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Famicom Grand Prix - F1 Race might make for an interesting TAS. It's a Famicom-only racing game with a top-down view and tire and brake "health" meters that eventually run out and make it very hard to brake and steer unless you come in for a pit stop. Of course, a TAS could race so fast that the meters never run out, or steer successfully even with the spent tires.
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Lorenzo_The_Comic wrote:
If memory serves, aren't all the shards necessary to fight the actual final boss of this game?
Yes. You must collect every shard to fight 02.
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Spikestuff wrote:
when I get back Fiji hopefully me and my friend shall do a coop speed run on this game (think of the halo speed run that was done)
That sounds like it will be a good run! The Halo speed run is a good example; it was an impressive 2-player feat.
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It's OK. I already found it on SDA and watched it there. It definitely looks like a different kind of drifting than this game. An optimized TAS of that game with Crunch would be something to see. Well, it's too bad PSXjin doesn't emulate this game very well. Maybe you could use what you learned about the tracks and physics to make a real-time run.