Posts for CoolKirby

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Quite fast-paced, to the point where the action is almost hard to follow. Really good luck manipulation too. I'm voting Yes.
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ledauphinbenoit wrote:
Was there any consensus on category for this? I will publish if it has been determined. "ram corruption"? "glitched"? others?
Adelikat said "accepting as a new 'ram corruption' category", so I think you should go with his decision.
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Warp wrote:
I'm still of the opinion that animated gifs should be banned as avatar images.
Why do you think that? I only have one animated GIF out of all my mood avatars, and I made it myself from screenshots I took from the game it's from, trying to make it nice to look at. There are other animated GIFs besides mine that are easy to look at and don't bother anyone, so why should they all be banned?
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rog wrote:
My movie no longer syncs as of this change, so anyone who can easily restart might want to do so now.
My movie syncs about 3.5 minutes in, then gets about 2 frames behind and that messes up everything. It could probably be fixed easily by hex editing, though. What I like about that revision is the faster speed and smoother sound when playing back movie files (and probably real-time playing, though I haven't tried that yet). I haven't tried a 3.0-3xx revision since the "more-save-fixes" build rog posted earlier, but I'm happy the game speed is faster without the emulation of the game being any less accurate. In a particular area of my game, Dolphin r7719 ran at 73% speed in real-time (no movie recording), dual-core and idle skipping on. But the next version I downloaded, v3.0-179, ran at 56% in the same area with the same settings. So it's good that the games are starting to run faster again. Also, I'm still finding with v3.0-305 that after recording or playing back from a savestate, it is best to close Dolphin before playing back your movie from the beginning. Every time I forget to close Dolphin in the rare times I play my movie from the beginning, it desyncs in the exact same spot no matter how far I have gotten in my TAS. Other than that, it works great; I'm so glad I switched revisions!
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Is the problem that you're entering the codes in all caps instead of lowercase? I found three questions on a site called SuperCheats from people who had that problem, but no one posted a solution. Or, as in the posted answer to this question, you might have to "buy the cheat availability in the shop".
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What happens when you try entering the IGN cheats in your game?
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What is the error you're having? Those codes should work if they're on so many sites. Did you try entering that code, "partytime", to unlock the other cheats?
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I tested playing back the 0 star TAS on the hack Super Mario 64: Kirby Edition and it synced perfectly! So I encoded it and uploaded it here to YouTube. I find it entertaining to watch Kirby run through the game like Mario, BLJ, and beat Bowser in a little over 5 minutes. Maybe you will too.
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ALAKTORN wrote:
are authors allowed to nominate their own submission? because I don’t see any ruling about it
I don't know the rule for this, but you probably don't have to worry in this case, since your run has already been nominated 3 times, and so it will probably make it to the voting stage.
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Did you try Google Searching "atlantis squarepantis wii cheat codes" and looking on other sites? There are other cheat code sites besides IGN. I don't have the game, so I can't test any of the codes out.
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Nice improvement. I'm enjoying these storybook game glitches. Voting Yes.
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Awesome! I will be eagerly anticipating the submission.
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I never watched the other two submissions, but I enjoyed watching this one. It's easy to see that this took some health planning. There was a point that I was wondering why you waited for some spikes to retract before continuing on, but it became clear when you were reduced to one health point in the middle of the next level. Good job! Yes vote.
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I think a highly entertaining (and funny) run on the hack showed in the video c-squared linked to would be likely to be accepted. But this run doesn't play on the hardest difficulty and uses similar attacks for every round. It's not very entertaining, and not even the ox can save it. Voting No.
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The Windows Media Player on my computer (Windows 7 64-bit) plays Lagarith files fine, and it had an error playing the Glide64 black-screen one. OK, well I managed to encode with Lagarith on Jabo's D3D8, and that encode is right here. I think the audio desyncs toward the end; I didn't play it back before I uploaded it. If it bothers you, I can try encoding with Glide 64 Final and Aero off.
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I used Lagarith, and it still produces huge files. I used mupen-AVIsplit with Lagarith to encode the run, and the final total of AVI file sizes up to the Shiver Star boss is 19.8 GB (a lot). Also, by publishing the Lagarith movie to YouTube with Windows Live Movie Maker (the only program I have that is compatible with Lagarith), the resulting YouTube video looks and plays just fine (both Mario Party 7 TASes I uploaded were Lagarith video in Windows Live Movie Maker). I got the WIP to encode with Lagarith and Jabo's D3D8 on mupen-avisplit, so I'm uploading it to YouTube now through Windows Live Movie Maker.
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OK, I just selected Stop AVI Capture at the end of the movie after recording on Glide64 Final with Lagarith, and Mupen-avisplit stopped responding and crashed. Now I have a 610MB AVI that can't be read by any media player. What did I do wrong? Edit: Actually, any AVI I record with that plugin is completely black, so I guess I won't be using that plugin.
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Nahoc wrote:
There is such a thing; it's called Mupen64-rr v8 avisplit: http://code.google.com/p/mupen64-rr/downloads/detail?name=mupen64-rrv8-avisplit-win32.zip&can=2&q=
Thanks, I didn't know about that!
Nahoc wrote:
Also, if you're doing an encode, I'd recommend using the latest Glide64 video plugin: http://glide64.emuxhaven.net/files/Glide64_Final.zip
I don't think I'll do the official encode, since I don't know much about making publication-worthy encodes, but I can make a YouTube encode of your WIP up to the Shiver Star boss.
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I've been trying for hours to make an encode, but all of the codecs I have keep making a 4 GB avi, which is invalid (AVI format can only support up to a 2 GB file size) and the resulting file doesn't play back in any movie player. I wish I knew a way to make Mupen split each section of the run at 2 GB, but I have no idea how to do that. I'll keep trying though, since I'm sure Nahoc's busy with making the run.
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I like it a lot. Great job, TheKDX7!
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funnyhair wrote:
I refuse to conform to things, but this is neither the time or the place.
Ilari asked everyone nicely to post in movie tags when he started this topic. It shows respect to him when you do as he asks.
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OK, then. Thanks!
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The first result on that page, "f59af2470407", right?
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rog wrote:
Just compiled the more-save-fixes branch. Took me a while to get it working, but whatever, i wanted to figure it out eventually anyway: http://www.mediafire.com/?cl7bq40bimx14eb
Which "more-save-fixes" is it? Is it the latest one (from 28 hours ago)? If so, thanks! I can restart my movie on this revision.
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I just checked, and those options were from 0.9.4, and have been removed since 0.9.7. DeSmuME 0.9.4 is needed to sync the Tetris DS movie, and I managed to find that version here.