Posts for CoolKirby

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I'm not sure what to make of this submission. It's slower than the any% and All Stages runs and uses a cheat code. I don't know what to vote.
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I think it's just because the US version is emulated better. I'm guessing it's because most emulation fixes were for the US version, except the Bounding Box bugfix. If anyone knows of any helpful glitches in the Prologue, please let me know through a post in this thread. EDIT: I think I figured out the speech bubble problem. Like what OmnipotentEntity suggested, it does appear to be on a kind of frame rule. If a certain action (first gaining control of Mario, walking up to Goombella, etc.) is one frame faster or slower, the game will add a certain number of lag frames to keep times consistent (though a saved frame is usually met with a few frames of extra lag). I saved 1 frame over my previous attempt from r7719 before Lord Crump's "PUNISH HIM!" bubble, but though I use the same route for running from the X-Nauts, I still enter Rogueport's main courtyard on the same frame. I don't think I can save any more frames, so now I'm free to move on to the rest of the game!
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C13 wrote:
Is there any chance you could upload it to Youtube also? I really love the progress. :)
That is exactly what I plan to do. My encode will be audio-synced and 480p, too. I plan to post the Prologue and at least the first two chapters on YouTube before I finish and submit.
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Looks like there are still some slight graphical glitches with the Japanese version of the game (Rogueport appearing before Mario opens his eyes). I don't know why the TASer didn't even press Start as early as possible at 0:07 or speed through the text boxes. A desync doesn't excuse the suboptimal walking in the harbor.
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Yeah, I'm not sure why Flash Man from MM2 is #18. Though I like that song and Mega Man music in general, I'm sure there were better songs on the NES.
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Whatever it takes to manipulate it, it's really strange. The weird thing is, everything up to the X-Nauts surrounding me always takes the same amount of time, except for Lord Crump's speech bubble after the X-Nauts stop moving. If I waste 0 frames before I enter the battle (Lord Crump stops in front of me on earliest frame possible, 9889), I can dismiss the "PUNISH HIM!" speech bubble on frame 11997 (with everything else being optimal until that point). If I jump next to Goombella with a method that is 2 frames slower before I enter the battle (Crump stops on frame 9891), I can dismiss the message on frame 11988. And from my previous attempt in which I was 3 frames slower, Lord Crump stopped in front of me on frame 9892 and I could press A to dismiss "PUNISH HIM" on 11985 (best so far). I'm not sure why this is, but I'm still testing waiting different numbers of frames before battling and entering the battle different (slightly slower) ways.
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I just started looking through the list, and I'm not surprised that the Mega Man 2 title screen music and the Blaster Master Area 1 music were put on the list. The former is both catchy and well-written, and the latter has a bassline that really stands out, as Jace pointed out in his review. I really liked the TMNT introduction theme and how, as Norrin_Radd explained, it sounds totally like a real performance. I'm really enjoying listening to all these songs from games I've never played and reading the analyses from the reviewers under each track. Their comments help me appreciate the music in a whole new way. Thanks for sharing this list with us, juef!
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I would recommend Dolphin 3.0-183 or later, as those revisions have the savestate fix (which apparently fixes all savestate problems), though MUGG posted that the revision also introduced graphical issues with Super Mario Sunshine, so you might want to choose an earlier revision if you were thinking of playing/TASing that game. There have been revisions lately that have fixed problems with certain games. For example, 3.0-179 fixed random crashes in games like Super Mario Galaxy, 3.0-188 fixed all graphical problems in Paper Mario: TTYD and Super Paper Mario, and 3.0-152, 159, 190 and 196 were game ini database updates. Also, 3.0-176 added GameCube Mic support and 3.0-186 added DK Bongos support.
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I've TASed the beginning (up to about 5 minutes in) of Paper Mario: TTYD on three different Dolphin versions (r7323, r7719 x64, and 3.0-191) and I still haven't gotten any desyncs. You probably don't want to start a game on one version and try to continue it on another version; it will either desync or erase your changes and revert to the old movie file. If you move, say 100 or more revisions ahead, you will probably have to restart. There was recently a "savestate fix" that apparently fixed all issues with savestates, and hopefully problems like the input backshifting MUGG described. I'm not sure if it helped prevent desyncs or not (as the only game I've tested never desyncs). The fix is implemented in every Dolphin revision since 3.0-183. The TAS input window now has checkboxes for the GameCube controller buttons. However, there aren't any graphics or click-and-drag additions for the control sticks, and the game won't accept button presses from the keyboard or joystick when the window is open, only the TAS Input window. Also, the input window currently copies its input for all controllers that are plugged in (no 2-player runs can be done yet with the input window). But if you can look past all that (especially if you NEED it to optimize your game, like I do), and you just want a basic input window, it works great. Also, according to this page, SMG2 is almost perfect, if not perfectly emulated. I don't know if it's sync-stable, but you can try it out and see.
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OK, that makes sense. So theoretically a movie could be unpublished without recoding the site? I thought it was impossible.
Post subject: Publication number 1916 skipped
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PikachuMan wrote:
There seems to be a little problem with the movie counter. 1916 was skipped for no reason.
(Quote from here.) Why was publication 1916 skipped? The publications just go 1914, 1915, 1917...
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TheKDX7 wrote:
Good luck CoolKirby! :)
Thanks! I'll finish the Prologue (and the game, for that matter) as soon as I can so everyone isn't waiting too long. :)
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TASVideoAgent may have messed up again and not cancelled the submission (it's still in the Workbench). Maybe if you cancel it again, it will set it as cancelled this time.
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Sorry this has been taking so long. I've been trying to manipulate Lord Crump's "PUNISH HIM!" message to appear quicker (for some reason, it comes up faster if you wait a few frames, jump a certain number of times, etc.). It's the only thing so far (from the beginning of the game to entering Rogueport Sewers for the first time) that changes from attempt to attempt (no idea why). Manipulating it is pretty annoying, but I will not give up (my conscience wouldn't let me submit something I know is suboptimal). I'll post an encode of the Prologue when I finish it.
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For now, you should cancel the old submission since it's slower and there's no reason to have two nearly identical submissions of the same game in the Workbench.
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I like it better than the old one. Better optimization overall and better entertainment, especially in the sport stages (I really like the slow scoot to the line at 14:00 in the encode). And thank you for the temporary encode! Yes vote.
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This is a big improvement of almost two and a half minutes over the published 1p-warps, which I think this movie should obsolete. 2-player runs of this game are more entertaining than 1-player runs, so maybe 1p-warpless should be obsoleted as well. Yes vote!
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I found some more cool glitches on YouTube: Jump onto the Brain - this could be useful if we could land on another one or two brain holes OoB in Flying Dutchman's Graveyard - we might be able to use this to get the other spatulas in the area before doing yoshimaster's glitch to grab the bungee spatula Skip Robot Patrick! This one is great! This should definitely save time since there are many faster spatulas in the game and that battle takes a long time. Also, I've tested this with a Moon Jump code before, and entering the Krusty Krab or Chum Bucket and exiting makes the NPCs (like Mr. Krabs and Plankton) appear. I won't do this game for a while, since I'll be doing Paper Mario: TTYD and SpongeBob: Supersponge. I'll post a WIP when I'm done with those two games.
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OK, that makes sense. I had just heard before that the server randomly deletes comments sometimes and I figured this was one of those instances.
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Whoa...page 299 and all its comments suddenly disappeared...weird. Anyway, here are some BLJless stars by Nahoc: Scary 'Shrooms, Red Coins in 22"20 Tricky Triangles! in 12"07 Blast to the Lonely Mushroom in 9"47
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wuschelbeutel1 wrote:
the one that makes non-shelled koopas appear?
Yes, but they're using it to make the goal sphere appear instead, skipping all of Iggy's castle.
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Thanks for the HD encode, Spikestuff. I enjoyed this improvement. Good job, Tanooki Teabag! Yes vote.
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Shouldn't the Cave Story run, the first published Windows run, be classified as a "notable publication"?
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Glad you guys are still working on it. Good luck and hope you save even more frames before finishing the run!
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This is amazing. Nice job finishing this project!