Posts for CoolKirby

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MUGG wrote:
I only wish you had done something fancy-looking during waiting times in 4-3. Standing around doing nothing takes away entertainment for me.
I have to disagree. It really surprised me when he just stopped in the middle of a speed-oriented run, as I didn't know you needed to run to cross that gap. And when I saw he was waiting for the koopas to walk on air, I realized it was a brilliant solution to running and jumping on the mushroom platform.
Warp wrote:
I'm probably not the first one to notice, but it's just hilariously ironic that the game end entices the player to push the B button.
Wow, I didn't notice that! That's pretty funny.
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I found this version more entertaining than the other submission. I agree with X2poet that death doesn't look good in a Metal Slug TAS. Yes vote.
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Nach wrote:
sgrunt wrote:
Disclaimer: I have not yet watched this run. I think that having one walkathon on the site is enough - the current warped run can be seen to largely be a subset of this run. Since this apparently improves on several of the levels that are identical in both runs, I think that if this run is accepted, it should obsolete the current walkathon.
That seems sensible, and I may consider that. I'd like to know everyone else's opinions.
I think it should obsolete the published walkathon run. This run has more content and new glitches, and like boct1584 said, moves at a slow enough pace to take everything in.
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Great run! The shell glitch in 4-3 was surprising, and the vine glitch was entertaining too. Yes vote!
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Techokami wrote:
EDIT: It was the ROM! I switched ROMs and it works. Watching now...
Yeah, I used to have that problem too. The one you need is V1.0 and it's kind of hard to find.
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Lex wrote:
CoolKirby wrote:
What are you people talking about?
http://www.youtube.com/watch?v=9ssV79Qi7mM
Interesting. That explains everything.
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This is so great! I love the new route and the overall optimized look to the TAS. Obvious yes vote. One question, though: How does the BitS skip work exactly?
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I made my temporary encode with ffdshow and it didn't let me select a bitrate or anything, so I let it encode and ended up with 16 2GB .avis and a separate sound file. Then, I just put them all together in VideoPad Video Editor with bitrate of about 2048 and it produced a 302MB avi, which I uploaded to YouTube. Whenever I tried to set my own preset for recording, it removed the "Encoder" codec from the drop-down and encoded with no video, so that's why I used the preset settings. I'm sure there's a better way to do it, but I don't know much about ffdshow.
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What are you people talking about? Anyway, I'll watch the run as soon as I can (probably in about 6-7 hours).
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OK, well I guess it doesn't need HD. Nice encode, Mister Epic!
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NitroGenesis wrote:
Uploading the encode to archive. Meanwhile, here is the youtube link. http://www.youtube.com/watch?v=v3aSDBu5RJU
That's not the HD encode, is it? It seems to only be in 240p and pretty bad quality.
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I can't wait to watch this, but I'm in class, so I'll have to wait about two and a half hours to get home and watch it on DeSmuME, and then I will vote. Unless an encode is made sometime soon.
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I think you should probably do the run over. The members won't accept your current movie because they'll know by looking at this topic that it's unoptimized. You and AKheon could always co-author it.
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OK, well, good luck with the rest of the run!
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ALAKTORN wrote:
and we have to redo Bowser’s fight in BitFS due to new discoveries, hopefully it’ll synch but it probably won’t… so that’s like 10 frames we’ll have to give up on
Take your time; everyone is going to want to see it optimized. You'll be glad later when it's fully optimal and you won't ever have to TAS the game again (or at least for a while).
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moozooh wrote:
You could also translate/explain the TAS using subtitles—whether built-in, .srt, or Lua-assisted. There, problem solved.
The only problem is that might be a lot of work for a long TAS, but if the TASer is willing to put that much time and effort into it, that would be the middle ground.
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Thanks for the HD encode, feos! Very nice TAS! I liked the improved boss fights and the fall through floor glitches. I found this less repetitive and more entertaining than the published run. (Yes vote, but the run's been accepted anyway so it doesn't really matter.)
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MUGG wrote:
I think it's because Paper Mario 2 (and Luigi's Mansion, too) appear to be 30 FPS games. Dolphin doesn't adjust the frame rate accordingly.
That makes sense. So if I tried encoding a game like F-Zero GX (supposedly a 60 FPS game), it would dump at the correct speed? EDIT: After reading this over again a few months later, I see that I was mixed up. Paper Mario: TTYD is a 60 FPS game, and I've heard Super Mario Sunshine runs at 30 FPS.
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When I record part of a GameCube TAS, the audio seems to go at normal speed, but the video appears to be sped up by 150%. I usually edit the video afterward and slow it down to 66% [~2/3] speed, and it syncs with the audio and looks normal. It happens on both games I've dumped frames from. This Paper Mario: TTYD video was recorded in an area with no lag and then slowed down to 66% speed, and it looks like normal speed. Any reason why Dolphin records such fast movies?
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Warepire wrote:
OoT though is done so out of order that the story doesn't make sense anymore so there is no need to be able to follow it in my opinion.
I agree. The any% run's publication text says the Japanese ROM is faster by 6.5 minutes, and that's just for any%. Using the Japanese ROM would save so many frames in an all quests run, and I think it should be used.
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The TAS input window (created and implemented by Toad King) has been included in every Dolphin revision since r7621. Just go to the Emulation tab inside Dolphin and click TAS Input. The TAS input window will pop up, and you can set the joystick positions and press/release buttons. It's awesome and really helpful! I agree that the issues sonicpacker listed need to be resolved, but I don't see them as urgent. The current input window is all I need to work on Paper Mario: TTYD!
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I haven't played this game and I honestly didn't watch the published run, but I found this pretty entertaining. I liked the minor glitches and how you used death as a shortcut in some stages. My favorite levels to watch were Woods Act 4 (Ride the Rapids) and the Museum levels. Good job improving this! Yes vote.
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Flygon wrote:
Just what their ultimate agenda is though? I don't have a damn clue, but I fear to know what it is. I have weird opinions, don't I?
Yes. And your opinions worry me.
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Wow, this was really fast and technically good. The game looks pretty bad though (no music?). Great job beating this game so fast. Yes vote.
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This sounds interesting. I'll wait for an encode before voting.