Posts for CoolKirby

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I would put in the author's comments that the run uses an empty, formatted memory card. If I started the run with an unformatted memory card, it would have to be formatted during the run, which would waste time.
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Thanks Toad King! The input window works great! I have a question though. When I use r7590 and later, I get a "CreatePixelShaderFromByteCode failed at Src\D3DShader.cpp 84" error. After the error goes away, games still run in 7591M (the version of Dolphin you included), but in the r7591 on the Dolphin website, games don't continue running after the error. Do I have to download something to continue using the latest Dolphin version?
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Acheron86 wrote:
What a lonely lil' topic.
Weirdly, no one had posted any comments at all in the Dolphin forum since I created this topic.
Acheron86 wrote:
I would probably not risk a one-frame gain at this point as there's not really any set precedent for Dolphin-run TASes. The rule with other games with memory cards generally has been conservative; best to assume the worst here as well, I think. Realistically I doubt you would get a run turned down over something like this but I'd be cautious anyway.
You're saying I should go with no memory card?
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This looks so much better than the currently published one (probably because it's more optimized). I'm also glad this one has an HD encode with normal volume. Voting Yes.
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Wow! Very nice! About half of the movie was spent going through menus, but the whole TAS looks extremely optimized. Voting Yes.
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This submission may be faster than the first one, but the game is still not entertaining and the music is still awful. Voting no.
moozooh wrote:
Get this baby under two minutes!
Pun intended?
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Actually, I assumed he really was going to. It's actually kind of funny now that I think about it.
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alden wrote:
Registering fake accounts to vote yes about 27 times.
You do realize that having 27 more Yes votes without comments to explain them likely won't influence the judge's decision very much, if at all.
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I don't think this is entertaining enough to be published. Plus the music is annoying. Voting No.
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I'll wait for Mister Epic's encode before voting, but this looks like another joke submission to me.
Post subject: Start Recording with clear memcard or no memcard?
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I'm starting a GameCube TAS, and I wanted to know if the site/judges would accept a submission starting from power on with no memory card inserted or with a clear (no data), already formatted memory card (the latter saves one frame in my game).
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sonicpacker wrote:
IMO, newer revisions (in terms of TASing) are losing stability. I don't know what's causing this, but myself and others can attest to it.
I've found that revisions 7564 and later are stable with regard to savestates and general performance. And diggidoyo recommends using the latest revision, just as he did for part of his Mega Man 10 TAS. I think an input window would be very helpful to people who don't have a joystick to use. I've been using a joystick to TAS on Dolphin, but I could probably improve my movies if an input window could be implemented. I don't think I could help with anything, but I wish Toad King luck in making an input window! EDIT: Never mind, I misunderstood diggidoyo. I thought that applied to GameCube games too, but I'm TASing a GameCube game and I've gotten three desyncs since I posted this.
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I couldn't watch the whole movie. Every stage was another boring quiz with three correctly answered questions. And it doesn't help that the game is unlicensed. No vote.
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That would be very helpful, and I wouldn't mind the quality. I would definitely like to use that glitch if I could see how exactly you jump on the platform to launch that high. I tested the glitch with an Action Replay "Moon Jump" code and posted the video on YouTube. Now we can clearly see how high SpongeBob needs to get to end the battle. I don't need the save file anymore, as I have been slowly moving through the game and finding (a few) shortcuts. I really hope that speedrunner on SDA will be able to finish his/her run soon. It's possible he/she's found more helpful glitches than other players (on YouTube) and I have found.
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There is an SDA thread for this game, and the strategies posted there for an any% run look nice and fast. (They're talking about the PS2 version, but every version's the same.) I've found a small Mermalair shortcut, but I'll keep it to myself for now. I also plan to utilize this glitch in Jellyfish Fields, found by Darxae on YouTube. And this glitch may be helpful if it can be done inside the "square" that the boss stays in. If it could be done, then it might save a few seconds. I haven't been able to do jlun2's final boss glitch yet, but if I can't recreate it, we could always do something like this. But maybe that's not very entertaining. The fish announcer saying the same thing over and over is funny at first, but gets kind of annoying near the end. I'll have more time to work on this TAS in about a week. I haven't even had time to test which method of movement is fastest (jumping/double-jumping/walking) or run any levels.
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Wow, I'm amazed you saved time on this run! Nice job! Voting Yes.
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Wow, very nice! Enjoyed all of the improvements. Yes vote!
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Very nice improvement. Yes vote.
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Voting No due to the movie being suboptimal.
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diggidoyo wrote:
Dolphin doesn't utilize four cores as far as I know.
Really? Then it must have been the computer's processor that was faster than mine.
diggidoyo wrote:
In other words, you should be fine with the latest revision.
Thanks! I'll start working with the newest revision (r7559). EDIT: Wow, audio dumped from r7559 sounds horrible. I'll probably be posting encodes of my progress with the frames recorded from r7559 and audio recorded from an earlier version.
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OK, thanks! I'll try that next time I have access to a quad-core computer. Before I TAS more of this game, should I run the game in r7323 (fewest desyncs) or the newest version (from what I've heard, more desyncs)? I really don't want a movie that will desync, but I want my movie to be made with a new enough version as to be accepted by the site.
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Amazing run, diggidoyo! And congrats on a historic submission (which I hope makes it to the Site History page)! Yes vote! Also hoping that an optimized Super Mario Sunshine TAS will be the first GameCube submission.
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Well, I read through some threads in the Dolphin forum, and I found that r7323 is the recommended version for making TASes. The game works fine in that version, even on a single core computer. I recommend downloading that version if you wanted to try out your final boss glitch yourself. I also had access to a quad-core computer today, so I made a quick TAS of the intro (from power-on to first real frame of movement in SpongeBob's house) on Dolphin r7318. I tried recording a new movie after this one, and I found that the first frame to skip the THQ animated logo at the start of the game was different! Instead of being able to skip the logo as early as frame 1077, I had to wait until frame 1089 before I could actually skip the logo. This could mean that every time I make a new movie and use the same input, the timing would be completely different, which would be a real problem.
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feos wrote:
BTW, why so few people care about cutting this movie too late? I expected to see sorta divided court.
Why should the ending be cut out? It's entertaining!
Sonikkustar wrote:
NES TAS of the Year
I predict this and the NES Mario quad-run to be the two contenders.
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Maybe he could submit only the Spin TAS as a "glitched" category? Or does the fact that most levels are technically skipped by spinning out detract from the entertainment value? The Spin TAS looks pretty optimized from my point of view. I noticed he used strategies like longboosting which he used in his Super Mario Kart TAS.