Posts for CoolKirby

Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
Glad to see this is being done. I look forward to a Halo: CE TAS whenever XQEMU becomes fairly accurate and TAS-stable.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
That wall glitch was surprising! Good work!
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
Since that ammo in Chapter 10 is unreachable, is it possible that the Chapters 2 and 14 maps are as well, due to a design oversight? Has this game ever been successfully completed 100%?
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
Nice to see zelpikukirby still TASing. I was wondering if we'd see any more awesome work from him. Was this completed before the Pinna 5 Skip was found, or does it turn out to be slower?
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
I watched the fog-on encode, and unfortunately, it did stop being entertaining for me about halfway through, but I did watch it through to the end. I liked it, and the OoB clips are always fun to see. I've been keeping up with your progress since your first post in the thread (despite not knowing the game), good job on finally finishing this! I would watch a fogless encode too; perhaps you could wait until the run is accepted to post one to make sure it wouldn't influence the votes.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
Your new tricks make it easier to watch a run of this game. Maybe the music's not as bad as I originally thought: there are some syncopations I didn't notice before, and some songs like the ice stage's theme seem to follow some sort of progression. Good effort, and good job uncovering all of those minor glitches.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
That was really cool! Lots of variety, fast movement speed, those wall glitches – there are a lot of good things about this run. Obvious yes vote. The difficulty choice didn't bother me. This is a painstakingly-optimized piece of work that I think is great just how it is.
link_7777 wrote:
the most impressive
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
The new skip is pretty cool! Will be watching for the final optimized movie, I'm sure it'll be Yes-worthy though.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
That was good! There really wasn't a lot of downtime in this one; there was always something going on.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
jlun2 wrote:
I can't seem to upload my WIP since it went over 2MB.
You could go old-school and upload it to Microstorage. It appears to support movie files of up to 8 MB. Does that Chapter 12 strategy really skip the boss entirely? That almost seemed too easy.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
Unfortunately, I don't think we would hear the song for very long if it's just on the title screen (a TAS would jump right into the main game). I would really like to see a TAS of this one too though.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
Awesome work, guys! Swallowing Blade Knight (the sword guy) underwater was surprising, and the new wallclip looks smooth. Make sure you don't forget to collide with an enemy at the end of 5-3 so you keep the UFO ability. It looks like Kirby loses it when he returns to the main map. Also, I noticed that the UFO is the wrong color when you get it back in 5-3 (it's orange instead of pink). Is that because of the color palette of the current room, or something else?
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
You go, Samsara! Cranking out these well-done TASes like nobody's business. This was a nice run, and quite a bit more entertaining than the previous one. Voting Yes!
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
This is looking good! Keep the WIPs coming! This game is now in the Game Select menu if you want to upload your WIPs under it.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
This sounds promising. I'm not sure a Mac TAS emulator has even been attempted before, but you've come a long way with this and I hope the issues can get worked out and your emulator gets accepted here! I have one MacOS game I think I would like to TAS; it's a 3D game, but it sounds like your program should be able to run such a game already.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
Synx wrote:
I am excited evilas.
I'm excited too. This run will be awesome! Good luck, neo-0-star team!
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
link_7777 wrote:
As an FYI that ~30 second run was using a level select code
I thought that might be the case since the uploader didn't share anything about how to trigger the "glitch". Thanks for setting the matter straight, link_7777.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
Nice improvement. This game really isn't very bad, and it makes for an entertaining TAS. Voting Yes!
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
That was fun to watch! Nice to see what an Adventure Time game run looks like; once either Citra or Xenia is developed enough, the other ones can be TASed too. Yes vote!
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
Voting Yes for Sarcasmsara. Actually, voting Yes mostly for this really fast TAS. No wonder it reminded me of Sonic, same game engine explains a lot. I'll have to rewatch those GG Sonic runs sometime. Good job, Team SAD!
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
Yeah, I'd say go for the second tunnel for now, as you can always cut it off later. Good research on the method for progressing in this game by the way, A2600 games can be tricky with that.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
The finishing move might get a little repetitive close to the end. If your opponent's health is in the "Danger!" zone, is there a different, possibly lighter final move you could do on them?
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
I would be interested in at least seeing this happen. I love games and game development, and combining that with one of my favorite hobbies makes this a project I will not want to miss. I plan to keep up with this thread, and if I think there's something I have the SKAs and time to contribute, I will let you know. It might be a little harder to commit to something this year since I'm going into my senior year of college though. One thing that would help is if you or someone else could provide a list of specific things needed for the design and development of the game. Even if someone just has a grand vision for the game's story and gameplay, sharing it could help get things started.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
Captain Forehead: Okay, that's hilarious. "She must have hidden the plans in the escape pod...oh, bother."
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
Great job! It looks even better now.