Posts for CoolKirby

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I think we should keep BIOS screens in so our encodes are more accurate both to the console's behavior and the movie length. It would look strange if the encoded movie always finished 15+ seconds faster than the listed movie time.
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JMC47 wrote:
Yeah, about the memory leak, would you mind explaining exactly what you're running into? I assume it's the problem where loading/saving state again and again in the same session is using up more and more memory, but I want to be sure before I go and bother someone to try and fix it.
For me, it doesn't seem to matter how many states I load/save, but how long I keep Dolphin open. A few times, I have left Dolphin 4.0-6870 paused for 2-3 hours while either away from keyboard or using another program, and the memory used by Dolphin will eventually rise to 2.0 GB or so according to Task Manager. This might be different than got4n's problem. Really though, it's a minor bug in a great program. You and the other developers should be commended for bringing Dolphin such a long way since its inception.
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Well done run, Soig! It kept a smooth consistent pace and didn't really have any boring moments for me. Yes vote!
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Just got around to watching this. I didn't find it very entertaining, though it was no fault of yours, and there really was quite a bit of lag. Good job finishing this despite not having a lot of motivation though!
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All the new glitches make this stage a lot more entertaining. I especially liked the Taun Taun going up a sort of stairway to heaven near the end.
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Too much clowning around, no vote. Just kidding, congrats to Mothrayas and all who participated in the Speed TAS race! Nice to see another collaborative frame war like this too.
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What a funny little game. Yes vote!
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Great improvement! Being familiar with the previous run, I was surprised to see the ending so soon. Yes vote!
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I forgot how well-suited this game was for TASing. Really fast-paced and some cool ways to move around, plus whipping hair as an attack. Congrats on figuring out how to improve this movie, Alyosha! Yes vote.
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I haven't watched the full run yet, but from the WIPs, the movement didn't look unoptimized. Without knowing about running being faster, I probably wouldn't have guessed just from watching. I'd say this is optimized enough to be published for a general audience to enjoy for now, and maybe improved later. Also, thanks for thanking me! Glad I could help.
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My guess would be the issues addressed by adelikat in implementing the ideas due to a lack of coders. There was also an earlier thread discussing the issue, though I haven't found anything more recent besides this thread. Do you think it would help if someone made a list of the best ideas and let someone who's familiar with the site code choose the most feasible option?
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TehBerral wrote:
Why not a slider-like meter that displays the numerical value of your rating (even the decimals) sort of in the way the 5-star system works. I'm searching for an image to show what I'm picturing, but can't seem to find one at the moment.
That sounds similar to my 3-click image idea from a while back. There are some solid ideas in the posts after that too: I like adelikat's idea about a small rating box popping up on the same page, and AnS' idea for confirming your selected numbers after being shown a list of your similarly rated movies.
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That was an entertaining, albeit long, read. I didn't know people used to fight back against these scams!
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All right! Is this one aiming for an optimized full TAS? It's looking smooth so far, almost at publication quality.
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Great skips! You sure are good at finding OoB clips in DS games.
jlun2 wrote:
Edit 3: I think it's worth skipping the gun, shotgun and rifle. Chapter 8 boss died in 20 seconds using only the machine gun, compared to 12 seconds with the other guns as well. I only took damage 3 times as well. It's definitely worth skipping 3 guns (which take over 2 minutes combined just to save 8 seconds).
I agree, it's definitely faster, even if it makes that one fight slower.
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Looking really good! I never thought there'd be so many little tricks in this game.
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Good work on your latest WIP. This seems like a slower-paced game, but that boss fight was fast! Enemy manipulation was good too. Glad to see this game is finally getting TASed.
Post subject: Virtual Pad and broken autofire
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Coal wrote:
I found a lot of it confusing and couldn't even figure out how to auto fire on the virtual pad.
You can set a Virtual Pad button to autofire by right-clicking it. However, note that Autofire is currently broken, and it doesn't look like the devs have started fixing it. Autofire works in BizHawk 1.9.1 though, you could try that version if you need autofire. If you have other questions about how to use BizHawk, feel free to ask here or in the BizHawk subforum. As BizHawk is being actively developed, you can also ask the devs to implement needed features for you to TAS, within reason.
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Bobo the King wrote:
But I'm supremely flattered that users remain interested in this script. I seriously had no idea that anyone cared at this point.
I meant to post this a few days ago, but I wanted to chime in and say thank you so much for the script! I've found it highly useful in optimizing an NES TAS I'm working on. In one instance of 2221 iterations (less than a half hour!) of aiming for a certain value, it did 6 frames better than I could do by hand. I hope to be able to use this for future projects too (especially once the BizHawk port is out).
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Nice improvement! And seconding DwainiumB's praise of your entertainment during waiting periods. Yes vote.
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Good publication description, Samsara!
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goldenband wrote:
(I turned up that page because I was searching to see if anyone had done a TAS of Chuck Norris SuperKicks on the Atari 2600 or ColecoVision. The reason given is "never ends" -- well, no, it doesn't have an ending, but the game certainly ends for all practical purposes when enemies stop showing up...)
That game ends when you run out the clock, right? So a TAS would probably need to aim for maximum score, and be entertaining enough to be published to Moons, which is unlikely if you're fighting a bunch of enemies in the same room for several minutes. Regardless, "never ends" is an error, and I'll fix it.
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Finally, a glitch that takes advantage of the characters being stored under the map! It'll be cool to see this implemented whenever the next TAS is made (though hopefully Riddle Tower Skip and the other theoretical skips will be figured out too by then).
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Good work, and good luck!
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Did you try A/V syncing the video? If the game runs at 30 FPS, Dolphin might be dumping each frame at the shorter 60 FPS length, so each second of video contains two seconds of gameplay. You could fix this with the A/V sync hack (if your Dolphin revision is old enough) or probably by just slowing the video down to 0.5x speed.