Posts for CoolKirby

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jlun2 wrote:
Oh, and it seems I can't simply offset RJ's addresses to find Verne's so I have to refind them every stage. :/
One thing you could try is remembering the differences between the position values for the first few frames of, for example, running forward on the X axis. Then, in a new stage, you could run forward and search for all addresses that are "different by" 5 on the first movement frame, 12 on the second, and 20 on the third. Repeat this for the Y and Z axes. This should narrow down the addresses enough to help you find the new ones on every stage. Nice WIP by the way. I liked how you stepped on the dog's legs in the Verne level, and that clipping glitch is funny.
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That was pretty entertaining! Just from the amount of lag in the movie, you can imagine how much lag you must have reduced to make it as fast as it is. Yes vote.
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Cool, I got an honorable mention in this one!
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ALAKTORN wrote:
^Wait, there’s money to win in this? Is this post serious? I might just get interested.
I don't think it's serious. There's never been a monetary prize in a Dream Team Contest before, and Mothrayas would have mentioned if there was in this one. Also, MUGG's art is great. I managed to recognize everyone except the three people in the room next to Masterjun.
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Since this is an Atari Lynx game, could someone please move this to the Atari Games subforum?
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Seconding Chip's Challenge. Pac-Land as well.
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You're awesome, solarplex. Thanks for that updated bk2 encode! Stage 4 is so good, once again, t0ast! Just as highly entertaining as the rest of the run. Good work!
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LynxHawk? That's great! Looking forward to the release!
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I got a message like that too. I assumed it was a scam though, since my name isn't Alex and a person from my age group wouldn't say "to get this thing going" and probably not "asap" either.
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I enjoyed this. A bit boring, but the glitches and the fast speed that comes with jumping make up for that. Yes vote!
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KingCeszar wrote:
Hey.. I'm new to this and I've seen lots of vids on tas.. I want to do a KOF, FF one since those are the games I love to play.. What's the first thing I do? I already have ROMs do I just get the emu of this site and start testing? Are their NG ROMs already in this emu? What happens first?
You'll want to download the latest version of FBA-RR. It doesn't come with ROMs so you'll want to have yours already. Then you can start testing and TASing.
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What a great run! Really entertaining and looks really optimized. It definitely deserves its Star.
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Cool game, and the TAS was an enjoyable watch. Yes vote!
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Added! Now you can upload WIPs to your heart's content. And you're welcome!
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I remembered you saying once that there were OoB glitches in this game, so I'm glad you've started on a run of it. Good luck on successive stages!
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I believe game entries are created whenever someone submits a run of a game. These entries can be viewed on the Game Names Editor, and new game entries can be added there (but only by certain users). The "unknown" NES game was used for a WIP of The Adventures of Rocky and Bullwinkle and Friends, so I changed its name to that. I also added grassini's game request to the list. Kurabupengin, I can add whatever games you want as well.
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Looks good, Kurabupengin. Is there a way to keep from slowing down at 0:48 to make that second jump? Maybe by making the first jump earlier?
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Hooray for slope clipping! That's the room I was hoping it would be useful in.
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jlun2 wrote:
I wonder how many stages can acquire 100% without redoing the stage later?
I know that at least the tutorial levels don't have any of those medals. They also don't appear in the level select once they're done, which will save a lot of time in selecting levels to go back to. The best route would probably be to learn all of the moves, go back and get 100% on all of the levels, and then continue on with Foosa Lair 100% and Foosa Arena. Seems pretty simple now that I think about it, but I'll have to test the levels to see if any can be completed earlier (using only certain moves). Regardless, this is the most fun I've had TASing a game in a long time, so I might work on this 100% run sometime.
jlun2 wrote:
About the credits, is there any post game screen of some sort the proves the game was completed?
There's a screen that pops up if you press Start or let the credits finish that tells you how many medals you've collected. You can see it at the end of my encode. I thought it would be preferred to show the credits though, since you can access them at the end of the game.
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Thanks for all the nice comments, everyone!
jlun2 wrote:
I grew up with this game, and I'll be interested in seeing a 100% TAS one day.
I might do that one day. It'll take a lot of planning though.
jlun2 wrote:
Couldn't the last ending part be skipped with Start?
It could, but doing so would also skip the credits, so unfortunately we had to A through everything. I forgot to note that in the submission text.
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Kurabupengin wrote:
Very well done movie bro!
Thank you!
Kurabupengin wrote:
BTW, why you didn't TASed the DS version?
I wasn't aware there was a DS version until recently. I assume YoungJ started the run on this version because he was more familiar with it.
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Which Dolphin revision is this for? I have to go somewhere in a half hour, but I could start encoding it for you if you want.
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inavojo wrote:
Legality issues?
Yes, we cannot legally provide game or BIOS ROMs. You will have to find a GBA BIOS yourself. According to BizHawk's BIOS_Info.txt, it should be called gbabios.rom and have an SHA-1 hash of 300C20DF6731A33952DED8C436F7F186D25D3492 .
Post subject: New optimized WIP
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Sorry this has been taking so long. The run was restarted to incorporate many minor improvements and tricks. Here's the new and optimized WIP up to Lemur Liberation 2: Link to video Also, you may have noticed YoungJ's new signature. He is a very busy guy, so to ease his load, I will continue our run alone from here. I'm working on Lemur Liberation 2 now, though it's going slowly due to those three levels requiring more planning and testing than all the rest, as well as being busy myself. Successive levels should be done faster. I found a couple of glitches as well: Crawl Clip and Attack Storage. Also, the foosa can get stuck in the wall. I'll try to keep the progress meter on my CoolKirby page (link is in my signature) updated, though it's possible I could forget to do so.
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Wow, Nahoc, those are good! They look pretty.